Nvidia GTX 1080 Performance Review - The New King

Linus Tech Tips ·Linus Tech Tips ·2017-05-06 · 2,334 words · ~11 min read
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0:00 it has been quite some time since NVIDIA has graced us with a new 80 series GPU
0:07 20 months in fact since the last one so we got the gtx 1080 in hands it felt
0:12 like a momentous occasion especially with the vive and the oculus rift so
0:17 recently hitting market and since NVIDIA is building their new
0:20 1080s pascal architecture as one of their most ambitious projects yet and
0:25 saying that it can beat out their flagship titan x and a pair of 980s in
0:30 sli i think it's time to see if it can live up to the hype
0:42 so the gtx 1080 is their first card in their new line of pascal gpus continuing
0:47 the tradition of NVIDIA naming new generations of gpus after old dead guys
0:53 who were legendarily good at physics and math and speaking of math the cards
0:57 gp104 GPU can certainly do a lot of processing with 2560 cuda cores
1:03 1733 megahertz base clock and a 16
1:07 nanometer process which is able to allow them to pack way more transistors onto
1:11 the chip for increased performance NVIDIA also switched to a new type of
1:15 vram called gddr5x which runs at about 10 gigabits per second NVIDIA says that
1:20 gddr5x combined with various improvements like memory compression it
1:25 ends up being 1.7 times faster in terms of effective memory bandwidth than a gtx
1:30 980. they crammed eight gigabytes of this stuff inside the 1080 but if you
1:34 are more inclined to go for the 1070 when that comes out it also has 8
1:38 gigabytes but just more standard gddr5
1:41 so keep that in mind if you will be disappointed by buying a product that
1:45 has slightly less x's on its product sheet
1:49 but beyond raw specs there were also some other features that NVIDIA baked
1:52 into the pascal pie such as simultaneous multi-projection which allows pascal to
1:57 project 16 different viewports each with the ability to rotate in order to better
2:02 match the current display setup that you have and it has the ability to project
2:07 more than one of these viewports at once this enables graphics techniques such as
2:12 perspective surround which can correct image perspectives across multiple
2:16 monitors so you don't get that weird warping on multi-monitor surround
2:19 anymore and like massive scale issues and stuff that should be fixed then
2:23 there's a personal favorite of mine single pass stereo this allows pascal to
2:27 render geometry for an object in vr only
2:30 once instead of twice per eye then it just uses simple transforms to generate
2:34 the view for both eyes but if you're not really into vr and you
2:38 want something for the desktop side never fear there's something for you as
2:41 well and that's called multi-res shading NVIDIA included multi-res shading for
2:45 the desktop guys as well it allows you to focus more of your GPU power near the
2:49 center of the screen and less on the outside this will result in higher
2:52 resolution and detail in the middle and lower resolution and detail on the
2:57 outside where you are theoretically paying less attention to this should
3:01 help performance but we'll see if it really matters later on
3:04 when used for vr various smp techniques including the ones not fully covered
3:09 here equate to 1.5 times the pixel
3:12 throughput and two times the geometry throughput than would otherwise have
3:17 been possible then there's ansel technology which was introduced to take
3:21 gaming screenshots to the next level which sounds like the most boring thing
3:25 possible but just hang with me it allows you to take screenshots from any angle
3:30 and position by using a free-floating camera that can detach from your
3:34 character it also allows you to run simple filters over these images for
3:38 that oh so professional instagram look it also allows you to take raw or exr
3:42 photos giving you full dynamic range for all your image editing needs it takes
3:47 said photos or screenshots in super resolution which is currently limited to
3:52 4.5 gigapixel images with 3600 cuda stitched
3:57 tiles this limitation is because of game settings the resolution of the game and
4:02 the speed of your storage drive so it should actually be expected to increase
4:06 in the future and last but not least is 360 degree photos so you can capture
4:10 those legendary fight scenes in awesomely unique ways and then view them
4:14 in vr or whatever although when all is said and done i expect most of the
4:18 pictures from ansel will be using the free camera to capture derpy faces of
4:22 npcs ansel does have to be enabled by the
4:25 developer and right now there's only a relatively short list of games that
4:29 support it and i wouldn't expect a huge amount of multiplayer games to either
4:33 yes the division is included but i think it's not going to be in the dark zone
4:37 that's it for ansel and then we come to vr works audio and vr works touch vr
4:42 audio can trace the physical path of sound to give you a more realistic
4:45 experience while you're using a headset and vr touch uses phys x to improve on
4:50 how things in the environment react with your virtual hands both of these should
4:54 make pretty good improvements in terms of immersion in the future once they're
4:58 more implemented now we got our hands on the founders edition which sounds fancy
5:02 but is really just what NVIDIA is calling the reference version of this
5:06 card and is selling for 6.99 a full
5:09 more than the msrp for base models from add-in partners whose cards i expect to
5:14 see at computex like they were last time so stay tuned to Linus tech tips for
5:18 that NVIDIA is trying to justify the higher cost by saying that they're using
5:21 premium components in manufacturing like die cast aluminum and a low profile
5:26 backplate along with a vapor chamber which should improve cooling but it's
5:29 important to note that the chips in the founder's edition boards shouldn't be
5:32 binned in any way the cooler for the 1080 is similar to the silver and black
5:37 shrouds and blower style fan that we've seen NVIDIA doing for quite a while now
5:40 but has a more angled aggressive look reminiscent of basically every
5:44 environment in the last deus ex game the connectivity support is good as it
5:49 features HDMI 2.0 for 4k at 60 hertz
5:52 three displaypoint 1.4 connectors for 4k at 120 hertz or 8k at 60 hertz holy crap
6:00 and a dual link dvi however the 1080 only supports two-way sli natively even
