{"video_id":"wnftQx-_YG0","title":"I'm really sorry I didn't review this sooner... Oculus Rift S Review","channel":"Linus Tech Tips","show":"Linus Tech Tips","published_at":"2020-05-05T14:53:29Z","duration_s":901,"segments":[{"start_s":0.08,"end_s":7.6,"text":"there are two ways to join the one percent you can get a job that earns you","speaker":null,"is_sponsor":0},{"start_s":4.16,"end_s":10.639,"text":"over 200 000 us dollars a year or you","speaker":null,"is_sponsor":0},{"start_s":7.6,"end_s":13.12,"text":"can buy a vr pc gaming headset and until","speaker":null,"is_sponsor":0},{"start_s":10.639,"end_s":18.48,"text":"recently those things probably went pretty well near hand in hand given the","speaker":null,"is_sponsor":0},{"start_s":15.839,"end_s":22.96,"text":"high cost of entry for enthusiast grade vr","speaker":null,"is_sponsor":0},{"start_s":19.52,"end_s":25.519,"text":"but not so anymore while at 400 the","speaker":null,"is_sponsor":0},{"start_s":22.96,"end_s":30.48,"text":"oculus rift s is hardly an impulse purchase it improves upon its","speaker":null,"is_sponsor":0},{"start_s":27.519,"end_s":36.48,"text":"predecessor in a number of key ways while costing less than any other","speaker":null,"is_sponsor":0},{"start_s":33.12,"end_s":39.36,"text":"flagship vr headset did at its launch i","speaker":null,"is_sponsor":0},{"start_s":36.48,"end_s":45.36,"text":"mean to put it in perspective 400 while still expensive is actually","speaker":null,"is_sponsor":0},{"start_s":41.52,"end_s":47.84,"text":"cheaper than what htc is still asking","speaker":null,"is_sponsor":0},{"start_s":45.36,"end_s":53.68,"text":"for the original vive so the entire founding oculus team may be","speaker":null,"is_sponsor":0},{"start_s":50.48,"end_s":56.64,"text":"gone now but facebook is far from giving","speaker":null,"is_sponsor":0},{"start_s":53.68,"end_s":60.8,"text":"up on its vision for vr so why don't we take it","speaker":null,"is_sponsor":0},{"start_s":58.399,"end_s":64.559,"text":"for a test drive whoa someone tighten this like crazy","speaker":null,"is_sponsor":0},{"start_s":62.48,"end_s":69.04,"text":"this video is brought to you by corsair corsair's new hydrox series of custom","speaker":null,"is_sponsor":0},{"start_s":67.36,"end_s":73.04,"text":"water cooling components includes blocks reservoirs fittings adapters and more","speaker":null,"is_sponsor":0},{"start_s":71.119,"end_s":80.28,"text":"check them out at the link in the video description","speaker":null,"is_sponsor":0},{"start_s":83.2,"end_s":90.08,"text":"you know it's a funny thing but i feel like the box is a big part of the sales","speaker":null,"is_sponsor":0},{"start_s":87.68,"end_s":95.6,"text":"pitch for the rift s the packaging for this thing is quite literally","speaker":null,"is_sponsor":0},{"start_s":92.96,"end_s":102.96,"text":"half the size of the package for the valve index which is full of lighthouse","speaker":null,"is_sponsor":0},{"start_s":98.96,"end_s":104.96,"text":"sensors wires power adapters and even a","speaker":null,"is_sponsor":0},{"start_s":102.96,"end_s":108.64,"text":"feline companion to walk you through the complicated setup process rift s on the","speaker":null,"is_sponsor":0},{"start_s":107.28,"end_s":113.68,"text":"other hand i am wearing or holding","speaker":null,"is_sponsor":0},{"start_s":111.28,"end_s":118.079,"text":"everything that was in there there's a vr headset with the","speaker":null,"is_sponsor":0},{"start_s":115.84,"end_s":122.32,"text":"requisite tether cable and two controllers that go on your hands","speaker":null,"is_sponsor":0},{"start_s":120.799,"end_s":127.04,"text":"and that's it you're off to the virtual world have a","speaker":null,"is_sponsor":0},{"start_s":124.479,"end_s":132.8,"text":"beautiful time now the thing is i was initially dismissive of the rift s","speaker":null,"is_sponsor":0},{"start_s":129.28,"end_s":135.28,"text":"because it was my belief that inside out","speaker":null,"is_sponsor":0},{"start_s":132.8,"end_s":139.04,"text":"tracking was a dead end for room scale experiences","speaker":null,"is_sponsor":0},{"start_s":137.52,"end_s":144.48,"text":"compared to the more traditional approach where the headset uses fixed","speaker":null,"is_sponsor":0},{"start_s":141.76,"end_s":149.599,"text":"location external sensors or emitters to orient itself in 3d space and in","speaker":null,"is_sponsor":0},{"start_s":146.8,"end_s":155.28,"text":"fairness to me that wasn't a totally radical assumption i mean for one thing","speaker":null,"is_sponsor":0},{"start_s":152.319,"end_s":161.04,"text":"there's the obviously enormous technical hurdle of trying to have","speaker":null,"is_sponsor":0},{"start_s":157.44,"end_s":164.319,"text":"one moving object orient itself within a","speaker":null,"is_sponsor":0},{"start_s":161.04,"end_s":167.68,"text":"space while simultaneously tracking both","speaker":null,"is_sponsor":0},{"start_s":164.319,"end_s":170.319,"text":"the position and orientation of not one","speaker":null,"is_sponsor":0},{"start_s":167.68,"end_s":174.959,"text":"but two additional moving