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man Resident Evil Village looks great on this gaming PC or at least I assume it

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does cuz that has nothing to do with what you're looking at right now Apple

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of all companies is pushing mobile gaming to a level that I wouldn't have

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thought possible modern AAA titles

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running not in the cloud but in the palm

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of your hand is Apple's best gaming

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computer an iPhone I mean sure we're

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running it at 720p the graphics are set to low and the FPS isn't crazy high but

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when modern games already look pretty darn good at low and you're scaling down

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to a screen this size I mean hey

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playable is playable and at the end of the day all any of us really want is

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access to Quality games that were made to be enjoyed so if we can run them well

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enough on a device that we were going to have in our pockets anyway I hate to use

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apple words but this is kind of magical

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like this magical segue to our sponsor

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to come click the link below and use code Linus to get 10% off your purchase

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and get free shipping don't get me wrong there are plenty of good even great

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mobile games it's just that the vast majority of them come with annoyances

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like microtransactions time Gates boring

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activities you need to slog through before you can enjoy the actual fun

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gameplay that they show off in the countless trailers that you've probably

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seen sometimes here on our channels by contrast AAA assuming it's not a game as

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a service tends to be the opposite allowing me to marry the convenience of

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this with the enjoyment of something more like this it looks really great but

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there are definitely problems and I'm definitely noticing the occasional FPS

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drop but it's very usable

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like man that character model looks pretty good for low settings I will say

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that the uh oh um you go left back into

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the left you said back into the left ehy there's nothing here

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plof um nope I'm dead the onscreen

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controls take up a solid 50% of the screen control issues aside this is

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absolutely playable though it's worth noting that playable doesn't mean easily

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playable we observed some pretty toasty temperat during extended gaming sessions

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and even not that extended reaching Apple's serious thermal state after just

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one and a half minutes when we tried running at the iPhone 15 Pro's native

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resolution of 1179 p and if you were

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hoping to have the same experience that I am right now and you don't have an

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iPhone 15 Pro the answer is no it won't

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even launch on an iPhone 15 or lower

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than that which could almost be an entire video on a more Apple Centric

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Channel like what per app per device

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granular performance skating is going to mean for a Marketplace like the App

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Store but who could do such a deep

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dive no idea anyway the simple version

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is I think this could end up being a little overwhelming for your more casual

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iOS gamer who assumes well what I have a reasonably modern device I should just

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be able to download and play most things on the store coming back to thermals

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though it should be noted that sirious is still one state shy of critical and

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two degrees of separation pun intended from shut down so it's not like the

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device isn't working as intended and if you use a controller whether it's a USBC

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one like this or less ideally a Bluetooth controller then pop it back

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down to 720p rendering all of a sudden

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no overheating hands and some of the other problems disappear as well okay

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here we go oh this is so much better ah

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it wasn't back into the left was oh wait that is left well okay

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whatever the point is this might take up a bit more space in your bag and good

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luck keeping it in your pocket especially if you're wearing clothing designed for women but dare I say it

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makes the experience enjoyable I think I do dare say that

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like this is not bad I would even go as far as to say that this is more

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comfortable than some of the dedicated handhelds that have come out recently

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comfortable like our toasty 3D down

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jacket for the fall and winter months it looks and feels good LTT Store.com

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speaking of which while the steam deck kicked off a revolution in portable

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gaming how sick would it be if you just didn't need one for comparison then I've

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got both the most popular and the most

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powerful portable gaming decks the Nintendo switch and the r Alli Z1

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extreme let's see if these deliver a good enough for betterer experience to

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justify if y carrying around their bulk the bigger screen is very unforgiving

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but there's no doubt that the game is running way smoother in spite of the

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fact that an Rog Ally costs only about 70% as much as the latest iPhone with

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that said it's a completely separate device that you're going to have to

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carry around man the way the the way the

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Shadows are handled is really

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ugly yeah whatever just chill chill brother

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what happened is that the dad this messed up man if I had to guess I'd say

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the frame rate is at least double maybe even a little bit more and yep at the

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same resolution and gameplay settings it is three to four times higher but it's

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worth noting that the Alli is pushing slightly fewer pixels at 720p because it

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uses a 16x9 aspect ratio rather than 19

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and a half by9 why does your ally run so loud oh you're in 30 W turbo mode

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because it's plugged in the good news is that even turning it all the way down to

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15 watts where we would get 2 and 1/2

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plus hours of battery life we're still getting well over 100

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FPS it's a markedly better gaming experience let's try the

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switch wow I'm not sure what I expected from

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the switch but um that kind of stutter

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probably wasn't it espe since it's streaming sorry you said it's

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streaming oh oh there's no option to play Resident

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Evil Village you can only play Resident Evil Village Cloud I didn't even know

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the switch had a cloud service and know

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you have to buy the game and then you get access to this game specific what

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you buy the game and you just get a cloud version of the game I don't make

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the rules l i mean the graphical Fidelity looks amazing but the latency

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is really bad really

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bad look at this you we don't even need

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to use slow-mo capture to show you guys

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this like I let go and the screen's like

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what really blows me away is even if you were okay with this gaming experience

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you're not going to be able to take it with you on the go because in order to

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game from the cloud you need a strong internet connection the only way I can

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see this making sense to Nintendo is if they are desperate for a response to

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competition after they just don't bother launching more powerful hardware for

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know 6 and a half years and I didn't think the Alli had a bad screen and it

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doesn't but the iPhone is so much better

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look at the fire the AL looks so washed out with comparison y just way richer

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with that said 120 FPS versus 30 FPS

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definitely an advantage but do you want to carry this around everywhere it's

