WEBVTT

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it was almost 2 years ago that we shot a video about a stunning Asus laptop

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display it used glasses-free 3D

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technology that was so Cutting Edge that isus had to custom build it into older

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machines so that we could see it without them revealing the other Hardware that

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powered it but you never saw that video long story short NVIDIA decided that you

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guys wouldn't be able to tell the difference between gameplay even

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gameplay footage and benchmarks of an

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unreleased G GPU a GPU we weren't even

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using so yada yada yada video dead but

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I'm still excited about Glasses free 3D technology so we're finally taking a

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look at something very similar but from Acer this time spatial Labs view

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technology is just about everything we ever dreamed that a giant 3DS display

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could be we did find some let's call them interesting decisions that we need

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to talk about later but the effect is just straight up awesome awesome I mean

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look at the way this segue pops

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description

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wow yo that's so sick is that cool or

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what uh oh god wow it really makes you want to throw up when it's getting it

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stuff together uh that's actually the first line after the intro that I was

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about to read but it looks great once it kicks in the effect is shocking and we

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didn't script this Jake just wandered on set and was like oh I'm going to try a

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thing cuz I'm a magpie yeah it's pretty cool

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right while the pair of 27in displays that we're looking at day have only been

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available for a few months the fundamentals behind this and older

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glasses 3E 3D is pretty similar first thing you need to do is sacrifice half

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of your resolution to produce the 3d effect though when you're starting with

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a 4K display the result is a lot prettier than it would have been on your

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old Nintendo handheld also unlike the

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3DS which used a parallax barrier technique and then later added camera-

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based ey tracking to improve the 3d effect on the new 3DS these spatial Labs

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displays utilize a lenticular layer over the screen you could think of it kind of

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like an array of cylindrical lenses that are all standing up in front of the

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screen that combined with camera based

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eye tracking lets the monitor adjust what each eye sees to give the best

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possible results and I can even move around as fast as this without breaking

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the 3d effect oh oh oh starting to glitch a little bit there that's fine

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and it handles even pretty extreme angles yeah there it cut out still

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pretty darn good oh I just realized we

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haven't told you what these are we're using the Predator PSV 27-2 gaming

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Monitor and then over on the other side is its twin brother who went to business

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school the ASV 272p Pro 27 between them

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I'm just going to rip this bandaid off you're looking at about $5,000 Freedom

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dollars which for those of you counting at home was buy you an RTX 490 gaming PC

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a valve index VR kit and an iPhone 16 Pro and making matters worse unlike the

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demo I Saw 2 years ago these are LCD displays rather than OLED meaning that

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especially in fast-moving scenes you're going to get a significant amount of

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cross talk but let's say you're still interested which one should you be

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looking at to answer that we could look at the spec sheets except they're

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basically the same we could tear them apart with the Precision screwdriver kit

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from LTD store.com accept their looners

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and in fact even the warranty is the same so it turns out that most of the

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Thousand difference is in the accessories the software and the gamery

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paint job wow despite their similarities

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though their capabilities are quite different here let me show you I'm going

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to load up the spatial Labs experience Center that comes with The Predator

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version of the monitor we've got a model viewer a video player their true game

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which we'll be taking a closer look at in a minute and also spatial lab go

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which allows you to view full screen 2D and side by-side stereo content in 3D

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spoiler alert that's going to save the day in a little while first let's try

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out the model viewer hard of the eyes God damn this is out to here for me

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which seems like a pretty average size and then in terms of depth like I'd say

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it feels like it's about back to here

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through the back of the Monitor and it's kicked back into 3D now

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there's a menu right Jordan where you can adjust the depth yep oo here we go

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Crank It Up okay max depth 50 not to

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50 oh well with the size of our model it

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just doesn't really need any more depth but potentially I could oh I could zoom

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oh buddy that is hilarious okay it looks

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like it's right here it looks like I'm touching the end cap of this screwdriver

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right here oh that is brain breaking when it

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touches the edge of the frame though and completely breaks the effect also