6:06 though it has two sli fingers that is because the 2s live fingers have been
6:10 teamed together to improve bandwidth with the new sli bridge NVIDIA no longer
6:15 recommends three and four-way sli which is probably a good thing to be honest
6:20 but they do suggest if you need to burn that much money on that many cards that
6:24 you do two-way sli and have a third card just for phys x but it is possible to
6:29 force three-way and four-way sli if you sign up for NVIDIA enthusiast key which
6:35 registers your card i expect an even worse experience from this form of sli
6:40 than past versions of sli and would wholeheartedly
6:44 not recommend it all in all NVIDIA has called this the largest chip processor
6:49 endeavor in the history of humanity with a multi-billion dollar budget which
6:53 NVIDIA's ceo speculated might be enough to go to mars but as NVIDIA is in the
6:59 business of making gpus not sending people off to other worlds for
7:03 interplanetary lan parties let's move on and just a note if it
7:08 seems like we don't have a lot of AMD cards in our testing it's because the
7:11 new polaris AMD architecture which is supposed to compete with pascal is right
7:16 around the corner it's not quite here yet we'll have much more from the red
7:19 team when those cards drop with that being said let's have a look at how the
7:23 benchmarking turned out all the testing was done at 4k because what's the point
7:27 of running things at lower res when you have the power of something like a 1080
7:31 and speaking of which if you do have this nice setup but a 1080p monitor it's
7:35 better to run your games at higher resolutions anyways with super sampling
7:39 and then just have them displayed on your 1080p monitor if you're wondering how to do that check the guide up here
7:44 we are waiting for the vr games market to mature a bit before we test it very
7:48 much because it's a little bit messy right now but we did throw crisis 3 and
7:52 star wars battlefront at the 1080 and various other cars to see how they would
7:55 perform and the 1080 solidly beat the fury x and titan x and then ran right
8:01 alongside the sli 980s which was quite impressive having a single card run toe
8:06 to toe with a dual card setup while being just over half the price is a
8:10 strong start for our new funny-named friend for directx 12 performance we
8:14 booted up rise of the tomb raider and hitman the 1080 pulled off some
8:18 impressive numbers crushing the titan x and laughing at the 980s as they flopped
8:23 around and confused sli enabled circles as they struggled with poor dx12
8:28 optimizations AMD's performance here was stronger than the 900 series but the
8:32 1080 was still able to manage an overall victory
8:36 while those numbers were a little bit all over the directx 11 performance for
8:39 these games was more of a standard curve with performance expectations lining up
8:43 nice and orderly if you're aiming for 4k at 60fps then the 1080 will not
8:48 disappoint as it's able to run everything on high presets near or above
8:52 60 frames per second proving the respectively cheaper and when looking at
8:56 the titan x better performing option on the NVIDIA side for power draw the
9:00 entire bench only drew 252 watts from
9:03 the wall which gives you a ton of options in terms of lower wattage
9:07 power supplies or even sfx power supplies and whatnot the thermals were
9:11 standard fare from NVIDIA with all of our cards holding steady at around 81 to
9:15 83 degrees celsius sorry NVIDIA's claims about it beating a
9:19 titan x and sli 980 is true i'd say
9:23 mostly it does cleanly beat the titan x across the board but putting it up
9:27 against a 980 duo is a bit more of a mixed bag it won some of the benchmarks
9:32 but lost others the loss is however at least in actual games were quite narrow
9:37 and in any event the 1080 is clearly the better choice for newer games especially
9:41 when they have dx12 support and it frees you from the well documented issues with
9:47 sli for dollars per frame we're assuming a value of 599 for the 1080 in our
9:52 calculations as we expect whatever you're able to get from the add-in board
9:55 partners should either match or beat the reference founders edition card while
9:59 being a hundred dollars cheaper so this dollars per frame is for pascal 1080 in
10:04 general not the founders edition the 1080 blows everything away in this
10:09 metric except for the r9 390 x in hitman
10:12 specifically but when you consider that the 390x has lower frame rates across
10:16 the board it's still a pretty darn compelling value to get an aftermarket
10:20 1080. so what's our conclusion well for 599 dollars if that is your budget for a
10:25 card the 1080 is a no-brainer it's ability to hit 60fps at 4k with lots of
10:30 eye candy in the latest titles combined with per frame cost that's basically the
10:34 lowest in the world of high-end graphics cards right now it's a pretty obvious
10:39 choice again if that is your budget we still haven't gotten a single GPU card
10:43 that can run 4k games at 60fps with max
10:46 settings without breaking a sweat and at 600 the 1080 is still pretty steep in
10:52 terms of pricing but it is the king of the hill for now it'll be interesting to
10:56 see what results we can get with overclocking as NVIDIA is claiming a lot
11:00 in that department and how well AMD's polaris will answer this challenge
11:05 especially once directx 12 games hit the market later this year thanks for
11:09 watching guys hopefully the animal noise is
11:13 weren't too annoying this was filmed in mexico we are not back yet um although
11:19 the embargo will be like six hours after we land or something so
11:23 if you liked the video like it if you disliked it and you were like this was filmed in a ghetto way and there's
11:28 animal noises you can dislike it be subscribed if you
11:31 want to see more coverage of the 1080 if it's anything like 980 we'll release a
11:35 lot of videos on it uh if you want a t-shirt that's cool you can check out
11:39 the link in the description down below you can become a contributor on the forum you can use our amazon affiliate
11:43 code to buy stuff like new gpus in the next little while polaris
11:48 pascal which one you get which p are you deciding to go for i don't know it's up
11:52 to you uh yeah check out this video this is the launch
11:56 video for the gtx 980. i don't know why you would watch it right now but go
12:00 watch it anyways and i'll see you next time