SLI Performance Scaling - Gaming at 4K Resolution

Linus Tech Tips ·Linus Tech Tips ·2015-05-07 · 1,458 words · ~7 min read
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0:00 SLI in a nutshell is a way of using more than one graphics card at a time for a
0:05 richer gaming experience with higher frame rates and more in-game eye candy
0:09 turned on you can learn more about it in this video here on Techquickie now
0:13 NVIDIA's website is full of certain
0:17 information about SLI technology which graphics cards support it where to buy
0:21 the other Hardware you need guides on how to set it up but I noticed that
0:25 Beyond one specific 2-way SLI
0:28 configuration at one specific resolution they don't seem to even want to talk
0:33 about the value proposition of adding in
0:36 more cards or how performance scales in
0:39 relation to the cost as you put more and more graphics cards in your gaming PC so
0:46 when a unique opportunity fell into my lap to test two-way three-way and
0:50 four-way SLI with the brand spanking new gtx980 at 4K I jumped on it
1:02 Corsair gaming RGB keyboards feature Precision Cherry MX RGB key switches for
1:07 16.8 million color per key backlighting for virtually unlimited customization
1:13 click now to learn more I'm going to jump right into numbers here because
1:17 they actually only tell part of the story I tested four games with details
1:21 cranked at 4K resolution on a Gigabyte x99 gaming 5 with a core I 749 30k 6
1:26 core at 4 GHz and 16 gigs of 24 100 MHz
1:30 ddr4 memory and then I threw a Corsair ax 1500i power supply on the bench
1:36 because I was concerned about power consumption and overwhelming the
1:39 existing one but more on that later so
1:42 let's start with what should be the poster child for multi-way SLI Tomb
1:46 Raider 2013 if all you do is hang around and play Tomb Raider go buy 4 GTX 980s
1:52 hell buy an extra one to keep on your desk to remind you of how great it is
1:56 you get 30 FPS average with one card then 20 3 to 24 more frames per second
2:02 with each additional card almost the same scaling going from 1 to two 2 to 3
2:07 and 3 to four cards and on top of that the animations are butter smooth with no
2:12 perceptible micro stutter outstanding
2:15 it's just too bad not every game is like this if Tomb Raider is the poster child
2:19 Watch Dogs is the one in the corner with the duns hat scaling from one GPU to two
2:24 seems okay at first glance if we only look at average frame rates but minimum
2:29 frame rates tell a bit more of the story they dropped almost in half and this
2:34 hitching and stuttering was very noticeable in game it actually gets
2:38 worse the more graphics cards you add yet another issue for the PC version of
2:43 Watchdog next up is Far Cry 3 something
2:46 unusual you might notice about this game is that the minimum frame rates are very
2:51 close to the average frame rates in some cases this is because our run for this
2:56 game involves driving around a track running over dudes and getting shot at
3:00 and looks very consistent having minimum and average frame rates close to each
3:04 other makes animations appear very smooth on screen at least with one or
3:09 two gpus installed in the system even though average frame rates scale very
3:13 well with more gpus you can see that minimums don't and this manifests as
3:19 uneven inconsistent movement of objects on screen with three or four graphics
3:24 cards our last game is Crisis 3 just
3:27 like Far Cry 3 it scaled well from 1 to 2 gpus but we see the same issue with
3:33 great average frame rate scaling and poor minimum frame rate scaling that
3:37 translates to uneven lurchy animations in the case of Crisis 3 it was actually
3:42 noticeably worse than Far Cry 3 with three-way and four-way SL so much so
3:47 that as a gamer I would much rather play with two graphics cards at lower detail
3:52 settings than with more graphics cards and game settings cranked speaking of
3:56 in-game settings if you want to see how I was running everything check out the
3:59 download link in the video description GPU boost clock speed was another
4:03 interesting part of the story with two gpus we saw slightly lower turbo speeds
4:08 because we hit our thermal limit sooner on the top card than the bottom one
4:13 because it has less access to Fresh Air surprisingly though we reached the same
4:17 GPU speed even in the other configurations pretty impressive when
4:21 they're all packed in like sardines in a four-way config speaking of impressive
4:25 power consumption I mean I mentioned before I threw A500 watt 80 plus
4:30 titanium PSU in this rig to ensure that
4:33 I wouldn't be limited the fan on it barely even turned on our four-way SLI
4:38 configuration Drew 620 Watts from the wall in our stare at the fire test in
4:43 Far Cry 3 that means that even accounting for another 50% capacity for
4:48 future expansion 1,000 watt power supply would have been plenty for this rig so
4:53 it's back on the bench all right now back up a second line is you run in here
4:56 throw a bunch of graphs in our faces for five minutes and then basically voice
5:01 over telling us to ignore the performance numbers because they don't reflect the gameplay experience what
5:06 gives great question normally when we do
5:09 benchmarks on this channel it's okay to use fraps to take average frame rates
5:13 and compare graphics cards relative performance because in our game
5:18 showdowns and our graphics card reviews we only test single GPU configurations
5:24 with multi-GPU configurations particularly Beyond 2-way as I've been
5:28 discussing in this video different measurements need to be taken
5:32 to evaluate the evenness of the pace
5:35 with which new frames are delivered to the gamer here's an example the video
5:39 you're watching right now is playing at 30 frames per second
5:43 smooth hold on a second what was that we only dropped the frame rate 3% to 29
5:49 frames per second but because we're doing this by dramatically increasing
5:54 the delivery time of just a few frames periodically you're seeing very
5:59 noticeable hitches and stutters aren't you that's what I'm talking about now
6:03 unfortunately we don't have the equipment to objectively measure the
6:07 perceived smoothness of a game like you'll see on some of the hardcore Tech
6:10 sites like PC per and tech report I recommend reading up on those sites by
6:15 the way uh search for frame pacing if you want to learn more about this but
6:18 the good news is that in the case of our multi-way SLI video today at least with
6:23 this new and relatively immature driver for the GTX 980 it was easy to pick up
6:28 on this stuff with the naked eye so being able to measure it wouldn't have
6:31 changed the conclusion much and here it is what we've been saying for years is
6:36 still true one of the fastest GPU you
6:39 can afford is best in most cases because you'll always get the performance you
6:44 paid for even in Watchdogs until you get
6:47 up to the top tier cards at which point two of them might make sense if you
6:51 really are hungry for more performance but beyond that things really come off
6:55 the rails in a hurry and I guess I can see why NVIDIA offers you the capability
7:00 to run more cards if they want to but didn't even have any three-way or
7:04 four-way configs running even in their own demo systems at the gtx980 launch
7:10 event so that pretty much wraps it up guys like this video if you liked it
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