1
00:00:00,240 --> 00:00:08,080
This video is brought to you by our trusted graphics partner

2
00:00:04,120 --> 00:00:12,080
NVIDIA. Welcome to part two of our 3570K

3
00:00:08,080 --> 00:00:14,000
versus 8350 testing. So, just to

4
00:00:12,080 --> 00:00:18,720
reiterate, we've already done no anti-aliasing on a number of popular

5
00:00:16,240 --> 00:00:22,800
games. Now, what we've decided to do is crank up the details. Now, any of the

6
00:00:20,720 --> 00:00:26,640
games where the maximum presets were already factoring in high anti-aliasing

7
00:00:25,119 --> 00:00:30,640
settings, those ones you're going to discover actually haven't changed.

8
00:00:28,640 --> 00:00:34,960
Whereas everything else, what we're doing is we're taking our GTX 660Ti,

9
00:00:33,280 --> 00:00:40,960
which is the card we're using for our standard test bench, and we are taxing

10
00:00:37,920 --> 00:00:44,000
it. So, we're looking at sort more of

11
00:00:40,960 --> 00:00:47,920
the GPUbound scenario. What happens to

12
00:00:44,000 --> 00:00:51,200
the CPU in this situation? Because a lot

13
00:00:47,920 --> 00:00:53,440
of the hubbhub right now is the 8350,

14
00:00:51,200 --> 00:00:58,800
which is an 8 core processor. So, we're running that on a Crosshair 5 formula.

15
00:00:55,280 --> 00:01:01,039
The 8350 is a very legitimate choice for

16
00:00:58,800 --> 00:01:05,560
a gaming platform if you're running at realistic settings. Now, of course, you

17
00:01:02,800 --> 00:01:11,680
could all day we could run Quake 3 flybys and uh you know, time how long it

18
00:01:08,320 --> 00:01:13,439
takes to run and run at 640x480 and that

19
00:01:11,680 --> 00:01:17,119
would really separate out the singlethreaded CPU performance of every

20
00:01:15,439 --> 00:01:22,159
chip on the market. But it's not realistic. So, that's why we're taking

21
00:01:19,680 --> 00:01:25,680
this this realistic approach where we have two identical test platforms. In

22
00:01:24,000 --> 00:01:31,200
fact, it's this test platform except over there. So, we're running uh the

23
00:01:27,920 --> 00:01:34,000
8350 overclocked to 4.6 GHz. We're

24
00:01:31,200 --> 00:01:38,479
running our 3570K overclocked to 4.4 GHz. The reason we chose those numbers

25
00:01:36,720 --> 00:01:44,799
was that we wanted something that is realistically attainable by you like 99%

26
00:01:42,880 --> 00:01:48,560
of the time. So, almost anyone running these chips can reach those frequencies

27
00:01:47,040 --> 00:01:53,520
with guides that have actually been published in videos that I've done in the past. So, there's really no excuse

28
00:01:51,280 --> 00:01:58,240
for not being able to do that. Um, so that's why we ran at those settings.

29
00:01:55,119 --> 00:02:00,240
We're running 8 gigs of Mushkin uh,

30
00:01:58,240 --> 00:02:07,840
whatever it's called, blackline memory, 1600 MHz CL9. Nothing special about it.

31
00:02:03,360 --> 00:02:09,879
We're running a 128 gig Vertex 4 SSD and

32
00:02:07,840 --> 00:02:14,160
Republic of Gamers motherboards for both platforms. Some in-win power supply that

33
00:02:12,720 --> 00:02:19,360
doesn't really affect performance in any meaningful way. And we're liquid cooling

34
00:02:16,160 --> 00:02:21,200
the CPUs using an H100 from Corsair just

35
00:02:19,360 --> 00:02:26,640
so that we get good stability at those overclock settings. So let's start with

