Steam As Fast As Possible
Techquickie
·Techquickie
·2016-05-06
·
985 words · ~4 min read
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steam may have had humble beginnings as
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that program that for some reason even retail copies of halflife 2 had to have
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installed alongside but it has since grown into the primary way that people
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purchase games for their PCS with steam sales now accounting for roughly 50 to
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75% of the total PC gaming Market such a
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huge chunk that some have argued that steam's virtual monopoly on game
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distribution could stifle competitive Innovation but no matter how you feel
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about it there is no denying that valve has refined steam into a powerful
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platform with a lot to offer Gabe new
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and valve created steam more or less out of necessity when they noticed that they
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would be inundated with problems every time they needed to update one or more
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of their online games by creating a platform with the ability to
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automatically update games valve minimized the downtime that the gamers
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would experience so that they could keep playing without having to worry about
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navigating to the developer website download the latest patch to blah blah
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blah hopefully it's up this time however despite being the norm today valve
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certainly made at least a few Gamers steaming mad by imposing online
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authentication and DRM requirements to play games especially since steam was
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still pretty buggy around the time that halflife 2 was released in 2004 often
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buckling under the stress of heavy traffic and crashing games as a result
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but much like John Stamos steam just got
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better with age and after they smoothed out their client server networking
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architecture valve started making agreements with third-party Publishers
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to diversify steam's game catalog Beyond
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its own titles and as more and more Publishers began adopting the digital
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distribution model the SU success and profitability of steam grew prompting
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valve to roll out a host of new features for the platform like cloud storage for
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you to save your online profile achievement list to reward your gaming
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instant messaging so you could easily keep in contact with your gaming friends
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and perhaps most notably the addition of community-based networking groups and I
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mean they turned it into a freaking social network recognizing the
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importance of its Community valve launched Steam Greenlight in 2012 as a
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way for users to help choose which games
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were added to the service with green light developers are able to submit
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information about their projects including early demos so users could
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pledge their support for the games that they want to see made available on Steam
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sort of like your sixth grade science fair only the winners get their projects
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published on Steam instead of some crappy School newsletter however for the
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steps that green light seemed to be making in the right direction there were
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certainly some steps backwards and some
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developers became notorious for pandering to the community by offering
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free copies of the game upon release in exchange for thumbs up effectively
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gaming the system valve has committed to replace green light with something else
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that's entirely user-driven but given that they've never been particularly
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Speedy about releases it still feels like we could be waiting for that for
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some time so then what else is in store
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for the future of steam well thanks to a partnership with HTC valve plans on
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getting into VR in a big way recently
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the HTC Vive the first steam VR headset
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was shown off with a handful of demos including a level based on Portals
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aperture science lab there's also a huge number of Steam games that already have
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the necessary code to work with the other VR headsets like the Oculus Rift
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and valve has said they'll be releasing an open-source API so that developers
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can make their games and other applic compatible with steam VR and given that
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valve tends to couple new technology releases with Flagship game releases
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maybe we can hope that the Vive will Herald the coming of the long awaited
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but never confirmed not even confirmed they were even really working on it
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halflife three probably not but you can
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go ahead and get your hopes up anyway speaking of Hope if you were hoping I
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especially if you're not a numbers person and you can try it for nothing
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for 30 days by going to freshbooks.com tequi and entering Techquickie in the
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how did You Hear About Us section of the site so check that out at the link in
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the video description so thanks for watching guys if you like this video
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papow hit that like button if you disliked it though then you can make me
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sad by pressing dislike if you want to leave a comment with suggestions for
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future fast as possible we'd love to see that and if you're wondering gee what
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should I watch next maybe check out this video over on Channel Super Fun it's
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pretty super and it's pretty fun and it's on that channel