WEBVTT

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you can do this this is my job do you have

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any idea do you have any idea how games were developed for Google stadia because

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I don't but it has got to be totally different and I bet it's fascinating and

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if we don't learn about it now we may never get the opportunity the thing is

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for traditional consoles there's always

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some development hardware and documentation that goes missing and

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finds its way onto eBay even if it takes years but this time everything's in the

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cloud so next month when Google presses that button it's gone or is it see the

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thing about rug pulling an entire industry of passionate creatives is that

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someone is going to end up salty enough to say screw it to your NDA and talk to

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the press and we found one such someone

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we not only got our hands on extensive documentation and screen capture so that

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we can preserve this important little piece of gaming history but we also got

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a stadia development node a piece of Hardware designed to play stadia Cloud

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games but from right in front of you

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time really is a flat circle isn't it I had no idea that these things even

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existed but they do and we're going to

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be taking a close look you know what else exists this message from our

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sponsor hetzner hesner offers high performance Cloud servers for a great

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price they Now cover the east and west coast of the United States with their

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latest location in Hillsboro Oregon use the code ltt22 at the link below for 20

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off

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thank you when you create a game

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particularly AAA assets are often version controlled by perforce and

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stored on a local server as well as on your own workstation as you develop team

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members submit their changes to the server and new builds get created for QA

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to test these builds are then loaded onto Dev kits that will attempt to run

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them locally on pre-production Hardware that's pretty much the workflow that

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we've shown before and the process with stadia game development was similar but

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with a key difference and that's that for most developers there is no local

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testing Hardware at all instead you would have to submit your build and wait

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for it to transfer to Google servers a process that could take up to 40 minutes

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for wait for it about two gigabytes of

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content for context a 60 Gigabyte game

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should take just a few minutes to load onto a dead kit console as long as

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you've got good infrastructure talk about an efficiency nightmare there are

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workarounds if you're desperate someone can make a change in unity for example

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and then just try it on their development workstation to see if it

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works but to properly verify you need to

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run it on the same Hardware that the user will have in a build package that's

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why in a typical Studio most devs would have their own console or more than one

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console at their desk so they can quickly verify changes of course that

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version of things you know where stadia doesn't have local dead kits doesn't

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really jive with the existence of this does it ah well when these slow transfer

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speeds become an insurmountable problem for you

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you can actually reach out to Google and request a local Dev node like this one

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which is basically a stadia Cloud Server

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that sits right on your desk as far as

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our friend could tell they didn't just hand them out to anyone though you had

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to justify why you needed one and

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even once you were approved the experience wasn't exactly uh the white

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glove for example they asked Google about providing controllers and the

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reply was a link to the product page where they could buy them for MSRP

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nice so with all that work out of the way what exactly is it do you get in the

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mail on the surface it appears to be a stadia branded Lenovo think station but

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maybe we're going to find something more interesting on the inside

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there we go a little Dusty what are we looking at here well it

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isn't getting less standard looking I love that Lenovo does their front i o on

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an actual hard PCB instead of with wires

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so that's pretty cool for cable management wow 64 gigs of RAM that's a

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lot for a gaming PC I wonder if that's just lenovo's minimum spec mind you

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think they're ordering enough to customize The Branding on the front oh

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that's apparently really easy to do

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modular even the CPU is only a six core

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meaning that this thing pedestrian spec other than you know

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obviously having a workstation class GPU in it and even this workstation GPU it's

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not exactly a powerful one not that we'll have any way of knowing that for

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sure because unfortunately we couldn't find any reference to the Radeon Pro

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v320 on AMD's site whatsoever and in

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fact the only resource we could find was a tech power up page that had different

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specs listed than the card that we have the page says 16 gigs of RAM but ours

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apparently only has eight so it's actually even worse than a basic v320 no

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it's not bad is our basic blank t-shirts ltdstore.com

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so if this thing isn't powerful then how could it be useful for development well

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it's because it's not for actually doing development like a console dev kit this

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station is for testing to see how your game is going to run stop for making the

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game so it makes sense that you would want a test node that isn't too powerful

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you'd want something that's as close to the servers that Google is using to run

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the service as possible that way what the dev sees there at their station

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should be representative of the end user experience now

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obviously an army of Lenovo think stations isn't exactly what Google is

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using in their data centers they actually confirmed the hardware specs

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for stadia and we know that each of their servers can run four 1080p

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instances ours can only do one but it

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seems to be pretty close airing on the side of not as powerful our Dev friend

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who sent us the node mentioned that with how well some games ran at 1080p through

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the cloud the data center nodes might actually have better gpus and I guess

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obviously the 4K nodes would be substantially better than this but we

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weren't able to get our hands on one of those stadia splash screen in the BIOS this is

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what happens this is it the fan gets louder okay

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fans ramping up

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and fits so much fan in this bad boy and that's actually as far as we're

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gonna get with the software if we connected this Ethernet cable it might

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boot up but our kit would immediately

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phone home reporting a location that is hundreds or thousands of kilometers from

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where it's supposed to be and our friend would get a nasty letter in the mail

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from Google's lawyers but that doesn't mean our adventure is over if we could

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plug it into a network and launch a game it might look a little something like

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this you launched the stadia partner portal on your PC and select a node from

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the pool it'll either be a remote one or

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your local one if you're so lucky once it's reserved you then create an