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there's a bit of a vignette effect in this software so that just oh that

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really messes with my eyes I'm going to have such a headache when we're done

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this video I'm like I'm too close to focus on the object that's being spot

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out at me that is sick it looks like

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it's coming a solid 18 in out of the frame there's no way you'd want to

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operate it like this dayto day though I'm telling Jordan about this but he

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can't actually experience it because it uses cameras for ey tracking well it can

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only track one pair of eyes at a time right so if you were you know looking at

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this with your design lead or something like that you'd basically have to have

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them come over and then I'd go okay okay you

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look it doesn't look very 3D right now you done looking at it yep is it not

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working I left you left no no come come

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see how long the changeover is I want to see how long the change over is okay that's 3D 3D okay my turn okay

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oh yeah there we go not bad check out

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the player next does this come up every single time

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every time UAC doesn't every time but

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the uh explanation does okay brilliant

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uh okay what should we do with this one load up a video okay browse or pick one

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of the two at the bottom there actually yeah sure as far as the actual stereo

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separation goes and cleanness of the image goes this is great like it's not good

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it's great I don't know that I would

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trade this for HDR cuz these are not HDR

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capable displays but it's fun I gu get a

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little bit of the 3d effect if I'm like right behind you no way get as close as

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you can get as close as you can I lost it now damn hang on hold on what if

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you're right above me like does it align

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vertically like if I'm down down here oh yeah that's pretty good really oh I lost

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it no no it's gone oh I got it 3D okay yeah we yeah I've got it too no wa okay

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so we can watch together as long as we're like this i' be in your

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hair enough of this let's talk about true game effectively this is a wrapper

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around your other game launchers steam epic GG Xbox Live and it automatically

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applies a custom 3D profile when you use it to launch supported games at the time

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of filming that's just over 150 games in at least one of its two different 3D

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modes that boil down to that totally looks 3D and that kind of looks like a

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pop-up book by the way did you catch the glaring issue with that last

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sentence 150 games now Acer says they're

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always adding more but they are reliant on game developers approaching them to

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collaborate with them to create that custom 3D profile which as you guys can

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probably imagine doesn't happen that much with

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that said there's some really solid games on here Lego Star Wars let's go

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dude Star Wars scrolling text is going to be sick oh God that's awful when it's

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when it's cut off by the frame Oh Oh

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that's oh okay yeah we can skip

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this man there is a really nasty Shadow

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on some stuff and some of the reflections from the floor seem just

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completely wrong it is safe to say from my experience in this game that the fact

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that it's supported by true game is no guarantee that it's going to be a

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quality 3D experience because I can see ghosts on both sides of objects and

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there are situations where there reflection in the shiny floor I don't

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know how to describe it other than that it's weird oh okay I figured it out when

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you jump your upside down

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reflection comes out of where your character model is so it's above the

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floor oh that is weird did you notice that yeah I don't know if that happens

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in this game in 2D but if it does that's terrible let's try another game all

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right trying too that seems like a prime candidate trying was a big 3D Vision

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game back in the day the 3D worked quite well in it oh

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yeah the 3D looks freaking awesome in

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this game and what's interesting is I'm not getting any of that weird cross talk

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I think that may have just been down to that previous game like you're still

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going to get a little bit of motion blur compared to if you had an OLED but the

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cross talk seems like it was just an issue with that last game and the way

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that it was handling something I wish you guys were experiencing this with me

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like this is the kind of thing a friend comes over and you show them your like

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cool monitor that can switch into 3D mode and they're like no way and then

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you tell them how much you spent on it and they're like no

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way the eye fatigue is way less in this

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game way less this is so cool it brings me back to the first time that I saw

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World of Warcraft in 3D Vision like it blew my mind but something I don't miss

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about that era was The Limited game compatibility fortunately Acer has a

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solution and it's spatial Labs go which

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is an alternate mode to get unsupported games working this works in any app or

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even game that supports side by-side stereo rendering on its own and on r/

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stereo 3D gaming we learned that you can even inject alternate shaders into some

