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but Linus YouTube doesn't even support 12K video

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I know there's gonna be some of you out there thinking that exact thing so let's

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get this out of the way we know nobody

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has a 12K display okay the real reason someone might want to shoot in 12K are

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the same reasons that we switched to 8K back in 2017. capturing more detail in

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the first place helps immensely with post-production work and it gives the

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editor more flexibility to reframe shots and of course the sharper The Source

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footage the better the final output and of course there's one other important

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reason we just love playing around with the latest high-tech gizmos and ah

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speaking of which look at this a black

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magic Ursa mini pro 12K got it right

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here oh yeah this puppy makes it super

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easy to shoot 12K video and that is a

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huge deal I mean come on Linus that

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sounds like what maybe 50 more than 8K right right wrong 12K is over double the

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pixel count of 8K 80 million pixels per

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frame so get ready then for the sharpest LTT

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videos you've ever seen right right

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well okay shooting 12K might be pretty

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simple editing it on a mere mortal Workstation

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that's another story like my story about our sponsor origin

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below

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we realized that it was a pretty bold

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choice to buy Six 12K cameras as soon as

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they were released I know I know don't pre-order right but the thing is the

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Ursa mini pro 12K has a lot of other features aside from the resolution that

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make it perfect for a new set that we're building for ShortCircuit and well

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given blackmagic's typical Supply constraints we felt that we either had

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to go all in or wait months to get

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enough Hardware to finish up our build we knew that we were going to run into

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some roadblocks I mean to say our transition to RED cameras was smooth

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would be a bold-faced lie but actually

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compared to the truckload of early issues we experienced with red hardware

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and software our early 12K workflow testing with the Blackmagic Ursa mini

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was significantly smoother that's partially because our current editing

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stations with ryzen 3960x threadripper

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processors 100 28 gigs of RAM and 8 gig

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RTX 2080 graphics cards seemed to be

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good enough to edit 12K video without any upgrades look at this Premiere

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timeline it's quick and responsive at 1 8 resolution which by the way is still

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pretty sharp at this size when you've got 80 megapixels per frame to start

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with so it looks like we're good on the hardware side

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as it turns out the 12K early adopter tax is collected in software in our

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initial tests with the Ursa mini 12K our Shooters quickly discovered a bug where

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the sensor wouldn't initialize after video playback unless you change the

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settings I mean it's not a game breaker but it's definitely pretty annoying

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however another YouTuber we talked to had a different issue involving their

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Ursa mini 12K where it would just start to record seemingly at random for what

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is supposedly a professional tool that kind of unpredictability is

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disconcerting to say the least and we're just getting started instead of

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recording in a well-supported industry standard format like h.265 or prores

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Blackmagic uses a proprietary codec called Blackmagic raw now the advantage

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is that like other raw or compressed raw

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formats it allows you to retain extra information without the unreasonable

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storage requirements of true raw and change metadata like white balance and

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ISO in post after you've shot it that's

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great the disadvantage and this is where we hit our first major roadblock is that

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the Ursa mini pro 12K only supports shooting video in b-raw and well our

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other applications didn't like that for instance kaino the program we use to

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ingest inspect and backup our footage doesn't currently support b-roth and

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they've been told to hold off on supporting it until Blackmagic software

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comes out of beta so we'll have to wait

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until that happens or completely change our ingest procedure also Adobe Premiere

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our video editing program of choice is able to work with b-raw but there are

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some Hefty software issues to work out which we'll get to in a minute the thing

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is b-raw is really meant to be used in

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blackmagic's own editing software DaVinci Resolve and if you're after a

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completely seamless synergistic experience that can be found using

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resolve on a Mac on both our 5K iMac

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with 16 gigs of vram and our lowly Mac

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Mini with Intel Graphics 12K B raw

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footage plays back just fine when you set the timeline to 4K even when we set

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the timeline to Native 12K resolve could still play back the footage although it

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was choppy enough to be unusable Blackmagic claims that the experience

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Works using a graphics card with as little as 4 gigs of vram though wow

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unfortunately on Windows it's a different story resolve instantly stops

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playback of 12K footage with a warning about insufficient video memory until

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you install a card with 12 gigs of RAM then because get this Blackmagic

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actually recommends 24 gigs of vram are

