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everyone and their dog is still angry over the outrageous pricing of NVIDIA's

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RTX 4000 series but if you're trying to

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figure out some way to justify the expense it's worth considering their

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dlss 3.0 the newest version of Team Green's AI powered Tech that gives you

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much better performance in games without absolutely thrashing your GPU and it's

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only officially available on the 4000

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series so is it worth it if you're not familiar with NVIDIA's

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previous generations of dlss here's a quick primer the basic idea is that

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instead of asking your GPU to render every frame at your preferred resolution

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from scratch it uses a machine learning algorithm that runs on special tensor

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cores that live on your graphics card this algorithm attempts to upscale

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images with little to no discernible quality loss so if your card is having a

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difficult time rendering a game at say 1080p the idea is that you enable dlss

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set it to Performance and instead you just have your GPU cores render the game

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at 540p with dlss filling in the blanks

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to give you a 1080p image that is almost as good as native resolution for far

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less computational effort but the

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specifics of how the AI Works have gone

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through several revisions dlss 1.0

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released in 2019 relied on a neural network that was trained against

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specific games by a supercomputer at an

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NVIDIA facility reception to the feature was mixed at the time but dlss 2.0 was

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much more warmly received when it debuted in 2020. not only did 2.0 run

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better on your card's tensor course but it had a more generalized AI model that

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was still generated by NVIDIA's supercomputer but didn't have to be

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trained on specific games making it more broadly applicable dlss 3.0 which was

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just released does everything its predecessor does but takes things a step

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further with one really cool feature and we'll tell you what it is right after we

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think MSI for sponsoring this video MSI's Meg z790 Ace is their new eatx

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motherboard built with overclocking your processor memory and graphics card in

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mind with support for 12 and 13th gen

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Intel CPUs and ddr5 memory the z790 ace

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is great for your next high-end build and its 8 layer PCB with two ounce

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thickened copper provides high performance and long lasting stability

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without compromises to learn more about MSI's motherboards check out the link

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down below the big change with dlss 3.0

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is what team green is calling the optical flow accelerator kind of sounds

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like a part of a time traveling DeLorean but what it's actually doing is

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inserting entirely new frames between the ones that your GPU has already

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rendered here's how it works the AI

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examines two sequential frames from the game you're playing specifically looking

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for how the pixels are moving from frame to frame each pixel is examined for

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changes in lighting Reflections and particle Behavior to create what NVIDIA

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calls and Optical flow field basically a

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model of pixel movement dlss also keeps track of how geometry in the game

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changes such as how the Road moves below the character on their motorcycle in the

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example that we're showing although it is possible to generate frames for

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smoother motion just by looking at geometry quality can suffer as other

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effects like lighting won't be tracked correctly as you can see in this example

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where the shadow cast by the motorcycle is distorted but dlss 3.0 combines the

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optical flow field with geometry tracking to give more accurate inserted

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frames giving you significantly higher frame rates while maintaining image

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accuracy it'll be interesting to see just how high you can push frame rates

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in popular games now that dlss is inserting entire artificial frames in

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between frames that were already being upscaled by dlss NVIDIA is claiming that

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your GPU only has to render 1 8 of the pixels that it would have to for similar

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performance and quality without dlss unfortunately the official line from

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NVIDIA is that dlss 3.0 is only supported on the new RTX 4000 series of

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cards the report has already come out that the Restriction is due to a simple

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software lock one player was able to bypass it and double his performance in

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the notoriously demanding cyberpunk 2077 while using a now two generations old

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RTX 2070 though there were some stability issues we're going to keep our

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fingers crossed that NVIDIA will officially remove this restriction in

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the near future especially since they probably want to clear out some stock of

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their existing 3000 Series products keep in mind though even if it does happen

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it's unlikely to work as well as it should on 4000 series due to its less

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powerful Hardware another caveat of dlss

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is that it's still a very sophisticated form of guessing as to what an

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individual frame should look like so depending on your game and your specific

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Hardware your mileage may vary and it

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could add significant latency to your gameplay even if the image quality is

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great so maybe dlss 4.0 will come out

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with such a good AI that it can render artificial frames and even play the game

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for me I can only hope
