even at its new higher price the value proposition of the metaquest 2 is
undeniable like Mark Zuckerberg or hate
him it's the best bang for the buck VR headset out there
which I cannot say about the metaquest pro coming in at a whopping 1500 US
Dollars this is by far the most
expensive VR headset that met our Facebook or Oculus or whatever you want
to call them has ever released and
while initially I was looking at the price going how could it possibly cost
that much now that I've looked a little closer it's fairly obvious how let's
start with the controllers each of these contains not one not two but three
cameras for spatial tracking as well as
a Snapdragon 662 processor that's right
each controller has a processor that
would be more at home in your smartphone than in a controller wow these are Hefty
too on the one hand I want to call them
reassuringly heavy on the other hand I
enjoy playing Beat saber and these are just kind of heavy we've got charging
contacts on the side for the integrated battery rather than a slide out battery
compartment for a double A like we saw in the quest 2. that's a plus for me
from that perspective anyway there we go
that's what the old one looks like and other than that it'll be a pretty
familiar handshape and feel for anyone who's ever used an Oculus controller
obviously a big thing that's missing is this ring on the top this was for
tracking right so the headset could monitor the position of the controllers
but now obviously if the controllers are doing their own Inside Out tracking for
the entire room then you don't need that anymore that should also mean that the
controllers won't suffer from occlusion problems like say for example if you had
it down by your side to reload and the headset's cameras could no longer see
its position I think the wildest thing about these
controllers is that they're not even overspeced if you want to process three
simultaneous video feeds and then calculate your position with extremely
low latency in 3D space yeah that's uh
that's probably about what you need oh they have true touch haptic feedback
whatever that means I'm looking forward to trying that and ah the rated weight
is 153 grams yeah that I believe
and the controllers aren't the only thing heavier than last gen while the
Optics metaclaims are 40 percent thinner
than on the Quest 2 and I'm really looking forward to seeing these Optics
man their their lenses are just oh I
mean I love my index but they are just so much better than valve's lenses
the headset itself is about 200 grams
heavier and this has got to be in no small part
thanks to the uh the like the wraparound headband that seems to be designed for
much longer wearing sessions now this is
interesting
Quest Pro is designed for both VR and AR
applications meta claims anyways tanks
the plastic smell vaguely of like mold
does it smell like mold to you it smells like um
like new plastic okay yeah out of the
box probably just manufacturing stain yeah yeah
I mean to be clear I didn't be mold growing on plastic like it's not
edible yeah it's it's particularly right the nose is
which is really unfortunate I'm sure that'll go away in no time though sorry
it's designed for VR and AR applications with full color camera pass-through that
apparently has four times the resolution of the Quest 2 which
which difficult the quest to pass through resolution oh there you go
okay power adapter usb type c
heavy small wouldn't surprise me if this
is like a gan power adapter yeah this is a 45 watt power brick
tiny almost certainly using gallium nitride hello
what's that are you Pro are you Pro enough to use
the meta Quest Pro can you unravel their cable okay
oh yeah there's the integrated charging
dock that's actually kind of sleek I'm liking it and ah yes here's our light
blocking blinders this boy goes here I
guess it's a spatial puzzle Brandon
I need to get both of these on their things yeah there we go
together there hey cool
I wish I had kind of a magnetic
lock into place ah the controllers do but the headset itself they expect you
to be able to align on your room oh in case you don't want to use the
dock they do include a little magnetic charging cable that you can use to
charge the controllers independently if you want the devil is the port on this side
obviously for augmented reality you don't mind having light spilling through
right see I'm quite open to the
surrounding world but for VR applications uh that's a little less
desirable so they include these little rubber light blockers that can be
installed on both sides of the headset
see what looks like little things oh oh is it magnetic
okay
cool and
that is quite a bit more isolated but there's definitely still some gaps
they're apparently still working on a full enclosure that will block all
outside light for now I mean and this kind of makes
sense given the professional targeting of this headset it's intended I guess
more as an AR headset or for like you
know your corporate VP to come in and preview a design or something like that
