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Super news everyone, NVIDIA just announced their RTX 40 Super series of GPUs and we are getting a

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super early look at the 4080 Super. I've got everything I need. This super screwdriver to

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unbox it and install it, this super computer to put it in, and this super laptop with all my

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notes about it, except I can't really read it from here. I have a super idea. Ah, much better.

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Let's take a look at this thing, shall we? At the top end, the main difference is not in the spec.

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For your CUDA cores, tensor cores, shader cores, and ray tracing cores, you are getting increases

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of 5.26, 7.17, 6.12, and 7.07% respectively. You're getting a 1.59% increase in boost clock

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speed and the same 16 gigs of GDDR6X memory. The big difference here is the price tag. It's no

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longer as super overpriced, dropping from $11.99 for the 4080 down to $9.99, meaning that if you

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want to run your games at 4K, high refresh rate on the latest monitors, this is basically going to

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be the card to power that. To demonstrate, we're going to get this card installed in the system,

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then we're going to play some games. But to do that, I have to get back to the other side of this

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table, which is a much more onerous process than you would probably imagine. While we walk,

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why don't I tell you about the 4070 Ti Super and the 4070 Super? For these cards, we're not really

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getting any pricing decreases. So they're still going to be at $7.99 and $5.99 respectively,

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but the difference is that we get much bigger bumps to the spec. So the 4070 Ti Super gets to be

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about 10% faster across the board and gets a bump from 12 gigs to 16 gigs of GDDR6x memory.

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As for the 4070, well, it doesn't get the memory bump, unfortunately, but it gets by far the biggest

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spec bump, increasing upwards of 20% across CUDA cores, Tensor Cores, Shader Cores, and Ray Tracing

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cores. One moment, please. Now all I got to do is put together my, I don't want to call it TSA

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safe because I think it's at their discretion, but I got it through Customs and Security.

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Screwdriver, get this bad boy installed. This is a fun fact. While the idle power consumption

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rated for this card goes up by two watts, the load power consumption actually goes down a little

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bit. And this is in spite of it being rated to run at a higher boost clock. So the only conclusion

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I can draw is that NVIDIA has managed to refine their manufacturing on these a little over the

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last year. Speaking of things that have needed some refinement, let's go ahead and get our power

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connector installed. This has been a bit of a thorn in their side, but my understanding is if

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you're using the first party NVIDIA adapters, there haven't been any reports of any kind of melting

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lately. Let's get this bad boy installed. And I don't know, bend it a lot with a heat gun.

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Don't bend it at all. Depends who you ask. Let's just plug it in. I have not personally

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witnessed any of these melting, but I mean, we've all seen the Reddit threads giving myself props

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for installing connectors properly. Yeah, cool. Let's fire it up. And yeah, we're in a different

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room. That system was running some kind of conversational AI and PC demo thing. This

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is Call of Duty Modern Warfare 3. No, not that Modern Warfare 3. The other Modern Warfare 3,

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the one that is actually difficult to drive at 4k, 240 frames per second. And yet,

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my friends, here we are. Is DLSS on? Why do you have DLSS on at this kind of performance level?

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I get it. NVIDIA wants to show off the performance benefits of DLSS and to anyone who doesn't cover

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the stuff for a living, the difference probably wouldn't have been immediately noticeable. In

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fact, it looks really, really good these days. But here's the thing about the 4080 Super. You

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don't really need it. I am still getting over 100 frames per second. And this, to me, is one of

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the most beautiful things about PC gaming. You can run the game however you want, rather than how

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the console manufacturer or the game developer decides you should run it. For me, oh man,

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I'm torn on this one because it's already really smooth at 100 frames per second. But on this

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monitor, this is the new Alienware 4k, 240Hz OLED. I'm really torn. I'm going to look at it again.

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Good. Lord, is that ever smooth. And unlike when you're using DLSS, you know, to go from a native

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35 to 55 or 60, you are much less likely to notice any kind of motion artifacts because

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the natural blur of your eyes makes them pretty hard to pick out. I don't even know who I'm fighting,

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but it's still cool. Probably that guy, I hope. What? How does he not did? I saw something.

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What? How many times do I have to shoot this guy? Oh, he's probably on my team then. No,

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wait, he's totally not on my team. Where is he? No, this guy's not on my team. How many times do

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you have to shoot this guy? Oh, brutal. What a violent game. I'm not going to let my kids play

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this game. It is definitely the mark of a good hardware demo that I just kind of lose myself

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and start playing video games. But I can't do that right now because I have something else

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that's really important to show you guys. This right here is the next evolution in the work that

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NVIDIA has been doing over the last 10 years on variable refresh rate gaming and, more recently,

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low persistence displays. So what we're looking at is a prototype display from a Seuss that runs at

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1440p 360 Hertz. But unlike the ones that we checked out recently with those OLED panels from

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Samsung display, this is an IPS, which raises the question of how can it possibly have motion

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clarity this good? Realistically, there's no way to show this to you guys without a full pursuit

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camera setup, and we didn't bring one to the show. So you'll have to trust me when I say that

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Turning the switch on and off goes from a blurry, smeary mess to clarity that I've

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rarely, if ever, seen on an LCD. And what's really wild is they've got the demo only running at 120

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Hertz with the GPU underclocked. I asked them if they can turn it up, and the results were really

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shocking. Oh, there we go. Now, compared to an OLED, you're still going to get a little bit of pixel

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overdrive artifacting, which manifests as kind of like a faint shadow that leads an object as it

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moves across the screen. But the main image has clarity, the likes of which I have never seen on

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an LCD. And to NVIDIA's credit, maybe darn close to those 360 Hertz OLEDs, which shouldn't even be

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possible with the difference in pixel response time. But here's the thing, some of the blurriness

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that you perceive in moving objects is actually because of your eye, and strobing the backlight

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helps to alleviate that. So until we can strobe the backlight of an OLED, which to my knowledge

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has not been combined with variable refresh rate at this time. No, yeah, you would have to drive an

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OLED much, much more faster than you would an LCD where you have a backlight that you can strobe.

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And the special sauce of getting this all to work together, variable refresh rate,

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with all the different, oh man, all the different overdrives that you would have to have for all

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the different color transitions. It's not ready yet, but it's going to be a contender.

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Lots of other cool stuff in here, but nothing as cool as getting subscribed to ShortCircuit.

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If you guys enjoyed this video, don't miss any of our other show coverage. I could be that guy

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and be like, oh, we did a really cool video in AMD's booth. I mean, they didn't have anything

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that really competes with you guys anyway.
