Adaptive Vsync Showcase Featuring NVIDIA GeForce GTX 660 Ti Linus Tech Tips

Linus Tech Tips ·Linus Tech Tips ·2013-05-07 · 1,087 words · ~5 min read
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0:07 welcome to a special Linus Tech tips episode about adaptive vsync so this is
0:12 all about the technology that makes GeForce cards that feature adaptive
0:18 vsync pretty much the best thing ever
0:22 for LCD users so back when we were all using CRTs and we were lucky to get 30
0:27 to 40 FPS in our games and CRTs high end
0:30 we're capable of 75 85 H Hertz we didn't worry too much about the frame rate
0:35 going over the refresh rate of the monitor so to be clear the frame rate is
0:41 how many frames per second or FPS or images per second the video card could
0:46 potentially output to a display device in this case you can see our frame rate
0:51 is around 150 FPS in Battlefield 3
0:54 staring at a wall this is with a 660 Ti
0:58 refresh rate is how many images the screen can draw in a second so this is a
1:05 pretty fast monitor this is a 120 HZ monitor for 60 HZ monitor users this is
1:09 going to be even more of an issue because you're much more likely to have
1:13 these out of sync so 120 and 150 what
1:18 that means is this video card is feeding this 150 images and this monitor is
1:23 displaying only 120 of them so what that
1:26 means is while the video card is in the middle of changing from this position
1:32 actually here let's do it this way from something being in this position to this
1:36 position the monitor might pick up half of this one and half of this one and you
1:41 get this disjointedness between where the image is split called tearing so
1:46 tearing only occurs when the frame rate goes above the refresh rate this is an
1:51 extreme example of tearing this is not an artifact This Is Us looking at
1:55 something and seeing the that that
1:59 tearing so you can actually also see it in the line here I don't know if you
2:02 guys are going to be able to see that very well but you can see it gets quite
2:05 distorted and quite crappy so you can see like it breaks up
2:10 like this so the way to combat tearing is to turn on vsync or vertical sync
2:16 what that does is it locks your frame rate at the refresh rate of your monitor
2:21 the problem with vsync is that when you get into an actionpack scenario vsync
2:26 has to keep the refresh rate or rather the frame rate at an
2:30 even crap I always forget is it Factor
2:34 whatever the thing it has to multiply out to the refresh rate of the monitor
2:37 so if you run into like a firefight and you would have normally dipped to 110
2:42 FPS it'll actually knock you all the way down to 60 and then all the way down to
2:47 30 and all the way down to 15 until it reaches one where you can
2:52 keep that sustained frame rate so what we're going to do is we're going to show
2:56 you how adaptive vsync gives you the
2:59 best Best of Both Worlds whenever you're going to be running too high vsync will
3:04 automatically turn on and whenever you're going to be running too low or
3:08 below that refresh rate vsync will turn off which will allow you to run at 110
3:13 or 100 FPS rather than knocking you all the way down to 60 and giving you that
3:17 difference so we're going to turn on adaptive vsync and we're going to come back and look at this wall and show you
3:23 what a difference it makes to the tearing this that uh that goes
3:28 on you can change the in the manage 3D settings of your NVIDIA control panel so
3:32 we're going vertical sync instead of using the 3D application setting we're
3:36 going to go with adaptive yay adaptive
3:40 bsync all right let's fire up our game again and see if this actually works I
3:44 don't know if it will no looks like we're going to have to uh we're going to
3:47 have to restart our game here slick thought it might work but I thought he was wrong and it looks like I was
3:52 right all right so here we go we have adaptive vsync on which means you can
3:57 see that we're pinned at 120 FPS
4:00 which means that after we chop this thing ha no tearing artifacts see that
4:08 that is what it is supposed to look like without all of those lines same thing if
4:12 we look back and forth on these pillars we're not going to see that horrible
4:17 separation now let's go find ourselves a firefight and let's see what happens to
4:21 the frame rate so as soon as we drop below 120 FPS instead of knocking us all
4:27 the way down to 60 we should be able to
4:31 achieve like you know 119 or 117 or 115
4:35 so there you go that is adaptive vsync it means we don't have to deal with bull
4:39 crap tearing which looks terrible and is very very distracting because you can
4:44 have the most beast machine in the world and it's almost the more Beast of a
4:48 machine you buy the more susceptible you are to this horrible visual anomaly and
4:53 so we don't have to deal with that and we don't have to deal with dipping all
4:57 the way down to 60 FPS which I personally can tell the difference
5:01 between UH 60 and 120 whatever you people who think that you can't tell the
5:05 difference you guys are just totally wrong and I'm sorry but uh get a better
5:10 machine and get get a better Monitor and you will understand um so I don't have
5:14 to suffer with 60 or 30 FPS but I don't have to deal with tearing so it's like
5:19 like the best thing ever thank you NVIDIA for bringing us adaptive vsync
5:23 which you can see continuing to uh to work here as we watch these frame rates
5:27 move all over the place and do what they do
5:30 going to play me some Battlefield 3 now I actually kind of like this mouse I hadn't tried it before CM Storm
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