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look at this guy do you feel old yet because i sure do

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that was me the last time AMD had a truly competitive top tier Radeon

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graphics card that was over seven years ago and this is me the last time AMD sat on

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top as the single GPU king with the

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Radeon hd 7970 and that is why the

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excitement around the rx 6800 series is

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so high and why it would be so devastating if

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AMD let us all down again

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thankfully spoiler alert they didn't

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watch on and watch what apps are stealing your

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issues like poor video quality in online meetings get 25 off today using offer

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code Linus at the link down below

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during episode two of AMD's where gaming begins event AMD introduced us to their

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three new big navi gpus the rx 6800 rx

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6800 xt and rx 6900 xt nice all of which

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feature ray accelerators in each compute unit for ray tracing support as well as

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16 gigabytes of gddr6 memory and a new

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infinity cache that promises to significantly improve memory performance

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without the additional cost associated with gddr6x

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not only that but AMD also announced a technology that they're calling smart

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access memory which lets compatible cpus

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access the GPU's entire memory space at once rather than in small 256 megabyte

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chunks as before offering a significant performance boost

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it's because of that last feature that we're using a top-end ryzen 5000 series

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CPU for our testing which along with offering leading gaming performance is

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the only CPU platform that currently supports this feature

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before you get too concerned about being left out though both AMD and NVIDIA have

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told us that it's pretty much a fancy marketing name for resizable bar support

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which is something that microsoft is pushing for and that NVIDIA claims will

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be supported on their gpus soon i'd also

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be surprised if we don't see Intel ad platform support in the future but the

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future's the future let's see how things look today shadow of the tomb raider was

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one of the first titles to support ray tracing and with it disabled NVIDIA

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stands no chance against AMD unless we enabled dlss and that's a big

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deal but there is an asterisk here when

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we turn on ray tracing Radeon performance suffers tremendously with

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the 6800 xt sitting 13 frames per second

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below the rtx 3080. we wanted to test the same thing in

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wolfenstein youngblood but unfortunately that game hasn't been updated yet with

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vulcan ray tracing support for AMD so we'll have to settle for a traditional

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rendering where the 6800 xt is once again trailing the rtx 3080 with another

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asterisk with smart access memory enabled AMD

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retakes the lead in this traditional rendering scenario with a single digit

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but measurable performance improvement more good news follows with microsoft

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flight simulator where AMD managed the same or better performance than NVIDIA

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across the board although here we see a scenario where smart access memory has

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no tangible benefit so your mileage

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quite literally can vary game to game

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cs go gives us one scenario where NVIDIA pulls ahead in traditional rasterized

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rendering but look at the difference in minimum frame rates

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smart access memory makes a huge difference for AMD here and arguably

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that's even more important for esports titles like this than the average frame

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rate would be finally there's minecraft rtx and it's

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well it's a mess on AMD even without dlss the 6800 xt only gets

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half the average FPS compared to the rtx

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3080 and even the rtx 3070 is 50 faster

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than the 6800 this really highlights the

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weakness of AMD's first generation ray accelerators compared to NVIDIA's more

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mature second gen rt cores a note on dlss before we continue

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dlss is a contentious thing because it's

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an upscaler the scene is rendered at a lower resolution and then intelligently

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scaled up using NVIDIA's tensor course some would call measuring performance

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with dlss cheating but whether it's cheating or whether it's not it looks

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pretty darn good and it's something real gamers are using that AMD doesn't yet

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have an answer for if fidelityfx super resolution which is

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their analogous feature were ready in time for launch then we might have had

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playable frame rates in minecraft with ray tracing enabled but instead we'll

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need to wait for the rx 6900 xt get

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subscribed by the way so you don't miss our coverage of that card when it

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launches in december now productivity used to be an area that Radeon excelled

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but it seems that AMD had to make some sacrifices to catch up in gaming

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in opencl versus cuda Radeon outperforms

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g-force in longer renders while the opposite is true for shorter renders

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like bmw Radeon doesn't currently support

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ray-accelerated rendering which puts NVIDIA light years ahead with their

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optics renderer and it's worth noting that while there is a plug-in for Radeon

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prorender that is accelerated the output

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is rough and looks nothing like what it should

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similarly we couldn't even run luxmark or rather we could but the end result

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was so mangled that it wasn't even recognizable let alone usable

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this led to a problem for us in terms of productivity testing because most

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productivity software that takes advantage of the GPU is optimized for

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cuda and opencl implementations are getting old enough now that they're

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beginning to break we did find a renderer that supports

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both opencl and cuda indigo but

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NVIDIA had the lead in it anyway spec view perf gave us some blow trading

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though with 3ds max performing better on radeons while katia and creo were much

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better on GeForce and the memory intensive energy medical and siemens nx

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workloads heavily favored Radeon thanks to the infinity cache

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mayan solidworks on the other hand once again fell to NVIDIA's faster compute

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engine as AMD predicted when we asked about its

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impact on productivity smart access memory made no difference here just like

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our new keyboard shirts won't make you a better typist they just make you look

