WEBVTT

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Sometimes we unbox a product because we want to find out if it's good. And

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sometimes we unbox it because we know it's good. And the Fly Digi Apex 4 is

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the latter. It is the most premium

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offering that Fly Digi makes in the controller space. If you don't know who

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Fly Digi is, they are, I guess, a smaller company in, you know,

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competition to Sony and Xbox. Uh, making

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controllers in the PC predominantly space. Uh, and they are quite popular.

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If you go over on r/controllers in the box, we have

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a 6 ft cable cuz it's just longer than my wingspan. We have our USB dongle

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because it's a wireless controller. It can do uh 1000 hertz over 2.4 GHz. It

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can do Bluetooth. Uh it can do wired. Uh and with the dongle, it can actually

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work with a Nintendo Switch, which is pretty nifty. And then we have the

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controller itself. Also inside the box, we have this little package that I'm

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guessing is going to be a quick start guide as well as illuminate your

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personalized light panel.

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I think that's to replace the Fly Digi

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logo here. I guess presumably you could

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put something on it. That's a weird one to have four of. Also, SIM card removal

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tool. What? This isn't a cell phone.

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Finally, we arrive at the controller itself, and it's got a pretty nifty white and transparent aesthetic, which

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is pretty cool. The fa front face plate,

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the front face plate actually comes off, which is pretty cool. Um, one of the

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weird design oversight things that I don't like about it is that in order to

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take the face plate off, you actually have to take the sticks and D-pad off. I

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forgot you had to take the sticks, that's why I kind of forced it. But then when you're under here, you can better

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see the rumble motors, uh, the Hall effect sticks modules that are pretty

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freaking nice looking. These look very R2-D2esque.

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But most importantly, under here is the sick tension adjustment, little

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screwies. On the front is a pretty standard Xbox

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layout. We've got our face buttons, our asymmetrical sticks, our clicky D-pad. I

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really don't like this. It's not very tactile. It feels like there's really

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not much response to it. It's not horrible. It also feels like it travels

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more on the left side. I've had to give up finding a controller that is an

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excellent controller but also has a really good D-pad because it's just such

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an afterthought in the way that modern games are interacted with. This is for

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your, you know, squad commands or your your inventory. So, this is sufficient.

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The face buttons are also mechanical style. So, if you're used to like an Xbox or a PlayStation controller, it

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might feel a little bit strange to you. I've come to really like this feel,

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although this one has a bit of mush in it, too. Not bad. Better than most

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controllers these days. The sticks feel

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amazing. These ones have already been adjusted because we use this in a cool

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video coming over on the LT channel. I'll tell you a little bit later about.

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Um, but they just feel heavy and responsive and tight. Oh, so good. Start

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select is fine. At the bottom of the front, we have a home and a function

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button that you can assign using the software. Uh, and then we move to the

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bottom. On the bottom, it's pretty simple. It's just pins for an optional

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dock that you can buy. It's $20, which

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is nice that they don't just roll it into the cost of this controller cuz you

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might not actually want that dock. On the back, we have our onoff switch as

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well as our four paddle buttons uh that you'll be able to assign in software.

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And then on the top, we have our bumpers and our triggers, as well as our type-C,

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cuz this is 2025 and things have type-C, which is great. As well as what I

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believe are locking channels for a locking cable, so you won't just yank

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out your cable. Although, I couldn't find uh a specific cable for this

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purpose. Let me know in the comments down below if you have this cable that

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would lock with this. Now that we're done exploring, let's see how this thing feels in the hand. It feels very premium

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in the hand. It's quite heavy. It's over 310 g, which puts it definitely in the

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heavyweight contender category. Uh the rubberized grip is actually pretty nice,

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although you can already see we've barely used this one and it's already

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getting dirty or worn and so that's definitely a consideration. The face

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plate plastic is actually pretty nice. Um I was a little bit worried it would

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feel super cheap. Sometimes the face plate units just feel so crappy. I

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really like these bumpers. It doesn't seem like equal travel on every part of

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it, but it does feel clicky and responsive uh on the whole button. And

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these triggers, the shape of them is really nice. Uh and the resistance is

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really, really nice. And they hide one of the killer features of this controller, which is adaptive triggers,

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which we will get to in a little bit. Oh my gosh, there's so much to get to.

