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Oo, really fast card. Hey. Ow. That

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price though. Turning back the clock on NVIDIA's biggest GPU releases, we find

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plenty of wins, but also some L's so big

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that NVIDIA's own marketing team openly mocked them, which got us thinking. Tear

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lists are easy views, right? Sorry, excuse me. Which got us thinking, with

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the benefit of hindsight, what were NVIDIA's best and worst generations?

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Have you been a savvy shopper or did you throw your money at the wrong horses? If

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our only consideration was performance, this would be a pretty simple exercise.

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Best, worst, rest. But there's a lot

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more to delighting gamers than frames per second. So, as we make our way

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through 17 generations of NVIDIA hardware, we're going to be looking at

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the bigger picture with particular attention to efficiency, new features,

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notable controversies, and of course, price. Let me set the stage for our

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first generation. It was 2003, cargo pants for everywhere. I cracked open a

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copy of the computer paper and was shocked to discover that anyone would be

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deranged enough to spend $500

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on a card that does nothing but make games run better. Oh, how naive I was.

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The good news is I kind of dodged a bullet there. To say that NVIDIA's first

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DirectX9 GPUs were controversial would be a gross understatement. Depending on

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the gamer benchmark, performance gains compared to the previous generation were

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up to 55% but could be as low as just

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10%. And that uplift came at the cost of

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noise. And the pain kept coming. NVIDIA

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marketed the FX series cinematic rendering capabilities as CineX. And

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image quality was indeed a big discussion point for this generation,

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just for all the wrong reasons. Not anticipating that new games would use

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the baseline 24-bit color precision mode of DirectX9 rather than 32-bit, FX cards

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ended up falling back to the 16bit mode to increase frame rates. The result was

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a noticeable degradation of image quality. Worse still, NVIDIA attempted

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to slip this little trick into driver version 43.45

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without acknowledging it until the obviously lower image quality forced

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them to come clean. Additionally, the implementation of MSAA on these cards

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was distinctly inferior to ATI's, leading to more pronounced stairstepping

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on the edges of angle geometry. To top it off, ATI's 9700 Pro not only

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performed better, but came out earlier and was the same price as the FX5800

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Ultra. The FX line of GPUs ended up being about as damaging to NVIDIA's

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brand as later FX CPUs were to AMD's.

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Clearly a cursed naming scheme. D tier.

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The good news is that after a less embarrassing mid-generation 5900 series

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refresh of the FX lineup in 2004, Ctier,

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NVIDIA would follow up with a real banger. The performance gains of the

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GeForce 6 generation were outstanding.

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The mid-range 6600 GT outperformed the

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previous flagship for less than half the price. And if you went from flagship to

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flagship, you could double your performance or more. That's right. It

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was in 2004 that SLI made its triumphant

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return from the dead. Early adopters had gotten a taste of this dual GPU wizardry

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under the 3DFX name back in 1998, but it

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would take NVIDIA 4 years after acquiring their rivals to reintroduce

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this technology to a much larger gaming audience. The competition with ATI

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though was tight in this generation. Flagship cards were neck andneck in both

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price and performance with ATI's Crossfire offering similar dual GPU

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capabilities, though Team Red's solution was flakier and required a special

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master card along with a silly external dongle. Furthermore, the best board

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partners were definitely available on the NVIDIA side with many offering

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lifetime warranties. This has got to be S tier. Moving on, as we saw with FX,

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the GeForce 7 family got multiple flagship GPU launches. First came the

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7800 GTX built on the same 110 nanometer

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manufacturing process as its predecessor, but with a larger die,

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higher clock speeds, and graphics optimized GDDR memory, contributing to a

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healthy 60% uplift in performance, even if it did come at a higher price. But

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then we got the 512meg version with

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vastly higher clock speeds and performance and a super misleading name.

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Then we got the 7900 GTX that cranked

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clock speeds to 11 thanks to a more advanced 90 nmter manufacturing process,

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but then barely managed to outperform the 7800 GTX. No, no, not that 7800.