objects i mean holy cat balls right","speaker":null,"is_sponsor":0},{"start_s":172.4,"end_s":178.8,"text":"and then for another there was the awful experience that i had with first","speaker":null,"is_sponsor":0},{"start_s":176.72,"end_s":182.959,"text":"generation attempts at this technology from the couple of windows mixed reality","speaker":null,"is_sponsor":0},{"start_s":180.8,"end_s":185.68,"text":"headsets that i got hands on time with but","speaker":null,"is_sponsor":0},{"start_s":184.4,"end_s":191.76,"text":"here we are and i am damn impressed","speaker":null,"is_sponsor":0},{"start_s":189.28,"end_s":196.319,"text":"now it does seem to take a second or two to lock in the first time that i put it","speaker":null,"is_sponsor":0},{"start_s":193.84,"end_s":200.72,"text":"on but once it does it is far","speaker":null,"is_sponsor":0},{"start_s":197.28,"end_s":204.159,"text":"far better than i expected so oculus","speaker":null,"is_sponsor":0},{"start_s":200.72,"end_s":206.879,"text":"built a system that they call oculus","speaker":null,"is_sponsor":0},{"start_s":204.159,"end_s":211.28,"text":"insight that uses three simultaneous tracking methods","speaker":null,"is_sponsor":0},{"start_s":208.319,"end_s":214.72,"text":"first is the accelerometer and gyroscope data from both the headset and the","speaker":null,"is_sponsor":0},{"start_s":213.599,"end_s":219.599,"text":"controller wait why am i illustrating this","speaker":null,"is_sponsor":0},{"start_s":217.12,"end_s":223.68,"text":"facebook made their own video ah there we go that's better","speaker":null,"is_sponsor":0},{"start_s":220.959,"end_s":229.12,"text":"so this is great for quickly detecting changes in both position and orientation","speaker":null,"is_sponsor":0},{"start_s":226.56,"end_s":234.159,"text":"but the thing is these types of sensors have a tendency to drift over time so","speaker":null,"is_sponsor":0},{"start_s":231.92,"end_s":239.12,"text":"they need to be anchored in some way the second means of tracking comes from the","speaker":null,"is_sponsor":0},{"start_s":236.159,"end_s":246.879,"text":"five cameras built into the rift s here here here here and here these scan","speaker":null,"is_sponsor":0},{"start_s":244.4,"end_s":251.92,"text":"the room creating a 3d map based on easily identifiable landmarks like the","speaker":null,"is_sponsor":0},{"start_s":249.519,"end_s":257.519,"text":"corner of a piece of furniture or a high contrast pattern on a rug that is what","speaker":null,"is_sponsor":0},{"start_s":255.12,"end_s":259.84,"text":"keeps the other sensors from drifting but then","speaker":null,"is_sponsor":0},{"start_s":258.56,"end_s":264.96,"text":"we also need to take care of the controllers well that's where the ir","speaker":null,"is_sponsor":0},{"start_s":262.16,"end_s":269.919,"text":"emitters on the rings come in the same cameras that scan the room track these","speaker":null,"is_sponsor":0},{"start_s":267.6,"end_s":274.32,"text":"up to 30 times per second ensuring that any weirdness from the onboard sensors","speaker":null,"is_sponsor":0},{"start_s":272.56,"end_s":279.12,"text":"can be quickly corrected finally then there's an ai software","speaker":null,"is_sponsor":0},{"start_s":276.639,"end_s":284.96,"text":"component that will make its best guess anytime the data looks suspect like for","speaker":null,"is_sponsor":0},{"start_s":281.36,"end_s":287.84,"text":"example if a controller is momentarily","speaker":null,"is_sponsor":0},{"start_s":284.96,"end_s":290.4,"text":"occluded by like say for example a piece of clothing","speaker":null,"is_sponsor":0},{"start_s":289.12,"end_s":293.4,"text":"like this one that you can get on lttstore.com","speaker":null,"is_sponsor":0},{"start_s":293.84,"end_s":300.4,"text":"ykk zipper of course none of that would matter if","speaker":null,"is_sponsor":0},{"start_s":297.199,"end_s":302.639,"text":"the headset wasn't any good so","speaker":null,"is_sponsor":0},{"start_s":300.4,"end_s":308.08,"text":"is it that's a bit complicated the specs are","speaker":null,"is_sponsor":0},{"start_s":305.52,"end_s":312.0,"text":"about as mixed of a bag as i could possibly imagine the new generation","speaker":null,"is_sponsor":0},{"start_s":309.919,"end_s":317.36,"text":"touch controllers are light and comfortable with double a batteries for","speaker":null,"is_sponsor":0},{"start_s":314.32,"end_s":319.84,"text":"quick swapping the speakers are built in","speaker":null,"is_sponsor":0},{"start_s":317.36,"end_s":325.039,"text":"actually to the headset right here and here and kind of suck","speaker":null,"is_sponsor":0},{"start_s":323.199,"end_s":329.44,"text":"so i guess it's uh it's a good thing there's a three and a half millimeter","speaker":null,"is_sponsor":0},{"start_s":326.56,"end_s":333.199,"text":"jack right here the halo style headband seems to have been pulled straight out","speaker":null,"is_sponsor":0},{"start_s":331.039,"end_s":337.12,"text":"of the psvr designer sketchbook and it's got really nice cushions on it but one","speaker":null,"is_sponsor":0},{"start_s":335.44,"end_s":342.639,"text":"thing