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instance of your game by selecting the application and which version of it you

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want to launch there's a one terabyte drive in our node so you can store

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plenty of iterations of your projects as long as you have the space you select

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which end point you want your instance to launch from and boom we're in at this

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point you're testing your game like you would on any other dev kit pretty cool

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but this local node actually still

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suffers from a problem that the main servers at Google also have when you're

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testing unfinished software crashes and hangs are inevitable and they can

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sometimes be so bad that you need to restart your test console with stadia

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that takes at least 10 to 15 minutes for

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it to reboot and re-register itself with

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the back end I don't know when the last time you restarted your PS5 or your Xbox

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was but I mean a minute maybe two minutes tops

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so it's easy to see why developers might want to avoid this sort of workflow

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considering how much time is potentially wasted at all these steps of the game

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creation process but somehow they were

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still doing it developing for stadia and everything seemed to be going pretty

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okay so why did Google just kill this

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entire project the memes have certainly been fun but humor aside there are also

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Legions of satisfied stadia customers and successful devs who were making

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money hand over fist at least once the payment model got changed from getting

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cash up front to a cut of the subscription Revenue based on time

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played so there are people whose lives have been affected in a very negative

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way by ghoul's decision here like if you had a big chunk of the user base playing

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your game every day we're talking potentially hundreds of thousands of

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dollars a month without hard numbers we can't say exactly how many stadia users

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and stadia pro subscribers there were but a few rough internet put the Peak at

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about 2 million and that sounds realistic given that anyone with a phone

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could install the free app however stadia Pro was a monthly 10 subscription

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and the estimates seemed to vary for that one between 160 to 180 000 active

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users if we average to 170 that's 1.7

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million dollars in Revenue per month which is a lot of money

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but not nearly enough when you consider

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the overhead that it needs to support the stadia team at Google was apparently

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hundreds of employees nearly 300 at its peak plus they needed to maintain

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hardware and programs for Distributing it and infrastructure and obviously they

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needed to pay out a significant chunk of that Revenue in shares to game

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developers but in spite of how obviously

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unsustainable all of that sounds now in the aftermath apparently at no point did

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anyone internally at Google seem to acknowledge that stadia was on its

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deathbed despite all of the outside rumors it was seemingly business as

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usual right up until the very bitter end

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in February of 2021 Google shut down their in-house Dev Studio but insisted

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that it was for the best so they could focus on the business side of things

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then in July they tried lowering their cut of the sales then in September they

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moved Jack buser to Google Cloud's head of gaming Solutions in November they cut

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the price of the hardware from 60 to 22 dollars as the program was now two years

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old cute and then in February of 2022

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they said that everything was perfectly fine despite rumors of an internal

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stadia deprioritization right our inside source says that they

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and every other Studio were being lied to just as much as we were and we have

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no way of knowing how high up the chain you actually needed to be to know what

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was going on when rumors popped up in the summer they emailed corporate the

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dev friend and they got a reassuring reply a couple of days before the

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announcement they actually got a new version of the SDK the software

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development kit that was pushed out to developers to work on stadia an industry

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colleague of our friends from another Studio even flew from Japan to San

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Francisco to talk about the future of stadia with Google the day before they

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shut it all down now luckily for the team we got this unit from the writing

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was on the wall and they had already pivoted to porting their game to other

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platforms as for others Google's actually trying pretty hard to properly

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pay out Studios Fair shares almost like like a severance for a fired employee

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customers have already been refunded or are going to get refunds and Google is

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isn't broke so hopefully the check's clear and that's all sorted out pretty

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quickly in fact it they've done such a good job of canning this thing that the

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person we spoke with only had good things to say about their experience

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dealing with Google they all seem friendly they're nice to work with it

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almost has this like super weird mutual breakup Vibe will anyone ever trust

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Google if they try to re-enter the gaming space almost certainly not but

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there doesn't seem to be a lot of anger either with the entirety of what's

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referred to as the Google graveyard being in plain view for anyone to see

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it's almost like everyone kind of knew this was coming but they were willing to

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take the bag of money for their work and see if who knows maybe this is one of

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those projects that stays hey maybe let's hear the game the name came from

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stay the uh not so much though maybe it

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will stay around in some form I have no evidence to support either of these

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theories but I think it's possible that Google could sell the technology to an

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interested party and I also don't think it's impossible that stadia could reach

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surface as a business to business product say a mobile carrier wanted to

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introduce a cloud gaming service they could use white label stadia to spin it

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up extremely quickly until that happens though it's yet another line on killed

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by google.com which for those who are not in the know is an amazing site that

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Chronicles all the products and services that Google has launched ran sometimes

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for years and ultimately killed at least in this case unlike Google play music

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which is still better than YouTube music they have fully compensated their

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customers and seemingly Partners but there is one more thing that I would

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like to see resolved that's the stadia controller while it can be used on your

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PC with a USBC cable I suspect that many

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gamers in 2022 and Beyond are not going to want to deal with that and are going

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to end up junking them so Google I'm asking you please either provide a fix

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or open up the firmware so that the community can work on getting it working

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wirelessly over Bluetooth please and

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thank you and thank you for checking out our

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maybe check out the last time we tried all the streaming services that that was

00:15:10.560 --> 00:15:18.079
our last chance to do it what's over

00:15:13.980 --> 00:15:18.079
stadia probably Luna at some point
