1
00:00:00,480 --> 00:00:09,280
At long last, here is my performance review for the GTX 570, which I never

2
00:00:05,680 --> 00:00:11,519
did one for, as well as AMD's new Radeon

3
00:00:09,280 --> 00:00:16,080
6T900 series graphics card. So, that's the 6T70, which I have on my test bench

4
00:00:14,320 --> 00:00:22,400
right now. I'm running Battlefield Bad Company 2 for my uh my sort of pre

5
00:00:20,080 --> 00:00:26,640
premeditated run through that I do on all of the cards to get you guys some uh

6
00:00:24,640 --> 00:00:32,880
Fraps recorded results. So, I have the 6T970. I have the 6T950 here. I've also

7
00:00:30,320 --> 00:00:40,320
got on the GeForce side, the green side, the GTX 570 as well as the GTX 580. And

8
00:00:36,640 --> 00:00:44,559
then I've included in my graphs the 6870

9
00:00:40,320 --> 00:00:47,280
as well as a Hawk Edition GTX 460. So,

10
00:00:44,559 --> 00:00:54,960
that should give you guys some uh some sort of a a measuring stick against a

11
00:00:52,000 --> 00:01:00,399
performance series card. So, like a 460 or a 6870 versus one of these enthusiast

12
00:00:57,920 --> 00:01:06,080
grade cards, including the sixtyn00 series as well as the GTX 500 series.

13
00:01:04,239 --> 00:01:11,680
So, the games that I'm going to be showing today are Metro 2033,

14
00:01:08,720 --> 00:01:17,439
Battlefield Bad Company 2, uh 3D Mark 11, which is not a game

15
00:01:13,840 --> 00:01:20,799
technically, as well as, uh the Heaven

16
00:01:17,439 --> 00:01:23,840
benchmark, and I will be running all of

17
00:01:20,799 --> 00:01:26,159
them at 1080p. Oh, yeah. Crisis 2. and

18
00:01:23,840 --> 00:01:32,240
running at fairly high detail settings. That means I have enabled anti-aliasing

19
00:01:28,080 --> 00:01:33,840
in all tests. And the idea was to really

20
00:01:32,240 --> 00:01:40,400
stress these cards. So, at the settings I was running in Metro 2033, actually

21
00:01:36,240 --> 00:01:42,880
both the 6870 and the GTX 460 uh are

22
00:01:40,400 --> 00:01:46,880
were what I considered a fail. Um like it was 14 frames per second. I could

23
00:01:45,280 --> 00:01:52,320
measure frames per second, but it was just too choppy, completely unplayable.

24
00:01:49,280 --> 00:01:55,200
So anyway, stay tuned for boring charts

25
00:01:52,320 --> 00:01:59,520
and graphs and uh other things coming soon. So other than straight

26
00:01:57,759 --> 00:02:03,600
performance, let's talk a bit of a feature comparison between the green

27
00:02:01,840 --> 00:02:07,520
team and the red team for this particular generation of products. So

28
00:02:05,759 --> 00:02:12,000
there's a few different things that are similar. First of all, these are both

29
00:02:09,440 --> 00:02:16,959
direct X11 graphics cards with beefy tessellation performance, support for

30
00:02:14,160 --> 00:02:21,440
all the latest standards and all of that noise and hoo-ha. Okay, so they are both

31
00:02:19,520 --> 00:02:26,640
feature complete. Now, we have had times in the past when one company actually

32
00:02:23,840 --> 00:02:31,599
has a more advanced product than the other. For example, AMD was ahead of

33
00:02:28,879 --> 00:02:35,840
NVIDIA for DirectX11 and NVIDIA was way ahead of AMD for DirectX10, but we're

34
00:02:34,000 --> 00:02:40,080
not in a situation like that right now. So, the feature differences that we

35
00:02:37,840 --> 00:02:44,800
actually run into are some different things. So, first of all, AMD has their

36
00:02:42,319 --> 00:02:48,879
iinity technology. You can see they have a good number of outputs on the back of

37
00:02:46,800 --> 00:02:55,920
their card. two DVI, two mini DisplayPort, one mini rather, one HDMI, and

38
00:02:53,440 --> 00:03:00,959
that is what enables AMD as well as some special configuration of the card to run

39
00:02:57,599 --> 00:03:02,720
up to four displays off of a single card

40
00:03:00,959 --> 00:03:06,480
with affinity. So that means you could do three displays with your crosshair in

41
00:03:04,959 --> 00:03:10,319
the middle middle peripheral vision and then you could have like your uh your

42
00:03:08,560 --> 00:03:14,239
chat on another screen above it or whatever you want to do or you can even

43
00:03:12,159 --> 00:03:20,000
run just three displays off one card for triple HD resolution off of one card.

