1
00:00:00,320 --> 00:00:08,160
when NVIDIA bought out the defunct company 3dfx they acquired their patents

2
00:00:05,200 --> 00:00:14,080
and intellectual property including the trademark sli name that had been used to

3
00:00:11,440 --> 00:00:19,920
describe 3dfx's system for using multiple graphics cards working together

4
00:00:16,720 --> 00:00:22,320
to achieve better gaming performance but

5
00:00:19,920 --> 00:00:29,119
by the time they reintroduced sli to consumers its underlying technology had

6
00:00:25,439 --> 00:00:32,079
undergone some very significant changes

7
00:00:29,119 --> 00:00:38,559
let's see just what made the very first generation NVIDIA sli tick

8
00:00:35,920 --> 00:00:44,239
after this message from our sponsor that keeps Linus tech tips ticking

9
00:00:41,600 --> 00:00:47,920
zotac's mech one pc is an ultra slim desktop that's built for gaming it

10
00:00:46,079 --> 00:00:59,520
features a sleek robotic style and you can check it out at the link below

11
00:00:59,520 --> 00:01:07,200
all right so in the late 90s 3dfx made a handful of now famous blunders first

12
00:01:05,040 --> 00:01:11,760
they decided to manufacture their cards themselves as opposed to just selling

13
00:01:09,760 --> 00:01:15,840
chips and providing reference designs to add and board partners but

14
00:01:14,000 --> 00:01:21,840
because their new factory couldn't compete on either quality or cost with

15
00:01:18,880 --> 00:01:27,200
taiwanese and chinese-based aibs oem relationships that they had hoped

16
00:01:24,240 --> 00:01:33,520
would come never materialized two their focus on raw horsepower rather

17
00:01:30,560 --> 00:01:37,600
than modern features allowed NVIDIA to steal the market share crown from their

18
00:01:35,759 --> 00:01:43,119
flagship voodoo three then put the nail in their coffin with

19
00:01:39,920 --> 00:01:45,520
the GeForce 256 which arrived earlier to

20
00:01:43,119 --> 00:01:50,240
the market and was vastly technologically superior to the delayed

21
00:01:48,000 --> 00:01:56,000
napalm core that they used in the voodoo 4 and voodoo 5.

22
00:01:52,399 --> 00:01:58,560
3dfx filed for bankruptcy in 2002. so

23
00:01:56,000 --> 00:02:03,520
then it only took two years for NVIDIA to decide that selling two graphics

24
00:02:00,560 --> 00:02:08,560
cards rather than one per customer is pretty cool and roll out sli

25
00:02:07,200 --> 00:02:14,319
again except that this time it stood for

26
00:02:10,720 --> 00:02:17,280
scalable link interface rather than scan

27
00:02:14,319 --> 00:02:22,480
line interleave this is because instead of having each card render alternating

28
00:02:20,080 --> 00:02:27,599
lines of a single frame NVIDIA opted to use two new approaches

29
00:02:25,440 --> 00:02:32,400
to splitting the rendering load between the two cards

30
00:02:29,120 --> 00:02:35,120
in alternate frame rendering or afr

31
00:02:32,400 --> 00:02:39,360
each card takes turns rendering a full frame this was the preferred method and

32
00:02:37,920 --> 00:02:45,360
typically resulted in the best performance scaling and in split frame

33
00:02:42,000 --> 00:02:47,760
rendering or sfr the 3d scene would need

34
00:02:45,360 --> 00:02:52,080
to be broken down horizontally depending on geometry load with one card assigned

35
00:02:50,160 --> 00:02:56,480
to render the bottom part of the frame while the other handled the top now via

36
00:02:54,640 --> 00:03:01,840
both of these methods whether it was outputting half of every frame or

37
00:02:59,040 --> 00:03:08,239
alternating full frames the secondary card would send its output to the upper

38
00:03:04,560 --> 00:03:11,440
or mastercard via the brand new 400

39
00:03:08,239 --> 00:03:14,159
megahertz one Gigabyte per second sli

40
00:03:11,440 --> 00:03:18,879
connector then that top card would output the final image to the screen

41
00:03:16,800 --> 00:03:22,720
now it was this high bandwidth connection that gave NVIDIA's solution

42
00:03:21,280 --> 00:03:29,040
both its name and its high performance or well

43
00:03:26,400 --> 00:03:33,920
sometimes high performance you see without a software sli profile the

44
00:03:32,080 --> 00:03:39,200
second card would remain either completely unused or even end up hurting

45
00:03:37,519 --> 00:03:42,879
performance and because the system had no way of knowing

46
00:03:41,680 --> 00:03:47,680
on its own which sli rendering settings would work

47
00:03:45,120 --> 00:03:53,680
best for a given game it was up to the driver team to hand validate both brand