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We're coming back to the sticks because this was actually the thing that started

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getting me to switch my mind about alternate controllers. I knew that

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sticks mattered to me when I first picked up an Asus controller and they're

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like the lightest, least resistant sticks I've ever felt and it just felt

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cheap and wrong. When I found out that the Fly Digi lineup you could actually

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adjust your tension on the fly, I thought that was kind of a gimmick

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because uh I'm not going to be adjusting it as I play. But what I realized is

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that it's not about on the fly adjustment. It's about finding the tension you like and being able to set

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that exactly how you want. Yo, what? Uh, secret compartment holds

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the actual tool to adjust your stick tension. This is so cool. Okay, I dig

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that. It's not just aesthetics, it's practical. So, the way it works is you

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turn it and you adjust the tension of the spring, which resets the analog

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sticks to their center. These are Hall effect sensors, which is great because

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theoretically that means there shouldn't be any wear and tear that causes stick

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drift in these. They should run for a very long time. At the light end, it's

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about 33 g of force to move the sticks.

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And at the heavier end, it's about 100. Just for reference, an Xbox controller

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sits closer to the bottom at 55. I guess the only thing left now is to plug it in

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and test it out in some games, but only after we tell you about our sponsor,

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the dongle in, turn the controller on, and away we go. There's actually two

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extra features that I didn't even mention in the unboxing portion. There's

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RGB uh and a screen. I don't think it's

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that great of a feature. Uh we looked at a controller recently that had a screen

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on it. Uh that is more fully featured than this one. This one seems to be

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mostly kind of an aesthetic thing and I would way rather have battery life than

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a screen on my controller. But that's just me. Let's take a look at the software and see what kind of

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configuration we can do. I literally just installed this brother. While this

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is downloading, I can tell you that it's a little bit annoying, Fly Digi, that I

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had to find a Reddit post to link to a Russian version of your website to be

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able to get the software for my PC. Your North American website sees to only want

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to push the phone app, which I have zero interest in using. If I'm using a

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controller on a PC, I would like to use the PC to adjust the settings, not have

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to connect to a phone via Bluetooth, disconnect from the phone, and then plug

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into a computer and then hope that the settings have translated. Please make

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your website a little more better.

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There's no other way to describe it. That's uh kind of silly. We are in the Fly Digi Space Station software, which

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looks kind of primitive compared to some of the peripheral maker stuff, but that

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doesn't mean it's bad. Uh, in fact, it looks like I have access to more settings than I've seen on a lot of

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controllers. At our home, we can reassign all the buttons. That's

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actually really nice for accessibility reasons. Currently, our back buttons

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aren't set to anything, and I don't want to do that yet. We can adjust our

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joystick dead zone, which is by default at zero. And then also the sensitivity

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curve. I'm going to leave it at default because I don't have a preference uh

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across all games of how I want the sensitivity curve to be. Although, it's

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nice they have some presets you can muck around with. We have our gyro settings,

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which is pretty cool. And you can actually automatically assign the gyro

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to one of the joysticks. So, if a game doesn't have gyro support, you can

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actually force it uh in the controller

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software, which is actually pretty nice. You can actually assign it to mouse sensitivity, which is kind of cool. I'm

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not a gyro shooter guy, but there's a lot of people that seem to be swearing by it, especially for those little micro

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adjustments when you're sniping and stuff. So, very cool. The thing I'm most

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interested in is the trigger settings.

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Um, like I briefly mentioned before, they are adaptive triggers, which are

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similar to the PS5's Dual Sense controller. Basically, what that means

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is that developers can set different resistance levels of the trigger uh to

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simulate different effects. So, as you pull back on a bow, it'll kind of have

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that stretch feeling or when you're excelling in a car, it'll uh mimic the

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the resistance that accelerator pedal will give you or in a shooting game,

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kind of a trigger feel. It's not on a per game basis. And so, when you play on

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PS5, you know, you're getting that support. And on PC, it's a little more

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hit and miss, although a lot of games do have it as well. So, you can per game

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mode, uh, adjust the different settings,

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uh, like the damping start position or the damping strength, which will

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simulate more of that hair trigger feel. I think it's a little bit disappointing

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that the best controller that Flag Digi makes is missing, I think, one of the

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killer features of its mid-tier

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brethren, which is the hair trigger stops. If you don't know what that is, it's basically a little mechanical

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switch that you go that forces the triggers to be very short action. So

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that when you're playing competitive games, you don't have to pull the trigger all the way to shoot your gun.