44
00:03:17,280 --> 00:03:26,159
Now to counter that NVIDIA has their NVIDIA surround which isn't quite there

45
00:03:24,319 --> 00:03:30,879
compared to iffinity because you do need two cards. So, if you run SLI on any

46
00:03:29,120 --> 00:03:35,680
supported GPU, which includes anything back to, as far as I know, the GTX 200

47
00:03:33,280 --> 00:03:39,599
series, you can run two monitors off the top card, one monitor off the bottom

48
00:03:37,200 --> 00:03:43,840
card, and you can get surround gaming, but it doesn't run off one card. Now,

49
00:03:41,760 --> 00:03:48,159
NVIDIA also has a couple other features, including their 3D vision. Okay, so I

50
00:03:46,799 --> 00:03:52,000
have the glasses up here, and this is actually a 3D vision ready monitor, so

51
00:03:49,840 --> 00:03:59,519
you can play in stereoscopic 3D. Mind you, AMD also has their competing HD 3D

52
00:03:55,040 --> 00:04:00,879
now. So, while you have to

53
00:03:59,519 --> 00:04:06,720
bear in mind that both of these approaches are slightly different, with NVIDIA, you're bound to certain

54
00:04:04,799 --> 00:04:10,959
standardized components, including the glasses and the displays. The AMD

55
00:04:09,439 --> 00:04:14,080
approach is a little bit different in that you are not bound to a standard.

56
00:04:12,879 --> 00:04:18,799
There are a bunch of different ways to go about it, but not all of them are

57
00:04:16,239 --> 00:04:23,120
created equal. Finally, last but not least, we have CUDA and PhysX on the

58
00:04:20,560 --> 00:04:27,680
NVIDIA side, as well as full support for direct compute on the AMD side. So,

59
00:04:26,000 --> 00:04:31,440
these are both a couple of competing standards, and it really remains to be

60
00:04:29,759 --> 00:04:36,160
seen which one is going to emerge as victorious. So, you kind of have to uh

61
00:04:33,840 --> 00:04:40,080
pick a road and walk down it at this point and hope you made the right

62
00:04:37,520 --> 00:04:44,560
choice. So, that is my feature summary. They both Oh, yeah, of course. They both

63
00:04:41,840 --> 00:04:48,560
support uh SLI, Crossfire, multiGPU configurations. Well, they don't support

64
00:04:46,080 --> 00:04:51,759
both support SLI. This one supports SLI. And they don't both support Crossfire.

65
00:04:50,160 --> 00:04:56,720
Only this one does, but they both support uh two-way and 3-way GPU

66
00:04:54,160 --> 00:05:00,320
configurations except on their performance grade cards. So, that is on

67
00:04:58,720 --> 00:05:04,240
the enthusiast grade cards, support up to 3-way. But you can see both of the

68
00:05:02,560 --> 00:05:11,199
performance grade cards I have here, that is the GTX 460 as well as the

69
00:05:07,280 --> 00:05:12,960
Radeon 6870 only have a single multiGPU

70
00:05:11,199 --> 00:05:18,240
connector each. So, those ones only support two-way multi-GPU

71
00:05:15,759 --> 00:05:22,639
configurations. Graphs to come. Crazy Russian also

72
00:05:20,800 --> 00:05:27,600
brought to my attention that the Radeon 6000 series also supports adaptive

73
00:05:24,880 --> 00:05:33,440
anti-aliasing. And I missed one feature that they both have, and that is support

74
00:05:29,680 --> 00:05:36,240
for HDMI 1.4A, which enables you to play

75
00:05:33,440 --> 00:05:39,639
back 3D Blu-ray with supported software and display.

76
00:05:54,080 --> 00:06:00,000
So, in conclusion, I'm not really going to declare there to be a winner because

77
00:05:58,479 --> 00:06:05,360
I think it's a bit of a mistake for graphics card reviews. Um because what

78
00:06:03,280 --> 00:06:09,919
happens is these guys are both so competitive, AMD and NVIDIA, that as

79
00:06:07,600 --> 00:06:13,120
soon as the market condition changes, they'll both be adjusting their

80
00:06:11,440 --> 00:06:17,759
strategies and their pricing structures in order to compete better with each

81
00:06:15,199 --> 00:06:21,199
other. So all you really need to do is look at the performance. And I do

82
00:06:19,520 --> 00:06:25,120
recommend checking out written reviews in addition to any video reviews you

83
00:06:22,960 --> 00:06:28,800
might see because quite frankly a lot of the written reviews have a lot more time

84
00:06:27,280 --> 00:06:33,520
spent on crunching the numbers and getting into the nitty-gritty of the

85
00:06:30,960 --> 00:06:37,520
technology. So check out for example the review on hardware that is

86
00:06:35,039 --> 00:06:43,280
www.hardkconnects.com. The GPU review guy over there is a total

87
00:06:40,000 --> 00:06:44,720
guru. So please do check them out. And

88
00:06:43,280 --> 00:06:50,560
so, yeah, I'm not going to declare a winner because what you really have to do is whether you're watching this video

89
00:06:48,000 --> 00:06:54,639
right now or watching it 6 months down the road, you can look at these cards

90
00:06:52,800 --> 00:06:58,319
and compare them in terms of their performance, but you also have to bear

91
00:06:56,319 --> 00:07:01,840
in mind the price. So, you'll have to just see what are the prices at that

92
00:07:00,000 --> 00:07:06,720
time and how do they stack up against each other when you factor in the bang

93
00:07:04,000 --> 00:07:10,960
for the buck aspect of the equation. So, thanks for checking out my Linus Tech

94
00:07:08,160 --> 00:07:15,680
Tips review of the GTX 570 as well as the Radeon 6900

95
00:07:13,919 --> 00:07:20,479
series. And don't forget to subscribe to Linus Tech Tips for more unboxings,

96
00:07:17,199 --> 00:07:20,479
reviews, and other videos.