48
00:03:50,720 --> 00:03:58,720
new games and some significant older titles so this process was more work

49
00:03:56,879 --> 00:04:03,360
than you might think and it wouldn't be until many driver updates later during

50
00:04:01,360 --> 00:04:08,799
the summer after launch that the green team would ship their 100th sli profile

51
00:04:06,879 --> 00:04:13,840
now let's talk about the hardware during the first unveiling NVIDIA was

52
00:04:11,200 --> 00:04:20,639
actually using a xeon platform based on the 7525 chipset for its newfangled

53
00:04:17,519 --> 00:04:21,519
high-speed pci express expansion slots

54
00:04:20,639 --> 00:04:26,560
but despite these demos being originally run

55
00:04:24,400 --> 00:04:31,600
on an Intel chipset NVIDIA ended up requiring users to

56
00:04:29,600 --> 00:04:37,680
purchase a motherboard that was equipped with an sli ready variant of NVIDIA's

57
00:04:35,040 --> 00:04:41,199
own enforce4 chipset now

58
00:04:38,479 --> 00:04:46,000
the successful user modification of non-sli certified boards

59
00:04:43,840 --> 00:04:50,160
raised quite a few questions about whether this was an artificial

60
00:04:48,000 --> 00:04:52,800
limitation designed to help NVIDIA maintain a foothold in the chipset

61
00:04:51,840 --> 00:04:56,880
market but i digress

62
00:04:54,880 --> 00:05:01,600
the next thing you needed was a powerful CPU to keep both cards well fed with

63
00:04:59,360 --> 00:05:05,680
data so we're using an overclocked opteron that will give us similar

64
00:05:03,360 --> 00:05:15,039
performance to the fastest CPU at the time the single core 2.6 gigahertz fx 55

65
00:05:11,280 --> 00:05:18,720
third a good 24 pin atx power supply was

66
00:05:15,039 --> 00:05:21,039
strongly recommended now the 6800 gts

67
00:05:18,720 --> 00:05:27,360
that we have in here their TDP is only 67 watts and our whole system pulls only

68
00:05:24,000 --> 00:05:29,120
about 260 watts from the wall under load

69
00:05:27,360 --> 00:05:34,479
but there's more to a quality power supply than just wattage one having a

70
00:05:32,080 --> 00:05:38,160
suitable 12 volt rail distribution was absolutely necessary to keep it from

71
00:05:36,400 --> 00:05:42,560
just turning off when you fired up a game and two

72
00:05:39,919 --> 00:05:46,800
native pci express power connectors were a definite bonus at the time so you

73
00:05:44,320 --> 00:05:52,880
didn't have to use adapter dongles onto the cards themselves sli technology

74
00:05:49,759 --> 00:05:57,039
required pretty much identical cards

75
00:05:52,880 --> 00:06:00,160
like this pair of matched xfx 6800 gts

76
00:05:57,039 --> 00:06:03,039
and initially even the BIOS revisions on

77
00:06:00,160 --> 00:06:07,680
the cards needed to be the same though that did ease up over time to the point

78
00:06:05,600 --> 00:06:11,840
where even slightly mismatched cards would equalize according to the clock

79
00:06:09,759 --> 00:06:15,600
speeds of the slower card finally a well ventilated case was a

80
00:06:14,639 --> 00:06:21,039
must most of the cases from this era used 80

81
00:06:18,319 --> 00:06:26,319
millimeter cooling fans so especially given the poor design of the reverse

82
00:06:23,120 --> 00:06:28,800
blowing single slot cooler on our card

83
00:06:26,319 --> 00:06:35,199
it was common to see side intakes modified into cases after the fact like

84
00:06:31,759 --> 00:06:38,400
this one and even with our extra airflow

85
00:06:35,199 --> 00:06:39,600
our cards hit a toasty 85 degrees under

86
00:06:38,400 --> 00:06:43,080
load now let's look at performance NVIDIA

87
00:06:42,000 --> 00:06:51,199
cited 1.87x scaling in synthetic benchmarks

88
00:06:46,400 --> 00:06:53,360
but our own testing gave us 1.64 1.82

89
00:06:51,199 --> 00:06:57,919
and 1.76 though it should be noted that when it

90
00:06:54,960 --> 00:07:03,840
comes to real games we actually managed an amazing 1.98

91
00:07:01,039 --> 00:07:07,919
scaling in half-life 2 and we saw up to 1.86

92
00:07:05,840 --> 00:07:10,800
in far cry so in essence

93
00:07:09,440 --> 00:07:17,520
this tech when it worked would enable you to step up to the next

94
00:07:14,560 --> 00:07:22,240
image quality and or resolution level and what's cool is that the higher the