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games that don't support it like super depth 3D and get it freaking working

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that really expands the library of games so why don't we try risk of rain too

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here I can already tell there's one weird thing about it the menu is just

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behind the screen for no apparent reason and that unpleasant doubling of

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everything effect is oh well it was a

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thing in the menu this seems totally okay

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it's not the strongest stereo effect but it definitely adds an element of depth

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to it like I can really feel the ground coming out toward me even if I have no

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front projection right all I really have

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is depth into the screen tearing looks

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absolutely nasty in Stereo 3D and that was always the case it is one of the few

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situations where I would argue that pretty much everybody should be using

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vsync this is kind of awesome not going to lie like I there's no way I'd spend

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two grand on it but if I had it in front

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of me I'd be like oh I enjoying playing this game right now I would like to

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continue playing this game you know what I'm saying there are problems that come

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with using custom shaders though oh I know not all games are going to support

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it antiche does not like it yeah that

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makes sense as cool as it is to play like this though I have to wonder if the

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money would be better spent on a VR headset let's not think about that for

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now though first let's take a look at the pro display starting with the

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physical differences on top of the beefier Bas the bundle includes a Mini

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PC Mount and this very nice shroud that

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really is very nice like it attaches magnetically it's got this nice little

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velvet in here that not only helps with glare but also made a significant

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difference to the effectiveness of the various sensors on the top bezel

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especially in a bright environment but the big difference is not in the

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hardware it's in the software what can we do thanks to that extra

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,000 well for starters as you can see we

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can not play games with true game full

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disclosure here guys we actually got the pro display first because we figured

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well of course the pro version will do everything that the consumer version

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will do and more but the software detects which display you've got and

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insists on only installing the correct version before it will let you see a

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single Pixel in 3

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voxel we were confused so we reached out to Acer who confirmed that true game is

00:13:37.199 --> 00:13:44.320
strictly consumer facing I think it's Acer who's confused because only the pro

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model supports spatial Labs experience Center Pro giving access to things like

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developer support plugins for Unity unreal you know game engines plus Acer's

00:13:52.320 --> 00:13:59.600
own open XR and steam VR Bridge packages but as useful as this might seem for

00:13:57.519 --> 00:14:04.160
game development no Acer intends this version for only big

00:14:01.959 --> 00:14:09.720
important tasks like Medical Imaging education GIS showroom displays pretty

00:14:06.839 --> 00:14:13.519
much anything but childish video games the good news is you can still hack it

00:14:11.600 --> 00:14:17.440
with spatial Labs go it's just that your mileage may vary thanks to its

00:14:15.240 --> 00:14:25.079
unofficial support so let's give it a shot shall we uh how do I spatial Labs

00:14:19.880 --> 00:14:26.000
go it alt G alt G alt g b oh God yeah

00:14:25.079 --> 00:14:31.720
yeah you don't want to you don't want to see that you don't want to see that

00:14:29.320 --> 00:14:37.360
give it a second to kick in don't no I want things to happen now I guess the

00:14:34.199 --> 00:14:39.000
your REM me very part launch app it's

00:14:37.360 --> 00:14:43.399
there yeah I see it well I don't know it works sometimes

00:14:41.920 --> 00:14:48.279
basically yeah we had this working before it's basically the same display

00:14:46.040 --> 00:14:54.120
other than an arbitrary function lock thanks to manufacturer boneheaded so

00:14:51.399 --> 00:14:58.000
bottom line overall this is still a category of products that I would be

00:14:55.600 --> 00:15:02.279
excited to see make a comeback but it's one that I am starting to lose hope for

00:15:00.320 --> 00:15:08.000
in the face of competition from VR headsets usability price and convenience

00:15:06.000 --> 00:15:12.519
all need to take some major steps forward none of which seem to have

00:15:09.920 --> 00:15:16.959
happened in the last 2 years but hey at least trying to looks great so great

00:15:15.240 --> 00:15:22.199
that it makes me want to keep rooting for this technology the way that I root

00:15:19.639 --> 00:15:27.160
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experience
