WEBVTT

00:00:00.160 --> 00:00:08.320
for years i've been telling manufacturers look i don't really see the difference between a monitor and a

00:00:05.359 --> 00:00:13.759
tv and it's driven me especially crazy when within one company like say for

00:00:10.719 --> 00:00:15.360
example lg they have completely

00:00:13.759 --> 00:00:19.600
different technologies that they're using for the different product lines i

00:00:17.279 --> 00:00:25.359
mean we're at the point now where a big monitor is already the size of like a

00:00:22.560 --> 00:00:30.880
couple generations ago tv anyway well looks like lg's tv division finally

00:00:28.960 --> 00:00:36.480
got the message and ever since they first unveiled the c10 48-inch OLED

00:00:35.360 --> 00:00:42.239
tv they've been kind of quietly marketing

00:00:38.800 --> 00:00:45.520
it as a gaming slash productivity

00:00:42.239 --> 00:00:47.520
monitor so today we're gonna see if that

00:00:45.520 --> 00:00:51.840
actually holds up the ub key from ubico is a cost

00:00:49.600 --> 00:00:56.239
effective and easy to use two factor authentication solution learn more below

00:00:54.320 --> 00:00:59.239
and stay tuned for more later in this video

00:01:05.920 --> 00:01:12.400
the first time i saw someone use a tv as a monitor was probably in the mid 2000s

00:01:10.560 --> 00:01:15.040
at a lan party the guy hauled it all the way there because he was like guys

00:01:13.760 --> 00:01:18.880
you're not gonna believe this it's the greatest gaming experience ever it's so

00:01:16.799 --> 00:01:24.000
immersive meanwhile i'm looking at it going unless i was sitting this far away

00:01:21.280 --> 00:01:30.240
from it that looks like hot garbage dude because it was running at 1366 by 768.

00:01:28.159 --> 00:01:34.880
well that problem is behind us if you look at these marks on the floor we've

00:01:32.240 --> 00:01:38.400
got the location of the tv a couple of optimal viewing distances sort of

00:01:36.799 --> 00:01:43.280
specifying how much of your field of view cinematic content should take up

00:01:40.479 --> 00:01:47.600
and then perhaps most importantly this visual acuity distance this is the

00:01:45.520 --> 00:01:51.759
marker for where i should be able to sit to not be able to make out any

00:01:49.119 --> 00:01:56.799
individual pixels on the display because the c10 48 inch is 4k

00:01:54.399 --> 00:02:01.280
i can actually sit this close to it and this is theoretical but

00:01:58.640 --> 00:02:06.000
i can't make out any of the pixels yeah i mean this looks looks freaking awesome

00:02:04.000 --> 00:02:10.720
so does it hold up when we get this close you know what's funny because the

00:02:08.000 --> 00:02:15.120
display is so large i may actually be significantly further away from the

00:02:13.280 --> 00:02:19.680
corners than i am from the center distance from the screen itself is about

00:02:17.760 --> 00:02:24.800
20 inches distance from the corner if i was to

00:02:21.360 --> 00:02:25.680
read the text on recycle bin 29 inches

00:02:24.800 --> 00:02:31.040
so ah if i'm looking over there it's retina

00:02:29.280 --> 00:02:35.040
if i'm looking here it's not quite i guess this was one of the bigger issues

00:02:32.879 --> 00:02:38.080
with those older low resolution displays while you could make up some of the low

00:02:36.560 --> 00:02:42.480
pixel density with you know anti-aliasing or you know squinting a

00:02:40.720 --> 00:02:47.280
little bit if you were trying to read text and use it for actual productivity

00:02:44.640 --> 00:02:52.560
it was unbearable this on the other hand looks great i mean i daily drove a 1440p

00:02:50.480 --> 00:02:56.319
27 inch class display until not that long ago and i've always felt that that

00:02:54.080 --> 00:02:59.680
was my good enough point and this is better than that of course one of the

00:02:58.000 --> 00:03:03.840
advantages that monitors have enjoyed until recently is higher refresh rate

00:03:01.920 --> 00:03:10.800
support due to the superior bandwidth of displayport 1.4 versus HDMI 2.0 of

00:03:07.840 --> 00:03:17.440
course that changes if you've got an rtx 3000 series graphics card and an HDMI

00:03:14.319 --> 00:03:19.360
2.1 monitor like this one so we can jump

00:03:17.440 --> 00:03:24.560
all the way down to 4k 120 hertz and get that high refresh rate

00:03:22.239 --> 00:03:28.800
smoothness without dealing with the weird color fringing on text and fine

00:03:26.959 --> 00:03:34.239
details that you would get with chroma subsampling of course there's far more