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You can just kind of like tap it. Uh much faster reaction time on stuff. You

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can simulate that with these adaptive triggers, but it's not nearly to the

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same effect. It just feels a lot heavier to press and then the dead zone would be

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set right at the top so that as soon as you're doing it, you can set the recoil

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mode, vibration start position. That's fun. I wonder if this is a software

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though that will kind of add this on top of games that don't support it or if it's just multiple settings I can change

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uh that are all going to make it more messy when I'm in game later. You know

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what? Doing the trigger lock setting makes it

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much closer to what having a real trigger stop feels like. You set the

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damping position to 20. If you're just lightly tapping, I could be convinced

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that this was a mechanical stop. However, if you're like a squeezer and

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you can easily get past that point and go all the way down, that's actually not

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bad. I am kind of impressed that they

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were able to simulate the the feeling of a mechanical stop that well. In the

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general tab, we can mess with our RGB. Um, couple different settings that are

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kind of cool. I'm going to turn it off cuz I like battery life. Does that turn the screen off? No, it doesn't. The

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screen stays on. Oh, that's a big bummer. Control vibration. Vibration

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intensity all the way. Let's go. That's a lot of vibration, baby. That's

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the kind that like would actually probably make me lose a little bit of control. So, I'm going to bring it back

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down to 69.

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Perfect. It's not the highest resolution rumble I've ever felt then. It's just

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rumble motors doing their their spinning. It's pretty dang decent. If you're not expecting haptic feedbacks

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like there is in the JoyCons or the PS5 controller. Wow, there is so many

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settings because I can make my different profiles here, but there's also this set

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of tabs up top. So, PC config, we're at adaptive triggers. Oh, that's fun. Okay,

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so we can go into individual games and turn on the adaptive triggers. Dual

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sense mode. All right, we'll turn that on so we can test that out. I've also downloaded Derp 5, which is not on the

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list. So, I think this is very specifically the games that are

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supported. It looks like support isn't across everything, which is a little bit

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disappointing. All right. Screen settings. Where's the off button?

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There is no off button. Oh, you got to

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plug it into the wire to update the

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graphic. I'm really not interested in having an animation on my controller.

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I'm going to try and find the one that has the least amount of movement for the least amount of distraction. Uploading

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one of 17. Oh, I guess it's individual frames. Yo, rule the game, dog. I can't

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wait to have that just going off non-stop in my peripheral vision. They

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got uh off-brand Mario and Luigi. I think I've got to go Luigi in terms of

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class solidarity. Is this one?

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Is it Mario twerking and Luigi pointing? I've got off-brand Mario twerking on my

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controller. The thing I'll say is that the frame

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rate's wacky on the computer. It looks like it's holding the frames uh twice as

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long and then here it's moving real fast.

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Maybe I do want a screen on my my controller just so I can stare at Mario

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twerking nonstop. Strangely enough, the controller really wants to be in slot

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two. So, I'm going to pretend that I'm in a boss fight against Psycho Mantis.

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Let's test the circularity.

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That's pretty good circularity on the sticks. Uh, we actually had Labs test

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this controller because it's part of a big roundup we're doing on LT that you

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should make sure you're subscribed so you can see that as soon as it comes out cuz that's going to be a sick video.

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But, we tested these sticks to be pretty dang good. Uh, and it's appears that

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they still are pretty dang good. It appears that they're kind of bottom left

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heavy. This amount of circle error is definitely within the realm of very

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good. Well, let's play a game. All right, we're playing one of my favorite

00:13:31.519 --> 00:13:36.880
games of all time, Psychonauts 2. Uh, just to get a general feel of the

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controller before we get into the specifics of the specific features.

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These sticks feel absolutely phenomenal. They're rubberized in the right way. Uh,

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Fly Gigi claims they're the first alloy adjustable tension sticks. I don't know

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what the alloy means. I'm guessing it's just, you know, there's multiple

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materials in the stick, so that makes it an alloy. But in terms of real use, this

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feels freaking fantastic. Fantastics.

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Face buttons are nice. Uh, clicky feels a little weird to me on a platformer

00:14:05.839 --> 00:14:10.639
like this, but this is going to be a preference thing.

