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according to Wikipedia there are 308 games for the Xbox series X and over 3

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000 titles to play if you count its extensive backwards compatible Library

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wow that's a lot and it's also less than half of the

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number of PC titles released on Steam each year for the past four years and

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one of the best things about PC gaming is that if you were to go back and

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re-explore some of those older games you

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might discover that some of them are very different experiences from what you

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remember so that's what we're going to be doing today sponsored by LG display

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who also provided what is arguably the best gaming display on the market

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they're OLED Evo G1 I'm going to be going back and playing some of my

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favorite PC gaming titles from Years Gone by each with its own special twist

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and each of them showcasing one of the amazing ways that the PC gaming

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Community keeps these old gems alive

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we're gonna start with a classic Grand Theft Auto 4 and Linus you might say GTA

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4 isn't that old how can you call it a classic but it actually launched in

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April of 2008 over 13 years ago and

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honestly speaking it shows

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to be clear Nico and Liberty City looked great for back then but

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time steals the beauty from all of us doesn't it

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thankfully there's cosmetic surgery the

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GTA 4 beautification project is a combination of mods that upgrades

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everything from textures to NPC and vehicle models to even the graphics or

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lighting

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comparatively to GTA 5. I mean for a game that I mean yeah I mean obviously

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it's not GTA 5 but like

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those are some very substantial upgrades

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see you later but I mean there's nothing you can do about the uh the ragdoll

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physics that haven't aged particularly well but man this is the kind of thing

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that's obviously not cutting edge AAA

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quality for today but what it is is

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acceptable if a game came out and looked like this

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today you'd say okay yeah it's on a lower budget but

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it looks fine it's totally playable the clouds are a little broken

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um well that's okay we don't have to we don't have to look at the clouds you

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know when you catch the okay that

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um I was about to say when you catch it just right the light Reflections off the

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water are actually not bad but this is

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not um optimal

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what is this looks like slow motion footage of someone like shaking a tray

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of jello

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oh my goodness oh my goodness so okay mods can't fix

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everything about older games but still massive props to Boris for on saw for

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making ENB the enhanced natural beauty project which covers this Skyrim and

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some other games as well as deep peasant 3 Dax one dkt70 ap84 and the entire

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community that has made this possible like this looks really good for a game from

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that long ago wee

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of course one of the key contributors to our better than ever experience is our

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OLED display here the thing is no matter how sharp the picture is on a

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traditional LCD screen as soon as the image moves it blurs that's because

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there's a small delay while each pixel changes color and this transition period

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is called pixel response time now because oleds don't use Liquid crystals

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their transitions are near instantaneous

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how instantaneous okay watch this while

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I go grab something

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going back and re-experiencing in-game cinematics that blew your mind 10 or 20

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years ago is almost always a major letdown but one of the more recent

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Trends in game modding has been exporting and upscaling these cinematics

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to match the resolution that we're now gaming at and I think this example from

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Dragon Age Origins is a great one they managed to juice them up to 1440p or

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even 4K 60fps in a way that looks

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surprisingly convincing it's a really Nifty idea and there are lots of tools

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that you can experiment with for yourself you can see there's certain

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things that age a lot worse than others like anywhere they've tried to apply a

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depth of field kind of bokeh to the shot

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pretty rough but in areas where the original was supposed to be sharp but

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it's just low res

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a lot better I'm back with this

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using an oscilloscope we can quantify the amount of blur to expect from a

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display by measuring the time it takes to transition between say black and

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white on the left we've got a regular old LCD and on the right our LG OLED

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display now to find pixel response time we're using this blinking line test

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pattern and our oscilloscope to measure the amount of time between the black and

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white transition and vice versa impressively our OLED gets as low as

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.016 milliseconds compared to 4.9 for

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the LCD though it should be noted that if we were flashing a much larger

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portion of the screen we could get results closer to 0.1 millisecond on the

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OLED and as we've already shown in the past this has a marked impact on image

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quality in the real world especially in Faster paced games

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ah I put off playing this until we could

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make a video about it we finally had an opportunity this is it ladies and

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gentlemen from Vitor Villa who credits plenty of people in the GitHub page this

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is Super Mario World running in

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widescreen 16x9 and it would be easy

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enough to run widescreen just by shrinking the vertical resolution that's

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the way that all the crappy games handle widescreen support but no they managed

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to modify the original ROM

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and the excellent beastness emulator to

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give you an expanded horizontal field of view you can actually see more of the

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level than you ever could before

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I'm gonna at least get to a level that's at least like marginally challenging

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now hold on a second I didn't even look

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that closely before this is upscaled too isn't it

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there is no way Mario's butt wiggle is that high definition in the original

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game

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I know right except I'm gonna get crushed if I do it oh wait I could oh

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you can totally go ahead that's not how

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the game's supposed to be played

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retro games like this are some of the hardest to re-experience and a big part

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of it is that the way that modern displays work is fundamentally different

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from older CRT tube displays now we can

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get around some of this by enabling filters for example to add fake scan

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lines or otherwise recreate the Retro look but one of the hardest things to

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overcome is the dreaded input lag you

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see almost all CRTs accepted analog inputs exclusively that were immediately

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passed along to an electron gun that ripped back and forth drawing the image

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on a phosphor coded screen then Along Came flat panel displays with their

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digital inputs that required image processing for the best results now

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there's no doubt that they look better especially today but if that processing

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takes too long you could have pixels that change their values nearly

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instantly like we saw with our oscilloscope but you could still have