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they in cahoots with NVIDIA to get us to buy RTX 3090s you can't even buy RTX

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3090s come on this is just cruel okay well then what about Premiere well

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thanks to the latest beta version of blackmagic's b-raw plug-in you can

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import and edit 12K footage from the Ursa mini pro 12K and with GPU

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acceleration playback isn't perfectly smooth at full 12K but it is serviceable

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until the moment you want to apply any color correction using lumetri as soon

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as you open up the panel you instantly lose Hardware acceleration causing about

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90 of your frames to be dropped even if you are running a threadripper and your

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rendering times to absolutely fall off a cliff what here's where it gets crazy the

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quickest way to fix timeline performance in Premiere is to change your timeline

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from 12K down to 4K and then drop the preview window down to one quarter scale

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this does improve timeline responsiveness as we'd expect but it

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doesn't help at all with the color correction problem the solution to that

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was to follow blackmagic's resolve guidance and then install a 24 gig

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graphics card but but premiere's usage

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of vram isn't even that high and the rabbit hole goes even deeper if we drop

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our recording resolution down to 12 288 by 5112 it works fine with just eight

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gigs of vram so why would we need three times as much and get this even if we

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record at full res if we use lumetri on

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an adjustment layer instead of on the clip itself it also works fine damn you

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software bugs the bottom line then is that for whatever reason Blackmagic just

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cannot see seem to get their b-raw plugin to a stable place and it's been

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an ongoing issue one version will work then the next one will introduce bugs

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before being fixed again a couple of months later in a new version as for the

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current version well it's pretty broken for example copying and pasting raw

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settings from one clip to another is a guaranteed way to draw out a bug you

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might lose the ability to edit the raw settings or a clip might take on the

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settings of the clip preceding it or your program might just straight up

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crash some folks get around this by sticking to a version that works until

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the rest of the community finishes beta testing for them but to edit the Ursa

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mini 12ks footage Premiere requires the

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latest version of blackmagic's plugin which is the first to support 12kb raw

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files so unfortunately that's not an option for us which wouldn't be a

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problem if the camera could at least record in prores or dnxhd like its

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predecessors but it can't and whether it's for technical reasons or just

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because they don't want to Blackmagic apparently has no plans to support other

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codecs that they were willing to tell us about so then with a camera that

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requires the use of a janky plug-in to edit its footage what's an aspiring 12K

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content created to do enter autochroma they're a company AKA two guys who have

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been developing their own bra enabling plug-in for Premiere called b-raw studio

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for the last two years and shockingly even though it's a third-party plug-in

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made by two guys our experience is that

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it's more stable offers more functionality and has better support

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because autochroma actually answers emails which is

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they helped us iron out some initial wrinkles and it looks like with their

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plugin editing b-raw in Premiere is stable enough for us to consider making

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it part of our workflow but wait a second I mean isn't that ridiculous why

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is it necessary to buy a 59 third-party

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plug-in to be able to actually edit footage from a brand new ten thousand

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dollar camera we don't know maybe Blackmagic has Apple dreams you

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know where you film on a Blackmagic camera using a Blackmagic codec then

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edit in a Blackmagic program using Blackmagic Hardware which is neat you

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know good for you Blackmagic but if you want my advice

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make sure that your products work both in and out of your ecosystem because

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think about it if I were to dip my toes in the water with a purchase like this

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only to find out that the experience totally sucks unless I give you even

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more of my money to change out all of our other stuff and then maybe it'll be

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great that's not a great first impression is it so while blackmagic's

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Premiere plug-in is free the time and frustration that its instability cost us

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is worth much more than b-raw Studios 60

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price tag so for now we're not going to be shooting

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every video in 12K but with autochromas

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plugin and the adjustment layer workaround we can slowly bring it into

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our workflow while we wait for Blackmagic to fix the bugs and also for

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graphics cards with enough vram to actually be in stock but you know what

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maybe just forget it why don't we just all switch to Mac Brandon oh switch to

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Mac come on just like I'm gonna switch to talking about our sponsor pulseway

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this video maybe check out the you know what let's take a trip down memory lane

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and check out the unboxing of our first 8K camera

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ah yes it was enraging so put it in perspective

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guys one of those cameras cost about as much as five of these and it was only at

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8K what a rip
