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There are plenty of ways that people try to escape the sometimes underwhelming

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reality of everyday life. Going to the movies, visiting the local watering

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hole, or just sleeping until noon. But there's been a lot of buzz recently

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about the idea of actually immersing yourself in a virtual world with a

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virtual reality headset such as the Oculus Rift or HTC Vive. But even though

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the concept of plugging a generalpurpose VR headset into a gaming PC is just

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starting to take off, people have been sticking their heads into virtual

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environments for quite some time. All the way back to

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1962 when the world was introduced to the

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Sensorama, a contraption that not only played 3D movies, but could tilt the

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viewer's seat and even simulate wind and different odors. A few years later, a

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headset called the Sword of Damocles came out. Man, they had better names

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back then. Rift Vive, I want a Sword of Damocles. The name was because it was so

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heavy though that it had to be suspended from the ceiling. Although it could only

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display simple wireframe graphics, it was considered the first true VR

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headset. Virtual reality NVIDIA games

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didn't really start appearing until the 1980s when we started seeing arcade

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games like Battle Zone that used a periscope viewfinder to immerse players

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in the action and 3D glasses that were

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available for consoles like the Sega Master System. 1995 brought us the

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Nintendo Virtual Boy, the first mass marketed VR console. But although that

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one was marketed as being a totally immersive experience, its underwhelming

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monochrome graphics and difficulty of use made it one of the worst flops in

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Nintendo history. However, other companies were working on PC compatible

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headsets during this time, and the evolution of technology over the years

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ultimately gave us the high-spec VR headsets of today. But then, how do they

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work? Modern VR headsets show slightly

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different images to each of your eyes to

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fool your brain into thinking the 2D image on the screen is actually 3D. This

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principle is called stereoscopy and is actually similar to how the screen on a

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Nintendo 3DS works. To achieve a higher level of immersion, VR headsets use

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special lenses to increase the user's field of view, as well as pixels with

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very quick response times to reduce motion blur, meaning OLED screens have

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become popular for headsets, which you can learn more about here. By the way,

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unlike a monitor, which can deliver a perfectly enjoyable gaming experience at

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60 frames per second, headsets have

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higher refresh rates, typically around 90 Hz, and the high quality ones today,

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which is important because lower frame rates, lower refresh rates, can be

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disorienting in a VR context and cause motion sickness. Not what you want after

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you've dropped several hundred bucks on a Rift or a Vive. Because though of the

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high frame rate requirement and the headset resolutions that are well beyond

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1080p, a high-end PC system is basically

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a necessity. But beyond just graphics, VR headsets have sensors like gyroscopes

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and accelerometers to allow for head tracking so that what you see will

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change depending on where you're looking. Some headsets like the HTC Vive

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even use separate external base stations and lasers to enable whole room tracking

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so the system can detect the motion of your hands as well. So, as you can

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imagine, these headsets don't exactly come cheap. Fortunately, other lowerc

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cost VR solutions are becoming increasingly popular, such as Google

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Cardboard, which isn't much more than a couple of lenses inside a cardboard box

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with a slot where you can insert a smartphone. Developers have already

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written quite a few apps for Cardboard, making it a way to enjoy VR on the cheap

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if you don't have the coin for a gaming rig and a fancier headset. And although

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this new generation of VR headsets is just now hitting the market, there's

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already quite a bit of industry support, meaning that VR has the potential to

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really shake up how we experience games on both PCs and consoles. Maybe one day

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we'll even have VR Techquiki. I mean, after all, don't you want the experience

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of feeling like you're in the same room as

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me? Yeah, it's really not that exciting.

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Speaking of exciting, Squarespace. If you were thinking to yourself, "Gee, my

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"Gee, my website is really not easy enough." Squarespace could be the

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solution to either of those problems. They've got a wide variety of beautiful,

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feature responsive design, so your website looks great. Whether it's on a

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desktop, a phone, or wow, I wonder what it'd be like if you viewed it in VR.

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Okay, they probably haven't come to that yet, but uh if anyone can do it, I'm

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sure it's Squarespace. You can start a trial with no credit card required and

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you knowformational site about your company or whatever the case may be, try

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it out. It really is easy. Then when you decide to sign up for Squarespace, head

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over to squarespace.com/lininus, which is linked

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in the video description, and use offer code Linus to get 10% off your first

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purchase. Squarespace, you should. What

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should you do? I don't know, but you should do it. So, thanks for watching,

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guys. If you like this video, hit that like button. If you disliked it, well, you can hit the dislike button, too. I

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guess that's okay. You can also leave a comment with suggestions for future

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videos. You can check out our other channels. They're really good.

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Especially Channel Super Fun. We got some great videos going on over there right now. And you can subscribe and

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follow and all that good stuff so you don't miss any Fastest Possibles just

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like this one.
