Easy Mode For Modern Retro Gaming - RetroTINK-5X Pro

ShortCircuit ·ShortCircuit ·2022-05-05 · 2,946 words · ~14 min read
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0:00 - It's retro time! The OSSC, the open-source scan converter.
0:05 This is an amazing device that we took a look at a little while ago.
0:08 It lets you basically upscale any of your retro consoles,
0:11 or even retro computers, with so much control that you can basically guarantee
0:17 that you can get a good signal out of it, regardless as to what display you're looking at.
0:24 The only problem is this thing gives you a lot of control, for one.
0:30 That's not necessarily a good thing in all cases. And two, it's lacking some key features.
0:38 So first of all, yes, it's got SCART,
0:42 that peritel slash European connector
0:46 that everybody is so familiar with, and it's got component,
0:49 and it's got VGA. But that's all it's got.
0:53 You might notice many consoles actually
0:58 didn't come with either of those things.
1:02 In fact, most of them only came with this.
1:07 Now you can plug these in, but you're not going to get very far.
1:12 So in order to expand this, you need one of these. It's a core you transcoder.
1:17 This component here is output that goes into the OSSC and you can then plug
1:22 in composite and S-Video. So, this is kind of what
1:28 your OSSC stack has to look like.
1:31 That's fine. I mean, I obviously went and got one.
1:36 But there's another way.
1:41 Enter the RetroTINK 5X-Pro by Mike Chi.
1:45 This thing, it comes in a very unassuming package.
1:49 The RetroTINK, for those of you who are not familiar, was a, or is, an upscaler
1:55 that basically gives you very little control,
1:59 but at the same time, provides a pretty good upscaler
2:03 for most things you'd want to plug into it. So it's a very set it
2:07 and forget it kind of thing. We actually have this here,
2:12 it's a RAD2X, sent over by Retro Gaming Cables.
2:15 It uses the same technology as the RetroTINK.
2:18 So what's special about the 5X-Pro?
2:24 Let's get into the box and we'll see for ourselves.
2:27 All right, we've got, I guess this is a sticker
2:31 and this is a postcard with some setup instructions on it.
2:37 Yep. The full manual is available online and it is powered off of micro USB.
2:42 Cool. So it comes in this nice little bag,
2:48 the unit itself. Oh, let's set this aside for now though and continue our exploration.
2:54 The controller is interesting. It's actually a standard controller that
2:59 I think may be also used for stuff like the Roku.
3:02 It reminds me of a Roku controller. - [Brandon] It's very similar to a Roku.
3:05 - So let's whack a couple of batteries into that real quick.
3:09 It's nice and clicky. The OSSC controller, by comparison,
3:13 is significantly more in-depth, let's just say.
3:17 We'll get back to that later. For now, we've got a nice braided micro USB cable
3:23 that can be powered directly off of USB, as you probably can tell.
3:28 As can these, but these are require two for the price of up-scaling one console.
3:34 Finally, we've got one of these, it's a SKART to composite slash S-Video adapter.
3:41 And what's pretty sweet about this is that it's actually got an input and output switcher.
3:47 So this can be used as either an input or an output.
3:51 It actually supports a mode where you can actually take
3:54 a high definition bit of content, say from an Xbox 360 over component
3:59 and downscale it to 240p. For now, let's get to the main event.
4:06 And there it is. It's a strange design, actually.
4:13 There are no feet here. I thought at first I thought these were like mounting points, but no,
4:19 they're just there. So on the back, we've got micro USB for power,
4:26 HDMI, left and right audio, component video.
4:30 The green also acts as a composite in, and S-Video.
4:34 And on the side here, we've got a SKART connector,
4:37 just like the OSSC. So on the top here, we've got a menu button, nice and clicky,
4:43 an option button, nice and clicky, and an input button.
4:46 Very straightforward. And all of the inputs are labeled here actually,
4:50 just in case you were wondering about that. So.
4:53 - [Jono] But what about coaxial?
4:56 - Do you want to talk about war crimes? (crew laughing)
5:02 Because if you're talking RF, I mean, that was my childhood,
5:06 but it was a war crime. With everything in the video, like,
5:09 smashed into a single wire. It's also got audio.
5:13 Yeah, it looked real bad. So I was going to take this thing apart.
5:19 It just snaps together, but I don't really feel confident
5:22 in snapping it apart. 'Cause I don't know where those snaps are and I don't want to actually snap it.
5:27 So, I guess now would be a good time to turn it on.
5:31 But first I need to turn you on to, iFixit and their right to repair movement.
5:34 iFixit wants to help you join the right to repair movement. They make step-by-step guides that are easy to follow
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5:48 Check out what iFixit can help you repair in the link in the description.
5:52 All right, so this cable is pretty short. Do you have that thing?
5:56 - [Crew Member] Yup. - Yeah. Hello? No signal.
6:03 Is it because it's trying to output a high resolution?
6:07 So what we just ended up discovering is that it doesn't automatically detect
6:12 the display's capabilities,
6:15 or at least if it does, it detected the capture box down there,
6:19 which is 4K. It doesn't output 4K,
6:23 but it can output 1440p, which is amazing,
6:26 But this monitor is 1080p, so this monitor just thought there was no input.
