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Lionus Tech Tips coverage of CES 2015 is brought to you by Phantom Glass. Visit

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store.fantom.glass for the best darn screen protectors out

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there as well as HyperX. So, our first video at the Razer suite

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is going to be the things that I'm actually frankly not that interested in.

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Number one is the Naboo X. Now, I talked

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about the Naboo when they originally announced it back at CES last year. And

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the Naboo X is effectively the lowerc cost version of what was already a very

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reasonably priced wearable device, albeit one that didn't have a ton of

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functionality. So, the main selling points of something like the Naboo were

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going to be it's got that sort of like privacy mode, read your messages on a

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little OLED screen on the inside thing. It gives you notifications just like

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you'd expect any smart wearable that's paired to your phone over Bluetooth

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would. It's got some fitness tracking stuff and then they're building in these

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social features that I don't know, maybe you guys have a lot more friends than I

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do, but I don't know anyone else who wears the same wearable as me. In fact,

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I don't have many friends at all. So, for me, it's not much of a selling point. But this one, depending on the

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pricing, they're saying it's going to be $49.99 at retail, although insiders

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could get them for as little as $19.99. Might be a good balance between, okay,

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it doesn't have a lot of functionality, but it's also not very expensive. So,

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it's got three LEDs on the top. They are red, green or blue. Although no color

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mixing is supported at this time. And then basically you configure it within

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their app to say okay well you know green is going to be oh I don't know

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missed messages and then red is going to

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be whatever else. When you reach an achievement in your fitness goals then

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you can get the fireworks to go off. And there's there's little ways that you can

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program it like that. It's got a vibration motor. And unlike the Naboo, I

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can already say that the build of it seems to be a little bit smarter. So,

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it's got more of a watch band style band with lots of different notches. So, I

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can actually make it the right size for my wrist, even though mine are quite small. I had a hard time even getting a

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watch that was going to fit me quite right. and the overall ruggedness of it.

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The module actually fits inside and it looks like they've built in the

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capability to potentially upgrade this thing in the future, although Lord only

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knows what they would actually do to upgrade it. But the module fits inside and then it's got what is effectively

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the band. It makes the band effectively like a protective housing for the thing.

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And it really does seem to be designed to be banged around as long as it's uh

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within its protective casing. They're quoting 5 to seven days of battery on

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it, which for me is really the magic sweet spot. It's the reason that I'm

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still using a Pebble instead of an Android Wear device. So, what do I have

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to say about this? Um, Razer's going to have to prove to me that social

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integration with something like a wearable device, like exchanging, you

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know, friend contact information by shaking hands with someone or holding

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wrists with them, you know, like, I have the power to exchange contact

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information with you or see the last game you played on Steam. They're going to have to prove to me that that's

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functionality that people care about. But, in the meantime, at least it's

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affordable if nothing else. And they are doing a lot of work on the whole health

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side of things as well. As little as I believe that a health wearable is

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actually going to make people healthier, they're at least building in support for

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things like iOS's health app. So you're not tied down to just using Razer

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software on your phone. You can actually do other things as well. Speaking of not

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being tied down to Razer software, this is something I wasn't really expecting

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to see. Maybe because I don't pay attention to rumors at all. Maybe

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because I'm a caveman shut in and I don't read anything at all. But maybe

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everyone knew this was coming. But this is their OSVR headmounted display. And

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what it is is it's OSVR. You can tell there's no Razer branding on it

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whatsoever. Because OSVR is not

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Razerowned in the sense that they actually it's

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it's not a company that they own. This isn't a product that they own. They are actually they developed this product and

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they are open sourcing the whole thing.

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So the idea is that they're open sourcing both the software and even this

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piece of hardware. You'll be able to download an Excel sheet with every

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single component inside this thing. And whether it's for personal use, like you

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want to change out the 1080p screen for your own screen if you so desire, or

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whether it's for commercial use and other companies want to jumpstart their

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own headmounted display technologies, this thing is going to be completely

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free for anyone to use and develop for and augment or whatever else the case

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may be. Now, you might be asking yourself, well, what's in it for Razer then at this point? Well, they've got a

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couple cool technologies that they hope to be contributing to the VR space in

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general. Also, one of them is a dual lens system that eliminates distortion.

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And also, actually, what's cool is, I believe it's with the knobs on the

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bottom, but don't quote me on that one. You can adjust it so that if you have a

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visual impairment, if you need glasses, you should be able to use this by

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adjusting the dials to sharpen the image without glasses. And the other thing is,

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I think they're more than anything else hoping to sell people hydras as VR takes

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off and becomes more and more ubiquitous. So, what's in it for Razer?

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Well, whether or not they actually release a Razer headmounted display is

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up in the air right now, but they will definitely be able to sell peripherals

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to anyone who's getting into VR. And anyone who's getting into VR is going to

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need a whole new set of peripherals because that whole keyboard mouse thing

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does not work very well for VR. So,

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whether or not this is a success is uh is a complete mystery to me because

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right now I don't think they have any comment pretty much whatsoever from

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Oculus about whether they're going to support this whole OSVR thing. And I

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would suspect that based on that Oculus right now is talking about game de games

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needing to be developed specifically for functionality with the Oculus. We're

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going to be looking at kind of an iOS Android type approach here where Oculus

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might be that more closed system but more tightly integrated and OSVR might

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be that shaky at the start but who knows what the open source community can do to

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polish it over the long-term solution. So exciting and uh I definitely need to

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actually try it out. But I'll bring you guys another video trying it out on the floor if I get some time. But uh the

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future for this one is very very hazy. Both of these. Speaking of things that

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are hazy, CES, lots of cigarette smoke in the air, lots of great content. And

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our trip here would not have been possible without our sponsors, Phantom

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You can check out the link in the video description. Also linked in the video description is HyperX. So they've got a

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lot of great gaming content on their YouTube channel. You guys are going to want to check those out.

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youtube.com/hyperx. Those are also linked in the video

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description. Don't miss any of our CES coverage by making sure you're subscribed. And uh on to the next video,

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right? You're just waiting for our next video. Go watch it now, unless it's not

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out yet, in which case. Thank you for watching this one so quickly.