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That one. Oh, and then the 7900 was at a lower price. Do we have an M tier for

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mixed bag? Um, you know what though?

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NVIDIA clearly won every mid-generational battle with ATI this

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time around. This was the last generation to be available for both PCIe

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and AGP slot motherboards, and it was full of fun oddities like the uh sample

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that we have from this generation, the 7950 GX2 that Frankensteined two SLI

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GPUs together into a single PCIe slot.

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Oh yeah, and the 7900 GTO.

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That's right. NVIDIA used to bless us with limited run cards as a way of

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clearing out old or not quite peak performance inventory. And in this case,

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many GTO cards could actually be unlocked to full GTX specifications. It

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was also the last time we saw a flagship GPU offered in a single slot form

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factor. And fun fact, the 7800 GTX was

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used as the starting point for the PlayStation 3's RSX GPU. I'm going with

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A tier this time around. And as for you 7900,

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you get a B. GeForce 8 was, in a word,

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revolutionary. S tier. I'm doing it right now. But we got to talk about it a

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bit more before we move on. First up, a single 8800 GTX was able to outperform a

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pair of 7900 GTXs running an SLI. It is

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still the single biggest generational leap in performance we have ever seen.

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And it cost only $100 more than a single

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7900 GTX, leaving the ATI 2900 XT,

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absolutely in the dust, crying to its

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mama. Its new mama, AMD, who was probably feeling like entering the ring

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with NVIDIA, might not have been a very good idea. The Tesla architectures big

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innovation was doing away with the fixed pixel pipelines of previous micro

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architectures. So instead of separate vertex and pixel shaders, we got unified

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shaders, meaning that any one of them was able to handle any type of shading

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task. This flexibility was extremely important as GPUs made the transition

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from graphics accelerators to the generalpurpose accelerators that power

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workloads like simulation and machine learning today. Also key to that

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transition was the release of the CUDA API, which is still in use today and

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enables developers to run generalpurpose code on GPUs. Less in use today, but

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certainly interesting, was the introduction of three-way SLI for

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enthusiasts with more dollars than cents and plenty of patience for tinkering.

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And if all that wasn't enough, this generation also welcomed NVIDIA's first

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GPU using TSMC's 65nm process. The 8800

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GT was less than half the price of its big brother GTX but offered anywhere

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from 70 to 90% of the performance depending on the application. And this

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was in a single slot form factor. It was such a clear winner in terms of value

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that NVIDIA has never offered anything similar since. Now I already declared

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GeForce 8 to be S tier, but it's worth saying it again. S tier, which is how

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you'll feel and look in our underwear from ltstore.com.

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Take it from me, I would know. After a wild previous generation,

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GeForce 9 was a bit of a rest on the old laurels time for NVIDIA. We went

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straight from the largest generational performance jump to the smallest one.

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The G92 core that was at the heart of the 9800 GTX, I mean, it was no slouch.

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It handily dispatched the ATIHD 3870,

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but it was based on the same Tesla architecture and in fact based on the

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same die as the 8800 GT, just shrunk for

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a smaller 55nm process node, which was

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good for a healthy clock speed bump, but only about a 10% performance increase

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versus last gen, unless of course you sprang for the dual GPU 9800 GX2

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sandwich edition. I guess we also got PCIe Gen 2 support across the entire

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range, but it would be a while before cards, and it wouldn't be these ones,

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managed to saturate that connection. I'm going with C tier. What was next?

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Right. Nothing. All five cards from the GeForce

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100 generation, yes, it existed, were OEM only. We've seen recent examples of

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GPUs that were sold exclusively to system integrators. The GTX 1065 gig is

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one that comes to mind, but an entire generation NVIDIA. The good news is we

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didn't miss out on anything because every 100 series card was rebadged from

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either the previous or the following generation. You get a big fat D tier.

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But ooh, this is new. NVIDIA's Tesla

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architecture is back again with the 200 series, but the GTX goes before the

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numbers now. Ooh.