36
00:02:22,720 --> 00:02:29,360
Metro 2033. In Metro 2033, the 3570K

37
00:02:26,640 --> 00:02:34,200
really pulls ahead of the 8350. So this is on the high preset with an isotropic

38
00:02:31,599 --> 00:02:39,440
filtering at 16x and anti-aliasing at 4x. Our next one is dirt 3. And in Dirt

39
00:02:37,360 --> 00:02:46,239
3, we see the same situation where the 3570K pulls ahead by about 10%. So, this

40
00:02:43,920 --> 00:02:49,599
is out actually. Yeah, this is a tangible win, but not something you're

41
00:02:47,920 --> 00:02:55,879
actually going to feel when you're playing the game itself. In Skyrim, we

42
00:02:52,800 --> 00:02:58,160
see another victory for the 3570K.

43
00:02:55,879 --> 00:03:02,480
However, it should be noted that in Skyrim, we're running 18 aftermarket

44
00:03:00,400 --> 00:03:06,400
mods from the Steam Workshop, and we're not sure how those affect any

45
00:03:04,560 --> 00:03:11,040
optimizations that are made on a platform byplatform basis. So, it's

46
00:03:08,560 --> 00:03:14,879
possible that our particular Skyrim setup is inherently runs better on

47
00:03:13,200 --> 00:03:19,519
Intel, and unfortunately, there's not really a whole lot we can do about that.

48
00:03:16,959 --> 00:03:25,519
Up next, we've got Battlefield 3, where the FX8350 actually comes out ahead.

49
00:03:22,720 --> 00:03:30,560
Now, Battlefield 3 was one of the first really multi-threading aware AAA gaming

50
00:03:28,480 --> 00:03:35,840
titles that you started to see a tangible benefit with more cores. So

51
00:03:33,159 --> 00:03:39,599
FX8350 doing well here actually makes a lot of sense because it is clocked a

52
00:03:37,360 --> 00:03:44,000
little bit higher. Did I say 4.4 GHz for the 3570K? Because what I meant was 4.2.

53
00:03:42,080 --> 00:03:48,159
Sorry about that guys. So what we see here is that with its higher frequency

54
00:03:46,080 --> 00:03:53,959
and the fact that it's multi-threading aware, it does really well. So we're

55
00:03:50,000 --> 00:03:57,439
running um four times MSAA

56
00:03:53,959 --> 00:03:59,439
anti-aliasing. Next up we've got Crisis

57
00:03:57,439 --> 00:04:04,799
3. So, this is one of the ones where there's been a lot of discussion about

58
00:04:01,920 --> 00:04:09,920
how Crisis 3 is heavily multi-threading aware and I've seen I've even seen

59
00:04:06,959 --> 00:04:14,480
proclamations that the 8350 just, you know, wrecks the

60
00:04:11,239 --> 00:04:16,959
3570K, but those seem pretty isolated

61
00:04:14,480 --> 00:04:22,320
and uh the most of the data out there seems to support our conclusion, which

62
00:04:19,280 --> 00:04:24,000
is that the 3570K ees out a victory

63
00:04:22,320 --> 00:04:29,160
here. It's not by much. It's only by about 10%. But that for all intents and

64
00:04:26,720 --> 00:04:34,080
purposes, they are very close in performance. And I mean, uh, okay, we're

65
00:04:32,240 --> 00:04:38,080
going to move on to our last benchmark here, which is that's not our last one.

