So, Facebook renames itself meta in reference to the metaverse, makes that their whole identity,
releases a couple VR headsets, and then Apple comes along with their own, much better headset,
and doesn't say the word metaverse once in their presentation. And do I have that right?
That is correct. How do you, how do you feel if you're Mark Zuckerberg at this point?
Does he feel? If he feels anything, it's probably some feeling that kind of sounds like this.
I was thinking more of leg up, leg up.
Well shucks. Oh no. Yeah, apparently he gave a, they just had an all hands meeting at Facebook, where he
said something like, okay guys, let's sell down here, Apple did the, you know, they released
their own headset, but they have no quote unquote, magic solutions, magical solutions.
Yeah, he specifically mentioned that they didn't, that they were following what was
at the same laws of physics as they were, like they didn't have any magical solutions
to the laws of physics that our teams haven't already explored and thought of.
And he needed to say that because sometimes it really does seem like Apple is bending
the laws of space and time to talk through their asses.
Well, it seems more like they're, they're bending the laws of their customers' wallets.
Bam. Got them. Guys, this is TalkLinked in case you were wondering.
Normally we release a TechLinked episode where it's just like a roundup of the daily
news, but we're busy. Something's happening at the company today, so we're going to talk about Apple's announcement
of the Vision Pro headset in a bit more detail, especially in the context of these comments
that Mark Zuckerberg just made.
It's got to be crazy. I mean, so we have both tried VR to a certain extent.
You've tried it way more than I have. I've kind of like followed along with the developments in VR, so I'm somewhat familiar.
You've tried a PSVR. Yes.
So you had all that experience here, the AR King on ShortCircuit.
Meanwhile, I ... Oh, that's true. Yeah.
I've tried those AR glasses. That's right. Meanwhile, what I did was I bought a PSVR for full price at the end of the life of the
PlayStation 4. So both of us having these experiences is interesting because in the context of Apple releasing a
product in this category, sort of, I mean, they call it a different category, spatial
computing. But our experience here represents very much a niche, like most people, I would say, have
not tried either AR or VR, augmented reality or virtual reality, terms that may become
obsolete if Apple has their way. But now Apple is ...
Is it spatial computing? What's that? Yeah.
Well, you know, I can't wait until next year when they revolutionize the temporal computing,
then we can finally compute all of the spacetime continuum together at once.
Spatial computing, temporal computing. And at that point, I mean, we don't even need AI in case we will have the ability to control
wormholes. Absolutely. Awesome.
If anyone, Apple, will do it. Back to this launch, Apple is ... You know, they've done this with a few categories now
where there is an existing product category. There is innovation being done in an industry.
Cell phones are a thing. Yeah. Smartwatches, I think they were starting to become a thing.
Pebble, I think, was out and it was like ... It's still everyone's favorite.
Oh, Pebble came ... Yeah, for sure. Yeah.
Yeah. So there were definitely smartwatches, but this is what Apple does, even when I think
back, and I've been covering this stuff since 2013.
So even when I think back, I have to think for a second before I remember that, oh, Apple
actually wasn't the company that did define that category.
I mean, with the iPhone, with the Apple Watch, with the iPad, but that's the thing.
They didn't start the category. I think that's ... But they might have defined it.
Yeah. I think part of it is they have this very smart linguistic trick that they do where they
don't call the thing the thing. Yes.
They give it a name, and then they wait for everybody else to call it that thing.
So they're doing it right now. They have the Vision Pro.
Never once did they mention VR, AR, none of that.
They didn't say this is a VR headset. This is an AR headset. I don't even know if they said mixed reality.
No. I don't think they did. No, nothing like that.
But then everybody already starts because they see that product.
They know the category. It's like, oh, that's a VR headset. Oh, that's an AR headset.
And so then all of a sudden, you know that their named product, it not only is that,
but it's the one you think of because you're the one that has to put that together.
They never say it. Yeah. And I think that covering this, it has seemed awkward even to use those other terms.
So like every time there's a headset or glasses or whatever that involves some sort of thing,
like a screen near your face, mounted on your face, and it's displaying things, it's like,
do I call this VR? Do I call it AR? Do I call it XR?