00:03:31.599 --> 00:03:39.200
to the gaming experience than just refresh rate and that's where things get

00:03:36.720 --> 00:03:44.080
really interesting here now your eyes actually have a natural amount of motion

00:03:41.840 --> 00:03:48.640
blur so even if these pixels were flipping instantly i would still see

00:03:46.319 --> 00:03:52.239
this image as blurry which is why we recently got our hands on

00:03:52.720 --> 00:04:00.599
a high speed camera check this out

00:03:56.080 --> 00:04:03.599
this is this tv the c10 48 inch versus a

00:04:00.599 --> 00:04:06.000
360 hertz gaming monitor using a fast

00:04:03.599 --> 00:04:11.599
ips panel from ASUS so this is at 60 hertz to level the

00:04:08.400 --> 00:04:14.560
playing field 1000 frames per second

00:04:11.599 --> 00:04:18.000
OLED on the left ips on the right here's the start of the transition

00:04:19.519 --> 00:04:26.400
it is complete in three to four frames the first thing

00:04:24.720 --> 00:04:30.000
that happens is this leading edge dark spot actually disappears two

00:04:29.120 --> 00:04:34.800
three four five six seven

00:04:33.440 --> 00:04:39.520
eight nine ten

00:04:36.960 --> 00:04:44.320
was it actually done that is so much longer even on a top tier gaming ips

00:04:42.800 --> 00:04:48.639
another cool thing the high speed camera shows us is how displays refresh from

00:04:46.479 --> 00:04:52.720
top to bottom so check this out one so this is where the top one

00:04:50.479 --> 00:04:59.520
actually starts but you can see this one's changing bottom one's not two

00:04:56.320 --> 00:05:01.520
this one starts to change three

00:04:59.520 --> 00:05:06.320
and somehow they're all done on the OLED that is incredible next we took it up a

00:05:03.680 --> 00:05:12.880
notch and ran our high speed camera at 3 000 frames per second one two three

00:05:10.560 --> 00:05:17.199
four five six wow

00:05:14.240 --> 00:05:22.560
while it does take anywhere from like two to three milliseconds

00:05:19.520 --> 00:05:25.680
what's cool about it is that it's still

00:05:22.560 --> 00:05:27.919
really clean the bulk of the transition

00:05:25.680 --> 00:05:32.880
actually happens over like less than a millisecond

00:05:29.919 --> 00:05:35.199
that is really incredible okay so

00:05:34.320 --> 00:05:39.120
one two it's mostly done

00:05:37.600 --> 00:05:44.160
three four it cleans up the edges back here

00:05:41.840 --> 00:05:49.440
that's it we can even see the difference between the display refreshing here and

00:05:47.120 --> 00:05:53.039
here at this speed we can see these dots come in before the ufo starts to move

00:05:52.160 --> 00:05:55.280
one two

00:05:55.440 --> 00:06:02.960
three twenty so that's closer to like six milliseconds by the time i would say

00:06:00.479 --> 00:06:08.240
the image is pretty much transitioned so what's crazy is on the lcd you actually

00:06:06.240 --> 00:06:12.880
have a period of time where you're seeing a full double image

00:06:11.039 --> 00:06:17.600
that's longer than the period of time the OLED takes to completely switch the

00:06:15.039 --> 00:06:21.199
pixels no wonder we wanted oleds on gaming monitors ages ago

00:06:19.840 --> 00:06:25.039
i've been bugging lg about this for years of course that's not to say that

00:06:23.120 --> 00:06:31.600
OLED has every advantage when it comes to gaming these days lcd displays can go

00:06:27.680 --> 00:06:33.840
up to 240 or even 360 hertz and what we

00:06:31.600 --> 00:06:39.280
can see when we look at our 3000 frame per second footage here is that when our

00:06:36.319 --> 00:06:44.560
lcd is getting these much more rapid updates the motion actually does appear

00:06:42.240 --> 00:06:49.199
smoother even though the image might not be quite as sharp let's step all the way

00:06:47.199 --> 00:06:53.280
up to 360 hertz and we can see that the effect is much

00:06:50.960 --> 00:06:56.960
more pronounced that ends up looking smoother overall

00:06:55.680 --> 00:07:00.960
than this and of course there's the elephant in

00:06:58.720 --> 00:07:04.240
the room burning now i'm not going to try and scare you

00:07:02.639 --> 00:07:08.960
but i'm also not going to try and reassure you there are mitigation

00:07:06.400 --> 00:07:13.680
strategies that panel manufacturers are using for example shifting the pixels