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In all seriousness though, the flagship GTX 280 and its mid-gen refreshed 285

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used what NVIDIA called their second generation Tesla architecture on TSMC's

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65 and 55 nanmter process nodes respectively. And they were hefty mamas

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topping over 1 billion transistors for the first time ever. This was also the

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first and only time that we saw NVIDIA use a whopping 512-bit memory bus.

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granting gamers a very respectable 60ish% performance bump. And while the

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ATI HD4870 managed to take the frames per dollar crown, NVIDIA's top tier was

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in a different league altogether and still hovering around that $500 flagship

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price point. SLI had also matured significantly by this point, allowing

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gamers to drive highresolution 2560x600

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displays. And it was even beneficial for lower resolutions with scaling that

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could reach 70 to 80%. That means that

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two mid-range cards was a great value option compared to a single high-end

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one. I personally went that route with two GTX 260s. I'm going A tier. As for

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the GTX 300 series,

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but this again, another generation of five cards that was OEM only. thrilling

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except that no, it's actually worse than last time because they were all rebadged

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from the previous generation. Let's say

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F tier for forgettable. This next one

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wasn't. The first DirectX11 capable generation arrived 5 months later than

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planned, but with over 50% performance

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gains relative to the GTX 280, and it managed to edge out ATI's HD 5870. So

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clearly all those CUDA cores were worth waiting for. GPUs still use thousands of

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these computing cores for everything from rendering scenery to drawing

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character models to calculating lighting and shadows in a game environment. And

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all this performance came cheap. Okay,

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not cheap, but at an even $500. The GTX

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480 was priced identically to the flagship FX GPU from 7 years prior,

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making it $120 cheaper in today dollars

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if you account for inflation. Oh yeah, and it also cost $150 then dollars less

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than the GTX 280 that it replaced. It wasn't all rainbows and sparkles,

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though. It was also blazing inferno. The GTX furnace, uh, barbecue card, and

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thermy jokes were so common that even AMD joined in on the mockery. In terms

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of tech though, we got two big new arrivals. First, thanks to NVIDIA's

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acquisition of AIA, who up until this point had made, I think, PowerPoint

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presentations and promises. No, sorry. Uh, a weird standalone physics card. Um,

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well, yeah, that technology runs on the GPU now. And second was support for

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tessillation, a technique used to add detail to surfaces that might otherwise

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be rendered flat. Unfortunately, it was still early days for Tessellation and it

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incurred a 20% hit to frames per second, making it one of those features that

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doesn't really run so much as walk on first generation hardware

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or TX, excuse me. Sorry. Uh, we're going to go B tier here. The GTX 500 series,

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though, was a solid tick in that it focused heavily on improving rather than

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revolutionizing NVIDIA's existing Fermy chip micro architecture. This is a

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strategy they borrowed from Intel that resulted in lower temperatures, noise,

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and power consumption and also less mockery. Performance gains in the 20%

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range were a little on the low end, but NVIDIA did widen the gap compared to

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AMD's best, and pricing stayed the same at 500 bucks for the top-end single GPU

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card. Notably, GeForce 500 saw the reintroduction of the TI moniker, which

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hadn't been used since 2002. We're still not sure how to pronounce it. GTX 560

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Tai Ti. But we are sure that at the time

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cards with this designation represented incredible performance for the price.

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Fun fact, if you've ever had the misfortune, by the way, of buying a fake

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GPU from a site like Wish or AliExpress, you probably got a card from this

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generation with a modified BIOS. I'm going to go A tier. Now, one of the most

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notable things about our next generation GTX 600 is that NVIDIA's Kepler

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architecture was the first time they tried to pass off a mid-tier GPU as a

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flagship. See, here's the thing. The GTX 680 uses a GK 104 chip, but the flagship

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die of each generation almost always ends in a zero. And then the higher that

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last number goes, the smaller the die and the lower end the part. What that

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means is whether it was for cost concerns or an utter lack of competition

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from AMD, the GTX 680 that we got was a

