1
00:00:00,080 --> 00:00:07,919
When NVIDIA announced that its new Pascal consumer GPUs wouldn't be using

2
00:00:04,640 --> 00:00:10,480
HBM2 video memory, some folks were left

3
00:00:07,919 --> 00:00:15,120
feeling a little confused. However, that isn't to say that they didn't change

4
00:00:12,160 --> 00:00:22,080
anything about their VRAM, as these cards are using the also newly released

5
00:00:19,560 --> 00:00:26,720
GDDR5X. So, what's special about it other than the fact that it has an X in

6
00:00:24,400 --> 00:00:32,680
its name, which might be trying to remind people of words like exciting,

7
00:00:30,279 --> 00:00:37,520
extreme, or expensive? Well, that might depend on

8
00:00:34,960 --> 00:00:43,680
who you buy your components from. So, instead, let's talk about what GDDR5X

9
00:00:40,640 --> 00:00:45,840
actually is. It's a type of video RAM

10
00:00:43,680 --> 00:00:51,200
which does things like hold textures, store images in frame buffers, provide

11
00:00:48,320 --> 00:00:55,440
the GPU with lighting information. In short, it holds the data that your GPU

12
00:00:53,120 --> 00:00:59,920
actually has to process so that your computer will display your game

13
00:00:57,440 --> 00:01:04,080
properly. But the arisen question is what's special about GDR5X in

14
00:01:02,160 --> 00:01:08,640
particular, and is it going to make your games look any better or run faster?

15
00:01:06,240 --> 00:01:12,240
Well, usually VRAM tends to matter more the higher the resolution your games are

16
00:01:10,560 --> 00:01:16,799
running at, making it especially important for multimonitor setups or if

17
00:01:15,040 --> 00:01:22,000
you're trying to run things with aggressive anti-aliasing or high-res

18
00:01:19,840 --> 00:01:26,560
texture settings. As these things require more stuff to be held in memory.

19
00:01:24,799 --> 00:01:31,040
And with games becoming ever more detailed and higher resolution monitors

20
00:01:28,560 --> 00:01:35,920
becoming more common and cheaper, quicker memory is also becoming more

21
00:01:33,200 --> 00:01:40,600
important. Graphics memory has placed an emphasis on wide bandwidth for a long

22
00:01:39,119 --> 00:01:47,439
time, but GDDR5X improves upon the existing GDDR5

23
00:01:44,720 --> 00:01:53,200
standard by allowing twice as much data to be accessed at one time, 64 bytes

24
00:01:51,119 --> 00:01:57,439
instead of 32. And while this may not sound like much, we should see overall

25
00:01:55,280 --> 00:02:04,240
transfer rates of around 10 gigabits per second or even higher per pin and nearly

26
00:02:00,640 --> 00:02:06,880
450 gigabytes per second of overall

27
00:02:04,240 --> 00:02:10,720
bandwidth while drawing less power than its predecessor. Pretty sweet. But slow

28
00:02:09,280 --> 00:02:17,760
down just a minute. What about that fancy new HBM that AMD came out with?

29
00:02:13,760 --> 00:02:19,920
Why is GDR5X a big deal then? While it's

30
00:02:17,760 --> 00:02:24,720
true that HBM, which you can learn more about here, has higher throughput and

31
00:02:22,720 --> 00:02:28,120
has a smaller footprint, which are both great things on your graphics card

32
00:02:26,400 --> 00:02:33,760
specifically, than GDR5X. GDR5X should be quite a bit

33
00:02:31,520 --> 00:02:40,239
easier, not to mention cheaper to implement than HBM since it's still

34
00:02:36,560 --> 00:02:42,640
quite similar to the ubiquitous GDDR5.

35
00:02:40,239 --> 00:02:47,360
And although both NVIDIA and AMD are heavily rumored to be moving towards HBM

36
00:02:45,120 --> 00:02:53,200
2.0 O for some of their upcoming architectures. GDDR5X might appear on

37
00:02:50,720 --> 00:02:58,000
more mid-range future graphics cards as well as the greater accessibility of

38
00:02:55,680 --> 00:03:02,800
high-res displays and the growing interest in virtual reality headsets

39
00:03:00,160 --> 00:03:08,400
will make high throughput VRAM increasingly important. Currently, GDR5X

40
00:03:06,640 --> 00:03:13,040
is only available on NVIDIA's new flagship, the GeForce GTX 1080, but

41
00:03:11,200 --> 00:03:19,040
don't be surprised to see it paired with more GPUs down the road. And whether

42
00:03:15,280 --> 00:03:20,800
you're going for GDDR5X or HBM, pay

43
00:03:19,040 --> 00:03:24,879
attention to what kind of VRAM is in your next card if you want to get into

44
00:03:22,640 --> 00:03:32,000
surround gaming, hook up an Oculus Rift or HTC Vive, or just really, really like

45
00:03:28,480 --> 00:03:34,720
things with X's in them. The MTO DSA

46
00:03:32,000 --> 00:03:39,200
sci-fi keycap set is available over on Massrop. It's a customizable keycap set

47
00:03:36,959 --> 00:03:42,879
that is set in the theme of the first person shooter game that you've never

48
00:03:40,799 --> 00:03:47,599
heard of, Counter Strike: Global Offensive. You'll have to pick whatever

49
00:03:45,519 --> 00:03:51,920
like kit and build you want to fit the layout and theme and schematic and

50
00:03:49,519 --> 00:03:56,319
whatnot of your keyboard, but that is very easy to do on their website and it

51
00:03:54,239 --> 00:04:00,239
supports tons of different layouts, even non-standard ones from various

52
00:03:57,920 --> 00:04:04,640
companies. So, you should be covered. You're also find even if you have like

53
00:04:01,760 --> 00:04:08,959
Nordic, German, UK, US layouts, all that kind of stuff. And additionally,

54
00:04:06,400 --> 00:04:14,000
Blizzard's Overwatch inspired novelties will be available as well. The base

55
00:04:11,200 --> 00:04:18,000
price is $39.99, but varies widely based on different options that are selected

56
00:04:15,760 --> 00:04:23,759
in the checkout as we just discussed. And we'll be launching the morning of

57
00:04:20,079 --> 00:04:23,759
June 13th. So go to

58
00:04:25,080 --> 00:04:30,479
draw.tequicky-mito and you can check all that kind of stuff out. Thank you guys

59
00:04:29,280 --> 00:04:34,240
for watching. Don't forget to like it, dislike it, subscribe, all those common

60
00:04:32,320 --> 00:04:38,400
things that you're used to by now. If you have ideas for future techie

61
00:04:35,919 --> 00:04:44,240
episodes, put them in the bottom. And if you like X's, go over to channel Super

62
00:04:41,280 --> 00:04:48,479
Fun because I don't know why an X has anything to do with that name, but just,

63
00:04:46,160 --> 00:04:51,759
you know, whatever. Don't forget to subscribe. I'll see you next time.
