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Another day, another new graphics card.

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Welcome to the Lionus Tech Tips performance overview of the GTX 980 from

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NVIDIA, their most advanced GPU

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yet. DKL's new Rip Jaws 4 series is

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their ultimate DDR4 memory with speeds of up to

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3,333 MHz available. Click now to learn

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more. As usual, we'll start with the unboxing and physical overview. The

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Media Sample GTX 980s come packaged in this sweet box that has the card upright

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looking all majestic with its magnesium alloy fan housing, aluminum frame, and

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trivalent chromium plating with H.

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What's that? Sorry, you've seen this user

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configurable green LED lit GeForce logo before. NVIDIA hasn't really changed

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their cooler design since the 690. Ah, yes. No, I can see how you might think

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that, but you haven't seen the back yet. Check it out. Now, we get a full metal

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back plate with a classy looking design and surface. Now, the issue with back

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plates, and presumably the reason NVIDIA has never done a reference card with one

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before, is that it restricts the intake of a card installed in the next slot

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over in tightly packed SLI configurations. So NVIDIA made this

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strategic chunk of the back plate removable for users with lots of cards

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right next to each other in SLI. Not that you need to run SLI just to hook up

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enough monitors anymore. As we move over to the IO, yeah, that's some pretty good

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stuff right there. Three DisplayPort ports, so that's up to three G-Sync

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displays off of a single card. An HDMI

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2.0 port. So yeah, that's 4K 60 Hz over

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HDMI. and a dual link DVI port can all

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be found here. Any four of which can be used at one time on this beast of a

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graphics card. Which leads us to the next notable thing physically. This is a

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flagship 80 class card, but like the GTX

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680, it only has two six pin connectors.

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A hint at the incredible power efficiency of the Maxwell architecture

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at the core of the GM 204 chip that powers this card. The GTX 980 not only

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hung around at the top of our performance charts, but did it while

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consuming less power than GK 110based

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cards like the 780 and 780 Ti and while

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running extremely quietly. So, let's talk about Maxwell for a bit here.

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Without shrinking the manufacturing process, so they're still on the same

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28nmter node that they used to build the Kepler based GTX 680, NVIDIA has

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effectively reduced TDP by 30 W,

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increased the number of CUDA cores by 33%, increased base clocks and memory

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speed by around 12% and doubled the number of render output units, as well

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as adding some other cool hardware bits to enable some really cool technology.

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Pretty amazing, actually. So, first up in the new technology list is their

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improved third generation delta color compression. A technique that allows

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data coming out of the core to be compressed by a factor of 2:1, 4:1, or

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even 8:1 before being committed to memory by storing the value of a change

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versus the previous frame rather than the value itself. This combined with

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improved caching allows the GTX 980, in spite of its mere 256-bit memory

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interface, to achieve up to around 30%

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better effective memory performance compared to the GTX 680. In this scene,

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the pink highlighted screen elements are taking advantage of this technology.

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Next up is a feature that's all about getting the most out of older games

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where you have lots of GPU horsepower to spare. DSR or dynamic super

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resolution is mostly just another name for a feature that has existed forever

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but is now easier to use. Super sampling

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anti-aliasing. The way it works is it renders the scene at a higher

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resolution. So you can choose 2x, 3x, or 4x in the control panel. Then

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intelligently downscales it with a filter whose sharpness or softness can

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be adjusted to let you use your extra GPU horsepower that otherwise was just

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sitting there to yield potentially a much more pleasing gaming experience.

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It's not the same as actually running on a 4K display, but it's much better than

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running native 1080p. The effect is especially noticeable on the grass in

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Dark Souls II here in this footage that I took at the NVIDIA event. The next

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feature is about getting more performance when we don't have enough,

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and it's called MFAA or frame

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anti-aliasing. That's short for multi-frame sampled anti-aliasing. Grow

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up. The way this works is instead of taking a large number of samples with a

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static pattern to smooth the edges of on-screen objects or textures, MFAA

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takes fewer samples per frame, half as many from what we've been told, but uses

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new hardware in the GTX 980 and 970 to

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alternate the positions with each frame. Then it applies a clever filter. So the

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performance impact is about equivalent to two times MSAA, but the resulting

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image looks pretty much identical to four times MSAA. This feature isn't

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enabled in the driver yet, so expect an update once we get a chance to play

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around with it some more, but the initial results are impressive. Check

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out the effect on the transparent textures like these wires in this

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Battlefield 4 demo that NVIDIA was showing off at the launch event. Another

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thing we won't be able to test for a while is the improvements that NVIDIA

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has been making to the VR experience on their cards. The most notable of which

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is called auto asynchronous warp. A

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cheat, I guess, that allows the head tracking of a VR headset like the Oculus