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lesser version of what it could have been. But if you were expecting it to

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come with a discount, think again. To be fair, overall performance was up 20% and

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it was an enormous leap in performance per watt thanks to a risky strategy of

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dramatically shrinking the process node and significantly altering the

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architecture in one generation. And this is the point where NVIDIA's strategy of

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differentiating based on features starts to really make its mark with the 600

200
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series. Then we got some basics like support for PCI Express Gen 3 and

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DisplayPort 1.2, but we also got GPU

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boost, Envank hardware accelerated video encoding, G-Sync, less demanding FXA and

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TXA anti-aliasing, and support for the Vulcan API. And that's not all. A

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personal favorite of mine was the introduction of Gamestream. RIP NVIDIA's

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endto-end solution for streaming games from your GeForce powered PC to a Shield

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handheld device. So cool. It wasn't all

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roses, though. Driver issues that caused stuttering with adaptive VSYNC were

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widely reported. And confusingly, the total number of SKUs ballooned from 15

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to 27. And that's without factoring in the superc clocks and super super clocks

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of the world. Making matters worse, AMD

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sayanara ATI branding took its first performance crown in some time with the

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HD7970. I think we can go B tier, but I also

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think I'm being kind of generous here. GTX 700, on the other hand, can be best

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summarized as more Kepler. Due to the

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slowdown of Moore's law, NVIDIA was stuck with the same 28 nmter

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manufacturing process and Kepler architecture, but this time bigger, much

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bigger. That GK 110 chip that was

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exclusive to enterprise compute cards last time around finally made its first

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appearance for consumers in the form of the GTX Titan. And boy was that thing

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ever interesting. Depending on who you

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asked at the time, NVIDIA would tell you that Titan was intended for gamers or

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for professionals or for somewhere in between. And it did have two key

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advantages over GeForce GPUs. namely, it had a whopping 6 gigabytes of high-speed

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GDDDR5 memory and eight times better

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double precision floatingoint performance. But then in subsequent

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iterations of these Titan cards, those advantages would ultimately disappear.

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And in retrospect, I think the Titan project was simply a way for NVIDIA to

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test gamers tolerance for much higher prices. $1,000 for a GPU. We said, "Oh,

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young Lionus, you ain't seen nothing yet." Anywh who, the definitely for

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gamers real flagships for this generation were the GTX 780, which

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managed a 25% increase over last gen for

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$150 more, and the 780 Ti, which came

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only 6 months later and managed a similar performance jump for only a

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marginal increase in price. Meanwhile, AMD's code name Hawaii cards were hot

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and loud with the bigger issue being that they were plagued by driver issues

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and wouldn't really catch up in terms of performance for a couple more years. 7

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series then comes away with the score the 6 series should have gotten a tier.

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As for GTX 800 series,

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once again, it did exist, but instead of

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more Kepler, the theme was less Kepler

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in your laptop. Dt tier. Now, there were plans actually

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for a desktop line of 800 series cards apparently, but they were intended to be

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based on NVIDIA's new Maxwell architecture, which would instead make

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its debut as the GTX 900 series. Maxwell

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is notable for a number of reasons. It was the second time that NVIDIA passed a

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mid-tier GPU off as a flagship. It was the third desktop generation that was

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stuck on TSMC's 28 nanmter process.

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Moore's law was looking well and truly dead at this time. And it was the last

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time that we would see a new generation launch on a close enough to yearly

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cycle. Impressively though, Maxwell offered a 30% performance increase for

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wait less. Yes, the 980 was a $550 card

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at launch, $100 less than the 780. On

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top of that, it was AMD's turn to phone it in with a rebrand of their 290X to

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390X, leaving NVIDIA essentially alone at the top of the performance charts. It

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was also so efficient that for the first time ever, NVIDIA used the same desktop

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GPU dies in 900 series laptops. They had

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some interesting ideas for how to use their performance leadership. One was

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dynamic super resolution, which was possible to do before, but simplified

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and allowed you to render your game at a higher than native resolution, then