95
00:07:19,840 --> 00:07:27,280
load the better it scaled furthermore unless it ran out of vram

96
00:07:24,880 --> 00:07:33,199
which does not add up between the cards it's cloned the system took games from

97
00:07:30,080 --> 00:07:34,960
the next gen like fear which was so

98
00:07:33,199 --> 00:07:42,080
demanding it initially shipped with a 1024 by 768 maximum resolution from

99
00:07:39,120 --> 00:07:46,000
cinematically playable to actually playable and before you ask

100
00:07:44,880 --> 00:07:51,759
yes yes indeed it can at a mixture of medium

101
00:07:49,280 --> 00:07:58,720
to low settings this machine produced over 40 FPS at 1024x768

102
00:07:55,599 --> 00:08:01,440
in a game that came out three years

103
00:07:58,720 --> 00:08:05,759
after this card launched neat right

104
00:08:03,120 --> 00:08:11,599
now let's talk downsides and there were plenty the expense of a fast

105
00:08:08,639 --> 00:08:14,960
CPU sli ready board and power supply aside

106
00:08:12,720 --> 00:08:20,000
alternate frame rendering introduced a temporal artifact known as micro

107
00:08:17,120 --> 00:08:25,680
stuttering where the frame rates were high but some users reported choppy or

108
00:08:23,360 --> 00:08:28,879
jittery in-game animations and

109
00:08:26,479 --> 00:08:34,880
this tech lived and died by the existence of an sli profile with some

110
00:08:31,440 --> 00:08:36,640
games whether by design or due to just

111
00:08:34,880 --> 00:08:42,399
not getting around to it never ending up working with sli meaning

112
00:08:39,919 --> 00:08:47,440
that that second card that you bought was a terrible value if your favorite

113
00:08:44,959 --> 00:08:51,680
game didn't end up scaling furthermore there were some general

114
00:08:49,200 --> 00:08:55,920
quality of life issues including but not limited to the fact that two cards is

115
00:08:54,320 --> 00:09:01,519
louder than one changing sli modes required a system

116
00:08:58,800 --> 00:09:05,920
reboot at the start your second monitor would go black once the game was full

117
00:09:03,279 --> 00:09:10,160
screen and i had this bizarre issue with azurius bittorrent client remember that

118
00:09:08,240 --> 00:09:15,360
where it and firefox if they were running at the same time sli would

119
00:09:12,560 --> 00:09:18,240
disable itself but still show enabled in the control panel and the list kind of

120
00:09:16,880 --> 00:09:27,279
goes on so bottom line despite its first generation flaws

121
00:09:22,959 --> 00:09:30,040
sli when it worked was so powerful that

122
00:09:27,279 --> 00:09:36,480
it exceeded NVIDIA's next generation 7900 gtx's performance making it really

123
00:09:34,399 --> 00:09:40,720
freaking cool when it worked

124
00:09:38,399 --> 00:09:47,200
speaking of working squarespace is a great way to get a beautiful and working

125
00:09:44,160 --> 00:09:50,080
website they offer 24 7 support via live

126
00:09:47,200 --> 00:09:53,920
chat and email plans start at just 12 a month and you get a free domain if you

127
00:09:51,440 --> 00:09:58,880
buy squarespace for the year and every site includes tons of great features

128
00:09:56,880 --> 00:10:03,440
responsive design so it scales to look great on any device commerce every

129
00:10:01,440 --> 00:10:06,720
website comes with a free online store their cover pages feature which allows

130
00:10:05,200 --> 00:10:10,399
you to set up a beautiful one-page online presence in minutes and the

131
00:10:08,560 --> 00:10:14,720
ability to publish content in apple news format directly from the squarespace

132
00:10:12,240 --> 00:10:18,560
blog module so start a trial with no credit card required and start building

133
00:10:16,560 --> 00:10:23,440
your website today when you decide to sign up for squarespace head over to

134
00:10:20,360 --> 00:10:26,000
squarespace.com LTT and use offer code

135
00:10:23,440 --> 00:10:30,399
LTT to get 10 off your first purchase we're going to have that linked below

136
00:10:28,160 --> 00:10:34,640
so thanks for watching guys massive shout out to benoit pierre for sending

137
00:10:32,560 --> 00:10:38,959
us a working sli motherboard for our test if this video sucked you guys you know

138
00:10:37,360 --> 00:10:42,079
what to do but it was awesome get subscribed hit that like button or check

139
00:10:40,880 --> 00:10:45,600
out the link to where to buy the stuff we featured in the video description

140
00:10:44,399 --> 00:10:51,680
also linked in the description is our merch store which has cool shirts like this one and our community forum which

141
00:10:49,440 --> 00:10:56,920
you should totally join it is 5 10. i need to go to lan show now
