1
00:00:00,160 --> 00:00:08,320
for years i've been telling manufacturers look i don't really see the difference between a monitor and a

2
00:00:05,359 --> 00:00:13,759
tv and it's driven me especially crazy when within one company like say for

3
00:00:10,719 --> 00:00:15,360
example lg they have completely

4
00:00:13,759 --> 00:00:19,600
different technologies that they're using for the different product lines i

5
00:00:17,279 --> 00:00:25,359
mean we're at the point now where a big monitor is already the size of like a

6
00:00:22,560 --> 00:00:30,880
couple generations ago tv anyway well looks like lg's tv division finally

7
00:00:28,960 --> 00:00:36,480
got the message and ever since they first unveiled the c10 48-inch OLED

8
00:00:35,360 --> 00:00:42,239
tv they've been kind of quietly marketing

9
00:00:38,800 --> 00:00:45,520
it as a gaming slash productivity

10
00:00:42,239 --> 00:00:47,520
monitor so today we're gonna see if that

11
00:00:45,520 --> 00:00:51,840
actually holds up the ub key from ubico is a cost

12
00:00:49,600 --> 00:00:56,239
effective and easy to use two factor authentication solution learn more below

13
00:00:54,320 --> 00:00:59,239
and stay tuned for more later in this video

14
00:01:05,920 --> 00:01:12,400
the first time i saw someone use a tv as a monitor was probably in the mid 2000s

15
00:01:10,560 --> 00:01:15,040
at a lan party the guy hauled it all the way there because he was like guys

16
00:01:13,760 --> 00:01:18,880
you're not gonna believe this it's the greatest gaming experience ever it's so

17
00:01:16,799 --> 00:01:24,000
immersive meanwhile i'm looking at it going unless i was sitting this far away

18
00:01:21,280 --> 00:01:30,240
from it that looks like hot garbage dude because it was running at 1366 by 768.

19
00:01:28,159 --> 00:01:34,880
well that problem is behind us if you look at these marks on the floor we've

20
00:01:32,240 --> 00:01:38,400
got the location of the tv a couple of optimal viewing distances sort of

21
00:01:36,799 --> 00:01:43,280
specifying how much of your field of view cinematic content should take up

22
00:01:40,479 --> 00:01:47,600
and then perhaps most importantly this visual acuity distance this is the

23
00:01:45,520 --> 00:01:51,759
marker for where i should be able to sit to not be able to make out any

24
00:01:49,119 --> 00:01:56,799
individual pixels on the display because the c10 48 inch is 4k

25
00:01:54,399 --> 00:02:01,280
i can actually sit this close to it and this is theoretical but

26
00:01:58,640 --> 00:02:06,000
i can't make out any of the pixels yeah i mean this looks looks freaking awesome

27
00:02:04,000 --> 00:02:10,720
so does it hold up when we get this close you know what's funny because the

28
00:02:08,000 --> 00:02:15,120
display is so large i may actually be significantly further away from the

29
00:02:13,280 --> 00:02:19,680
corners than i am from the center distance from the screen itself is about

30
00:02:17,760 --> 00:02:24,800
20 inches distance from the corner if i was to

31
00:02:21,360 --> 00:02:25,680
read the text on recycle bin 29 inches

32
00:02:24,800 --> 00:02:31,040
so ah if i'm looking over there it's retina

33
00:02:29,280 --> 00:02:35,040
if i'm looking here it's not quite i guess this was one of the bigger issues

34
00:02:32,879 --> 00:02:38,080
with those older low resolution displays while you could make up some of the low

35
00:02:36,560 --> 00:02:42,480
pixel density with you know anti-aliasing or you know squinting a

36
00:02:40,720 --> 00:02:47,280
little bit if you were trying to read text and use it for actual productivity

37
00:02:44,640 --> 00:02:52,560
it was unbearable this on the other hand looks great i mean i daily drove a 1440p