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obviously going to be a personal choice for my part whether I would choose it or

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not I'm just just blown away that this exists at all and Impressions aside I

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want to talk about the hard numbers to identify how the various factors affect

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performance we took a baseline pure raster measurement testing with the

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prioritized performance preset at 720p

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without metal FX upscaling we're going to talk about Metal FX later that landed

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Us in the 40 FPS average range with dips to about 30 frames per second as I

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experienced it's very playable but what

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happens if we step up to the prioritized Graphics preset we expected to get some

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lower percent of the original FPS and I

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guess if you think about it we did zero

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zero is a percent now to be clear it didn't imediately crash at the

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prioritized Graphics preset and it looked noticeably better up until it did

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especially the Shadows but with us

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already sneaking below that all important 30 FPS Mark at prioriti

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performance it feels like prioritized Graphics is more of a preview of how the

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game might look on a future iPhone or a

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larger more powerful Apple device rather than something you are actually intended

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to use today the next thing we tried was to dial it back to Performance

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prioritization and then set our resolution to Native 2556

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x179 and here even without the extra eye

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candy it hit the iPhone hard utilizing

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nearly all of our GPU while netting us about 22 frames per second average with

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our 1% lows falling in the 12 FPS

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territory that is also not a good

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experience and at this point if I was Capcom I do love by the way they are

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taking an aspirational approach and they didn't dumb down the port but if I was

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them I would probably stick a disclaimer in front of both of these options in the

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menu explaining hey I know the game's running like crap but there's nothing

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wrong with your phone or the game it's just that these settings are intended

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for more powerful or for future Hardware now it's time to talk about Metal FX

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upscaling unlike NVIDIA's first iteration of dlss we saw very little in

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the form of Garbo artifacting and I think a big part of this is because

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we're using a smaller screen but I also think part of it is that Apple's done a

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pretty solid job of it I was able to pick it out but it didn't bother me when

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I was just trying to experience the game the bad news is we didn't see much in

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the way of a performance Improvement at 720p I mean 10% more FPS is 10% I'm not

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going to say no to it but 1% lows were

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basically the same which indicates to me that the render scale wasn't actually

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changed that much however at our pseudo

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1200p with metal FX enabled we go from a

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pathetic 22 FPS to 31 frames per second

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a 40% gain that still Falls well short

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of the almost doubling we saw in our 1% lows now that is fantastic and indicates

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that they are rendering at a significantly lower resolution probably

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closer to 720p and that their upscaling is working pretty darn well now at this

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point you might be thinking to yourself I mean that's nice lus but what you'll

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be gaming for 20 minutes this must crush

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the battery life of the iPhone but you're actually mistaken gaming at 1200p

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should be possible for over 2 hours with brightness maxed and at 720p you can

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expect more like three it's not amazing but you can comfortably turn the

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brightness way down to get a lot more time out of it when you consider that

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handhelds like the Ally or the steam deck generally only last for 2 to 3

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hours depending on your power settings that's kind of awesome and if this is

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just the start of what we can expect from metal and Apple's a series Silicon

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frankly I am not impressed I'm excited I mean a few years ago I

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wouldn't have even believed that this was coming but here we are which either

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means that Apple's engineering team is awesome or that I'm an incurable cynic

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probably a little bit of both and one big Advantage for the iPhone that I've

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only just touched on is the display this is a super retina xdr OLED which

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marketing mumbo jumbo aside means that it is pretty freaking awesome it clocks

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in with a pixel density of 460 PPI like

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the Alli it refreshes it up to 120 htz

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but unlike the Alli the HDR experience

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is phenomenal like it is just immediately obvious to the eye how much

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better this looks and a big part of that is thanks to its OLED per pixel local

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dimming not to mention the Staggering 1,600 nits of peak brightness that it

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can hit based on our testing you can complain about the size but it is quite

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literally the nicest screen in your your house and probably the best screen on

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anything that could be called a handheld console and while the game title list is

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short today unlike the Android gaming phones that are on the market this thing

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is slated for access to some very serious titles Village should be out by

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the time this video is up the Resident Evil 4 remake is out later this year and

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Assassin's Creed Mirage is slated for early 2024 arguably that list is still

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very short but these are major releases from Big Developers like Capcom and

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Ubisoft so it's clear that when Apple said they were going to make porting

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games to Apple silicon easier they meant it now there is another alternative for

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the Android users out there sort of a few years ago xcloud came to Android for

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Game Pass ultimate subscribers which is super cool but for gamers who are more

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sensitive to input leg like myself it's got to be noted that it relies heavily

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on data center proximity and Wi-Fi quality and it's never going to feel

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quite like the local experience even if

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that local experience is running at a lower FPS and there's just so much more

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to love about this imagine with everything syncs to iCloud playing

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across multiple devices should be a breeze so theoretically you fire up

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Resident Evil on your M2 iPad Pro or your MacBook and then you head out to

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catch the bus and you just keep gaming on your iPhone without missing a beat

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who knows maybe once the new Apple TV launches it'll have an A7 Pro chip in it

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as well so you could seamlessly game from the couch in your all Apple

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ecosystem if you want to get a head start by the way we're going to have all

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00:14:35,320 --> 00:14:42,000
those products Linked In the description down below for now this is just the

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beginning and it's got me pretty excited excited like I am to tell you about our

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console that has a four-pole combo Jack click the link in the description to

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check out ant Lion's Cima Duo and change how you play today if you guys enjoyed

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this video maybe check out our iPhone 15 Pro announcement video there's a lot of

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goods about this honestly in my opinion

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00:15:54,360 --> 00:15:58,199
pretty cool phone
