Steam As Fast As Possible

Techquickie ·Techquickie ·2016-05-06 · 985 words · ~4 min read
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0:00 steam may have had humble beginnings as
0:03 that program that for some reason even retail copies of halflife 2 had to have
0:08 installed alongside but it has since grown into the primary way that people
0:14 purchase games for their PCS with steam sales now accounting for roughly 50 to
0:21 75% of the total PC gaming Market such a
0:24 huge chunk that some have argued that steam's virtual monopoly on game
0:29 distribution could stifle competitive Innovation but no matter how you feel
0:34 about it there is no denying that valve has refined steam into a powerful
0:39 platform with a lot to offer Gabe new
0:42 and valve created steam more or less out of necessity when they noticed that they
0:47 would be inundated with problems every time they needed to update one or more
0:52 of their online games by creating a platform with the ability to
0:56 automatically update games valve minimized the downtime that the gamers
1:01 would experience so that they could keep playing without having to worry about
1:05 navigating to the developer website download the latest patch to blah blah
1:09 blah hopefully it's up this time however despite being the norm today valve
1:14 certainly made at least a few Gamers steaming mad by imposing online
1:20 authentication and DRM requirements to play games especially since steam was
1:26 still pretty buggy around the time that halflife 2 was released in 2004 often
1:32 buckling under the stress of heavy traffic and crashing games as a result
1:37 but much like John Stamos steam just got
1:41 better with age and after they smoothed out their client server networking
1:45 architecture valve started making agreements with third-party Publishers
1:50 to diversify steam's game catalog Beyond
1:53 its own titles and as more and more Publishers began adopting the digital
1:58 distribution model the SU success and profitability of steam grew prompting
2:03 valve to roll out a host of new features for the platform like cloud storage for
2:08 you to save your online profile achievement list to reward your gaming
2:13 instant messaging so you could easily keep in contact with your gaming friends
2:16 and perhaps most notably the addition of community-based networking groups and I
2:22 mean they turned it into a freaking social network recognizing the
2:25 importance of its Community valve launched Steam Greenlight in 2012 as a
2:30 way for users to help choose which games
2:33 were added to the service with green light developers are able to submit
2:37 information about their projects including early demos so users could
2:41 pledge their support for the games that they want to see made available on Steam
2:45 sort of like your sixth grade science fair only the winners get their projects
2:50 published on Steam instead of some crappy School newsletter however for the
2:56 steps that green light seemed to be making in the right direction there were
2:59 certainly some steps backwards and some
3:03 developers became notorious for pandering to the community by offering
3:06 free copies of the game upon release in exchange for thumbs up effectively
3:10 gaming the system valve has committed to replace green light with something else
3:15 that's entirely user-driven but given that they've never been particularly
3:19 Speedy about releases it still feels like we could be waiting for that for
3:24 some time so then what else is in store
3:27 for the future of steam well thanks to a partnership with HTC valve plans on
3:32 getting into VR in a big way recently
3:35 the HTC Vive the first steam VR headset
3:38 was shown off with a handful of demos including a level based on Portals
3:43 aperture science lab there's also a huge number of Steam games that already have
3:47 the necessary code to work with the other VR headsets like the Oculus Rift
3:52 and valve has said they'll be releasing an open-source API so that developers
3:57 can make their games and other applic compatible with steam VR and given that
4:02 valve tends to couple new technology releases with Flagship game releases
4:07 maybe we can hope that the Vive will Herald the coming of the long awaited
4:12 but never confirmed not even confirmed they were even really working on it
4:15 halflife three probably not but you can
4:19 go ahead and get your hopes up anyway speaking of Hope if you were hoping I
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5:15 how did You Hear About Us section of the site so check that out at the link in
5:19 the video description so thanks for watching guys if you like this video
5:23 papow hit that like button if you disliked it though then you can make me
5:26 sad by pressing dislike if you want to leave a comment with suggestions for
5:29 future fast as possible we'd love to see that and if you're wondering gee what
5:33 should I watch next maybe check out this video over on Channel Super Fun it's
5:38 pretty super and it's pretty fun and it's on that channel