Which I guess is a stand in for mixed reality.
Do I call it? Yeah. I mean, apparently XR, according to the geniuses of Wikipedia, I think believe it means extended
reality. Oh, yeah, right. Right.
There's extended reality. There's the metaverse, which meta- Was a dystopian idea from a novel?
Yeah. Yeah. We don't learn.
But even I, who have been covering these things, struggle to which adjective do I use?
Which category, definer thing do I use? And I have to give it to Apple in the sense that calling it spatial computing, that can
catch on, I think. I would much rather refer to like, you know, the Unreal thing, the Unreal glasses that I've
covered on ShortCircuit as a spatial computing product rather than like, they're not VR glasses.
It's not a VR headset. They're sort of like AR, but some of them don't actually track with your head.
I mean, you can track your head, but that's only in a, it's a whole thing.
There's always caveats, right? So I think calling the whole category spatial computing, this is generally the type of thing
where you have a display near your face and you are moving around and maybe interacting
with it with either controllers or your hands or whatever.
I have to give it to Apple. I want to call it that. I would rather call it something like virtual computing.
Like that makes sense to me. Whatever you call it, the Vision Pro does it.
Exactly. Kind of what Apple wants us to think.
They're like, okay, this is the category defining product. So let's take a bit of a look at the actual product itself.
In case you missed out on the, holy crap, it was such a long keynote.
It was like two hours and 40 minutes or something. Yeah, it was crazy.
It was crazy writing TechLink that day after watching it. Oh my gosh.
Like, guys, window into the process of writing TechLinked, it's already kind of hectic enough
to try and like make a video in one day about the like trending topics that are happening
right then. You're trying to get all the accurate information as it's happening.
And then instead of writing for two hours, you watch something for two hours so that
you can then write about it for another two hours.
It's got to be here. Like how long is it? Okay.
It was only two hours. Yeah. It seemed way longer.
Ugh. Well, that's just because Craig Federighi kept on jumping out and jumping back in and it
was confusing. Hey, what the heck? This is supposed to be, last time I went to this, this was a 3D model.
It was kind of cool. Now they got rid of it.
Or maybe, whatever. That's too bad.
I wanted to show you guys like the actual 3D structure in case you hadn't seen much of
it. But as you can see here, the thing that was immediately impressive to me during the keynote
was how slim it is.
That's kind of been the whole struggle over the VR generations.
I mean, the first like, you know, the Oculus, if any of you guys were around for like the
DK1, that was a brick.
It was just like you're sticking a brick on your face. It was like a virtual boy, but like only slightly smaller.
Yeah, honestly. And it was like very square. It was, there was like crazy screen door effects, really small FOV.
And still though, it was enchanting because I remember sitting at my desk at NCIX and
like having that first roller coaster experience, but like where you're, you know, I'm stationary
sitting at my desk and I'm looking around. It was still kind of mind blowing.
So to arrive at this time in 2023 and see that we have been able to like get this down
to this slim is pretty crazy. Although I will say I've seen some other people's impressions of it and listened to them.
And apparently the headset is quite heavy.
That makes sense. Which is probably not helped by the fact that it doesn't have an overhead strap.
I wonder if they have like, if they're going to have an accessory like that.
They only have this rear headband that goes around the back of your head.
And then the thingy that like goes onto your face. Yeah.
I mean, I wasn't thinking that when they did the, the, the demo because it looks slim.
It looks like goggles, right? And you don't need a top strap for goggles.
But this is, they said it's made of metal and glass.
So like, yeah, it's, it's, it's like, do you want to wear ski goggles made?
Like it's, it's their ski goggles, but with a computer inside, including the M2 chip.
So it's like a full computer. And the R1 processor. And the new R1 processor, which is only to handle all the input from all of these sensors
that it has. Does this page have stuff about sensors here for the cameras and sensors?
Give me something good. It has. Ooh, here we go.
Yeah. Got to say, I love, I love their sights.
I, you know what? Like, they know how to design things.
Here's, here's the thing, because if you cared about VR, like nerds, like I'm a nerd.
I'm not like a, you know, uh, Linus level nerd, but I'm a nerd and I like VR.