that i found is that it's kind of uncomfortable to","speaker":null,"is_sponsor":0},{"start_s":338.88,"end_s":344.639,"text":"to pull on unless you adjust it big","speaker":null,"is_sponsor":0},{"start_s":342.639,"end_s":349.28,"text":"put it on and then adjust it back small like i like to leave mine pre-adjusted","speaker":null,"is_sponsor":0},{"start_s":346.8,"end_s":355.759,"text":"but i can't really do that and because there's no angle adjustment here there's","speaker":null,"is_sponsor":0},{"start_s":352.4,"end_s":357.6,"text":"no way to uh to like just flip up","speaker":null,"is_sponsor":0},{"start_s":355.759,"end_s":362.16,"text":"the headset and go back to the real world for a little bit other than just","speaker":null,"is_sponsor":0},{"start_s":360.08,"end_s":366.72,"text":"using the integrated cameras to look around though in oculus's defense that","speaker":null,"is_sponsor":0},{"start_s":364.8,"end_s":371.28,"text":"is a much better experience than i've had on the htc vive as well as the valve","speaker":null,"is_sponsor":0},{"start_s":369.6,"end_s":377.44,"text":"index now a big contributor to the improvement in","speaker":null,"is_sponsor":0},{"start_s":375.12,"end_s":382.96,"text":"visual quality is the lenses they are just plain better than last generation","speaker":null,"is_sponsor":0},{"start_s":380.639,"end_s":387.68,"text":"except for one small problem there's no slider down here to adjust","speaker":null,"is_sponsor":0},{"start_s":385.28,"end_s":392.72,"text":"the interpupillary distance through hardware and oculus instead relies on a","speaker":null,"is_sponsor":0},{"start_s":390.88,"end_s":396.88,"text":"software adjustment now it wasn't a problem for me and i","speaker":null,"is_sponsor":0},{"start_s":394.88,"end_s":401.039,"text":"actually got excellent clarity out of this headset but given how much grousing","speaker":null,"is_sponsor":0},{"start_s":399.199,"end_s":405.68,"text":"that i've seen about it online it definitely merits mentioning finally","speaker":null,"is_sponsor":0},{"start_s":403.919,"end_s":411.199,"text":"there's the screen at 2560x144","speaker":null,"is_sponsor":0},{"start_s":408.24,"end_s":416.8,"text":"and using an lcd rather than an oled this thing not only lacks perfect blacks","speaker":null,"is_sponsor":0},{"start_s":414.0,"end_s":422.72,"text":"in a way that was immediately noticeable it is much lower res than even the vive","speaker":null,"is_sponsor":0},{"start_s":420.0,"end_s":427.039,"text":"pro which launched over two years ago now the good news here is that even","speaker":null,"is_sponsor":0},{"start_s":424.639,"end_s":432.16,"text":"going back to the original rift i always found that thanks to oculus's careful","speaker":null,"is_sponsor":0},{"start_s":429.28,"end_s":437.599,"text":"attention to optics and anti-aliasing the screen door effect is mitigated","speaker":null,"is_sponsor":0},{"start_s":435.12,"end_s":441.12,"text":"more on their headsets than necessarily on their competitors so i've found that","speaker":null,"is_sponsor":0},{"start_s":439.12,"end_s":445.84,"text":"they've been able to punch above the weight that their displays pure pixel","speaker":null,"is_sponsor":0},{"start_s":443.28,"end_s":450.96,"text":"count would suggest so the image actually looks really sharp and it comes","speaker":null,"is_sponsor":0},{"start_s":448.639,"end_s":454.96,"text":"with the added benefit of being easier for your pc to drive","speaker":null,"is_sponsor":0},{"start_s":453.44,"end_s":460.479,"text":"but perhaps too easy let's uh","speaker":null,"is_sponsor":0},{"start_s":458.319,"end_s":466.24,"text":"let's jump in here and i'll talk about my biggest complaint about the rift s","speaker":null,"is_sponsor":0},{"start_s":463.84,"end_s":470.4,"text":"first some good stuff steamvr picked up my rift s without much hassle so i","speaker":null,"is_sponsor":0},{"start_s":468.24,"end_s":473.599,"text":"didn't have to rebuy any games the controllers are super light which","speaker":null,"is_sponsor":0},{"start_s":471.919,"end_s":478.16,"text":"allowed me to hit my all-time best in kda pop stars on my very first run","speaker":null,"is_sponsor":0},{"start_s":476.16,"end_s":482.96,"text":"through which i thought was pretty sick and thanks to oculus's excellent","speaker":null,"is_sponsor":0},{"start_s":480.479,"end_s":489.36,"text":"tracking tech i also had more luck with my wrist flicks in hollowball","speaker":null,"is_sponsor":0},{"start_s":485.599,"end_s":491.84,"text":"but the entire experience was marred by","speaker":null,"is_sponsor":0},{"start_s":489.36,"end_s":496.0,"text":"one big flaw i think i'm looking into the camera am i yes i am cool that's","speaker":null,"is_sponsor":0},{"start_s":493.36,"end_s":501.84,"text":"awesome i had hoped that facebook would be able to work some kind of magic to","speaker":null,"is_sponsor":0},{"start_s":499.199,"end_s":504.4,"text":"make an 80 hertz display seem better than it is","speaker":null,"is_sponsor":0},{"start_s":503.28,"end_s":508.72,"text":"but it's just obviously a step in the