World of Warplanes - We've Got the Details! - PAX Prime 2013

Linus Tech Tips ·Linus Tech Tips ·2014-05-07 · 925 words · ~4 min read
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0:00 lineus Tech tips coverage of PS 2013 is brought to you by Western Digital Intel
0:04 and steel series we've got Chris Cook director of public relations at War
0:09 gaming and they are showing off not one but two extremely exciting things here
0:13 at the show we are going to be starting
0:16 with world of war planes so give me the basic concept assume they've never heard
0:21 of wargaming they've never heard of World of Tanks they know nothing so what
0:24 we're known for as a company is freet to-play games digital um we hit it
0:28 really really well with world of Tanks 70 million registered players around the
0:32 world a completely free-to-play game that is really about taking some of the
0:36 world's most iconic tanks from the World War II era pitting them against 15
0:40 versus 15 player matches it's really fun it's been hugely successful W of War PLS
0:44 is really our next chapter in this wargaming universe same concept
0:49 completely free to play 15 versus 15 PVP
0:52 but really taking a lot of the iconic planes and and warbirds from the late
0:56 30s to the early 1950s and letting players just really get into a game have
1:00 fun and and pro prove that they got what it takes now let's go ahead let's make
1:04 it even more basic let's assume they've never heard of free to play they have no
1:07 idea what that means what is your monetization model for World of War
1:10 plans because obviously this booth wasn't free sure so what we're known for
1:14 is like you just mentioned free-to-play games or a digital download game um you
1:17 have to download a client install it on your PC but there's no cost for that and
1:21 there's no cost to play the game where we make money is um in-game monetization
1:25 we have in-game purchases one thing that really I think sets us apart and what
1:29 makes us really proud is that none of our in-game purchas purchases give you
1:33 an advantage in battle so you're buying things from us like skins and
1:37 customization things to make your your tank or plane look cooler you're buying
1:40 consumables that you use in the heat of battle that are only temporary but
1:44 nothing that you buy is going to make you better than player B or C or D we
1:49 really pride ourselves on making our games all about skill we don't want
1:52 anyone whether you're paying or you're not paying at all to feel like you're
1:56 better or you have a better Advantage anyone else okay so let's talk about
2:00 balance then so World of War PLS is obviously a completely new challenge in
2:05 terms of I mean it's a completely different type of game so uh what have
2:09 you guys done to make com combat interesting tell me the top two or top
2:12 three things well you know I think we really sped the game up you know World of Tanks is a game that's a little more
2:16 methodical a little slower a little more strategic obviously when you're in a
2:20 plane you're moving constantly so you know you're doing things that take a lot
2:25 more I guess mental recognition of the
2:28 battlefield and where all the en players are where your teammates are but you
2:31 know we've done a lot of cool things like really making sure that the geography and the environments are going
2:37 to play heavily into battle things like Canyons cities even things like clouds
2:42 and sunlight can be used by the player while they're fighting that is
2:46 incredibly cool now obviously a question that I'm sure I'm not the first person
2:50 to ask you is is there some kind of a plan to take World of Tanks and world of
2:54 warplanes and combine them into World of Tanks and warplanes and whatever else
2:58 the case may be I think maybe someday we'll look at that right now we're
3:02 really focused on getting World of War PL just done out the door on September
3:06 26th in the US and make sure that we really we build it and grow with a lot
3:10 of cool content like new modes new nations new planes down the road maybe
3:15 the real challenge is is is making sure that's it's balanced because what we
3:18 don't want is a player in a tank to get blown up by a plane that's 10,000 ft
3:22 above them and have no real way to to stop it you know what I mean we want the
3:26 experience to be great whether you're in a tank or you're in a plane or whether
3:30 you're in a warship because we have a game World of Warships coming next year
3:33 as well we want to make sure that no matter what you choose you're going to
3:36 have a fun time it's going to be balanced so we'll look at it it's it's
3:40 something that we're always looking at and definitely as you said before lots
3:44 and lots of people ask us about it so we'll see maybe a little bit further
3:47 down the line great thank you so much and uh enjoy the rest of the show cool
3:51 thanks it's been a pleasure