1
00:00:00,000 --> 00:00:03,200
Ethernet, USB, HDMI, DisplayPort.

2
00:00:03,200 --> 00:00:06,480
Why are there so many different kinds of cables and connectors?

3
00:00:06,480 --> 00:00:09,840
I mean, think about it. All these cables carry digital signals,

4
00:00:09,840 --> 00:00:13,240
which are just ones and zeros. And with the newest version of USB 4

5
00:00:13,240 --> 00:00:17,200
carrying up to a whopping 80 gigabits per second,

6
00:00:17,200 --> 00:00:22,560
why can't we just have one cable for everything, whether it's USB or something else?

7
00:00:22,560 --> 00:00:26,680
Well, there are actually some pretty good reasons. And as long as we're talking about USB,

8
00:00:26,680 --> 00:00:31,920
looking at the history of USB specifically is a good place to start in answering this question.

9
00:00:31,920 --> 00:00:35,800
Think about how many things do use USB, mice, keyboards,

10
00:00:35,800 --> 00:00:41,160
game controllers, printers, you name it. But in the past, there was a very specific connector

11
00:00:41,160 --> 00:00:45,320
for every one of these devices, with USB being, in part,

12
00:00:45,320 --> 00:00:49,360
an attempt to bring most computer peripherals under the same umbrella.

13
00:00:49,360 --> 00:00:53,840
But USB had its own limitations, at least in the early years of the spec.

14
00:00:53,840 --> 00:00:58,880
Most of the gadgets that connected through USB didn't need super high-speed data transfer.

15
00:00:58,880 --> 00:01:01,920
I mean, it doesn't exactly take much for a keystroke

16
00:01:01,920 --> 00:01:06,040
to travel down a wire. However, USB simply wouldn't cut it

17
00:01:06,040 --> 00:01:09,720
for the very important use case of digital video,

18
00:01:09,720 --> 00:01:14,320
like the one you're watching right now. For example, a 1080p uncompressed video signal

19
00:01:14,320 --> 00:01:17,520
at 60 frames per second, basically the default

20
00:01:17,520 --> 00:01:21,480
for mainstream PCs, takes just under 3,000 megabits

21
00:01:21,480 --> 00:01:26,960
per second of bandwidth. This is way more than the USB 2.0 speed

22
00:01:26,960 --> 00:01:31,400
of 480 megabits per second, or the USB 1.1 speed

23
00:01:31,400 --> 00:01:34,560
of 12 megabits per second.

24
00:01:34,560 --> 00:01:37,960
So instead, DVI, which was designed specifically

25
00:01:37,960 --> 00:01:41,560
for video in 1999, had a single link speed

26
00:01:41,560 --> 00:01:44,920
of just under 4,000 megabits per second.

27
00:01:45,840 --> 00:01:49,800
Bit of a different league. By the time USB 3.0 came around,

28
00:01:49,800 --> 00:01:54,280
offering 5,000 megabit or five gigabit per second speeds,

29
00:01:54,280 --> 00:01:59,240
DVI was fully ingrained in the market, and HDMI was starting to become popular

30
00:01:59,240 --> 00:02:03,680
for monitors as well. And even though USB is now capable

31
00:02:03,680 --> 00:02:07,160
of supporting very high-quality video in terms of bandwidth,

32
00:02:07,160 --> 00:02:12,160
this capability has to be implemented by the display itself, which costs more money

33
00:02:12,160 --> 00:02:18,080
than just putting in an existing HDMI or DisplayPort connector that we know just works,

34
00:02:18,080 --> 00:02:24,360
except that DisplayPort sucks sometimes. Not to mention that consumers could very easily be confused

35
00:02:24,360 --> 00:02:31,040
if they try to connect a USB monitor to a computer that has a different implementation of USB-C

36
00:02:31,040 --> 00:02:36,160
that doesn't support video out at all. This is one of the drawbacks of having one port

37
00:02:36,160 --> 00:02:39,520
to rule them all. It's just, you don't know what it does.

38
00:02:39,520 --> 00:02:43,960
But lest we go on and on at length about why there aren't more USB monitors,

39
00:02:43,960 --> 00:02:50,160
let's talk about Ethernet is another standard that you might think should be superseded by USB.

40
00:02:50,160 --> 00:02:55,520
The simplest reason it hasn't been has to do with cable length this time, not bandwidth.

41
00:02:55,520 --> 00:03:00,760
The maximum cable length for gigabit or 10 gigabit Ethernet is 100 meters,

42
00:03:00,760 --> 00:03:06,720
whereas the max recommended length for USB is between one and three meters,

43
00:03:06,720 --> 00:03:10,640
depending on which revision and what kind of speed you want. Beyond these short distances,

44
00:03:10,640 --> 00:03:13,840
you'd have signal attenuation, meaning degraded speeds,

45
00:03:13,840 --> 00:03:19,080
which would be a huge problem for networking as those cables often need relatively long runs.

46
00:03:19,080 --> 00:03:23,280
Think about connections between servers far away from each other in a data center

47
00:03:23,280 --> 00:03:28,440
or routing cables inside of the walls for Ethernet jacks in a house or an office building.

48
00:03:28,440 --> 00:03:33,680
Ethernet cables are generally simpler to manufacture than USB and their physical construction

49
00:03:33,680 --> 00:03:37,960
means that they can support these long distance runs at a lower cost.

50
00:03:37,960 --> 00:03:42,360
USB is probably not gonna take over anytime soon for that. But one common type of connection

51
00:03:42,360 --> 00:03:45,360
that we haven't mentioned yet is the analog connection,

52
00:03:45,360 --> 00:03:50,120
which is commonly used for audio applications. Think about the three and a half millimeter stereo jack

53
00:03:50,120 --> 00:03:55,600
your headphones use or used to use, or the RCA cables for your amplifier.

54
00:03:55,600 --> 00:03:58,920
Speakers and headphones rely on varying analog voltages

55
00:03:58,920 --> 00:04:02,600
in order to drive them and specifically create the sounds you hear,

56
00:04:02,600 --> 00:04:08,360
meaning there's not a way to directly replace these connections with something digital like USB.

57
00:04:08,360 --> 00:04:12,400
Even USB gaming heads that still require internal digital

58
00:04:12,400 --> 00:04:16,760
to analog conversion in order to work. So if you're using speakers or headphones

59
00:04:16,760 --> 00:04:22,040
without internal logic, there's gonna be an analog cable somewhere in the mix.

60
00:04:22,040 --> 00:04:27,440
Bottom line, even though it seems like we could technically have one connector for everything,

61
00:04:27,440 --> 00:04:30,480
concerns about the cost, the communications protocol

62
00:04:30,480 --> 00:04:33,600
and even the construction of the different cables and jacks

63
00:04:33,600 --> 00:04:38,120
means that they're still good at different things. That doesn't mean that the number of connectors

64
00:04:38,120 --> 00:04:44,320
and cables we use won't continue to gradually decrease over time, but I wouldn't expect a truly universal

65
00:04:44,320 --> 00:04:48,480
electronics connector anytime soon. Besides, think about how hard it would be

66
00:04:48,480 --> 00:04:52,760
to give tech support to your normal family and friends over the phone or something or a video

67
00:04:52,760 --> 00:04:56,800
if every connector looked the same. It's hard enough as it is.

68
00:04:56,800 --> 00:05:00,780
Thanks for watching guys, if you liked this video, hit like, hit subscribe and hit us up in the comment section

69
00:05:00,780 --> 00:05:04,000
with your suggestions for topics that we should cover in the future.