66
00:04:36,000 --> 00:04:42,320
Um, yeah, they're very close in terms of performance. So, we're not really seeing

67
00:04:39,840 --> 00:04:48,160
the whole huge difference in performance um, favoring the 8350. Far Cry 3 is a

68
00:04:46,320 --> 00:04:52,080
different situation with the 8350 winning by 10%. Now, the weird thing is

69
00:04:50,400 --> 00:04:55,759
both of these games are based on Cry Engine 3. So, it looks like whatever

70
00:04:54,000 --> 00:05:01,040
individual optimizations the game developers have put into their their

71
00:04:58,000 --> 00:05:03,280
titles, um, for whatever reason, one of

72
00:05:01,040 --> 00:05:08,000
them favors AMD more than the other one does. So, it tells us a couple of

73
00:05:05,759 --> 00:05:13,919
things. Number one, Crisis 3 doesn't necessarily run better on AMD, but

74
00:05:09,680 --> 00:05:15,759
number two, Cryine 3 can. Starcraft 2,

75
00:05:13,919 --> 00:05:19,600
we're including just kind of for lols, but Intel runs away with this one. And

76
00:05:17,520 --> 00:05:24,880
Starcraft 2 seems to be heavily singlethreaded performance dependent.

77
00:05:21,600 --> 00:05:27,199
And our last title is Crisis 2. So not

78
00:05:24,880 --> 00:05:32,199
Crisis 3, Crisis 2, where we see a very similar story to Crisis 3 with the 3570K

79
00:05:30,080 --> 00:05:36,479
coming out by about out ahead by about 10%. So what does all this mean? Like

80
00:05:34,720 --> 00:05:41,199
what CPU should you actually buy? Because remember guys,

81
00:05:38,280 --> 00:05:44,240
3570K doesn't have hyperthreading. So, when you have a heavily threaded

82
00:05:42,720 --> 00:05:49,199
workload, say for example, you're doing video rendering, 3D rendering, um, heavy

83
00:05:47,280 --> 00:05:53,919
heavy Photoshop use, where you're going to be able to take advantage of those

84
00:05:50,880 --> 00:05:56,080
multiple cores, the 8350 may actually be

85
00:05:53,919 --> 00:06:00,479
a better choice for you because the 3570 is quad core and the 8350 is four

86
00:05:58,560 --> 00:06:06,080
bulldozer modules, each of which is kind of like a core and a half. So, you're

87
00:06:02,400 --> 00:06:08,479
going to have just more horsepower, more

88
00:06:06,080 --> 00:06:12,400
oomph to throw at heavily multi-threaded applications. With that in mind, I don't

89
00:06:10,560 --> 00:06:16,360
know what you're gesturing. We have three minutes left in the video. Oh,

90
00:06:13,759 --> 00:06:21,600
okay. Uh, with that in mind, the 3570K does pull ahead in the

91
00:06:18,639 --> 00:06:26,560
singlethreaded heavy applications and does run cooler and does consume less

92
00:06:24,400 --> 00:06:30,479
power. So, depending on how much power costs in your particular area, that may

93
00:06:29,120 --> 00:06:35,440
be a factor for you. But it should be noted that you're looking at probably a

94
00:06:32,400 --> 00:06:37,280
few dollars a year um in terms of the

95
00:06:35,440 --> 00:06:42,319
actual power difference depending again on how much power costs in your area.

96
00:06:39,680 --> 00:06:45,919
Here in BC, Canada, it's cheap. So, it's not something that we think about nearly

97
00:06:43,680 --> 00:06:49,520
as much as if you lived say for example in California where it can be very

98
00:06:47,600 --> 00:06:53,120
expensive. So, I think that pretty much wraps it up. They're both viable gaming

99
00:06:51,680 --> 00:06:58,880
platforms. At the end of the day, you have to look at the results. Go, okay, this is the average FPS. Am I going to

100
00:06:56,240 --> 00:07:02,479
notice the difference between 5 FPS or 3 FPS or 10 FPS here and there? If you

101
00:07:00,800 --> 00:07:05,759
think you will, go for whichever one comes out on top. And if you think you

102
00:07:04,160 --> 00:07:09,520
won't, then go for whichever one is going to serve you better as an overall

103
00:07:07,840 --> 00:07:15,800
platform. Thanks for checking out this video on Linus Tech Tips. As always,

104
00:07:12,000 --> 00:07:15,800
don't forget to subscribe.