wrong","speaker":null,"is_sponsor":0},{"start_s":506.639,"end_s":514.08,"text":"direction one of my biggest criticisms of the vive pro was that it sold itself","speaker":null,"is_sponsor":0},{"start_s":510.879,"end_s":516.24,"text":"as an upgrade to the original vive while","speaker":null,"is_sponsor":0},{"start_s":514.08,"end_s":520.88,"text":"leaving the refresh rate at a mere 90 hertz so","speaker":null,"is_sponsor":0},{"start_s":517.68,"end_s":523.12,"text":"clearly reducing it is gonna piss me off","speaker":null,"is_sponsor":0},{"start_s":520.88,"end_s":528.24,"text":"now like any performance deficiency it's no big deal if you're just hanging out","speaker":null,"is_sponsor":0},{"start_s":524.88,"end_s":530.399,"text":"in the menu system or enjoying your 120","speaker":null,"is_sponsor":0},{"start_s":528.24,"end_s":534.08,"text":"inch computer monitor or playing trover saves the universe like a more","speaker":null,"is_sponsor":0},{"start_s":531.6,"end_s":539.36,"text":"sightseeing type game but it's really noticeable during fast paced and intense","speaker":null,"is_sponsor":0},{"start_s":537.04,"end_s":544.88,"text":"gaming moments for a while i actually thought that there was something wrong","speaker":null,"is_sponsor":0},{"start_s":541.76,"end_s":547.76,"text":"with my dual 2080 ti gaming pc over","speaker":null,"is_sponsor":0},{"start_s":544.88,"end_s":551.76,"text":"there because i i noticed these choppy animations when there were lots of","speaker":null,"is_sponsor":0},{"start_s":549.2,"end_s":555.92,"text":"particle effects going on in beat saber and it turns out that it was nothing to","speaker":null,"is_sponsor":0},{"start_s":553.92,"end_s":560.32,"text":"do with my graphics card performance and just everything to do with the 80 hertz","speaker":null,"is_sponsor":0},{"start_s":558.16,"end_s":564.0,"text":"refresh rate of my display when i'm used to playing at","speaker":null,"is_sponsor":0},{"start_s":561.519,"end_s":567.36,"text":"hertz on the valve index and there were a handful of other things","speaker":null,"is_sponsor":0},{"start_s":565.839,"end_s":571.76,"text":"that annoyed me like the fact that you're watching this video right now and you still haven't","speaker":null,"is_sponsor":0},{"start_s":570.16,"end_s":575.279,"text":"hit the subscribe button okay so the tether being off to the side rather than","speaker":null,"is_sponsor":0},{"start_s":573.68,"end_s":580.24,"text":"right down the middle of my head it's not like it pulls me to one side of the room or","speaker":null,"is_sponsor":0},{"start_s":578.08,"end_s":585.2,"text":"anything like that but it was something that i was constantly aware of which i","speaker":null,"is_sponsor":0},{"start_s":582.399,"end_s":589.68,"text":"did find reduced immersion and i found that during very vigorous movements","speaker":null,"is_sponsor":0},{"start_s":587.6,"end_s":593.519,"text":"like on the quest the battery covers on the remotes would sometimes slip off","speaker":null,"is_sponsor":0},{"start_s":591.68,"end_s":598.399,"text":"while i was playing though not fall off entirely so it's more of a","speaker":null,"is_sponsor":0},{"start_s":596.0,"end_s":602.16,"text":"distraction and less of a game breaking problem","speaker":null,"is_sponsor":0},{"start_s":599.519,"end_s":606.72,"text":"and i don't want these criticisms to take away from my overall positive","speaker":null,"is_sponsor":0},{"start_s":604.32,"end_s":611.68,"text":"feelings about the rift s because here's the thing as much as my living room does","speaker":null,"is_sponsor":0},{"start_s":609.68,"end_s":615.92,"text":"finally look decent thanks to some cable management that i did","speaker":null,"is_sponsor":0},{"start_s":613.36,"end_s":622.0,"text":"no amount of adhesive wire channels is going to make it simple to fire up a","speaker":null,"is_sponsor":0},{"start_s":618.56,"end_s":624.16,"text":"vive or an index upstairs in the study","speaker":null,"is_sponsor":0},{"start_s":622.0,"end_s":628.48,"text":"or pack it up and take it to a friend's house","speaker":null,"is_sponsor":0},{"start_s":625.04,"end_s":631.6,"text":"the portability and simplicity here is a","speaker":null,"is_sponsor":0},{"start_s":628.48,"end_s":634.8,"text":"big advantage for the rift s over any of","speaker":null,"is_sponsor":0},{"start_s":631.6,"end_s":636.959,"text":"its competitors and its own predecessor","speaker":null,"is_sponsor":0},{"start_s":634.8,"end_s":641.519,"text":"and the reliability of its inside out tracking has given me a new hope for","speaker":null,"is_sponsor":0},{"start_s":639.12,"end_s":645.36,"text":"this technology for the future all i can hope for now is that facebook","speaker":null,"is_sponsor":0},{"start_s":643.519,"end_s":649.92,"text":"is working on a true 2nd gen rift with the same tech that","speaker":null,"is_sponsor":0},{"start_s":648.16,"end_s":653.36,"text":"they're not going to farm out to lenovo for the design because they're too busy","speaker":null,"is_sponsor":0},{"start_s":651.6,"end_s":656.56,"text":"working on the quest which by the way i also recently reviewed and you should