The FIRST EVER SLI Gaming Setup - 3DFX VooDoo II

Linus Tech Tips ·Linus Tech Tips ·2018-05-06 · 1,553 words · ~7 min read
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0:00 the coolness factor is there but putting multiple graphics cards in your gaming
0:04 system is kind of like dual wielding in tomb raider more firepower at the
0:10 expense of some accuracy but while this truth has remained
0:14 something of a constant sli technology
0:17 has existed for almost 20 years and has
0:20 undergone many changes to reach its current state today
0:25 so how did we get from here to here
0:38 mass drops vast 35 inch curved ultrawide monitor features a 3440 by 1440
0:44 resolution and 100hz refresh rate check it out at the link below
0:48 the year was 1998. Windows 98 with
0:52 support for directx 5 was the hot new chick on the block having a pentium 2
0:57 was a gamer's fever dream quake and unreal tournament were fresh on the
1:01 scene and the first mp3 player had just launched
1:07 so yeah ancient history at that time there were actually three
1:12 key players in the 3d acceleration scene
1:15 ati since sold to AMD and divided out as
1:19 Radeon technologies group NVIDIA that's with a big v my friends and 3dfx
1:24 interactive and the high performance graphics cards they made looked a little
1:29 something like this our focus is on the 3dfx voodoo 2. it
1:36 had a whopping 4 megabyte frame buffer
1:39 plus 4 megabytes per texture mapping unit or tmu for a total of 12 megs of
1:46 blazing fast 90 megahertz edo RAM
1:51 see these three separate chips here one is the main graphics processor while
1:56 these two are actually outboard tmus
2:01 for your reference the current flagship titan xp from NVIDIA has
2:06 240 of these all of them built right
2:10 into the die now 3dfx's philosophy generally
2:14 prioritized raw speed over features for
2:17 example their cards only even supported
2:20 16-bit color in 3d mode and they typically lagged behind the competition
2:26 in adopting new graphical features however
2:29 these cards were so popular at the time that their proprietary API glide was
2:36 adopted by major titles like unreal and
2:39 provided both higher frame rates and superior image quality which in turn
2:44 helped 3dfx win and maintain for a time
2:48 market share and it was this thirst for speed that
2:52 drove their research and development team to invent a technology that enabled
2:56 a 3d workload to be split between two
2:59 accelerators in a single system sli then called scanline interleave was
3:06 born and it seems obvious in hindsight but
3:09 the concept of having each card render alternating lines of a 3d image was
3:15 brilliant in its simplicity with all this horsepower you could play it up to
3:22 1024 by 768. i'm serious 1024 by 768 in
3:27 3d of course such a revolutionary
3:31 technology had its drawbacks and teething issues
3:35 aside from the expense of a pair of voodoo twos at 249 us a pop you also
3:41 needed a killer CPU preferably overclocked to eliminate bottlenecks a
3:46 dedicated separate 2d card
3:50 and a motherboard with support for this janky triple card configuration plus
3:55 your network card modem sound card etc
3:59 without running into resource allocation issues
4:02 making matters worse game developer support was limited and the games that
4:06 did work sometimes exhibited rendering artifacts and instability
4:13 none of this stopped 3dfx from banking on this technology to help it compete
4:18 with more feature-laden competition though and as for how that worked out
4:22 well the company's last hurrah was a single card dual GPU solution the 5500
4:30 and shortly afterward 3dfx folded and
4:33 its assets were bought out by NVIDIA whose scalable link interface
4:38 implementation of sli will have to wait for part 2 of this story
4:42 today is all about the ghost of lan parties past
4:46 courtesy of the slavs vintage gaming hardware collection i bring you fully
4:51 functional the first sli setup
4:55 ever rocking a 700 megahertz pentium 3 copper
5:00 mine processor with sse this well-preserved dell dimension t700r was
5:05 perfect for the job once we upgraded it with a 40 gig hard
5:09 drive a real vortex 2 sound card and a 10 100 nick to complement its 56k modem
5:15 we watched her or rather listened to her come to life
5:27 and if that floppy seek doesn't bring back memories
5:30 well you guys must be a little younger than me getting the software set up on any
5:35 pre-broadband machine is a bit of a chore not helping matters is that if we
5:40 didn't install the drivers in the right order we ended up in a blue screen loop