I think it's cool. I've definitely experimented with it on my own time outside of what we've had to do
for work and like, I'm into it.
And so I think that seeing this presentation, it's $3,500.
Obviously, I'm not going to buy it. That is ridiculous.
It's going to be for the very wealthy early adopters. Is it though?
It is. But, okay, wait, devil's advocate, go from Apple's perspective.
Okay. It's worth it. Why?
Here's the thing. So I thought the MediQuest Pro was the stupidest thing I've ever heard of in my life.
Whoa. When they announced it, I mean, obviously they did that massive price cut and I'm pretty
sure they confirmed that they're not doing an update. They're not doing a sequel to that.
They're not? To the MediQuest Pro. No, no, no, no.
Really? I'm pretty sure. Like someone up at Metta said like, yeah, they're not, because it did not do well at
all. No, it did not.
But it also came out like as VR was dying, like when did it, when did it come out?
It came out November 2022, just as AI was like really taking off.
That? Dali 2 had dominated the news cycle and then ChatGPT came out a month later.
Well, here's, here's, I mean, but that honestly, I don't even think that matters because if
the product was good, it could have revived VR or kept it alive.
It could have, what it should have done and what Apple is obviously trying to do here
is trying to bridge the gap between, because the MediQuest Pro, they specifically were
targeting Enterprise. Like they were like, oh, this is all about business.
You can use this in business to have meetings from remotely where you can have avatars even
though like people are already doing things in person and the pandemic's kind of ending.
But still. So that was their focus.
Now what Apple's done and you see that in the presentation is yeah, they talk about
what you can do with it at work. But the first thing they show you is a woman in the WWC keynote is a woman sitting on her
couch just using it casually.
That's the first thing you see. And then they spend, and I timed this, about five minutes talking about how it can work
for you at work and then about five minutes equally talking about what it can do for you
at home. Yeah. I was actually surprised how little time they spent talking about the applications
for work, especially because it's a pro product.
A couple of people have pointed out at this point that it's $3,500, but they were also
explicitly launching it as a pro, it's a vision pro, not just Apple vision.
And with everything else, we got the non-pro product before we got the pro, the iPhone,
then the iPhone pro, watch, and then the watch Ultra, and then the iPad, and then the iPad
pro, and I mean MacBook. We're waiting for the vision pro Max.
Yeah, vision pro Max, vision pro Max Ultra.
It's just a helmet. It's a whole head transplant.
Dude, now when I'm drinking water, come on. Yeah, I was surprised.
Yeah, but like that's, here's sort of the genius of Apple at work, at least in marketing
and the way they design their products is that they specifically show that this device,
so Meta is a company that you know for social media, right?
They have Facebook, they have Instagram, they have Oculus, that's like the one hardware
thing that they do. You don't really think about the brain loss. Apple has, first of all, the luxury of having an ecosystem, but the other thing is that
everybody's familiar with that ecosystem, even the people that don't use it.
So when they show off the vision pro, they don't have to talk that much about what it
can do because basically what they're saying is, oh, it's a Mac you can put on your face,
but then also on top of being a Mac you can put on your face, it can interface with your
Mac and your iPad and your iPhone wirelessly.
It's huge and like following this story as it developed for so long, did you have a sense
of watching, when we were watching the keynote, did you have a sense of like, oh my gosh,
this is happening, this is real? Yeah. It was like an out of body experience for me.
I don't know if I go that far. Not because I was so, so excited, but I was just kind of like, this is the reality I live
in is that Apple just is launching a VR headset.
What? It's messed up. Well, I know.
I mean, me and Mark Gurman have a, we go way back.
We have a very one-sided relationship, but I follow all of everything he writes because
I have to. And so everything that he said, like everything, most of the things that were in the keynote,
I already kind of knew from Mark Gurman's slow leaks.
He was DMing you. So you were DMing him. No, it's just his newsletters, man.
He's good. He protects his sources and he informs the public. And like, so if you read what he says about Apple, like he, like it's there.
So like all of the things he said about like the, creating the persona, having said that,
I'm pretty sure he predicted that it would produce, I thought it was going to produce
like a full body sort of model.
