WEBVTT

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Although the name Nintendo didn't become super wellknown in the Anglosphere until

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the mid 1980s, their history actually goes back a whole century before Mario

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became a worldwide phenomenon. Nintendo

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started as a small Kyoto-based business in 1989 where it made Hanafuda, a type

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of Japanese playing cards. They quickly found success and in fact the business

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did so well that Nintendo pretty much only made playing cards until the mid

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1960s when the company diversified into fields like toys, taxis, instant

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noodles, and even hourly rate hotels. H

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But these ventures didn't go so well for Nintendo. And by this time, folks in

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Japan weren't really buying playing cards much anymore. So, the company was

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suddenly in dire financial straits until

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employee Ge Yokcoy used his engineering

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background to develop a popular line of electronic toys, including light guns in

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the early 1970s that could be considered the forerunners of the Ness Zapper

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that's responsible for the deaths of millions of digital ducks. You can learn

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more about light guns in this episode. But why make light guns if you don't

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make a game console? Well, some of

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Nintendo's early light guns were used in game systems from other manufacturers

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because Nintendo wouldn't release its own console until 1977.

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The simply titled Color TV Game that was

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only marketed in Japan. Unlike most

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later systems, the Color TV game didn't use cartridges, but instead came in

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several variations that featured different games built in. And that

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wasn't the only primitive thing about it. The first version didn't even have

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true controllers. Instead, players controlled the game by fiddling with

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dials on the console itself, making gameplay a little awkward. But in spite

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of these limitations, the color TV game did fairly well. Though Nintendo's first

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real hit in the video game world came after Yokoy sat beside a passenger on a

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train who was fiddling with a calculator to pass the time. Suddenly he thought,

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"Hey, why can't people cure their boredom with handheld games instead?"

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With that, the Game and Watch was born

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in 1980. a line of simple LCD games with

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clocks built in, hence the name.

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Although each Game and Watch model only included one game due to their use of

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segment displays that could only show a limited number of images, it sold over

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43 million units worldwide before it was

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discontinued in 1991. Nintendo was also developing arcade

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games during this time, including the original Donkey Kong and Mario Brothers,

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released in 1981 and 83, respectively.

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But home consoles continued to gain popularity during the early 80s. So

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Nintendo came out with the Family Computer or Famicom in 1983.

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This was their first console that resembles what we're used to today with

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wired controllers and a cartridge system that allowed it to play lots of

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different games. The Famicom sold very

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well, leading Nintendo to look at releasing it in the United States. But

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by this time, the infamous video game

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crash of 1983 had happened. a huge

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downturn in the video game industry that was caused in large part by the market

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being flooded with very poor quality games and consumer confusion that

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stemmed from dishonest box art and inconsistencies in the game experience

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between consoles even when playing the same game. So Nintendo redesigned the

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Famicom into the Nintendo Entertainment

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System or NES, envisioning it as a

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single ecosystem using proprietary terms

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like control deck and game pack instead

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of console or video game cartridge.

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Nintendo also introduced the seal of quality at this time to show that Nest

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Games had passed Nintendo quality control in an attempt to convince

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consumers they were only licensing worthwhile games for their console.

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Unlike competitors like Atari, the NES finally made it to market in 1986

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and was a runaway hit, trouncing its competitors with games like Super Mario

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Brothers, Metroid, and The Legend of Zelda, which became such enduring

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franchises that they continue to this very day. So successful was the Nest

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that the company rolled out Nintendo Power magazine two years later, which

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served to hype upcoming titles and hardware.

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But Nintendo didn't forget about the handheld market, and Yokoy took his

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handheld game ideas to the next level when he designed the Game Boy, released

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in 1989. Although it was rather simple, featuring

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a black and white nonbacklit screen with

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a low 160x 144 resolution, it was

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inexpensive and durable, allowing it to beat out more advanced rival handhelds

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like the Sega Game Gear. With that, the

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stage was set for a console war that would rage on for many more years. But

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right now, we're out of time. So stay tuned for part two of our history of

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Nintendo where we have a look at the Nintendo Sega conflict of the 1990s,

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ultra rare Charizard cards, and 3D

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Then enter techquicki in the how did you hear about us section. Thanks for

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watching, guys. Like, dislike, leave a comment with suggestions for future

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