38
00:02:50,480 --> 00:02:56,319
27 inch class display until not that long ago and i've always felt that that

39
00:02:54,080 --> 00:02:59,680
was my good enough point and this is better than that of course one of the

40
00:02:58,000 --> 00:03:03,840
advantages that monitors have enjoyed until recently is higher refresh rate

41
00:03:01,920 --> 00:03:10,800
support due to the superior bandwidth of displayport 1.4 versus HDMI 2.0 of

42
00:03:07,840 --> 00:03:17,440
course that changes if you've got an rtx 3000 series graphics card and an HDMI

43
00:03:14,319 --> 00:03:19,360
2.1 monitor like this one so we can jump

44
00:03:17,440 --> 00:03:24,560
all the way down to 4k 120 hertz and get that high refresh rate

45
00:03:22,239 --> 00:03:28,800
smoothness without dealing with the weird color fringing on text and fine

46
00:03:26,959 --> 00:03:34,239
details that you would get with chroma subsampling of course there's far more

47
00:03:31,599 --> 00:03:39,200
to the gaming experience than just refresh rate and that's where things get

48
00:03:36,720 --> 00:03:44,080
really interesting here now your eyes actually have a natural amount of motion

49
00:03:41,840 --> 00:03:48,640
blur so even if these pixels were flipping instantly i would still see

50
00:03:46,319 --> 00:03:52,239
this image as blurry which is why we recently got our hands on

51
00:03:52,720 --> 00:04:00,599
a high speed camera check this out

52
00:03:56,080 --> 00:04:03,599
this is this tv the c10 48 inch versus a

53
00:04:00,599 --> 00:04:06,000
360 hertz gaming monitor using a fast

54
00:04:03,599 --> 00:04:11,599
ips panel from ASUS so this is at 60 hertz to level the

55
00:04:08,400 --> 00:04:14,560
playing field 1000 frames per second

56
00:04:11,599 --> 00:04:18,000
OLED on the left ips on the right here's the start of the transition

57
00:04:19,519 --> 00:04:26,400
it is complete in three to four frames the first thing

58
00:04:24,720 --> 00:04:30,000
that happens is this leading edge dark spot actually disappears two

59
00:04:29,120 --> 00:04:34,800
three four five six seven

60
00:04:33,440 --> 00:04:39,520
eight nine ten

61
00:04:36,960 --> 00:04:44,320
was it actually done that is so much longer even on a top tier gaming ips

62
00:04:42,800 --> 00:04:48,639
another cool thing the high speed camera shows us is how displays refresh from

63
00:04:46,479 --> 00:04:52,720
top to bottom so check this out one so this is where the top one

64
00:04:50,479 --> 00:04:59,520
actually starts but you can see this one's changing bottom one's not two

65
00:04:56,320 --> 00:05:01,520
this one starts to change three

66
00:04:59,520 --> 00:05:06,320
and somehow they're all done on the OLED that is incredible next we took it up a

67
00:05:03,680 --> 00:05:12,880
notch and ran our high speed camera at 3 000 frames per second one two three

68
00:05:10,560 --> 00:05:17,199
four five six wow

69
00:05:14,240 --> 00:05:22,560
while it does take anywhere from like two to three milliseconds

70
00:05:19,520 --> 00:05:25,680
what's cool about it is that it's still

71
00:05:22,560 --> 00:05:27,919
really clean the bulk of the transition

72
00:05:25,680 --> 00:05:32,880
actually happens over like less than a millisecond

73
00:05:29,919 --> 00:05:35,199
that is really incredible okay so

74
00:05:34,320 --> 00:05:39,120
one two it's mostly done

75
00:05:37,600 --> 00:05:44,160
three four it cleans up the edges back here

76
00:05:41,840 --> 00:05:49,440
that's it we can even see the difference between the display refreshing here and

77
00:05:47,120 --> 00:05:53,039
here at this speed we can see these dots come in before the ufo starts to move