Oh, they never really talked about that. Of the persona? One of the things he said originally was that two people with the Apple's headset, they
would be able to basically, it would create a virtual version of each other.
So it was like when you two are talking, you're in the same room, but it was only for two
because it would take too much processing power. They didn't talk about that at all in the keynote.
So I don't know if that's actually true, but we saw them show a normal persona that
just fits in a nice little square that you would use for FaceTime.
Right, right. But like most of the things that were said at the keynote, like I expected, there were
things I didn't expect though, like the whole environment thing and the adjustable immersion.
Right. For anyone who doesn't know, environments, it's just the VR function.
That's just what it is. Is it shuts off the rest of the world so you don't see outside, there's no pass through
and you see something else. This is just crazy as well. The shadows?
Yeah. It doesn't seem that hard and I know that probably other companies could do this with
their AR products, but I think seeing the Apple polish and I know this is just a render,
but like it's not usually like Apple to show a demo like this and then to have you experience
it and have it be like, oh, that was just marketing.
And to that point, most of the people who tried it out actually said, this looks good.
Yeah. It's not evolution. It's responsive.
Yeah. I mean, Mark has said. There were some drawbacks.
Yeah. I think there was like, at least when I was reading the Verges coverage of what they did,
there were things that they weren't able to try. I don't think they were able to try taking 3D video.
What I'm super disappointed with still is the fact that you can't use it with glasses.
I mean, like, you know, how many nerds are there out there that are into VR that wear
glasses? Probably lots. There's also a lot of nerds that make a lot of money and can probably afford the Zeiss
lenses. Yeah. Sorry.
I mean, like, so my rage towards this is probably misplaced to the fact that you have to buy
Zeiss prescription lenses that are compatible, like from Apple that you can screw on to the
actual lenses. The N-real or not the N-real, the Rokid, the recent AR glasses that I did on ShortCircuit,
the Rokid had built in, I forget what it's called, but it's the thing.
Myopic adjustment. Something like that.
I forget, there's a word, I forget the word, but it's basically, I could use it without
my glasses. And I could, there was a dial where I could dial it in and then I could see it clearly.
And that was great. And I'm like, why can't Apple just throw in something like that, you know?
It's kind of silly. Like, they even have the crown on there.
They threw on the digital crown from the Apple Watch, but the only thing that they've
shown that being for in the demos is to transition from the kind of AR mode where you can see
the outside world to the environment, quote-unquote, VR mode.
And I'm like, is that really what that's for? Yeah.
Could you brought that up? Because that's incremental.
So it's not like all or nothing. Yeah. Yeah.
But I'm like, what's the point of that? Why do you want an incremental environment? According to...
I'm partially in space. According to the Apple, according to the Verge, it's that what Apple imagines is that in the
workplace, you have most of your screen real estate being the environment and then you
have your peripheral open so you can still see and interact with your coworkers.
Here's the other... I just thought of this, this might be BS, but here's the other reason you might need
this is that... So they showed that kind of like you're sitting and then a person walks in and all of a sudden
you see them and they're looking at you like they just appear in the environment.
Now that's probably fine in say a home environment when you're doing something normal, ideally
not watching like a horror movie, but like in the office, in the office when you're like
in a flow state, you're probably sitting at a desk, people can't come and walk in front
of you. They're going to probably want to walk to the side of you.
I wouldn't really want people, even if I was wearing this headset to be tapping me on
the shoulder. I'm kind of one of those people. I don't like that, especially not when I'm in somewhere and then all of a sudden I feel
touched and I'm seeing desert sands and all of a sudden I feel someone touch me.
That's a little... I mean, I think that like if you're using it at work, you probably are aware of the fact
that people are probably going to have to talk to you at some point.
Have you seen these environments though? They take you away. There might be Star Wars ones too, because of Disney, so I'm going to be on Tatooine.
And that's a whole other thing. But that's why I can understand why you might want to leave that open, so that when people
come to the side of your desk and they're like, hey, blah, blah, blah, blah, blah,
and they start talking, you can still hear them. You know what I don't understand?