go","speaker":null,"is_sponsor":0},{"start_s":655.04,"end_s":661.519,"text":"check that out after this message from our sponsor we","speaker":null,"is_sponsor":0},{"start_s":659.92,"end_s":666.399,"text":"use squarespace here at linus media group for both our linus mediagroup.com","speaker":null,"is_sponsor":0},{"start_s":663.519,"end_s":670.399,"text":"and ltxexpo.com websites and we were able to build them spectacularly quickly","speaker":null,"is_sponsor":0},{"start_s":668.8,"end_s":674.56,"text":"if you haven't heard already squarespace is the all-in-one platform that makes it","speaker":null,"is_sponsor":0},{"start_s":672.16,"end_s":677.519,"text":"easy to get your website up and running you can choose from a ton of different","speaker":null,"is_sponsor":0},{"start_s":676.16,"end_s":682.0,"text":"templates and find the one that makes the most sense for your needs and if you","speaker":null,"is_sponsor":0},{"start_s":679.68,"end_s":686.32,"text":"need help squarespace offers webinars a full series of help guides or you can","speaker":null,"is_sponsor":0},{"start_s":683.76,"end_s":690.399,"text":"even contact their 24 7 support team to help you build your site so go to","speaker":null,"is_sponsor":0},{"start_s":687.92,"end_s":694.32,"text":"squarespace.com forward slash ltt and get 10 off today","speaker":null,"is_sponsor":0},{"start_s":694.64,"end_s":699.68,"text":"um so i'm back now normally i don't put","speaker":null,"is_sponsor":0},{"start_s":697.76,"end_s":704.24,"text":"content after the sponsor spot but i figured most people wouldn't care about","speaker":null,"is_sponsor":0},{"start_s":701.6,"end_s":709.36,"text":"this because i'm kind of nitpicking and i but i really wanted to talk about it","speaker":null,"is_sponsor":0},{"start_s":706.64,"end_s":713.04,"text":"i think choosing displayport for the rift s","speaker":null,"is_sponsor":0},{"start_s":710.56,"end_s":715.279,"text":"rather than hdmi was sort of a rookie error don't worry david i'll come back","speaker":null,"is_sponsor":0},{"start_s":714.24,"end_s":720.079,"text":"over there and i will explain why","speaker":null,"is_sponsor":0},{"start_s":717.36,"end_s":724.72,"text":"now displayport is certainly a modern high performance and pc centric","speaker":null,"is_sponsor":0},{"start_s":722.0,"end_s":728.56,"text":"connector so it kind of makes sense on paper to switch over to it","speaker":null,"is_sponsor":0},{"start_s":726.72,"end_s":733.68,"text":"but there's a small problem the first generation of vr headsets from","speaker":null,"is_sponsor":0},{"start_s":730.88,"end_s":741.2,"text":"both competitors like htc and oculus themselves used hdmi so this entire","speaker":null,"is_sponsor":0},{"start_s":737.68,"end_s":743.76,"text":"vr ready ecosystem was actually built up","speaker":null,"is_sponsor":0},{"start_s":741.2,"end_s":748.72,"text":"around hardware-like graphics cards that had extra hdmi ports on them","speaker":null,"is_sponsor":0},{"start_s":746.079,"end_s":753.76,"text":"specifically for that secondary vr headset or even pcs that had front","speaker":null,"is_sponsor":0},{"start_s":751.839,"end_s":759.92,"text":"mounted hdmi plugs on them making matters worse many perfectly vr capable","speaker":null,"is_sponsor":0},{"start_s":757.2,"end_s":764.079,"text":"machines like the asus zenbook pro duo that i had actually intended to put","speaker":null,"is_sponsor":0},{"start_s":762.16,"end_s":768.56,"text":"through its gaming paces with the rift s","speaker":null,"is_sponsor":0},{"start_s":766.0,"end_s":772.399,"text":"have no way of plugging into this thing because they don't have a displayport","speaker":null,"is_sponsor":0},{"start_s":771.12,"end_s":776.639,"text":"output now theoretically this is an easy","speaker":null,"is_sponsor":0},{"start_s":774.16,"end_s":782.48,"text":"problem to solve facebook has an faq that says oh well you could just use a","speaker":null,"is_sponsor":0},{"start_s":778.88,"end_s":784.079,"text":"usb type-c or an hdmi to displayport","speaker":null,"is_sponsor":0},{"start_s":782.48,"end_s":788.72,"text":"adapter except for a couple small problems so","speaker":null,"is_sponsor":0},{"start_s":786.399,"end_s":795.6,"text":"the thunderbolt 3 hub that i tried one that had displayport wouldn't show up as","speaker":null,"is_sponsor":0},{"start_s":792.24,"end_s":797.68,"text":"directly attached to the dedicated gpu","speaker":null,"is_sponsor":0},{"start_s":795.6,"end_s":802.8,"text":"because of a limitation in the way that oculus software detects what it's","speaker":null,"is_sponsor":0},{"start_s":800.0,"end_s":806.8,"text":"attached to not that it should care and problem number two there is no such","speaker":null,"is_sponsor":0},{"start_s":806.0,"end_s":813.12,"text":"thing as an hdmi port to display port female","speaker":null,"is_sponsor":0},{"start_s":810.56,"end_s":816.24,"text":"adapter because that's just not how it works","speaker":null,"is_sponsor":0},{"start_s":814.399,"end_s":819.68,"text":"going the other way around is simple because there are