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downsample it for a smoother appearance. Another was to push gaming on

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highresolution monitors and TVs. Less demanding MFAA or multi-frame

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anti-aliasing and HDMI 2.0 made 4K 60 Hz

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gaming a major marketing point for NVIDIA. But with that said, even the

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properly high-end 980 Ti that came as a $750 midcycle refresh struggled to

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deliver a playable 4K experience in AAA games. I mean, to be clear, these were

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fast cards and shockingly efficient considering that the transistors were

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the same size as Kepler, but NVIDIA set our expectations maybe a little bit too

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high. Notable too from this generation was the introduction of VXGI, even if

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Voxal global illumination would ultimately give way to path-raced RTX

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lighting, which we'll get to later. And finally, it's impossible to talk about

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this generation without bringing up the 3 1/2 gig GTX 970 debacle for which

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NVIDIA eventually had to settle a class action lawsuit. The cards did have 4

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gigs of RAM as advertised. It's just that only 7/8 of it was actually

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accessible at full speed. Whoops. Yeah,

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you know what? It's still A tier in my book. Though maybe not as A tier as the

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GTX 10 series. We finally got a new manufacturing node, guys. Let's go.

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TSMC's 16 nmter process meant a healthy

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bump in well, everything. At launch,

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gamers could pick up a top tier card. Sort of. They did that thing again where

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they withheld the biggest die for a TI refresh with a very respectable 60%

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increase in performance for 600 bucks while drawing less power and producing

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less heat. 10 series also gave us our first taste of GPU Boost 3.0, which

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could best be described as self-overclocking, allowing the GPU to

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scale its clock speed well beyond base clock depending on available power and

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thermal headroom. For their part, AMD's flagship RX 480 was the value king at

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the time, but thanks to NVIDIA's investments in GPU encoding and the

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explosion of online game streaming, it was well overshadowed by the mid-range

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GTX 1060. Which one, you ask? Ah, good

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question. In another example of NVIDIA using extremely misleading product

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names, the 3 gig and 6 gig version of the 1060 have performance differences

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that go way beyond their frame buffer size. For shame

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three and four-way SLI were dropped, as was SLI altogether on mid-range cards,

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but NVIDIA did introduce a high bandwidth bridge as a bit of a swan song

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to two-way SLI. Speaking of bandwidth, the new DisplayPort 1.4 4 standard also

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continued the trend of catering towards high resolution, high refresh rate, and

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shiny new high dynamic range monitors. 4K 120 Hz HDR, anyone? I mean, not at

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that time, but it was so close. We could smell it. I think I'm going to go S tier

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here. It's just too bad that in hindsight, it turns out that what I

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smelled was the wet fart that was around the next corner. Alongside the

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confusingly named RTX 20/GTX16

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series came ray tracing. I don't know if

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I can remember the last time gamers paid so much for so few frames in return.

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Remember that really cool marble demo that NVIDIA put together to show off the

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capabilities of these new cards. Yeah, that ran at 25 frames per second at

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720p. And with these capabilities came a $100

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price hike. That's right, $700 for a,

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yes, they did it again, mid-tier GPU diet launch with the proper big TI one

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coming later. After the huge leap forward last generation, NVIDIA's

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performance gains in traditional games cooled to a more tepid 30-ish%. But I

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mean, hey, alongside our ray tracing RT course, we got Tensor course for cool

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machine learning accelerated features like background noise removal and deep

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learning super sampling, which kind of sucked at launch, but is like freaking

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amazing. Now, it's kind of wild seeing what a long game NVIDIA plays sometimes.

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Ray tracing is still making its way into the mainstream gaming space, but they

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were so sure it was the future of immersive, realistic in-game lighting

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that they went as far as to change their whole gaming brand. It's too bad the RTX

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20 series never ended up being capable of powering full-fledged rayraced games.

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Newer demos like RTX Racer and the new RTX Portal look amazing, but they only

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really run on newer cards. and RTX Remix

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looks set to rewrite the history books for people who skipped RTX 20 series.