78
00:05:52,160 --> 00:05:55,280
one two

79
00:05:55,440 --> 00:06:02,960
three twenty so that's closer to like six milliseconds by the time i would say

80
00:06:00,479 --> 00:06:08,240
the image is pretty much transitioned so what's crazy is on the lcd you actually

81
00:06:06,240 --> 00:06:12,880
have a period of time where you're seeing a full double image

82
00:06:11,039 --> 00:06:17,600
that's longer than the period of time the OLED takes to completely switch the

83
00:06:15,039 --> 00:06:21,199
pixels no wonder we wanted oleds on gaming monitors ages ago

84
00:06:19,840 --> 00:06:25,039
i've been bugging lg about this for years of course that's not to say that

85
00:06:23,120 --> 00:06:31,600
OLED has every advantage when it comes to gaming these days lcd displays can go

86
00:06:27,680 --> 00:06:33,840
up to 240 or even 360 hertz and what we

87
00:06:31,600 --> 00:06:39,280
can see when we look at our 3000 frame per second footage here is that when our

88
00:06:36,319 --> 00:06:44,560
lcd is getting these much more rapid updates the motion actually does appear

89
00:06:42,240 --> 00:06:49,199
smoother even though the image might not be quite as sharp let's step all the way

90
00:06:47,199 --> 00:06:53,280
up to 360 hertz and we can see that the effect is much

91
00:06:50,960 --> 00:06:56,960
more pronounced that ends up looking smoother overall

92
00:06:55,680 --> 00:07:00,960
than this and of course there's the elephant in

93
00:06:58,720 --> 00:07:04,240
the room burning now i'm not going to try and scare you

94
00:07:02,639 --> 00:07:08,960
but i'm also not going to try and reassure you there are mitigation

95
00:07:06,400 --> 00:07:13,680
strategies that panel manufacturers are using for example shifting the pixels

96
00:07:11,440 --> 00:07:17,039
ever so suddenly running a kind of refresher on the display that helps to

97
00:07:15,759 --> 00:07:20,000
clean it up dimming static objects on the screen

98
00:07:18,800 --> 00:07:24,639
that's something that you can adjust to be more or less aggressive and of course

99
00:07:22,639 --> 00:07:28,479
just not running your display at full brightness that's like half the battle

100
00:07:26,560 --> 00:07:33,520
right there the brighter you run it the faster the pixels will degrade

101
00:07:31,039 --> 00:07:38,240
but in spite of all that you probably will experience some burn-in under some

102
00:07:36,000 --> 00:07:42,160
use case scenarios so go check out the comprehensive video that artings did on

103
00:07:40,400 --> 00:07:46,400
the subject where they actually ran a bunch of oleds for like what a year

104
00:07:44,400 --> 00:07:50,560
something like that to see how it affected them then you can make your own

105
00:07:48,240 --> 00:07:54,879
decision of course pixel response times are just one part of a smooth and

106
00:07:52,560 --> 00:07:59,840
responsive gaming experience equally or maybe even more important is

107
00:07:57,680 --> 00:08:05,199
the input lag of the display so that's how long it takes to receive the signal

108
00:08:02,479 --> 00:08:10,720
from your pc or console or whatever else and actually output it to the panel and

109
00:08:07,919 --> 00:08:15,120
for years tvs had very poor input lag compared to monitors how does this one

110
00:08:12,479 --> 00:08:18,800
stack up actually great basically it's imperceptible to me and what helps is

111
00:08:17,120 --> 00:08:21,680
that it has an auto low latency mode that detects when it's

112
00:08:22,960 --> 00:08:30,160
it feels great and it's aided by its auto low latency mode an HDMI 2.1

113
00:08:28,080 --> 00:08:36,000
feature that detects when a gaming source like an xbox or a pc is connected

114
00:08:33,440 --> 00:08:40,800
and flips it over to low latency mode of course that raises the question why