standard","speaker":null,"is_sponsor":0},{"start_s":817.519,"end_s":825.92,"text":"implementations to carry everything from dvi to hdmi to freaking vga over a","speaker":null,"is_sponsor":0},{"start_s":823.44,"end_s":830.48,"text":"displayport output but there has basically been no reason","speaker":null,"is_sponsor":0},{"start_s":828.48,"end_s":834.32,"text":"to do it the other way around until","speaker":null,"is_sponsor":0},{"start_s":831.6,"end_s":839.76,"text":"this one device now so unless facebook plans to engineer","speaker":null,"is_sponsor":0},{"start_s":836.8,"end_s":844.639,"text":"some kind of active adapter there is just no way to plug it in now","speaker":null,"is_sponsor":0},{"start_s":842.959,"end_s":849.44,"text":"this whole situation would have made sense if the display","speaker":null,"is_sponsor":0},{"start_s":846.88,"end_s":855.6,"text":"resolution and refresh rate had somehow justified the move to displayport but","speaker":null,"is_sponsor":0},{"start_s":852.0,"end_s":858.16,"text":"it's dp 1.2 which happens to be spec for","speaker":null,"is_sponsor":0},{"start_s":855.6,"end_s":863.36,"text":"nearly the exact same maximum bandwidth as hdmi 2.0 which has been shipping in","speaker":null,"is_sponsor":0},{"start_s":861.68,"end_s":869.839,"text":"pcs for five years now so","speaker":null,"is_sponsor":0},{"start_s":866.16,"end_s":871.279,"text":"that theory can quickly be discarded so","speaker":null,"is_sponsor":0},{"start_s":869.839,"end_s":877.36,"text":"yeah i guess that's all i really have to say about that i guess we're doing the classic seinfeld double goodbye here so","speaker":null,"is_sponsor":0},{"start_s":875.279,"end_s":881.12,"text":"i'll make a new conclusion while the rift s was largely a good","speaker":null,"is_sponsor":0},{"start_s":879.12,"end_s":885.36,"text":"experience it's worth noting that my time spent with it made me","speaker":null,"is_sponsor":0},{"start_s":883.12,"end_s":889.839,"text":"eager to fire up my index more than it made me crave more rift s","speaker":null,"is_sponsor":0},{"start_s":888.24,"end_s":894.0,"text":"though with that said if i didn't already have an index because i had to","speaker":null,"is_sponsor":0},{"start_s":891.839,"end_s":898.639,"text":"buy it in order to review it i know where my money all less than half as","speaker":null,"is_sponsor":0},{"start_s":896.639,"end_s":902.399,"text":"much of it would go so you can take that however you will","speaker":null,"is_sponsor":0}],"full_text":"there are two ways to join the one percent you can get a job that earns you over 200 000 us dollars a year or you can buy a vr pc gaming headset and until recently those things probably went pretty well near hand in hand given the high cost of entry for enthusiast grade vr but not so anymore while at 400 the oculus rift s is hardly an impulse purchase it improves upon its predecessor in a number of key ways while costing less than any other flagship vr headset did at its launch i mean to put it in perspective 400 while still expensive is actually cheaper than what htc is still asking for the original vive so the entire founding oculus team may be gone now but facebook is far from giving up on its vision for vr so why don't we take it for a test drive whoa someone tighten this like crazy this video is brought to you by corsair corsair's new hydrox series of custom water cooling components includes blocks reservoirs fittings adapters and more check them out at the link in the video description you know it's a funny thing but i feel like the box is a big part of the sales pitch for the rift s the packaging for this thing is quite literally half the size of the package for the valve index which is full of lighthouse sensors wires power adapters and even a feline companion to walk you through the complicated setup process rift s on the other hand i am wearing or holding everything that was in there there's a vr headset with the requisite tether cable and two controllers that go on your hands and that's it you're off to the virtual world have a beautiful time now the thing is i was initially dismissive of the rift s because it was my belief that inside out tracking was a dead end for room scale experiences compared to the more traditional approach where the headset uses fixed location external sensors or emitters to orient itself in 3d space and in fairness to me that wasn't a totally radical assumption i mean for one thing there's the obviously enormous technical hurdle of trying to have one moving object orient itself within a space while simultaneously tracking both the position and orientation of not one but two additional moving objects i mean holy cat balls right and then for another there was the awful experience that i had with first generation attempts at this technology from the couple of windows mixed reality headsets that i got hands on time with but here we are and i am damn impressed now it does seem to take a second or two to lock in the first time that i put it on but once it does it is far far better than i expected so oculus built a system that they call oculus insight that uses