6:31 So this button up here on the remote,
6:34 that is the resolution change button. So I can change that as I see fit.
6:40 There we go. Now that we've got the resolution set, we can go through the rest of the settings.
6:44 Okay, so this big button is exit OSD. This is scan line strength.
6:48 This is interpolation mode, which is just sharp or soft. So this H sampling, horizontal sampling,
6:54 this is something of the RetroTINK's special sauce.
6:59 It is a little bit soft if you look at the hard edges around pixels.
7:03 So if we go instead into these modes,
7:07 we'll see this Genesis slash Saturn mode, which should be much better,
7:15 but it's currently blurry. (crew laughing)
7:19 There we go. So that currently blurry bit was the automatic algorithm,
7:24 trying to figure out what the best settings are for that mode,
7:27 and it thought that the blurry mode was good.
7:30 But here we can see that the pixels are basically.
7:34 It looks like an emulator, it is super sharp.
7:37 And in order to get that with the OSSC,
7:40 you need to enter in all the timings manually.
7:43 Like, I'm talking video nerd stuff,
7:46 like, analog timings, like, the front porch and back porch,
7:50 and it's a thing, But you don't have to do it here. And in fact, you can't.
7:54 Let's keep going through the menu here. So we've got sharp versus soft interpolation.
8:00 - [Jono] How much of a difference? Like, how much in dollars, for instance?
8:03 - This is sold for $300 US. - [Jono] Ugh!
8:07 (both laughing) - This is a little cheaper,
8:10 but not by a whole lot. We go through the list here. We've got Genesis and Saturn, PS1, N64, Neo Geo,
8:19 Saturn again for a different resolution, PS1 again for a different resolution,
8:24 and this NES slash PC engine slash PS1,
8:28 again for a different resolution. It's got these built in, whereas the OSSC absolutely does not.
8:32 You had to go and look at them. A guy by the name of FirebrandX
8:36 has a pretty good repository of those, but you still have to enter it all in manually.
8:40 - [Jono] Gimmie the RetroTINK! - Jono wants the RetroTINK. So interpolation,
8:45 that mostly matters with this 1080p mode. So the problem with 1080p is
8:50 that it doesn't divide equally evenly into 240p, so it needs interpolation.
8:57 And in this case, what this is doing is the bilinear sharp,
9:00 or bicubic sharp, that Taran likes to go on about with scaling retro graphics.
9:05 And what that basically does is it scales up to as many multiples as it can
9:11 to your monitor's resolution.
9:14 And then it uses softer scaling for the rest of the way.
9:18 So it looks sharp while still maintaining the right geometry.
9:22 It has a slight blur to it compared to a just direct sharp upscale,
9:26 which you can get with 1440p or 1200p.
9:30 I prefer the sharp, but if you like soft, go you.
9:34 For now we'll keep it on sharp. There are scan lines for so many different situations.
9:38 We've got the standard 25% scan lines.
9:43 We've got another 50% scan line. You've got a different type of scan line.
9:48 Yup, those are scan lines. Then we have a slot mask.
9:53 It doesn't quite look right at that 1080p.
9:56 And then we have an aperture grill, which looks amazing at 1440p.
9:59 It doesn't look quite right here, but I can show you that it can.
10:04 But first there's also another PBM mode that kind of widens the color space a little bit
10:09 and crushes it. And it's got an LCD filter as well, because I don't know.
10:13 Oh, right. The LCD filter would be great for a GameCube with a Game Boy player.
10:17 We'll come back to that. So this is a 1080p mode that basically just chops off a bit of the screen.
10:22 The reason for that is that that bit of the screen is usually,
10:25 but not always, the overscan area that may or may not
10:29 have actually been shown on an original screen back in the day.
10:32 So you're not losing too much by using this mode,
10:35 but you do get that perfect scale. 'Cause you can actually get a one-to-one scale up.
10:42 When you're in this zoomed in mode,
10:46 you can actually use the up and down arrows on the remote to shift the screen up and down.
10:51 If, for example, the gain used a little bit more one
10:56 or the other dimension. So when we go through the scan lines now,
11:01 the aperture grill looks pretty solid.
11:04 In fact, I would actually argue,
11:09 you should turn off the sharpening and go for something a little smoother
11:12 because that, to my eye, looks pretty close to how old-school graphics looked
11:18 on an old TV or monitor. It's the same kind of feel, which is interesting.
11:23 And it's not something you can get with the OSSC. Now what's this triple buffer thing?
11:27 What that does is it means that resolution changes in a game.
11:31 Those are instantaneous. That's normally instantaneous on a CRT.
11:36 And it's instantaneous here, but on an OSSC, it takes a second,
11:41 which could mean the difference between life and death in the game.
11:44 If you're like super low on resources.
11:47 Now, you can use the OSSC's mode, which is just called, I think, what is it?
11:52 Frame lock, yeah. So this is very similar to the OSSC.
