Is Microsoft… the Good Guy? - Xbox Adaptive Controller

Linus Tech Tips ·Linus Tech Tips ·2019-05-06 · 2,160 words · ~10 min read
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0:00 when it comes to human bodies there's no such thing as
0:03 normal so how do you design something like
0:07 a game controller that's meant to offer the highest performance possible to as
0:13 many people as possible do you just kind of
0:16 take the average well actually yeah that happens pretty often but if
0:22 you do that you're naturally going to end up with a design that a lot of
0:26 people really like i'm particularly fond of this one but
0:29 that others simply cannot use it all thankfully microsoft has given us
0:35 another option the xbox adaptive controller is not
0:40 specifically designed for anyone so that it can be used by everyone
0:46 the thermaltake a500 aluminum mid tower case features a minimalistic design
0:51 brushed aluminum panels for a clean uninterrupted look hinged tempered glass
0:55 Windows on both sides and compatibility for radiators of up to 420 millimeters
1:00 at the front get it today at the link in the video description
1:12 okay so here i am i've got my adaptive controller and i'm connected to my xbox
1:16 one it's got wireless capabilities but it also comes with a 9 foot usb cable
1:21 that can plug into this usb type-c port that is also used for charging so the
1:27 big d-pad here is for navigation and then i also have the menu view and xbox
1:32 buttons up here as usual but then
1:36 like other than that there's not really a lot
1:40 going on here i mean i've got these two big black buttons here that are labeled
1:45 a and b which actually have
1:48 like pretty nice tactile feedback and click reasonably consistently no matter
1:53 where you press them but like
1:56 so what am i expected to play with just two buttons and a d-pad tetris
2:01 blades of steel this is like a nest layout
2:06 okay here we go
2:09 okay cool so this is sort of usable i've got my
2:15 accelerator i've got my break i've got oh shoot
2:19 but there's some issues like press y to rewind i don't have that i can't press
2:24 hand brake or like look behind me or
2:28 or really much of anything so then odds are you'll want a few more buttons than
2:33 this luckily microsoft has given us a few options the easiest of which is
2:38 called copilot this actually lets you use your adaptive controller and a
2:44 conventional xbox controller together as
2:47 one player so for example if you have more mobility on one side than the other
2:51 then you can use a mixed grip or you can even have a friend operate one
2:56 controller while you operate the other one okay so uh here we go then the
3:02 joystick so i'll steer yeah and then the gas i'm gonna do gas and braking so then
3:06 you'd be able to rewind if i was like yo i want to i want to see that again
3:11 oh that's pretty cool running hot we're going no no i got this
3:14 i got this i got you fam like that's a truck yeah whatever screw these guys
3:19 oh so that's actually pretty cool
3:23 but the real power of the adaptive controller comes
3:27 here each of these three and a half
3:30 millimeter ports back here corresponds to a button that you would
3:35 find on a conventional xbox controller and there are actually two extra ones
3:40 that are confusingly labeled as x1 and x2 so you
3:44 end up with the x the x1 the x2 and the x box
3:52 uh let me tell you no one needs that many
3:56 x's but i don't know then again this was designed by the same people what brung
4:00 you xbox xbox 360 and xbox
4:05 one anyway here's how it works if i want to
4:09 be able to press y i just plug in another switch
4:12 like for example this one the adaptive controller works seamlessly with most
4:17 input devices that have this three and a half millimeter connection type and
4:21 that's really important because there is such a wide range of ability within the
4:25 gaming community and the perfect setup for you might not be the perfect setup
4:30 for the next person so where's my why there it is
4:34 cool so let's take a look then through a handful of the different switch types
4:38 that you could use to build your unique setup so this one right here
4:43 is kind of your basic buddy button in gator green
4:47 so we've also got though this pillow button this one's cool so it's actually
4:52 cushioned to make it comfortable to press with your head or with your cheek
4:58 you can actually hear it actuate there we've also got this guy right here this
5:01 is called a wobble switch and you can activate it a couple of different ways
5:05 so you can swipe in any of four directions or press it down
5:11 and this one right here is an ultra light switch is actually designed to be
5:15 worn and you can see here it requires very little
5:19 force to actuate so if you had it on the back of your finger or something and you
5:22 pushed against something you would activate it quite easily then there's
5:26 the little candy corn proximity sensor which can be activated without even
5:30 actually touching it just by getting very very close
5:34 finally this guy right here is a foot pedal that's actually typically marketed
5:38 towards transcribers but see i mentioned this before it does work
5:44 with our adaptive controller because it uses exactly the same connector okay so
5:49 i've got all my different options here i guess i'm gonna
5:53 start playing some mortal kombat xl okay
5:56 so if i don't have any accessories at all uh all i pretty much have is
6:02 punch other more different punch
6:05 forward back jump and crouch
6:08 which is clearly well i don't know i'm doing right
6:13 but it's not going to get me too far now i'm just sticking with the uppercut
