guys guys guys guys okay smell-o-vision
it's real and it's awesome it's got these these vials and they're full of
well some of them they're full of smells and some of the smells
some of the smells are good smells some of them
well let's just say they don't have to be good smells
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this my friends is the cilia developer
kit from haptic salt a tool for integrating scent into your vr
application or really any other content experience you
can think of it's very developer kitty so my expectations
weren't too high when we requested this thing but we're filming this out of order and
i have already tried it and it does work
first though the how inside this box we've got
nothing but the cilia device itself some
spare pods for your oils a usb cable and
a power adapter now the cilia device itself is just a 3d printed chassis
housing six individual scents with their own little partitions here and six
individual fans see that cool right
now you might think that these permeable membranes on the sense
would be enough to have your whole room smell just from having them nearby and
there is some smell but it's pretty minimal that is until the software tells
the fan to kick in and blow it at you if you're sitting at your computer you
would just pop it onto your desk and have it blow up at you you can actually
see it's kind of angled that way
for a standing experience though i'd recommend using the quarter 20 mount on
the bottom and something like a light stand like this so that it's closer to
your face holes if we remove this magnetic panel on the
front here there's a single pcb running all along the back that handles power
for the fans as well as for the RGB led
oh my god it has RGB yeah it's for vr
it's for vr you can't even see it you know what it doesn't matter the
clear acrylic diffusers that are up above here are normally transparent but
they're laser etched to help diffuse the RGB light which is a nice little touch
if you're into that sort of thing and the same goes for the custom LTT front
panel that the developer actually sent over for us the kit also comes with a full guide on
how to get started integrating into either unity or unreal engine as well as
some introductory info on the cilia itself the software lets you both set
your led colors and manage your scent profiles for different games you can
actually even make groups of multiple cilias and have a full surround
olfactory setup with up to 255 of them
if that was something that you would want for developers there's the ability to
run virtual versions of the device as well allowing you to theoretically
include support in your game without ever owning one and i've been informed
that it's also just a nice to have when you spend your whole day working on a
review of this thing and you just need a break from the sensory overload duly
noted colin thank you so the cilia project is the brainchild of peter
sassamin he's built a variety of haptic devices over the years like gloves but
the cilia is the first device that he's made publicly available
the first prototypes were actually pretty close to the final dev kit that
we have right here only they used little
pod air fresheners instead of these essential oil vials currently there are
only two games that are up and running using the cilia sdk adventure climb vr
and there's also a minecraft forge mod which my lovely assistant has loaded up
on this little setup right here as far as i've been told it's working
right excellent
okay uh let's give it a shot i guess so uh
so pop out of the control panel because only one thing can use the sdk at a time
oh wait no i want to adjust my RGB first can i have more RGB i'll allow it
oh yeah and then i want some oh god i don't know
RGB color mixing how do i get uh it's basic color science Linus
yeah your kids probably know this that seems RGB enough huh you know what's
kind of cool is the RGB serves at least some sort of function like it makes it
easier to see your liquid level functional RGB
it's bound to be a first time for everything okay adventure climb to start
i swear it's got to be working because i kind of feel like i'm outdoors
like is this supposed to be an outdoor smell uh not yet so once you hit the
begin level it'll start i could have sworn i smelt something
oh my god i don't have long enough arms to play this game
so as you get close to the water you should get the waterfall scent okay
oh my god i can tote
i can totally smell the water all right let's go oh god
oh oh oh it smells like failure oh that's extremely disorienting
it is way more subtle than i expected yeah it's pretty subtle in this game oh
you say that as though it will be less subtle in other experiences well it's a
little more binary in the minecraft plug-in got it oh i can totally smell
the water now i think we probably cheated a little bit here carefully
making sure that the scent was coming from the direction of the waterfall but
it really does it really does it's that's
it doesn't smell exactly like water but it's close enough that
your imagination can fill in the gaps now my understanding is that it can
actually mix scents if you find combinations that you like yeah so there
there can be like items or areas so if you're standing in an area
and then say a coffee gets thrown at you you can you can mix
the two cents together because they're all individually triggered and what's really cool is that you know normally
the way video games enter your senses is inherently unnatural like a display is
never going to look like the real world but because
it it wafts over real air to you like
just like in the real world i'll get kind of like
whiffs of the waterfall scent instead of it just being constant you know
i'm gonna hit a wall and there you are
okay well that's your first experience
do we have like a pine scent or is that maybe mint no we do have pine and mint
victory scent this is better than i expected
this is this is my first time trying it colin's been the one to be like
are we covering this or not because i was skeptical i was also expecting just
having these aroma vials nearby would be
distracting at all times but
so from here you can smell it yeah it's not bad so like i had that sitting on my
desk while i wrote this and it you know after eight hours it's a bit much
um but when you're standing and playing in vr you can't smell it ah
as i alluded to before you're not limited to vr experiences though so
let's go ahead and adjust our stand here and we're gonna play some minecraft so
depending on where you are like your biome will change what scent you smell
so let's see if you can find a swamp or a desert
okay sure so you're in forest right now i believe
which should be yeah fresh rocky plant aka pine if you get to
like the nether or uh the end you'll get cappuccino
oh okay yeah and uh like plains or extreme hills you'll get
fresh air oh really yeah okay well let's head down to the
water first right i don't think there's any water smell being mixed in
or at least there wasn't this is way less realistic and subtle feeling than