three simultaneous tracking methods first is the accelerometer and gyroscope data from both the headset and the controller wait why am i illustrating this facebook made their own video ah there we go that's better so this is great for quickly detecting changes in both position and orientation but the thing is these types of sensors have a tendency to drift over time so they need to be anchored in some way the second means of tracking comes from the five cameras built into the rift s here here here here and here these scan the room creating a 3d map based on easily identifiable landmarks like the corner of a piece of furniture or a high contrast pattern on a rug that is what keeps the other sensors from drifting but then we also need to take care of the controllers well that's where the ir emitters on the rings come in the same cameras that scan the room track these up to 30 times per second ensuring that any weirdness from the onboard sensors can be quickly corrected finally then there's an ai software component that will make its best guess anytime the data looks suspect like for example if a controller is momentarily occluded by like say for example a piece of clothing like this one that you can get on lttstore.com ykk zipper of course none of that would matter if the headset wasn't any good so is it that's a bit complicated the specs are about as mixed of a bag as i could possibly imagine the new generation touch controllers are light and comfortable with double a batteries for quick swapping the speakers are built in actually to the headset right here and here and kind of suck so i guess it's uh it's a good thing there's a three and a half millimeter jack right here the halo style headband seems to have been pulled straight out of the psvr designer sketchbook and it's got really nice cushions on it but one thing that i found is that it's kind of uncomfortable to to pull on unless you adjust it big put it on and then adjust it back small like i like to leave mine pre-adjusted but i can't really do that and because there's no angle adjustment here there's no way to uh to like just flip up the headset and go back to the real world for a little bit other than just using the integrated cameras to look around though in oculus's defense that is a much better experience than i've had on the htc vive as well as the valve index now a big contributor to the improvement in visual quality is the lenses they are just plain better than last generation except for one small problem there's no slider down here to adjust the interpupillary distance through hardware and oculus instead relies on a software adjustment now it wasn't a problem for me and i actually got excellent clarity out of this headset but given how much grousing that i've seen about it online it definitely merits mentioning finally there's the screen at 2560x144 and using an lcd rather than an oled this thing not only lacks perfect blacks in a way that was immediately noticeable it is much lower res than even the vive pro which launched over two years ago now the good news here is that even going back to the original rift i always found that thanks to oculus's careful attention to optics and anti-aliasing the screen door effect is mitigated more on their headsets than necessarily on their competitors so i've found that they've been able to punch above the weight that their displays pure pixel count would suggest so the image actually looks really sharp and it comes with the added benefit of being easier for your pc to drive but perhaps too easy let's uh let's jump in here and i'll talk about my biggest complaint about the rift s first some good stuff steamvr picked up my rift s without much hassle so i didn't have to rebuy any games the controllers are super light which allowed me to hit my all-time best in kda pop stars on my very first run through which i thought was pretty sick and thanks to oculus's excellent tracking tech i also had more luck with my wrist flicks in hollowball but the entire experience was marred by one big flaw i think i'm looking into the camera am i yes i am cool that's awesome i had hoped that facebook would be able to work some kind of magic to make an 80 hertz display seem better than it is but it's just obviously a step in the wrong direction one of my biggest criticisms of the vive pro was that it sold itself as an upgrade to the original vive while leaving the refresh rate at a mere 90 hertz so clearly reducing it is gonna piss me off now like any performance deficiency it's no big deal if you're just hanging out in the menu system or enjoying your 120 inch computer monitor or playing trover saves the universe like a more sightseeing type game but it's really noticeable during fast paced and intense gaming moments for a while i actually thought that there was something wrong with my dual 2080 ti gaming pc over there because i i noticed these choppy animations when there were lots of particle effects going on in beat saber and it turns out that it was nothing to do with my graphics card performance and just everything to