The Wolf Among Us by Telltale Games - PAX 2013

Linus Tech Tips ·Linus Tech Tips ·2014-05-07 · 1,576 words · ~7 min read
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0:00 Linus Tech tips coverage of pxs 2013 is brought to you by Western Digital Intel
0:04 and steel Series so we're here with Nick Herman
0:08 co-director of a Wolf Among Us also The Walking Dead and apparently a million
0:12 other things is that correct uh yeah I guess we make a lot of games if someone
0:17 said it it must be true and it's on the internet right sweet yeah oh yeah totally a million games so give me the I
0:23 guess give me the 30 to 60c pitch for how why you want a gamer to invest in
0:27 the experience you guys are delivering here yeah um I mean uh with The Wolf
0:31 Among Us uh we sort of you know we're following up The Walking Dead and um I
0:36 think a lot of people are sort of putting the pressure on us to make this
0:40 good and I and I think we uh instead of you know taking this really dark and
0:44 really serious I mean the game actually is really dark and serious so what am I saying we wanted to push it in a
0:49 different direction it's not it's not about you know it's they're two
0:52 different characters right two different stories Lee's you know a story of uh
0:56 sort of redemption and sort of um being someone's Savior and and this game I
1:01 think is is a little bit about redemption in the fact that Big B wolf who's the sheriff of fabletown you know
1:06 he he used to be the big battle wolf and now he's sort of in charge of protecting
1:11 everyone and it's and it's sort of up to the player to figure out how they want
1:14 to do that like the the the problem with him is he's got all this power right and
1:18 you have to choose whether or not using that power is worth it and and if when
1:23 you do what how that affects you know the people around you and what people think of you and um I think it's really
1:27 interesting and I mean with this game too you can look at of the art and it
1:31 looks so different the game feels different it's a different story so I
1:34 think people should just be excited for something new and yeah now I played a
1:39 10-minute demo of it here in the booth and the thing that I noticed more than
1:42 anything else is looking from my screen to the guy next to me is we were playing
1:46 the same 10-minute demo and he had completely different stuff on his screen
1:50 whether it's down to um an option in the combat or whether it's down to um
1:55 driving away in the car versus falling out of a window on top of the car it
1:59 felt like the choices I was making were having we're having a huge impact on how
2:03 the story was progressing I mean you guys obviously have a branching
2:07 structure to it but are there you know 101 endings or is it pretty linear yeah
2:11 I mean I would say it's it's closer to The Walking Dead I mean we don't have I mean with episode one we don't have you
2:16 know 40 endings but um I think a lot of the things we're playing around with are
2:20 just giving the player more Choice more often um letting them sort of uh choose
2:25 how they want to play on on a more of a micro level a lot of the times and um
2:29 something we're playing with too is is sort of the sense of time so uh even in
2:34 the demo when you're talking to Mr toe downstairs you can leave the
2:37 conversation early in favor of sort of getting to figure out what's going on or
2:41 you can sort of drill them a little bit more and get more information and and
2:44 that comes into play in a much bigger way later in the episode too fascinating
2:49 I mean speaking of sense of time um the combat was felt very frantic felt very
2:55 urgent but didn't feel very punishing because whenever I made a mistake I was
2:59 able to go back to about you know 3 to 5 seconds ago and and get a do over so
3:04 what does that say about the experience you guys are trying to deliver here yeah
3:07 I mean with with a combat specifically it's really about I mean we're not we
3:11 don't want to punish people for not being able to play an action sequence I think most people play our games for
3:16 sort of the narrative and the characters in the story and and getting to make
3:19 these decisions and um yeah I think I
3:22 think it's really about in the fight sequence just sort of creating Your Own
3:26 Story I mean we now we have this a branching fight sequences really just to
3:30 let the player Express themselves more like I was saying more on a micro level
3:34 and um even if you get the kicked out of you it's still fun to watch right
3:38 it's still it's still something it's an exciting experience and there's only you
3:41 know a few death States in that in that fight but um it's really about creating
3:45 narrative I mean one of the things I noticed is during the fight okay so when
3:49 you're talking to people you really have the option to be a total or to
3:53 just be very passive or to be very helpful you you can go one of even in
3:58 the fight you have an option to throw them and you can decide what to throw
4:01 them against um how does that affect who how you're building yourself out as a
4:05 character yeah I mean it's it's funny that that there's a you know there's a
4:09 couch you can throw them into and a lot of people are like well I threw him into
4:13 the couch because you know like I wanted to be kind of soft on them but you know
4:16 just you like they just sort of you know read into it more than than we even
4:21 expect sometimes and that's that's sort of the fun part of it um and I think in
4:26 in that fight specifically there's uh it we're sort of just teaching you the
4:29 mechanics but but later on there's going to be ramifications for how you treat
4:32 people in those types of situations that's absolutely very very
4:36 cool I really enjoy the demo and I'm really excited to see this when it's
4:40 available for me to buy Yeah well yeah it'll be available uh early or late SE
4:44 September early October yeah sounds great thank you so much thank you we're
4:49 here with Pierre shet lead writer of a Wolf Among Us well at least episode one
4:54 anyway hopefully episode two assuming things go really really well with this
4:58 one tell me about how how challenging is
5:01 it to write for a character like Big B wolf when the charact or the the player
5:06 gets to make a lot of the decisions and you just kind of have to make sure that
5:10 everything makes sense regardless of what they do luckily for us um Big B
5:15 comes from fables the uh Bill Willingham
5:18 comic book um he's a dynamic enough character that the range that you have
5:23 with him the way you'd want to swing this character um emotionally whether
5:27 you want to play the role of the enforcer the the
5:33 law-abiding Sheriff of fabl town or you want to be the guy who kicks a door in
5:38 and gets answers all that still fits in with who
5:42 Big B is and allowing people to sort of choose who their Big B is is still
5:47 possible even with a character that U many people know and love okay so I mean
5:52 if that if that's not the big challenge of writing for a for a game like this
5:57 then what what were the things that you were sitting around the table or
6:01 discussing or sitting at your desk tearing your hair out well
6:06 figuratively that's that must be where it all went so um tell me what was so
6:11 difficult it was definitely giving the
6:14 game and giving The Wolf Among Us an identity that is different
6:19 and sort of sticks out from what The
6:24 Walking Dead has done not trying to relive the same beats not trying to have
6:28 similar characters is it's its own thing it's it's based on fables it's a
6:33 Fantastical world and just being true to that and giving it its own feel and
6:37 atmosphere and tone and dialogue uh was probably the biggest challenge from a
6:41 writing standpoint thank you so much I really appreciate you taking the time
6:45 Pierre and uh hey good luck thanks
6:48 thanks nice talking to you so guys don't miss any of our packs Prime 2013
6:53 coverage remember our trip to the show here is powered by Western Digital Intel
6:57 and steel series