6:17 boom okay so this is enough to beat an easy
6:20 computer player especially with you know remapping these two buttons to the you
6:25 know two things you want to do the most often but i can't even block so it's obviously
6:30 not ideal now let's kick it up a notch
6:34 starting with a foot pedal so i want this on what why
6:38 okay i've got this plugged in but like now where do i even put it uh okay let's
6:43 go with here man this is crazy like i'm all of a
6:48 sudden realizing just how many buttons there are
6:51 on an xbox controller like even if i only give myself
6:55 four buttons here the adaptive controller is a hundred bucks the foot
6:59 pedal is 25 and the buddy button is another 65
7:03 so we're at just shy of 200 and we still haven't even a
7:08 mounted all of this stuff or b attached enough buttons to issue even
7:13 half of the total number of commands fortunately though we don't have to add
7:18 one button at a time so the adaptive controller also has usb ports on both
7:23 the left and the right hand side so i could attach something like this which
7:28 is basically like a an xbox compatible
7:33 wii nunchuck controller or get this you
7:37 can also use a device that you already have lying around like this joystick
7:41 which could provide both directional movement
7:44 and check this out a whole whack ton of
7:47 buttons alright so we've kind of got all the ingredients
7:52 now but this is where things get a little bit
7:55 more complicated than what i would consider to be ideal so take the one
8:00 hand joystick for instance here we go it's got some shoulder
8:05 buttons and when you click the joystick you can actually switch layers so that
8:09 the shoulders have secondary functions not bad for 20 bucks
8:14 but how do you remap it well instead of the
8:17 joystick appearing as its own object in the accessories app you actually have to
8:22 program it through the adaptive controller
8:25 so doing this requires knowing that when you plug the joystick in the adaptive
8:31 controller assigns certain buttons to it so these are x1 and x2
8:37 so changing these buttons then affects the usb device but also any switches
8:43 that you plug into the x1 and x2 ports
8:46 over here due to that same limitation that we discussed earlier
8:51 then stay with me here guys if you plug the joystick into the other
8:57 side it actually doesn't get mapped to x1 and
9:00 x2 it gets mapped to view and menu now
9:05 so it didn't take us too long to figure
9:08 this out through a combination of checking the manual and trial and error
9:13 since there's only a couple of buttons on this thing but then
9:16 hold on a minute what about my other random joystick
9:20 which has a bunch of buttons oof
9:24 all right so the first thing to note is that the adaptive controller only
9:28 supports eight buttons per usb device so
9:32 step one is to identify which of the
9:35 more than eight buttons are even being used
9:39 then i guess what you'll have to do is just
9:43 hop into a game that you're really familiar with grab a pen and paper and then start to
9:48 map out what the eight buttons do when your joystick is plugged into the left
9:53 and then repeat the whole process again when it's
9:56 plugged into the right also if you don't like which eight
10:00 buttons the adaptive controller decided to utilize like for example what if i
10:05 only wanted to use these buttons down here instead of these ones up here
10:10 well as far as i can tell you just
10:13 don't get a choice one other word of caution too if you're
10:18 using a high powered device like ah one
10:21 of these mouth mice you're going to need to make sure that you plug your adaptive
10:24 controller into the wall so it has enough juice both for itself and any
10:29 connected accessories now microsoft wants twenty dollars for this adapter in
10:34 their store but they also helpfully
10:37 clearly labeled the back so you could just use any five volt two amp adapter
10:41 so in conclusion then there is definitely some room to improve
10:47 the user friendliness of the adaptive controller
10:50 but honestly the main reason that we made this video
10:54 wasn't to do an in-depth review of it necessarily but rather to bring a little
10:59 bit more attention to how for all their flaws
11:02 amazing it was that microsoft spent both the engineering time and the money to
11:08 make this thing in spite of the hundred dollar price
11:11 being higher than a standard controller i can pretty much guarantee you that
11:15 microsoft is never going to break even on this thing let alone turn a profit so
11:20 the only conclusion other than that okay the cynical among
11:24 you might assume they did it just for the good pr but i'm not sure if i buy
11:29 that i think i think it's fair to say that if nothing else someone or
11:34 someone's over there worked really hard on this thing so that they could open up
11:39 new possibilities for many many xbox
11:42 and pc gamers because the whole thing also works with Windows who haven't
11:46 always had many good options no it's not perfect and yes a fully
11:52 kitted out setup can end up with the same kind of ludicrous price tag that
11:57 many other pieces of accessibility equipment suffer from
12:01 but this is still a giant leap in the right
12:04 direction and it's something that we hope to see more of
12:07 what can you change with headphones other than the sound quality how about
12:11 the materials using a piece of cnc carved walnut wood the massdrop mei 99
12:16 noir closed headphones are definitely
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12:24 bassy sound and included with the headphones are detachable cables a one
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