do with the 80 hertz refresh rate of my display when i'm used to playing at hertz on the valve index and there were a handful of other things that annoyed me like the fact that you're watching this video right now and you still haven't hit the subscribe button okay so the tether being off to the side rather than right down the middle of my head it's not like it pulls me to one side of the room or anything like that but it was something that i was constantly aware of which i did find reduced immersion and i found that during very vigorous movements like on the quest the battery covers on the remotes would sometimes slip off while i was playing though not fall off entirely so it's more of a distraction and less of a game breaking problem and i don't want these criticisms to take away from my overall positive feelings about the rift s because here's the thing as much as my living room does finally look decent thanks to some cable management that i did no amount of adhesive wire channels is going to make it simple to fire up a vive or an index upstairs in the study or pack it up and take it to a friend's house the portability and simplicity here is a big advantage for the rift s over any of its competitors and its own predecessor and the reliability of its inside out tracking has given me a new hope for this technology for the future all i can hope for now is that facebook is working on a true 2nd gen rift with the same tech that they're not going to farm out to lenovo for the design because they're too busy working on the quest which by the way i also recently reviewed and you should go check that out after this message from our sponsor we use squarespace here at linus media group for both our linus mediagroup.com and ltxexpo.com websites and we were able to build them spectacularly quickly if you haven't heard already squarespace is the all-in-one platform that makes it easy to get your website up and running you can choose from a ton of different templates and find the one that makes the most sense for your needs and if you need help squarespace offers webinars a full series of help guides or you can even contact their 24 7 support team to help you build your site so go to squarespace.com forward slash ltt and get 10 off today um so i'm back now normally i don't put content after the sponsor spot but i figured most people wouldn't care about this because i'm kind of nitpicking and i but i really wanted to talk about it i think choosing displayport for the rift s rather than hdmi was sort of a rookie error don't worry david i'll come back over there and i will explain why now displayport is certainly a modern high performance and pc centric connector so it kind of makes sense on paper to switch over to it but there's a small problem the first generation of vr headsets from both competitors like htc and oculus themselves used hdmi so this entire vr ready ecosystem was actually built up around hardware-like graphics cards that had extra hdmi ports on them specifically for that secondary vr headset or even pcs that had front mounted hdmi plugs on them making matters worse many perfectly vr capable machines like the asus zenbook pro duo that i had actually intended to put through its gaming paces with the rift s have no way of plugging into this thing because they don't have a displayport output now theoretically this is an easy problem to solve facebook has an faq that says oh well you could just use a usb type-c or an hdmi to displayport adapter except for a couple small problems so the thunderbolt 3 hub that i tried one that had displayport wouldn't show up as directly attached to the dedicated gpu because of a limitation in the way that oculus software detects what it's attached to not that it should care and problem number two there is no such thing as an hdmi port to display port female adapter because that's just not how it works going the other way around is simple because there are standard implementations to carry everything from dvi to hdmi to freaking vga over a displayport output but there has basically been no reason to do it the other way around until this one device now so unless facebook plans to engineer some kind of active adapter there is just no way to plug it in now this whole situation would have made sense if the display resolution and refresh rate had somehow justified the move to displayport but it's dp 1.2 which happens to be spec for nearly the exact same maximum bandwidth as hdmi 2.0 which has been shipping in pcs for five years now so that theory can quickly be discarded so yeah i guess that's all i really have to say about that i guess we're doing the classic seinfeld double goodbye here so i'll make a new conclusion while the rift s was largely a good experience it's worth noting that my time spent with it made me eager to fire up my index more than it made me crave more rift s though with that said if i didn't already have an index because i had to buy it in order to review it i know where my money all less than half as much of it would go so you can take that however you will"}