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as the years have gone by we've gone from having painfully slow mechanical

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hard drives in our computers to super fast ssds but there's one area where

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ssds are still frustrating have you ever

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noticed in modern games how you still have to deal with long loading times

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even though we now have consumer level ssds that are rated to deliver speeds of

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up to two gigabytes per second what's up with that before we get into

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the answer it's worth pointing out that this is a problem that both microsoft

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and sony are trying to address with their upcoming series x and playstation

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5 consoles microsoft calls its version of the improved SSD technology direct

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storage while sony doesn't appear to have a name for its solution but both

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companies are ultimately trying to reduce the amount of time it takes for

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data to go from the SSD to the GPU you

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see all the data your GPU needs to process is contained in your video

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memory or vram which is fed by game data stored on the SSD the GPU has to ask the

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SSD for this data by making what's called an input output or i o request

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whenever it needs a chunk of information and although modern ssds are super fast

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especially for using pci express there's a lot of overhead that comes with all

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these i o requests from the GPU this is because while ssds can handle lots of

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raw data the apis they use to move data around are still fairly old school and

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can't handle enough i o requests at once to take advantage of all that sweet

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sweet bandwidth direct storage addresses this issue in a couple of ways one it

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cuts out the CPU to a large extent conventionally the CPU has acted as a

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middleman between storage and the video memory so the idea is that by linking

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the storage more directly to the vram and allowing the GPU to handle the

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decompressing of visual data rather than CPU you won't have as much overhead two

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it more efficiently parallelizes i o requests so the system can handle more

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of them at once this should give you the benefit of not only having your games

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load more quickly but also help eliminate immersion breaking side

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effects like how distant visual elements kind of suddenly pop into view if they

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can't be pulled from storage fast enough developers have often used tricks like

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separating different parts of a level with elevators or narrow hallways to

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give the game's environment time to load away from the player's view but the hope

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is that with better GPU access to the SSD this will no longer be necessary and

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developers will be able to create more expansive worlds that are ultimately

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more enjoyable for gamers sony's technology for the playstation 5 is

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going to operate in a fairly similar fashion with a more direct path between

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the SSD and the vram and it also utilizes pci express 4.0 for speeds of

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up to 5 gigabytes per second so you should get a better experience no matter

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which console you pick of course i know tons of you don't bother with consoles

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and and you game mostly on your pc but you don't have to feel left out as

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microsoft has announced it's bringing the direct storage paradigm to Windows

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10. to take advantage of it the game needs to support direct storage

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individually and you have to have a compatible graphics card though the good

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news is that it appears that NVIDIA's new rtx 3000 series gpus will work with

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direct storage AMD's forthcoming big navi is also rumored to support the

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feature so fingers crossed you'll get to enjoy a more seamless experience across

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platforms unless of course you own the game on the nintendo switch

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