This. I just don't know about this, because almost every demo image they have of this is pretty
much straight on. So like if this person looks around, if you do one of these, okay, your eyes are doing
a whole circle, like it's like putting tubes on your eyes and then you're doing this and
look what the tubes are doing. It's going to look goofy.
So it's like, what was the kind of the point of this? It's like you can have social interactions.
I'm not sure I understood the tube analogy here. Look at this.
Look at this. You're saying you have like snail eyes? Look at this.
Look at this. Yeah. Imagine my eyes on the end of this tube and now I'm like, yes, yes, that no, like my eyes
are doing loop-de-loops. They're all over the place. Maybe it's got some sort of adjustment for that.
Maybe I've not explained this properly. No, no, no, I get it now. I get it now because it's like different from you.
It's like away from your face, so like they're going to move at a larger angle than the rest
of your face is. Yeah. It's hard for me to explain.
The point is, it's like this is cool, but it's also kind of pointless because any social
interaction you have with someone that is like significant enough, that is significantly
long enough to justify showing your eyes on the front, is also going to be one in which
you take the headset off because screw that.
No, those are the people that want me to take my headset off.
I spent $3,500 on that headset. I am not taking it off.
I am being immersed. This is my reality now.
I think that this is, I'm not saying it's the perfect solution, but I can see why they
did it. They needed something that would sort of bridge that gap and I kind of, you know, I was looking
at this, how they have this, they really want to focus.
They have this emphasis on the transition between being isolated and then having outside
awareness, but also being able to interact with the outside world while still maintaining
the usage of the device. And that's really the biggest obstacle to VR when you think about it, like the joke
is like you see someone in a full VR setup and they have like a bodysuit on that tracks
every movement and then all of a sudden like their mom calls them for dinner and they got
to take all of it off to the upstairs. Like I, you're not going to, you're going to take this off too.
Sounds like what's it, I don't know if it's comfortable enough. I don't know if I would.
I mean, they did, they studied dinner, wearing a VR headset, Riley.
They studied thousands of heads.
It serves the function of, of letting people know when they can see, letting, yeah, letting
an outside person know when the person in VR can see them. Yeah. When we're ready, when I'm ready to give a about you, you'll know because you'll see
my fake eyes. But can that also be achieved by speaking to the person and having the person respond
and say one second or it's also a phone.
It's a fair, but I could see a scenario where this could fulfill, fulfill a function for
someone in VR to like be sassy to someone outside because you walk up to them, you're
like, Hey, can I talk to you? And then you see their eyes appear on the headset.
They don't say anything. They just look. It's like, you can see me, right? They don't say anything.
It's like, wow, I'm glad Apple put this feature in. So this person could be passive aggressive to me.
I want to talk about meta and I want to talk about what is going to happen to VR because,
you know, spatial computing, we've been around, sorry, spatial computing.
We've been around to see kind of the rises and falls of these tech of this tech.
VR has been a niche thing. The quest one came out in 2019 and the pandemic hit.
People were like, Hey, actually, this is cool. Yeah, we're staying at home.
And now, like that, that is part of what drove an increased interest in VR to such
an extent that meta released the quest to October 13th, 2020, right after I'm going
to show you their stock, right after where's 2020.
So like, here's where they release the quest to before that point.
You know, it's kind of a steady. It looks like a tech giant stock. It's just kind of like slowly going up.
They release that. I don't know what the dip is about, but then this is like, ooh, VR hype, metaverse hype.
Everyone's talking about metaverse, metaverse, metaverse all day, every day.
And then that confidence as everyone else comes in and starts talking about meta about
meta metaverse stuff, you remember, or you weren't here for that part.
But I existed in the world. And so in that way, I remember.
Okay. I'm not sure how that works. So existing in a world.
Yeah, because I'm so into the metaverse and so and all these people were too.
It's a big spike. And then so we get into 2022.
Now there's a bunch of stuff happening with meta, you know, they made some gaffes.
I don't want to go over their entire stock history, but the main thing I want to
point out here is that Dolly too comes out and that is sort of the starting point
for the AI hype. Yeah. Over the course of 2022, AI just steals the show from VR for metaverse stuff at all.