so very business environment type use rather than you know full immersion for
hours at a time at home kind of use which isn't to say that some people
won't try to do that yes it's fifteen hundred dollars but if the index has
taught us anything it's that VR enthusiasts will spend and on paper this
thing should actually offer pretty good performance and in some ways not as good
in others so one thing that Oculus has
done well here is the resolution of the display apparently they're using a
quantum dot LCD with 500 local dimming
zones which should give it outstanding contrast compared to a regular LCD
display but it only runs at a maximum of
90 Hertz rather than 120 or 144 Hertz
like some other headsets on the market what I suspect though is that thanks to
the individual 1920 by 1800 resolution
displays one for each eye the perceived
realism is likely to be pretty high they're claiming
37 more pixels per inch and 10 percent
more pixels per degree so it actually has a wider field of view than the Quest
2 as well oh I haven't even talked about all the cameras on the headset itself
one two three four five these work
together for positioning as well as mixed reality pass-through we've also
got a three and a half millimeter headphone jack built-in speakers that I
am hoping are a lot better than the Quest 2 which does not have good
speakers volume control button another three and a half millimeter Jack so you
can just have a dedicated uh cable per ear so you don't have to run it around
the back this doesn't seem to be like removable in any way if you wanted to
substitute the strap I bet I bet there is a way to do it if you really want to
holy crap I can already tell just looking at these lenses I'm gonna love
them like I can't even see the fresnel circles or anything like that they just
look clear cool okay
here we go uh where's the power button at oh wow
you know what's kind of wild the pass-through was so good that it
wasn't even really bothering me that I had a headset on so
immediately when you pop into VR you've got mixed reality pass through
and like obviously I can tell I'm looking at a video feed rather than the
real world but what is happening right
now
the the tips of my fingers are gray
so it almost feels like
it's tracking my hands I have I've not done
really a ton of research on this at all I just wanted to experience it the other
thing is that unlike other objects
move kind of naturally my hands kind of like
jutter around this is so trippy because it's not just
passing a camera feed back to me when I occlude an object behind something right
like if my hand's in the way it actually distorts the lines of that object
because what I'm interfering with is the real-time 3D map of the environment that
the headset is creating so like this microphone that's pointed towards me for
example when I move around it it kind of like
like jutters around because it's being 3D mapped it's not
just a two-dimensional image that I'm looking at oh I'm getting a bit of a
headache not gonna lie okay I think I'm recording
I have a little red dot so that's good
Oculus claims uh one to two hours of
battery life with the headset and then two hours for a recharge so I've got
about 50 battery that should give us plenty of time to try some stuff they
can accommodate interpupillary distance ranges from 55 to 75 millimeters with
continuous ipd adjustment that's uh a
lot better than the quest 2. to be clear I have to blow up the text like this big
okay to be able to read it inside the headset but I can do it
they've got three eye tracking cameras and this I'm already noticing certain
parts of the setup will track where you're looking with a little Dot and
it's exactly where I'm looking they've also got two face tracking cameras so
that your facial expressions will be transmitted to other friends and horizon
or whatever this is the 256 gig version and unlike the controllers it uses a
Snapdragon xr2 processor that metaclanes
is what did they say 50 faster than the Quest 2 or something like that xr2 plus
50 percent more power okay it also has
12 gigs of RAM I am wearing more RAM
than I would have had in my entire house like 10 years ago oh on that note I
haven't even discussed the clarity of the image
it's really good I can definitely see a
little bit of fringing on the top of white text particularly up at the top uh
definitely tolerable a little bit of yellow fringing at the bottom a little
bit of blue fringing at the top but wherever I'm actually looking is
extremely clear very focused and that
actually brings me to another feature that's supported by the quest Pro
foveated rendering because it can track where your eyes are it can actually
render anything outside of this narrow
spot where your vision is sharpest at a lower resolution which dramatically
boosts performance Quest link is supported so you could use steam or
whatever else okay we have to do a fit adjustment in
order to go into Horizons adjust lens spacing towards
64. what like
how do you oh okay
oh wow it makes you set your intrapupillary