00:07:11.440 --> 00:07:17.039
ever so suddenly running a kind of refresher on the display that helps to

00:07:15.759 --> 00:07:20.000
clean it up dimming static objects on the screen

00:07:18.800 --> 00:07:24.639
that's something that you can adjust to be more or less aggressive and of course

00:07:22.639 --> 00:07:28.479
just not running your display at full brightness that's like half the battle

00:07:26.560 --> 00:07:33.520
right there the brighter you run it the faster the pixels will degrade

00:07:31.039 --> 00:07:38.240
but in spite of all that you probably will experience some burn-in under some

00:07:36.000 --> 00:07:42.160
use case scenarios so go check out the comprehensive video that artings did on

00:07:40.400 --> 00:07:46.400
the subject where they actually ran a bunch of oleds for like what a year

00:07:44.400 --> 00:07:50.560
something like that to see how it affected them then you can make your own

00:07:48.240 --> 00:07:54.879
decision of course pixel response times are just one part of a smooth and

00:07:52.560 --> 00:07:59.840
responsive gaming experience equally or maybe even more important is

00:07:57.680 --> 00:08:05.199
the input lag of the display so that's how long it takes to receive the signal

00:08:02.479 --> 00:08:10.720
from your pc or console or whatever else and actually output it to the panel and

00:08:07.919 --> 00:08:15.120
for years tvs had very poor input lag compared to monitors how does this one

00:08:12.479 --> 00:08:18.800
stack up actually great basically it's imperceptible to me and what helps is

00:08:17.120 --> 00:08:21.680
that it has an auto low latency mode that detects when it's

00:08:22.960 --> 00:08:30.160
it feels great and it's aided by its auto low latency mode an HDMI 2.1

00:08:28.080 --> 00:08:36.000
feature that detects when a gaming source like an xbox or a pc is connected

00:08:33.440 --> 00:08:40.800
and flips it over to low latency mode of course that raises the question why

00:08:37.919 --> 00:08:45.120
did tvs have bad input lag in the first place wouldn't they want it to be good

00:08:42.959 --> 00:08:49.200
well it's because tvs do far more processing on the image than the typical

00:08:47.200 --> 00:08:53.200
monitor would and that's because tv manufacturers were more concerned with

00:08:50.720 --> 00:08:59.360
the cinematic experience than the gaming one and we did notice that flipped into

00:08:56.640 --> 00:09:03.920
any display mode other than game mode yeah it ain't as good

00:09:01.680 --> 00:09:07.920
it's a little mushier feeling for sure another benefit of an OLED tv compared

00:09:06.000 --> 00:09:11.920
to an lcd monitor is that you can make certain assumptions about how HDR will

00:09:10.320 --> 00:09:16.640
be implemented and how good the experience will be with an lcd you

00:09:14.160 --> 00:09:21.000
pretty much have to have multiple backlight zones in order to achieve

00:09:23.519 --> 00:09:29.920
with an lcd you pretty much have to have multiple backlighting zones in order to

00:09:27.600 --> 00:09:35.040
achieve a convincing HDR effect so with an OLED well at 4k anyway it's kind of

00:09:32.560 --> 00:09:39.279
like having 12 million backlighting zones of course first and

00:09:37.360 --> 00:09:42.560
third person games aren't the only ones that can benefit from a large immersive

00:09:41.600 --> 00:09:46.880
display rts players are able to take advantage

00:09:45.040 --> 00:09:51.920
of being able to see much more of the map at one time assuming of course that

00:09:49.360 --> 00:09:55.279
the game developer properly implements higher zoom levels

00:09:53.600 --> 00:09:59.279
and that you've got a pc that can handle that and of course that you don't mind

00:09:57.680 --> 00:10:04.000
actually physically turning your head in order to see the ui elements

00:10:01.680 --> 00:10:06.880
so okay the ergonomics of a solution like this

00:10:05.200 --> 00:10:11.440
they're not perfect but at least they're making progress i

00:10:08.880 --> 00:10:15.519
mean one thing that really stands out as in need of improvement for this one is

00:10:13.680 --> 00:10:19.519
lg's kind of like buttock hump that they've got coming off

00:10:17.440 --> 00:10:23.519
of the back of the tv lg's buttercup back here is actually the reason that

00:10:21.120 --> 00:10:27.600
even though my desk is deep enough i had to sit closer to the tv in order to

00:10:25.519 --> 00:10:31.440
reach my keyboard and mouse than the retina distance i o is another thing tvs

00:10:30.240 --> 00:10:36.480
have traditionally done better than monitors we've got four HDMI ports all

00:10:34.399 --> 00:10:42.240
of which just have a look here yep support 4k at up to 120 hertz and even