And it's all been about AI stuff. I think it's also important to note that this was like the end of like pandemic era
demand. That's true. That's that's a factor as well.
MetaQuest Pro comes out in November 2022.
Meta has had an identity crisis. They went from Facebook because that's the whole reason they've renamed, right?
It's because Facebook had all of this data leaking scandal, election fraud stuff,
like, you know, Cambridge Analytica and all that stuff. Like they tried to use it.
They tried to escape from all that and try to make a new identity for themselves.
Okay. Like, yeah, we own Facebook, but really we're going to be all about the metaverse.
We're going to be VR AR. Let's go. And then hype just died off and they're like, Oh, well, it's a good thing.
We got our AI researchers going in the background. Let's focus on that.
We're going to dump stuff into AI. And so that looked like it was going to be a thing.
And then open AI comes out and they're just like chat, GBT, what's up?
And it's like, Oh, right. Meta is doing important research still and like Lama, it was their model that
will, you know, is now kind of out in the public. It got leaked and so that's, they are a basis for.
Revolutionizing open source AI right now.
LLM, as we know it. For sure. But, you know, they're not getting any money from that.
They are not. Um, so now they're like, okay, wait.
So we can't, you know, we got leapfrogged, uh, in, uh, in AI.
So maybe we can go back to doing VR stuff and then they released the Quest Pro.
It flops. Apple comes out a few months later and releases this thing.
And now they're just like, like, what did we do? Are we, what do we do as a company?
Go back to social media. Everyone hates you.
Are they dead? They might be dead. I mean, Instagram still gets.
I mean, yes, sorry, they're not dead, they're far from dead.
It's true. I really feel like part of it too. I don't think the only reason they renamed was, was to escape the scandal.
I think part of it was that Zuckerberg realized the truth.
And that is that Facebook is a dying platform. They have this company, Oculus, that became the name of VR.
And it's still maintained that for a very long time, still now.
And I think VR on PC, I think Oculus. Yeah.
So his gamble wasn't stupid.
It was, it was, it was educated, but he didn't do it right.
And, and his focus was not maybe in the right place. So he tried to remake them after they already owned a company
that was the name of VR, VR, right, which is weird.
I would have, I would have made it like there's, I would have made them Oculus instead.
I would have made the overarching name like Oculus or some sort of version of Oculus.
I don't think people would, I don't know if people would accept that.
I mean, I don't know whether accepting the name is even a part of that equation.
But anyway, now going into the future, he made this wrong gamble.
He's gotten leapfrogged over AI, though he has arguably access to one of the largest data sets ever.
I mean, then that's why that's probably a big part of why we were able to get into AI.
So like that probably looks great for, I mean, hell, we looked at Cicero.
Yeah. And that was incredibly impressive. Like they, they probably are going to do great for AI in terms of VR.
I think, I think in terms of people who just want a game and who want to have that experience,
because it is the least the first time you do it. They might game on a mind blow.
The first time you put on a VR headset, it is a mind blowing experience.
I remember getting the PSVR, putting it on and playing Star Wars squadrons.
And, and it was like, it was like I was living a childhood dream of piloting an X-Wing.
And I legitimately cried. Tears came out of my eyes. Wow.
I was there were tears of joy. It was, it was, it was like a life changing experience for a moment.
I 100% empathize with that. I had like a very similar experience.
But yeah, it was very much like a, this is, this is happening.
I'm in an X-Wing. Yeah, I'm a pilot. I'm a rebel pilot.
And then I played, and then I played a VR game called Blood and Truth, which is like a super cool cinematic like spy slash like gangster game.
And I was like, this is how all games should be always and forever
until the end of time. It's really funny, like as someone who has used VR extensively,
it's, it is funny how there wasn't more of a reaction of like, oh my gosh,
this is what gaming needs to be. Yeah. But I think that, you know, people are in different life situations.
I have almost no time to do this anymore as a father or doing renovations
stuff in my apartment. I'm so busy, but like for people with more time, you know, you, you,
you set up your space, you like get used to the whole thing.
It's not, you know, it's not a plug and play experience like a console
where you just hook it up to your TV and you sit down, you play. It's like, you know, a little bit more involved.