11:55 It is actually looking at exactly what the console is
11:59 spitting out line by line. From what I've read,
12:02 they claim a quarter of a frame of lag in frame lock mode
12:07 and one and a quarter to one and a half,
12:10 I think in triple buffer mode. But you get that instantaneous mode switch.
12:15 Now this option is interesting. It's deinterlacing.
12:19 The OSSC just had, I think just the straight up bob.
12:23 So it would like flicker a little bit because the lines would be going up and down,
12:26 showing each individual field.
12:30 Whereas motion adaptive interlacing is
12:33 almost like running at progressive scan. There are artifacts,
12:38 but it is significantly better. And it of course requires that triple buffer.
12:42 So having that option is actually amazing
12:46 for people with pre-HD consoles.
12:49 So like not 16 bit consoles is like this, but the Dreamcast,
12:53 the PlayStation 2, the original Xbox.
12:57 This kind of the interlacing makes it so that even if the game doesn't support progressive scan,
13:02 it'll look pretty much like progressive scan in most scenarios.
13:06 Of course, it also has weave, and it has blend, and it has bob.
13:09 And I'm not sure what linear does, and CRT simulate just kind of,
13:13 I don't know what that's all about. Oh yeah, it's got a comb filter
13:17 as well as a notch filter for your composite input.
13:21 It's not something you need to worry about with component or SKART, or even with, I think, S-Video as well,
13:27 Colorspace lets you change between full or limited, depending on what your TV supports,
13:32 which is nice I guess. Low pass filter.
13:38 Depending on your console, you might want to turn this on at different levels.
13:42 I feel like mine looks pretty decent with it off.
13:45 Pre-emphasis filter is kind of interesting because you can actually make it a little bit sharper.
13:49 And depending on how you do it, it kind of works in the scan line's favor.
13:56 Oh yeah, and it supports a Sinden Lightgun, if you have one of those.
14:00 It's got the border built in. This option here is interesting, too.
14:03 It's 240p downscale. So this is actually just straight up,
14:07 spitting out 240p to the display.
14:11 It doesn't look amazing because the display's scaling isn't amazing.
14:15 It's better than I thought it would be actually. So let's turn off the scan lines here
14:21 and go for sharp pixels.
14:24 Let's go ahead and load up Sonic or something.
14:29 So you can see here, there's some of the picture
14:34 that's kind of missing down there. Oh yeah, and there's the CRAM dots.
14:37 That's fun. And there's not really much above that.
14:43 That's what that's all about. So, to be clear,
14:46 this clarity is definitely achievable
14:49 with the OSSC, and in fact I have, but it takes some doing.
14:53 This is basically fine out of the box.
14:58 And I mean, even if we were to like pause the game here and change this sampling back to the generic,
15:03 that still looks real good to me. It's a little soft,
15:07 but it's actually still really good. So generic 4:3, I think looks pretty good on normal,
15:13 like in most circumstances.
15:17 And when you combine it with aperture grill scan lines,
15:20 it looks pretty amazing. Actually, one thing we can do
15:23 before we step away from Sega is we can try out
15:29 what this looks like with good old composite video.
15:33 What's it look like? Oh my God. So here is a situation, I think,
15:39 where it might actually be very beneficial
15:43 to choose that proper scaling. Oh no, that's just bad.
15:47 So yeah, that's what composite video looks like.
15:50 Some people might actually enjoy that.
15:53 I'm not sure that's me. Let's switch over to the Commodore.
15:57 This looks pretty decent, but it is, well, it's still a bit blurry,
16:04 and unfortunately there's not a whole lot we can do about that.
16:07 - [Brandon] Is that Mario? - No, actually, this is not Mario.
16:11 But it was, you know, pushed against Mario
16:15 and I think they got sued over it. Anyway, this is The Great Giana Sisters.
16:21 But yeah, there's no way to get a Commodore 64 mode unless they were
16:26 to make a Commodore 64 mode. That is not quite right.
16:30 That's not quite right. Nope.
16:34 That's the best you get. But notice how the text up at the top,
16:37 especially the copyright 1987, it's soft.
16:42 And unfortunately that's just kind of what you have to live with in this case.
16:46 And you're kind of hoping that Mike Chi will come along
16:50 and make something that'll work with your individual console,
16:54 or computer, or what have you. The OSSC here doesn't have that kind of support,
17:02 but it does have all of the knobs and dials
17:06 you need to make your own profiles.
17:10 For the people who actually care about visual quality,
17:13 and for the people who actually, I mean,
17:17 don't want to spend all their time dialing in settings so that they can play their old games.
17:22 The RetroTINK 5X-Pro is,
17:27 I would hazard to say, almost perfect.
17:33 The only thing is if you've got a console or a computer that isn't supported by it directly,
17:40 you're going to have a suboptimal experience. At least compared to the OSSC.
17:46 It'll just be a lot easier. Just like it's easy for me to say hey,
17:50 get subscribed to ShortCircuit and make sure you check out where
17:55 to buy these things, all of them, I guess, down below.
17:58 Oh yeah, if you want to watch the OSSC video, that'll be linked below as well.