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have an unresponsive gaming experience that is where the LG G1 TV makes an

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excellent case for itself as the ultimate gaming display

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6.8 milliseconds on our Leo Bodner input leg tester is less than a single frame

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at 120 hertz a funny thing about input lag and early

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digital flat panels is that many of the games that were released while they were

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gaining in popularity were intentionally made less difficult because it just

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wasn't possible to achieve the same kind of pixel perfect timing on these new

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displays that you could on the older CRTs so going back and playing games

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like this even if you don't mind the look can be impossible because you just

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you can't time your jumps properly oh

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no

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yes yes the worst feeling ever you get

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the first two right and you missed the last one like that

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now one of the reasons that input lag has come up in conversation so much

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lately is because of cloud gaming obviously if you're going to have a

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server that's somewhere oh I'm good thanks Yoshi see you later buddy

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the additional step of sending all the data to and from the cloud adds a frame

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or two of delay at best so while TVs have improved by a frame or two over the

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last five ten years if the data center is three 400 kilometers away we could

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easily end up right back where we started which leads us perfectly to our next

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game because 1994's TIE fighter was

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Where it All Began for me for my birthday that year I asked for my

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family's 386 to be upgraded to a Pentium one 166. that was the first time I ever

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upgraded Hardware to play a video game now we're flipping the script we're

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upgrading the game to play my Hardware a

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massive community of modders has been hard at work completely remaking TIE

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fighter using more modern assets including ships effects and even the

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game engine itself it's called TIE fighter total conversion mod and I am

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extremely excited about it here it is the X-Wing Alliance launcher but then

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wait TIE fighter yes my friends because

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TIE fighter was using such an old game engine I mean 1994 the mod is actually

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built on one of the sequels X-Wing Alliance from 1999.

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it's very different like it looks freaking

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amazing hey here we go all right

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oh man the just like the space environments look

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so much but oh my gosh

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this looks insane you know what's funny

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one of the reasons we picked this particular game aside from that it was

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one of my favorites when I was growing up was because it's a perfect showcase

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for Inky blacks on OLED but now space

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isn't just just black there's all these like nebulas and stuff

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looks look at this lens flare coming back to the Deep blacks that you get

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with an OLED there's another Advantage for gamers so one of the ways that LCDs

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combat OLED is through local dimming where they will actually modulate the

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backlight in certain parts of the screen depending on what is being displayed the

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problem with it is that it requires the scene to be analyzed before its output

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which can add you guessed it input leg

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so because you don't have to do that on an OLED because black is just pixel off

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it's just less processing that has to be done this gaming is making me thirsty

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lttstore.com one of the coolest things about running

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games and emulators is that obviously if I was playing PlayStation 1 emulated

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games back in you know the mid-2000s computers have gotten a little bit more

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powerful so nowadays you can take something like Pete's opengl GPU core

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and absolutely crank these older games

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so we've got this probably a little overcooked in terms of filtering and

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upscaling and stuff like that but look how smooth that looks

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like this game running back okay you can

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see the text is getting mangled a little bit text is not the best for upscaling

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but let's see how the actual gameplay looks

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wow like I said overcooked a little but how

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sharp this looks is unbelievable

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I mean to be clear the original Graphics they were fine for the time but they

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were designed for a you know 27 maybe 32

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inch TV right anyway for our final retro game we are going back to what was

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arguably the prettiest of the next gen first person shooters released back in

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the mid-2000s with Half-Life 2 Doom 3

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and Halo 2 all on the horizon Far Cry

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came out of freaking nowhere looked absolutely beautiful with its Lush

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jungles and beaches and kind of embarrassed them all by

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launching first at least that's how I

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remember it maybe it looks like absolute

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garbage oh my God this icon I haven't seen this icon in 15 years I am so

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excited now for this one we're not modding it but one of again the coolest

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things about PC gaming is that even if there's no texture packs or gameplay

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mods going back and playing a game that

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you originally played on crap tier Hardware I was running a

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Radeon 9600 pro at the time and just

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absolutely maxing it out can be a total blast this is going to be this game as I

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have never seen it before one of the reasons for that is that it's made by

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crytek who has since become famous for well releasing games that no

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contemporary computer can run fully maxed out

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here we go okay here it is this is it this is the moment when you first see

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like whoa this game is unbelievable remember

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guys like what we had seen up until this time like Unreal Tournament 2004 was

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considered a good looking game right oh shoot I only have two bullets that's

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all Jack Carver needs he doesn't need like some mega super suit he walks up

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and he shoots you right in the face this kind of vegetation totally unheard of

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back then and totally unheard of back then even playing this game because

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you'd have to turn it way down in order to run it on the graphics cards that we

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had at the time okay please tell me you have a sniper rifle so oh my God okay

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oh what did I just get shot off the platform

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you know what's a big challenge making a sequel to a game that has such

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a unique visual Style but still taking advantage of like you

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know Modern Hardware this was a ton of fun and if you're looking for a new

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gaming display I'm sure this video has given you a lot to think about whether

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it's the black levels the support for g-sync and variable refresh rate or just

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the Lightning Fast input lag and pixel response time thanks to OLED just

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turning the pixels on and off oleds are a great freaking option no matter how

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old or new the games you're playing are in thanks to LG for sponsoring this I

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had an absolute blast probably the only

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other video like this is the one where I tried every unplayed game in my steam

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backlog um though spoiler alert some of those

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games there was a pretty good reason why I never bothered playing them they're pretty bad