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Sorry buddy, you're gonna have to be Ctier is what I would say about the

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RTX30 series in hindsight, but man, at

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launch this generation was lit. Gamers

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were so hyped to get their hands on these cards that our announcement

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coverage was the most viewed GPU announcement video we have ever done.

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The comments were so full of hope. More than double the total transistors and

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CUDA cores at the top end. The 3070 was outperforming the 2080 Ti at less than

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half the price. What? Too bad it was not

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to be. After the initial availability issues dampened our enthusiasm, the

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subsequent crypto mining boom completely dissolved. Secondary sellers,

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they're called scalpers, drove those coveted $500 RTX 3070s and

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every other card this generation to prices beyond double their MSRP. And

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there they stayed. I mean, on the plus side, AMD returned to competitive form

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and was able to offer similar performance at lower prices, unless it

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came to real-time ray traced lighting. And then, I mean, they too were shipping

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cards by the boatload to Cryptoarm. So, boo AMD as well. SLI also officially b

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us farewell at this stop in our journey, but we got to say hello to PCIe Gen 4, a

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stop gap 12 pin power connector, and support for direct storage, which allows

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your GPU and your SSD to talk directly, basically eliminating loading times,

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assuming any games ever show up with support for it. As for our tier

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assignment, I feel like we need to kind of split this one up. For anyone who got

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one of these legitimately ray tracing capable cards for MSRP, 30 series is an

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easy A. No, you know what? S tier. S

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tier. It delivered on the promises of last gen, but did it at attractive

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prices for everyone else though, I think

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a C is pretty generous. Oh, bringing us to the present day. Technically,

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NVIDIA's 40 series offerings aren't all out yet, but based on what we've seen so

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far, we can make some pretty safe guesses. In the coming months, we'll

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probably see some unlaunches. Just kidding, that was weird. Probably won't

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happen again. More likely, we'll see some yes launches, fleshing out the

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lineup with presumably RTX 4060 and

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4050s of some sort. And we also wouldn't be surprised to see some kind of new

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Halo card launch farther down the road, similar to how the 3090 Ti arrived a

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year and a half after its non-TI brother. We're going to have the ones

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that are out linked down below. Similar to last generation, we saw a pretty nice

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40% increase in performance. It's just that unlike last gen, prices didn't stay

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the same. They didn't even increase a little. They increased to a degree that

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I I don't think we've ever seen before. Like really, NVIDIA from $700 the

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previous two generations to $1,200.

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I think you guys got hooked on that pandemic Kool-Aid and haven't figured

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out that outside of the really wacky buyers who have always existed buying

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Titan Z's and the like. Gamers are not going to spend that kind of money to

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play video games. Hence, the shelves full of 4080s and 4070 Ti. For their

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part, AMD has retained a strong value proposition, but hasn't been able to

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match the insanity of the RTX 4090. and

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we got to meet a new power connector again. The 12volt high power connector

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has been a hot topic of conversation. It theoretically offers some cool benefits

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like allowing the GPU and power supply to communicate their power requirements

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and capabilities to each other. But uh with all the melted connectors and

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adapters that got me'd all over the internet, it's been a bit of a PR

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nightmare for NVIDIA who hit back saying that user error was the problem with

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pretty much everything that happened, which may actually be true. Please do

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make sure you plug things in all the way. In summary, if we're going by the

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kilogram, 40 series offers a fine value,

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but we aren't. So, Btier at best, and

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I'm generously baking in some future price drops once NVIDIA regains their

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senses. All that remains then now is for

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you to come at me, bro. Seriously, we couldn't get into the nitty-gritty of

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performance or talk about every new feature for all these generations. So,

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let me know on our forum or in the comments down below if you agree or

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disagree with our reasoning. What's your tier list and how does this video rank

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for you? If you guys enjoyed this video, you'll also probably like the full

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review we did of the RTX 470 Ti. That is unless you bought one, in which case you

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might not enjoy that review that