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Rift to sample its position again right

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before a frame is finished being drawn to reduce the player's perception of the

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delay between physical motion and on-screen motion. And this will be

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important for folks who have trouble with motion sickness in VR. Which leads

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us to the final feature, their VxGI global illumination technique that we

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also can't really test here because while Unreal Engine 4 is getting

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support, it'll be a while before we get real games with the tech, but it looks

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so freaking cool. NVIDIA has a couple of demos to show it off. One where they

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render a Cornell box, so you can see the way the direct light enters at the top,

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so the tops of the shapes are the brightest with realistic soft shadows and color bleeding from reflective

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surfaces. and one where they recreated as closely as possible the conditions of

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this iconic photo from the 1969 lunar landing to demonstrate that it's

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completely realistic and wasn't taken

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somewhere in Area 51 or whatever. Now, these two demos wouldn't be impressive

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at all except that they're being done in real time instead of using path tracing,

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a phenomenally computationally intensive global illumination technique that

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involves following light rays as they bounce around the scene. like all of

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them. NVIDIA is using dedicated hardware to split the scene into cubes called

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voxels that act as dynamic light sources

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that approximate the results of a more accurate rayraced rendering method but

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in real time. All right, so as cool as

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all that technology is, how does the

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card actually perform? That's what you want to know. Great question, Luke. Take

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it away. Before we get into things, I want to point out that overclocking all

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of our cards is yet again backed by popular demand. And because of that, you

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will be able to find the overclocking results and settings in the graphics

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card overclocking dock, which should be linked in the description below this

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video. Also, when reading the settings for the GTX 980 in the overclocking dock

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below, there's no reason to worry. There is a reason why I ignore the memory

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clock speed. The 980, much like the 780 Ti before it, features a fantastic

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technology called autobalancing power rails, which in its most basic

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description, allows the card to take extra power overhead from parts of the

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card that aren't using it and move it elsewhere, allowing you to focus on one

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specific thing, which in this case resulted in the GPU clock speed being

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cranked through the freaking roof, which is awesome because then you can access

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all of that FPS that you wouldn't otherwise be able to. Performance of the

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GTX 980 is honestly a little bit surprising in a good way. To give proper

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context for that statement, we have to look at the rumor mill. Personally, I like to avoid rumors, but sometimes I

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don't really have a choice. For instance, on the September 12th version

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of the WAN Show, my brother at Cold SE on Twitter, and I discussed how the 980

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was, according to rumors, not supposed to beat out the 780 Ti. So, when I

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finally got the card in hand, I was delighted to see that more often than not, it was able to beat the 780 Ti in

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both 1080p and 4K benchmarks. Now, my

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overclock for the 980 feels a little bit high, running at a range of 1503 to 1492

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MHz, but I really have no idea as I have

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no one else's overclocks to compare to yet. And to be fair, my 780 Ti overclock

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is very aggressive anyways. So, I haven't exactly done the 980 any favors

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in regards to the 780 Ti's clock speed.

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But don't forget, all of this performance awesomeness doesn't just

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stand on its own. Not only are you paying considerably less for this card

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than you would pay for a 780 Ti, but you also pay less in the future. Underload,

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the 980 has considerably less power draw than the 780 Ti, which is nice if you're

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actually paying for your power bill. And if you're not paying for your power

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bill, maybe you can use that little tidbit of information to convince your parents that it might be time for an

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upgrade. Anyways, thanks for watching my segment, guys. Back to you, Linus.

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Thanks, Luke. All right, guys. So, you've seen the results and you've seen

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the pricing. Links as always in the video description for pricing. So, let

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us know what you think. For non-overclockers, as I'm sure you'll

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have noticed from the other reviews around the web, GTX 980 is a total tank.

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But when overclocking the GTX 780 Ti, we

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observed that this older GK 1110-based

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card becomes much more competitive if you're willing to sacrifice features and

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power consumption. So, let us know what you think. If you had over 500 bucks to

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spend on a graphics card, which one would get your money? Also, let us know

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in the comments what other coverage you'd like to see of this card. An

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overclocking guide, um, SLI performance scaling. Any other ideas? let us know.

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Thanks for watching, guys. Like this video if you liked it. Dislike it if you

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disliked it. You can also leave a comment if you have feelings that are just more complicated than this. Also,

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check out the link in the video description to support us if you want to buy a cool t-shirt, give us a monthly

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contribution, or change your Amazon bookmark to one with our affiliate code.

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So, when you buy your new graphics card, we'll get a small kickback as a, you

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know, thank you for providing us with these videos, Lionus. We sure do think

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you're awesome. Here's your affiliate code being used in Amazon. Helps us out

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a lot. Thanks again for watching. And as always, don't forget to subscribe.