So I understand why it didn't catch on, but like as a gamer with the time to do
it, it's like, why? So. But here's what you just said.
Here's kind of the genius and the potential projection of the future
of, of spatial computing based on the vision pros, everything you just said.
So like you're running around, you don't have that much time to game.
Let's say you bought a vision pro for some reason, you put it on, you can
play a hundred games on Apple Arcade on day one.
Apple Arcade with game controller support and help maybe, maybe there will
be game porting toolkit support later, which would be insane and super cool.
Can you imagine that? But well, I don't know if the M two in the maybe not headset can like run
Windows games to the fidelity. I mean, like people are running on an M two max one max and it was chugging a
little bit chugging a little bit, but I met like, but like, was an M one max.
Yeah. The cyberpunk was running on an M one and maybe, but so it's possible.
The other, the other thing is like, so, you know, you have a little bit of time
to game or play or whatever you put on, you put on your vision pro, you're doing
it and all of a sudden your, your wife calls you and like, Oh, when I need
your help doing this thing, you don't have to take off the headset necessarily.
If Apple is able to make people give people the feeling that they've
forgotten they're wearing glasses, if they can get to the point where people
were, where someone goes, honey, no, I mean, like literally, like, you know,
how sometimes you forget you're wearing glasses. Like if you ever had the experience where you're like, crap, where'd I
leave my glasses and they're on your face? I get what you're saying, but that's not going to, if they can get, if they
can create, this is, this is what you're saying, but like in four years,
yeah, that's what I'm glasses version. Well, that, but also if they can start to get us toward that point, then it
becomes more of a, a consumer product.
That's something that anybody can use. That's true. I, so I'll answer the question I asked earlier about, like, you know, META is
VR over and stuff. As you said, I believe META is going to be fine.
You know, they've, I don't, I don't see META going out of business anytime
soon. They obviously, they still have Facebook, which, you know, as cringe as it is
among younger people now, it's still probably profitable.
Moms spend money. I don't know. Marketplace is thriving.
Moms spend money. Facebook marketplace is used, it's like the primary way I see people buying and
selling stuff, Instagram, WhatsApp, they have all these things.
And so META is probably going to be fine. VR slash spatial computing, whatever.
I think that if it survives, it will, and sorry, it will survive.
It will, even if, even in a world in which Apple never released the Vision Pro,
VR endures, that kind of keeps chugging in the background.
It will remain a niche thing, but in a world in which Vision Pro has launched
and which Apple continues to iterate on these products and maybe releases a more
affordable version later, Apple is going to have an impact on this industry.
To a similar level that they've had on like the smartwatch industry and the
tablet industry and the laptop industry. Like there's a reason every high end Windows laptop looks kind of like a MacBook.
There's a reason every tablet is compared to an iPad. There's a reason every smartwatch is compared to an Apple watch.
Apple has released what I view as the category defining product in this industry.
Even though it's $3,500, that's going to be bought by the really rich people.
They're going to release a cheaper version later. I think that people who have a small apartment and maybe not a lot of room
in this semi-dystopian future we're living in, they might buy this.
It's literally ready player one. Like the real world is just like in shambles, but people go to the metaverse.
It's more like they just don't have enough space for anything else. You're pitching the thing that you were so against.
You're like, this came from snow crash. Like this is like a dystopian idea.
You're pitching it. No, I'm not pitching them to live there. I'm pitching them as like, this is how you have an entertainment system.
This is how you have leisure time after work in a small apartment.
Get a steam deck. But that can't play movies with spatial audio.
Get a steam deck and just tape it to your head. It's the same.
I'm just kidding. It's exactly the same, just as heavy. And this is the same as any other Teclings episode.
It's no different. Just kidding. Hey, we have to end now.
That's we've been going for way too long. This is why we don't do talk links anymore.
Just kidding. We're going to do more talk links. If you like this kind of format, well, I don't want to promise anything.
But the idea is that we're going to do more of these and we're going to do more
on the other channel.
And so thanks for watching.
Leave a comment about your thoughts about what you could have said if you were here
and see you soon. Love you. Love you too.
Oh, you're talking to them. Cut that cut that.