115
00:08:37,919 --> 00:08:45,120
did tvs have bad input lag in the first place wouldn't they want it to be good

116
00:08:42,959 --> 00:08:49,200
well it's because tvs do far more processing on the image than the typical

117
00:08:47,200 --> 00:08:53,200
monitor would and that's because tv manufacturers were more concerned with

118
00:08:50,720 --> 00:08:59,360
the cinematic experience than the gaming one and we did notice that flipped into

119
00:08:56,640 --> 00:09:03,920
any display mode other than game mode yeah it ain't as good

120
00:09:01,680 --> 00:09:07,920
it's a little mushier feeling for sure another benefit of an OLED tv compared

121
00:09:06,000 --> 00:09:11,920
to an lcd monitor is that you can make certain assumptions about how HDR will

122
00:09:10,320 --> 00:09:16,640
be implemented and how good the experience will be with an lcd you

123
00:09:14,160 --> 00:09:21,000
pretty much have to have multiple backlight zones in order to achieve

124
00:09:23,519 --> 00:09:29,920
with an lcd you pretty much have to have multiple backlighting zones in order to

125
00:09:27,600 --> 00:09:35,040
achieve a convincing HDR effect so with an OLED well at 4k anyway it's kind of

126
00:09:32,560 --> 00:09:39,279
like having 12 million backlighting zones of course first and

127
00:09:37,360 --> 00:09:42,560
third person games aren't the only ones that can benefit from a large immersive

128
00:09:41,600 --> 00:09:46,880
display rts players are able to take advantage

129
00:09:45,040 --> 00:09:51,920
of being able to see much more of the map at one time assuming of course that

130
00:09:49,360 --> 00:09:55,279
the game developer properly implements higher zoom levels

131
00:09:53,600 --> 00:09:59,279
and that you've got a pc that can handle that and of course that you don't mind

132
00:09:57,680 --> 00:10:04,000
actually physically turning your head in order to see the ui elements

133
00:10:01,680 --> 00:10:06,880
so okay the ergonomics of a solution like this

134
00:10:05,200 --> 00:10:11,440
they're not perfect but at least they're making progress i

135
00:10:08,880 --> 00:10:15,519
mean one thing that really stands out as in need of improvement for this one is

136
00:10:13,680 --> 00:10:19,519
lg's kind of like buttock hump that they've got coming off

137
00:10:17,440 --> 00:10:23,519
of the back of the tv lg's buttercup back here is actually the reason that

138
00:10:21,120 --> 00:10:27,600
even though my desk is deep enough i had to sit closer to the tv in order to

139
00:10:25,519 --> 00:10:31,440
reach my keyboard and mouse than the retina distance i o is another thing tvs

140
00:10:30,240 --> 00:10:36,480
have traditionally done better than monitors we've got four HDMI ports all

141
00:10:34,399 --> 00:10:42,240
of which just have a look here yep support 4k at up to 120 hertz and even

142
00:10:40,320 --> 00:10:48,000
though there was that whole scandal with lg c9s supporting 48

143
00:10:45,680 --> 00:10:51,920
gigabit per second HDMI and the c10s dropping that to 40. it looks like the

144
00:10:50,320 --> 00:10:57,600
bug that they had where there was chroma sub sampling at 4k 120 on these c10s has

145
00:10:55,519 --> 00:11:04,160
been dealt with in a patch and you're able to get 444 so that's HDR 10 bit at

146
00:11:01,680 --> 00:11:08,480
120 hertz 4k now that means that if you wanted to hook up a next-gen console as

147
00:11:06,079 --> 00:11:14,160
well as your pc you'd be able to enjoy the full 4k 120 hertz experience that

148
00:11:11,519 --> 00:11:16,720
you'll be able to get in select titles make sure you get subscribed so you

149
00:11:15,519 --> 00:11:21,920
don't miss our video where we're going to be checking out next gen xbox series