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cooler lttestore.com it looks like AMD's expanded vapor

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chamber cooler design though is roughly comparable to NVIDIA's with both the rx

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6800 gpus closely matching their team green counterparts with the curious

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exception of the tail end of the test where specvuperf's medical and siemens

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nx benchmarks happen to fall as you might recall that's one of the areas

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where AMD absolutely spanked NVIDIA

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as far as clock stability goes it looks like AMD is slightly less consistently

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running at maximum boost clock but it's pretty similar across the board

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you might expect that with clocks going as low as they do at idle power

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consumption would be lower than NVIDIA's when you're not doing anything

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unfortunately that's not so still power consumption on the whole

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appears lower with some exceptions so you can again see that dip for NVIDIA

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here suggesting a bottleneck with medical and siemens nx that AMD isn't

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experiencing you can't see it on this graph unfortunately but we recorded a

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spike as high as 270 watts for the rx 6800 and an eye watering 411 watts for

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the 6800 xt thankfully that's not all the time so

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it's not really a problem in practice that is as long as you've got a quality

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power supply that won't trip its over current protection under a momentary

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spike like that the main trouble with the rx 6800 series

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aside from the last gen ray tracing performance which is becoming more

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important day by day is its lack of truly useful features in

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comparison to NVIDIA not only do they not yet have a dlss

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equivalent that's ready to help out their weaker ray accelerators they're

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not even apologetic about it here's what they told us when we asked about the ray

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tracing performance and why they weren't comparing with NVIDIA even for press

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briefings super resolution techniques like dlss do not produce the same visual

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quality as native rendering especially with motion

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i mean yeah that's true but it's gotten pretty

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good and that fact alone doesn't change that NVIDIA has it and AMD doesn't and

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that was literally the difference between playable ray tracing and sub 60

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frame rates in our testing also AMD if you really thought it was that garbage

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why are you working on an analogous feature like we weren't expecting AMD to blow us

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away with their first gen ray tracing support it's just that this fox and the

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grapes response is a little bit tone deaf

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of course AMD has a point not everyone cares about upscaling or ray tracing but

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then AMD's hardware video encoder is still frankly rubbish with what looks

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like significant chroma subsampling and macroblock artifacts compared to NVIDIA

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at the same resolution in bitrate and x264

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it's basically unwatchable and on the subject of media NVIDIA is also rolling

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features like rtx voice background noise cancellation ai camera background

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removal and more that are accelerated by their tensor cores

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AMD currently has no equivalent machine

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learning hardware in the Radeon 6000 series this puts streamers and content

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creators and frankly even work from home professionals who like to game in their

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off hours at a disadvantage with Radeon compared to if they had bought GeForce

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instead speaking personally those features

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really are enough to compel me to go GeForce even if i didn't give two hoots

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about ray tracing AMD is trying to make up for this somewhat though by focusing

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more on game enhancements via variable rate shading mesh shading and fidelity

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effects but these are up to the developer to include you can't just turn on the

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ambient occlusion feature on any game that you want this combined with enhanced media

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decoding support and support for full fat HDMI 2.1 with freesync

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well they merely bring AMD up to date rather than allowing them to leap over

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NVIDIA who already has mesh shading variable rate shading ambient occlusion

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sharpening on top of all the other things that AMD's missing out on here

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so i'm not disappointed by the rx 6800

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series AMD delivered on everything they promised in their keynote but if you

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were hoping that there was going to be some extra dazzle you know one more

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thing then you might feel a bit let down

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what you see is what you get and at

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these prices they're just a little tough to recommend

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the rx 6800 xt is just fifty dollars

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less than the rtx 3080 and gets you roughly similar performance in

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traditional gaming with a big l in almost every other area the rx 6800 well

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honestly it's even tougher at 80 dollars more than the competing rtx 3070 well it

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competes well until you turn on ray tracing

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or start streaming but it's also only 70 dollars more for

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the significantly faster xt model which doesn't seem like a lot more by the time

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you're already spending 600 on a freaking graphics card

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so maybe the 6800 exists mostly as like

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a kicker sku and we'll see some crazy promotions on it or something

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all in all a plus for effort but anyone

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who wanted to see NVIDIA get absolutely embarrassed this generation is just

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gonna have to wait for AMD's next crack at top tier gaming performance

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though AMD's probably still gonna move a lot of these given that you can't

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actually buy an rtx card at the moment now that i think about it

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just like i always think about our segways get the best prices and best

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selection on pc hardware and technology at any of microcenter's 25 locations

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across the united states micro centers got new prices on the 9th generation 8

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core cpus from Intel with the 9700k at just 199 and 9900k at 299 and you can

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save an additional 20 bucks when you bundle with a compatible eligible

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motherboard and you can follow the link in the description for a free 32gb flash

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drive and 32gb microsd card valid in store only no purchase necessary really

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no purchase necessary how the hell does that work well thanks for watching guys

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go check out our coverage of AMD's where gaming begins to get a little more

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background on today's launch we decided to focus this video more on just like

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the performance and feature analysis let us know if you like that approach