00:10:40.320 --> 00:10:48.000
though there was that whole scandal with lg c9s supporting 48

00:10:45.680 --> 00:10:51.920
gigabit per second HDMI and the c10s dropping that to 40. it looks like the

00:10:50.320 --> 00:10:57.600
bug that they had where there was chroma sub sampling at 4k 120 on these c10s has

00:10:55.519 --> 00:11:04.160
been dealt with in a patch and you're able to get 444 so that's HDR 10 bit at

00:11:01.680 --> 00:11:08.480
120 hertz 4k now that means that if you wanted to hook up a next-gen console as

00:11:06.079 --> 00:11:14.160
well as your pc you'd be able to enjoy the full 4k 120 hertz experience that

00:11:11.519 --> 00:11:16.720
you'll be able to get in select titles make sure you get subscribed so you

00:11:15.519 --> 00:11:21.920
don't miss our video where we're going to be checking out next gen xbox series

00:11:19.120 --> 00:11:25.920
games on the lg c10 the last question to answer then assuming that you don't mind

00:11:23.839 --> 00:11:30.560
the ergonomic challenges of having a tv on your desk or mounted to the wall

00:11:27.680 --> 00:11:34.720
behind it is one of value at around fifteen hundred us dollars it's priced

00:11:32.640 --> 00:11:38.959
right up there with the top tier ultra wide and large format gaming displays

00:11:36.959 --> 00:11:43.040
and it does have some inconveniences compared to a traditional monitor one

00:11:40.959 --> 00:11:48.720
being that game mode just plain ain't as color accurate as

00:11:46.560 --> 00:11:52.959
filmmaker mode even here on the same display so if you wanted to use it for

00:11:50.959 --> 00:11:58.399
something other than gaming like say for example photo or video editing you'd

00:11:55.600 --> 00:12:02.560
have to choose between a more responsive experience with your mouse not kind of

00:12:00.640 --> 00:12:06.959
feeling like it's floating around behind your ARM actions

00:12:04.160 --> 00:12:11.839
or having color accuracy the only question left for me to answer then is

00:12:09.360 --> 00:12:16.000
do i swap out the 38-inch ultra wide that's on my desk now with one of these

00:12:14.320 --> 00:12:20.720
i've heard the argument made that you could just take a regular 16x9 format

00:12:19.120 --> 00:12:25.279
display and if you want the ultrawide experience well just set a custom

00:12:23.360 --> 00:12:29.680
resolution and have black bars at the top on the bottom why not and especially

00:12:27.519 --> 00:12:35.600
with an OLED you don't get that annoying glow that you would with an lcd so

00:12:33.519 --> 00:12:41.839
that use case actually kind of sounds viable and the pricing is actually

00:12:38.639 --> 00:12:45.040
better than the monitor

00:12:41.839 --> 00:12:47.680
i'm gonna have to think about it

00:12:45.040 --> 00:12:52.160
the ubc acts as a physical two-factor authentication device for hundreds of

00:12:49.600 --> 00:12:57.760
services like gmail youtube twitter dropbox password managers and many more

00:12:55.200 --> 00:13:02.399
to help you protect your online accounts there's no copying and pasting one-time

00:12:59.920 --> 00:13:06.560
codes it's just a touch or tap on the key and that's all that's needed to log

00:13:04.639 --> 00:13:09.839
in it comes in many different form factors so you can select the key that

00:13:08.240 --> 00:13:13.040
works best for you having a second key allows you to have a

00:13:11.600 --> 00:13:16.880
backup method in case you lose your primary key i've actually experienced

00:13:14.800 --> 00:13:23.760
that one and we've been using ub keys at Linus media group for years we use the

00:13:19.600 --> 00:13:25.920
yubikey 5 nfc which has usba and nfc for

00:13:23.760 --> 00:13:31.360
use on mobile devices like phones yubikey also has a new key the yubikey

00:13:28.560 --> 00:13:34.800
5c nfc which has the same features but with a usb type-c port i should actually

00:13:33.600 --> 00:13:38.880
get myself one of those i don't have a type a port on my laptop anymore so

00:13:36.880 --> 00:13:43.200
check them out today and use code Linus tech 10 for 10 off any purchase at the

00:13:41.920 --> 00:13:48.639
link below thanks for watching if you guys enjoyed this video maybe check out our

00:13:46.000 --> 00:13:54.399
comparison between the xbox one x and xbox series x running a selection of

00:13:51.600 --> 00:13:57.839
backwards compatible titles it's things kind of incredible loading times

00:13:56.800 --> 00:14:00.800
they're like way faster