5:45 and had to reload the os but eventually we were ready and this
5:49 was particularly exciting for me personally having never seen voodoo sli
5:55 actually running in person first impressions then scaling was
6:01 pretty good in 3dmark 99 at 162 percent
6:05 of the performance of a single card then it fell off to a hundred and twenty
6:11 three percent in 3d mark 2000 and 120
6:14 percent in 3d mark 2001 the latter two results can probably be
6:19 attributed not only to the lack of a proper sli profile both of these
6:24 benchmarks came out after 3dfx's demise
6:27 but also to the fact that 2000 and 2001
6:30 rely more heavily on transform and lighting which voodoo cards had to
6:34 offload to the CPU causing system-wide bottlenecking
6:38 of course though we were just as interested in actual gaming performance
6:42 and even more importantly we wanted to see
6:46 the legendary glide in action so get
6:49 ready for screen capture first we fired up quake 2 and used the
6:54 opening sequence to gauge the relative performance between opengl and glide
6:59 but while our original testing suggested
7:02 we'd be looking at double the frame rate with glide we later realized that the
7:07 voodoo drivers overrode any and all
7:10 in-game buffer swap settings and required an add-in dll in order to turn
7:15 that feature off so much to our surprise the opengl
7:19 render mode actually ended up outperforming glide with just a single
7:24 card but had no scaling in sli which
7:27 enabled our two voodoos to break through the 100 FPS mark at 800x600 scaling
7:34 173 and ending up on top
7:38 next up unreal the quake 2 killer and
7:42 the best looking game of all time
7:45 again we used the opening demo and the results were even more astonishing than
7:50 in quake i mean would you look at that reflective surface on the bridge this
7:55 was in 1999 context this is what console gamers were
8:01 dealing with at that point and you can clearly see too that the frame rate is
8:06 smooth as butter compared to direct3d
8:09 and opengl with a 120 sli scaling factor
8:14 according to our testing with that said when cross-checking our
8:19 scaling results we did notice that the benchmarkers of yore reported observing
8:24 better sli scaling but every other graphics driver we tried
8:29 would hard lock up and glide before a benchmark run could even be completed
8:34 not to be discouraged though we finally put our machine to the test in the grand
8:38 daddy of all arena shooters the original
8:42 unreal tournament using the original
8:45 renderers circa 99 first the slav tried direct 3d and i
8:50 think i think i'll buy his leg excuse on
8:55 this one then he tried opengl but with similar results
9:00 time to call the pros at 1 900 get help
9:07 good day get help tech support line please state the case of your FPS
9:11 emergency i'm actually uh being owned by
9:14 bots what graphics card are you using
9:17 it's a voodoo 2 and sli you need to enable
9:21 glide renderer how do i do that
9:28 move i'll do it
9:37 there fine
9:45 head shot and would you look at that
9:49 smooth as butter
9:52 so there you have it an amazing piece of gaming history restored and fully
9:58 functioning so stay tuned for part two and the next stage of the evolution of
10:03 sli tunnelbear is the easy to use vpn and it
10:07 includes important features like a kill switch now normally before you connect
10:13 to your vpn when you connect to a network let's say a a wi-fi hotspot all
10:18 of your traffic is actually unencrypted so in the few seconds that it takes to
10:23 connect you've probably already broadcast your ip maybe a few dns
10:27 requests or a search query well vigilant bear from tunnelbear stops this from
10:32 happening by blocking all outbound and inbound traffic so nothing leaks out
10:38 before you connect this helps keep you private throughout the entire connection
10:43 time and if your connection goes down for some reason
10:46 vigilant bear kicks back in and stops all outbound and inbound traffic again
10:51 until your vpn connection comes back tunnelbear has clients for pc mac
10:56 Android iOS and even a chrome extension
10:59 and you can try it for free by going to tunnelbear.com
11:03 LTT we're going to have that linked below
11:06 so thanks for watching guys if this video sucked you know what to do but it was awesome get subscribed hit that like
11:11 button or check out the link to where to buy the stuff we featured maybe new sli
11:15 stuff i don't know at the link in the video description also down there is our
11:18 merch store which has cool shirts like this one and our community forum which
11:22 you should totally join