distance correctly move the headset up okay once I higher on my face
move it up move it down okay placement is okay
okay well that's I didn't really change anything oh okay we're headed to Horizon
worlds preparing for visitors no I'm just whoa
Meadow world is currently only available in English Okay okay hello and welcome
to Horizon ready to get speakers are better
they're not very loud though like I have them maxed right now or not
super loud looking good I am sad
okay that is not bad
can I freeze one eyebrow yes both
all right like squint ah
I can't attack my punk
but frowns yes oh it manages to work around the beard
which is pretty impressive like obviously it's not on par with the
latest you know like super sophisticated mo-capped games or anything like that
but if you enunciate and you really move
your mouth while you're talking it's pretty on point being able to gauge the
attentiveness of someone that you're talking to and get real reactions
instead of saying LOL saying r-o-f-l
that's that's has the potential to be a
total Game Changer in terms of online interaction for sure
with that said video chat totally a thing that exists
but video chat doesn't give you the same kind of anonymity that chat rooms do
which is why Discord is like taste the whole thing could this be the best of
both worlds most people won't know because it's 1500
US Dollars oh I'm still in the mirror oh
and I'm still telling you about our sponsor thank you secret lab for
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am I uh is my my Clive oh we're gonna mute my mic here real quick
roses are red violets are blue
yes oh right there's facial tracking I
probably shouldn't be making this face there's a bunch of people out here
myself 49.99 a month
where do you live again good for you Central Florida
coming straight into my house sound
quality based on how these guys are coming through I would say the mic
quality is quite strong the positional audio is excellent I can really tell
where people are talking at me from I'm still muted right oh thank goodness
I don't know what's more surprising to me the fact that meta has spent billions
of dollars creating something that like a handful of people are using
or the fact that people are unironically actually using it this 100 reminds me of
the palace it was a two-dimensional version of this the world we're in right
now that was called a palace okay and then palaces had rooms and you could
actually navigate around the different rooms by like clicking from one to the
next so and they would be themed like a living room in a dining room or whatever
else right it's the palace which was a predecessor to Habbo Hotel
for those of you you young kids so you can wave at people okay sure I waved
this is weird this is weird man maybe this is only so
bizarre to me because I don't hang out you know don't really like have friends
there's definitely some bugs I found a little sign that said network connection
lost in the middle of the courtyard how do I get out of here
unable to load content uh uh
okay worlds another connection lost what are you talking about
what are you talking about I can see people moving unable to load content
come on are you serious network connection lost again headset
power is low please plug in your head for crying out loud given that the way
people seem to use this is to stand around and have long conversations that
hour or two of battery life could be an issue today is 100 most visited worlds
action Island sandbox
oh okay this has seven out of eight people here we're traveling is there
like a weapon oh okay insane I'm about to metaverse game
I'm sorry I'm everywhere right now how do I reload oh okay I reloaded
what the crime
well that's out of ammo oh I dropped my pistol I'm gonna go for a swim okay I am
swimming oh good graphics
what's this I'm jumping
I died
wow a lot of really actually gonna
I'm bad
no look what
did you come on
a grenade and a pistol
ah do I not have any ammo
no I'm gonna make this guy what is happening right now
Adam dead I can't put this gun down
so I can't press
much better than the quest 2. I didn't think we'd get inside out tracking this
good then again it never occurred to me to put phone processors in the
controllers themselves so that they could do their own Inside Out tracking
yeah sure it's like it's mobile Graphics
right compared to rendering on a full PC
but like man these lenses it's so clear almost no
screen door effect whatsoever I'd love to see this thing hooked up to like a
real machine mark you got some Kinks to wrinkle out
Hardware feels good very expensive overall more impressed
than not impressed but there are definitely some game breaking bugs both
in Horizon worlds and with the product itself the battery life being only one
to two hours and we saw that in action
it's a little rough and the product feels a little
incomplete overall not even including light blockers for the bottom this is
ShortCircuit so we don't really draw conclusions but those are my Impressions
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