150
00:11:19,120 --> 00:11:25,920
games on the lg c10 the last question to answer then assuming that you don't mind

151
00:11:23,839 --> 00:11:30,560
the ergonomic challenges of having a tv on your desk or mounted to the wall

152
00:11:27,680 --> 00:11:34,720
behind it is one of value at around fifteen hundred us dollars it's priced

153
00:11:32,640 --> 00:11:38,959
right up there with the top tier ultra wide and large format gaming displays

154
00:11:36,959 --> 00:11:43,040
and it does have some inconveniences compared to a traditional monitor one

155
00:11:40,959 --> 00:11:48,720
being that game mode just plain ain't as color accurate as

156
00:11:46,560 --> 00:11:52,959
filmmaker mode even here on the same display so if you wanted to use it for

157
00:11:50,959 --> 00:11:58,399
something other than gaming like say for example photo or video editing you'd

158
00:11:55,600 --> 00:12:02,560
have to choose between a more responsive experience with your mouse not kind of

159
00:12:00,640 --> 00:12:06,959
feeling like it's floating around behind your ARM actions

160
00:12:04,160 --> 00:12:11,839
or having color accuracy the only question left for me to answer then is

161
00:12:09,360 --> 00:12:16,000
do i swap out the 38-inch ultra wide that's on my desk now with one of these

162
00:12:14,320 --> 00:12:20,720
i've heard the argument made that you could just take a regular 16x9 format

163
00:12:19,120 --> 00:12:25,279
display and if you want the ultrawide experience well just set a custom

164
00:12:23,360 --> 00:12:29,680
resolution and have black bars at the top on the bottom why not and especially

165
00:12:27,519 --> 00:12:35,600
with an OLED you don't get that annoying glow that you would with an lcd so

166
00:12:33,519 --> 00:12:41,839
that use case actually kind of sounds viable and the pricing is actually

167
00:12:38,639 --> 00:12:45,040
better than the monitor

168
00:12:41,839 --> 00:12:47,680
i'm gonna have to think about it

169
00:12:45,040 --> 00:12:52,160
the ubc acts as a physical two-factor authentication device for hundreds of

170
00:12:49,600 --> 00:12:57,760
services like gmail youtube twitter dropbox password managers and many more

171
00:12:55,200 --> 00:13:02,399
to help you protect your online accounts there's no copying and pasting one-time

172
00:12:59,920 --> 00:13:06,560
codes it's just a touch or tap on the key and that's all that's needed to log

173
00:13:04,639 --> 00:13:09,839
in it comes in many different form factors so you can select the key that

174
00:13:08,240 --> 00:13:13,040
works best for you having a second key allows you to have a

175
00:13:11,600 --> 00:13:16,880
backup method in case you lose your primary key i've actually experienced

176
00:13:14,800 --> 00:13:23,760
that one and we've been using ub keys at Linus media group for years we use the

177
00:13:19,600 --> 00:13:25,920
yubikey 5 nfc which has usba and nfc for

178
00:13:23,760 --> 00:13:31,360
use on mobile devices like phones yubikey also has a new key the yubikey

179
00:13:28,560 --> 00:13:34,800
5c nfc which has the same features but with a usb type-c port i should actually

180
00:13:33,600 --> 00:13:38,880
get myself one of those i don't have a type a port on my laptop anymore so

181
00:13:36,880 --> 00:13:43,200
check them out today and use code Linus tech 10 for 10 off any purchase at the

182
00:13:41,920 --> 00:13:48,639
link below thanks for watching if you guys enjoyed this video maybe check out our

183
00:13:46,000 --> 00:13:54,399
comparison between the xbox one x and xbox series x running a selection of

184
00:13:51,600 --> 00:13:57,839
backwards compatible titles it's things kind of incredible loading times

185
00:13:56,800 --> 00:14:00,800
they're like way faster
