Freesync as Fast As Possible

Techquickie ·Techquickie ·2015-05-07 · 1,049 words · ~5 min read
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0:00 even with some of the over-the-top graphic Solutions out there today that
0:04 promise Max sword performance with a price tag to match there's an old
0:08 classic problem that has been around for years that still plags Gamers even those
0:12 who own top-end equipment screen tearing tearing is what occurs when your screen
0:17 gets fed more than one frame during the
0:20 time it's refreshing the on-screen image usually torn images only stick around on
0:25 your screen for a fraction of a second but it's still enough to notice in a
0:28 large number of popular gaming titles the reason tearing occurs is because PC
0:33 video cards especially high performance ones can often Render games at much
0:38 higher frame rates than the ones that monitors run at most LCD monitors today
0:44 have refresh rates of 60 HZ which would translate to 60 frames per second so if
0:48 your graphics card is pumping out 80 or 90 frames per second you're very likely
0:53 to see screen tearing since the monitor is getting more than one image per
0:57 second in the case of games with very high frame rates is actually even
1:01 possible to have more than two partial frames drawn at a time now the most
1:06 common solution to the tearing problem is vertical sync commonly shortened to
1:10 vsync it's an option you can find in your graphics control panel or even in
1:14 the graphical settings of many games vsync forces your graphics card to slow
1:19 itself down and deliver frames at a maximum rate equal to your monitor's
1:24 refresh rate again usually 60 FPS but sometimes higher but as we all know game
1:29 games have become much more graphically demanding over the years and
1:33 consistently getting 60 FPS out of your GPU can be a challenge this is where
1:38 vsync falls short if you turn vsync on
1:42 and are playing through part of a game where your GPU can't pump out 60 frames
1:45 per second your monitor will have to wait for your graphics card before
1:49 displaying a new frame which causes stuttering and lag problems that can be
1:53 even more frustrating than screen tearing because of their inherent
1:57 tendency to happen during the most intense game moments with lots of
2:01 objects and effects flying around on the screen enter freesync freesync is a
2:06 standard from AMD that promises to eliminate screen tearing without the
2:10 stuttering associated with vsync freesync Works through a feature
2:13 included in a recent update to the DisplayPort standard called adaptive
2:17 sync adaptive sync takes variable refresh rate technology something that's
2:21 already existed mostly as a power saving measure and allows a monitor and
2:25 Graphics adapter to communicate with each other to synchronize how many
2:29 frames per second the graphics card is spitting out and the monitor's refresh
2:33 rate so there's always one and exactly one complete frame on screen at a time
2:38 adaptive sync Works between 30 and 144 Hertz so while you're stuck with a
2:42 DisplayPort connection if you want to use variable refresh rate although the
2:46 other connections will work in the case of free sync you should see a noticeable
2:50 Improvement in both graphically intense and less graphically intense portions of
2:54 your games with no tearing visible so how do you get it you might ask well to
2:58 use free sync you need a compatible Monitor and graphics card compatible
3:03 monitors have a DisplayPort revision 1.2a input with optional adaptive sync
3:09 support in the firmware then on the GPU side you can consult the FAQ on AMD's
3:13 website for the latest information but Linus you might be saying what about
3:17 NVIDIA's g-sync hadn't they beaten AMD to the punch isn't free sync just kind
3:22 of the same thing although g-sync and freesync do accomplish the same
3:27 objective there are some important differences free sync while a
3:31 proprietary AMD implementation uses the open adaptive sync standard that can be
3:35 found on third-party scalers A necessary component of any monitor while gsync
3:41 Works only through an NVIDIA built scaler module that they sell to monitor
3:46 manufacturers so AMD's theory is that thanks to its lower cost freesync will
3:51 see much more widespread adoption but inidia seems pretty confident about
3:55 gyn's chances in spite of the higher cost personally I wish we'd just get
4:00 along because the main thing for gamers who are shopping to know is that for now
4:04 if you want to run variable refresh rate Tech which you should because it's
4:08 awesome a freesync monitor will not do it with an NVIDIA graphics card and a
4:12 g-sync monitor will not do it with an AMD graphics card even though they'll
4:17 both work normally with tearing with each other speaking of things Gamers
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