The BEST & FASTEST 240Hz Gaming Monitor. Period. - ASUS ROG Swift PG258Q Review

Linus Tech Tips ·Linus Tech Tips ·2017-05-06 · 1,690 words · ~8 min read
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0:00 gaming monitors what exactly is it that they bring to the uh figurative table
0:06 here faster processing times so that's
0:10 the speed at which it can take that signal that comes in from your video
0:13 card to draw a new frame and turn that into something that the panel can
0:18 understand and faster pixel response times so that's the time that it takes
0:22 an individual pixel to go hey you're supposed to change to this color and
0:27 then actually flip to a different color so that the image changes but until a
0:33 couple of years ago all gaming monitors
0:37 were still held back by one key factor
0:40 the refresh rate and in fact many gaming
0:43 monitors today including this one are
0:46 still running at 60 refreshes per second
0:50 or 60 HZ meaning that some of the information on the screen can be up to
0:55 16 milliseconds old depending on when
0:58 the video card put it the PG 258 Q kicks
1:03 all of that in the teeth boasting the highest true refresh rate of any gaming
1:09 display on the market
1:12 240 HZ bringing that maximum Delay from
1:16 refresh rate down to about 4
1:21 milliseconds so let's check it out then shall we
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1:50 video description now to be clear there have
1:55 been displays in the past that have advertised 240 htz 480 htz or even
2:03 960 htz refresh rates but those have
2:06 been different typically this has been found on televisions where what they're
2:11 actually doing is taking a regular old 60 HZ signal and processing it to
2:18 approximate what the frames in between would be every TV manufacturer has a
2:22 different name for it but that technology is totally unsuitable for
2:26 gaming for a number of reasons the main one being that it adds a ton of
2:33 additional processing time where on a TV it doesn't really matter but in a game
2:39 where the user is actually interacting with what they see on the screen it's a
2:43 totally different ball game so for this to happen on a gaming monitor there are
2:48 a couple of key advancements that had to be made number one we needed faster
2:53 processors for our displays because 240
2:57 HZ you know 40 Mill seconds later with a
3:01 bunch of you know guesses as to what might have been in between is not the
3:05 same as real time you know
3:08 submillisecond processing of frames streaming over from a graphics card and
3:12 number two is that we needed a better
3:15 display interface so DisplayPort 1.2
3:19 saves the day again it's capable of carrying 4K 60 HZ which if you you know
3:25 do some fairly simple math is four times
3:29 the number number of pixels as 1920x
3:32 1080 or 1080p which is what this display does so it stands to reason then that
3:38 you would also be able to do four times the refresh rate at this resolution
3:43 number three is we needed faster panels so it wasn't until now that we would
3:48 even be able to get any benefit out of 240 refreshes per second because if the
3:54 pixel response times weren't good enough
3:58 then sure you might be pushing out 240 images per second but you'd end up with
4:03 a big ugly blurry mess instead of a
4:06 clean crisp image okay so we managed to
4:09 cover the refresh rate and the resolution so far but let's talk about
4:12 the rest of the monitor uh first up is the Bas this is going to be a love it or
4:16 ha it thing it's got kind of this uh black and sort of rust orange kind of
4:22 thing going on and then they include a couple different ones of these little
4:27 Rog illumination logo dads here that you
4:31 can swap out if you want so they include two Rog ones and then they also include
4:36 a few blanks so you can customize it if you want or you can turn the light off
4:40 entirely in the onscreen display next up
4:43 is IO now originally gsync monitors did
4:47 I mention this is g-sync by the way so that's uh that's cool if you're into the
4:50 whole variable refresh rate technology thing only had DisplayPort in now we
4:55 get DisplayPort and HDMI although it
4:58 should be noted this was interesting the HDMI port only operated at 64 Hertz when
5:06 I tried it so I'm not sure what the deal
5:09 with that is cuz that's not even the best that you could normally do on an
5:12 HDMI 1.4 connection also down here is a USB hub
5:17 power in and a headphone pass through as well as a little Dad here for cable
5:23 management and then the whole thing goes through this guy right here you've got
5:28 all the normal adjustments so you can go portrait you can twist you can go up and
5:34 down and you can tilt like that and take
5:37 these ugly stickers off it as well and getting down to the panel itself what
5:43 has become an Rog staple these super thin bezels on the right and left as
5:48 well as the top making it ideal for a surround gaming setup if you're into
5:51 that sort of thing I personally am not and as for the panel itself you can use
5:56 this handy test image that I got over on AVS forum to find out if it is true 8bit
6:01 or if it's 6bit with FRC so that's a technique that approximates Shades that
6:07 6bit panels can't reproduce by reproducing nearby ones and alternating
6:10 them and it looks like it does use f FRC so that right side has kind of a modled
6:15 appearance to it so let's fire up a game then shall we so at
6:21 first Ed wasn't sold um we went straight
6:25 to 240 HZ and tried with g-sync and with
6:29 without g-sync and thought that maybe
6:33 whether it's the computer and the game engine struggling to maintain steady 240
6:38 FPS or just the the limitations of human
6:42 perception it seemed like it was just more numbers more Hertz numbers for the
6:48 sake of more numbers without the obvious benefit that going from 60 to 120 or 144
6:54 Hertz had but obviously based on some of
6:58 the shots being made wasn't hurting matters either then we decided to try out the
7:03 ulmb mode which necessitated a switch to
7:07 144 HZ Max and something wasn't quite
7:12 right he was complaining about not having audio and complaining about this
7:16 and complaining about why shots weren't being made but but those flick shots
7:20 they were happening before so back to
7:24 240 Herz we went they're back it looks
7:28 like just like the SSD upgrade of half a
7:32 decade ago it's one of those things where it might be a little hard to tell
7:38 the difference until you've had it and
7:41 had it yanked away so that leads pretty
7:44 well into the conclusion for this display here um I did run it through my
7:49 usual range of color tests and as I
7:52 would expect from someone who cares about attention to detail like a seus in
7:56 srgb mode it's actually not bad consistently Delta ease of less than
8:00 five across the board is it suitable for Content creation no but were we really
8:04 expecting that out of a TN monitor not really overall pretty good but on to the
8:11 gaming argument it's like a $500 monitor
8:14 for someone like me would I say it's worth it no I'm not going to get the
8:19 most out of a piece of Machinery like this but for someone who actually has
8:24 more skill do I think that 240 HZ
8:28 technology is the way for for Competitive Gaming
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10:01 it'll be worth it I'm not pointing at you Luke I'm pointing at the thing in
10:05 the corner you're all like you're like
10:08 reaction to you it wasn't a reaction to you