the climb i think part of that is just a function of them kind of going full bore
depending on what kind of area you're in and also vr is just more immersive but
as a whole this is far more experience changing
than i expected and like i love technology and everything i'm all about
advancements but i was just i was a little like ah do we really need
this but now i'm looking at it going like you know it is a matter of time until
gwyneth paltrow's goop company releases you know certain kinds of scents here
and all kinds of experiences are totally different than ever before and
far more immersive what it's a matter of time and you know
it what do you head over the jungle over there see the misty section over on your
left
there you go so you went from green to blue oh interesting you've got different
RGB profiles for the different biome profiles yes that's pretty cool
yeah so i'm not positive there's actually going to be any mixing in here so you're right on the line of switching
between the two so if you went back yeah you'll see it switch from green to blue
all right hello there it is there you go yeah and i can
definitely smell it like immediately i can smell the water smell so
that's a little immersion breaking because normally that kind of water
smell i would associate more with a waterfall
like what we experienced in the climb here like
just jumping into a puddle you don't get water smell you know can i
get the cappuccino one in minecraft somehow there's a coffee mug in the
unreal bamboo okay all right just hop over that one so this we're gonna see
real combinations of smells so as you run around and get closer to things
you'll see different smells if you get to the end there's a coffee mug you'll see it okay yeah
it smells like adventure no i'm serious
it's like uh like look are you thinking indiana jones or like you walk into a
new place and it's just like ah you know
oh don't fall in there don't fall in there don't definitely don't do that
does it smell like fart or something you just fall through the map i've done it a bunch oh okay
hot coffee mod oh
there is a bit of a delay i think part of it is just how far away it is for me
i think i would have it a little bit closer like like on my desk if i was
really gaming with this thing but like it smells like coffee yeah so i talked
with uh peter about this and he's gonna make some changes i think
that we can increase the velocity of the air that's coming out so it should hit you a little
bit sooner and then you could also perhaps have like a zone where it primes
like it starts spinning the fan yeah and then cranks the fan so there's work to
be done but the idea is that you know this is a building block it's a dev kit yeah another thing that needs a lot of
improvement is of course the smell repository that you can draw from like
our local candle and soap store obviously only had things that smelled
nice and candles and soap they don't have like blood smell but that might be
something that you would want for a for a gaming experience like it's amazing
how immersive and effective the coffee smell is so having the right sense is
key yeah definitely needs a little bit lower latency it's like it's funny to be
talking about like latency and like like smell resolution too is something that
could be improved especially in vr because i i could tell it was coming
from the waterfall and that's something that you'd almost need like a motorized
room to blow smells at you from the right directions for but give it another
10 years i'm sure it'll exist yeah like some of the other scents they have are like gunpowder leather race fuel oak
riding mower lawnmower vr that's got to be a thing it's a little rough around
the edges and i wouldn't tell every consumer go and spend 200 on this as it
is today but what cilia taught me for sure is that there is
something here so where does that leave us well cilia's
isn't the first hat to be tossed into the proverbial ring when it comes to
adding scent to games of the handful of notable examples we'd be remiss to
forget how back in 2016 ubisoft created
the nausulus rift we actually covered this on the lan show way back then and
it was essentially a marketing gimmick for the south park game that year which
dumped fart smells directly into your nose holes
hilarious but it was never meant to be a product that you could actually buy on
the less technical side of things there was also a scented candle released for
resident evil 4 which featured the smells of timber leather and blood
ew but immersive the problem here is that those two
implementations are either enterprise level built just to sell a game or a
pure gimmick again to sell a game now there are some other commercial options
available notably ovr technologies ion
and the aroma shooter as far as we can tell though they're in
a similar developmental stage to the cilia with an sdk for the major game
engines but the downside is that they don't have a listing where you can just
buy the device you need to email back and forth with the developer justify
your need to help protect their ip i guess which makes sense then get a quote
for whatever they decide to charge you as far as we can tell both of those
systems use cartridges that aren't cheap to reload unlike the cilia where you can
literally use any scent that you can find on the shelf we actually had one of
our little vials spill in shipping and break through the plastic bag that it
was double wrapped in so we visited that local soap company that i alluded to
before and bought a little vial of pine essential oils for like three dollars
that's a feature that i think is a consumer friendly and be pretty critical
in a dead kit a little side tidbit during the research for this video we
found a kickstarter campaign for a device called feel reel which is a scent
curtain that mounts directly onto your vr headset that looked pretty promising
initially but now it seems to be mired in legal issues in the u.s due to the
fda banning flavored cartridge-based vaping products so i guess they're stuck
as vaporware hey that's terrible joke good job anyway
that makes the cilia as far as we can tell the only scent based device that
you can actually go by right now no strings attached there
aren't a lot of supported games from the get-go but the fact that this is
reasonably affordable and comes with the software building blocks for you to
integrate into your own mods games or other experiences is pretty promising
does it really matter though i mean we had this in the script but
honestly yeah it's cool i'm i don't i don't have to hedge my
bets on this it's cool it's really cool kind of like our sponsor thank you to
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credit thanks for watching guys if you want to get hands on with acilia we're
going to have that link down in the video description below and if you want to check out some other weird vr gear
adventures maybe check out our video about the vr chair that took three days
to set up or oh the um the fan
the gaming fan yeah that one was
a game of thrones something it was a gaming fan