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These bumpers and triggers feel amazing right now. I think the resistance point

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is a little too early. So, I'm going to go mess with my software. I've set it to

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regular mode, which allows the game to control the resistance, and that makes

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it's just regular triggers. These feel very solid. They're very good baseline

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triggers. So, this controller has passing the first test, which is kind of

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just a general all round. This would be a great controller to play Psychonauts 2

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or any 3D platformer with. Let's try the next thing. One thing of note is that

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because I've enabled the Dual Sense mode in the software, I think that the

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computer thinks this is a Dual Sense. And so, I'm getting PlayStation button prompts. Not a big deal. I'm used to

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playing on PlayStation, so I know what they mean. The resistance feels kind of light uh as a default setting. It's

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there, but it's not as heavy as I think

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I'd want. That being said, it's a it's a competitive game, so it makes sense. My

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immediate reaction in this game is uh this is the best controller I've ever

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used in a shooter. I'm normally a mouse and keyboard guy. Uh, I can definitely

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play controller games just fine, but the

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way this feels in the hand, the way the sticks uh resist, the way that the

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triggers feel, this is about as good as

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a controller as I think has ever been made. This is an extraordinary

00:15:28.639 --> 00:15:34.720
experience. Yeah, input latency feels spot-on. Uh, based on our testing from

00:15:33.199 --> 00:15:38.959
the Labs, this is up there with some of the best. not the absolute top uh but

00:15:37.360 --> 00:15:42.480
well within the realm of very competitive controllers in this game.

00:15:41.040 --> 00:15:46.880
The clicky buttons feel much more at home. It feels like it makes a lot more

00:15:44.079 --> 00:15:50.480
sense to have it be uh mechanical style here. I made the joke before starting

00:15:48.880 --> 00:15:54.880
this video that I'm never going back to first party controllers. I don't think

00:15:52.399 --> 00:15:59.279
it's much of a joke. Like these are so superior than even the expensive

00:15:57.279 --> 00:16:03.759
PlayStation and Xbox controllers. Like I would pick this a 100 times out of 100

00:16:01.680 --> 00:16:08.399
over an Xbox Elite. I guess unless I'm playing on an Xbox console. This can't

00:16:06.000 --> 00:16:11.680
currently be used on either console. Uh although it can be used on Switch, which

00:16:09.759 --> 00:16:14.639
is nifty, although it has to be in dock mode because you need the USB dongle in

00:16:13.279 --> 00:16:19.839
there. I didn't even talk about like how the shape is basically just an Xbox shape overall. If you're used to an Xbox

00:16:18.240 --> 00:16:23.120
controller and you like the shape uh and you play lots of shooters, uh let me

00:16:21.600 --> 00:16:26.560
tell you, I've got a way better controller to sell you. I've actually

00:16:24.880 --> 00:16:30.000
been surprised uh based on like the feedback from our last video how many

00:16:28.000 --> 00:16:32.959
people really don't like asymmetrical stick layout. So, I think that's going

00:16:31.279 --> 00:16:36.000
to be a preference thing. And so this isn't necessarily the ultimate

00:16:34.560 --> 00:16:40.240
controller for everyone, but if you're used to asymmetrical sticks or willing

00:16:37.920 --> 00:16:44.160
to sacrifice a little bit of that, you know, hand shape. I haven't even talked

00:16:42.240 --> 00:16:47.279
about the back paddles. I'm not a huge user of back paddles, but these feel

00:16:45.839 --> 00:16:51.199
really nice. They're very clicky, very responsive, but not so light that you

00:16:50.000 --> 00:16:55.199
would accidentally press them, and they sit in a very good spot. You got to give

00:16:53.199 --> 00:17:00.800
it up to Fly Digi. They know how to make one hell of a controller. I think the

00:16:58.000 --> 00:17:06.559
one big downside is to get all those features. uh including a 1500 milliamp

00:17:03.440 --> 00:17:10.400
battery inside of this package.

00:17:06.559 --> 00:17:12.400
Ah, it's not cheap. It's $160.

00:17:10.400 --> 00:17:16.400
That's definitely more than I am in the habit of spending on a controller.

00:17:14.480 --> 00:17:22.319
However, I think if these features like adaptive triggers and the screen and uh

00:17:19.120 --> 00:17:24.559
the t stick tension matters to you, it's

00:17:22.319 --> 00:17:28.559
pretty easy to justify the complete package even at that price. And if that

00:17:26.640 --> 00:17:34.000
is too expensive for you, I've got great news for you. Just the best news. Fly

00:17:30.880 --> 00:17:36.240
Digi makes two other controllers that

00:17:34.000 --> 00:17:40.480
are very, very good as well. We've got the Vader 4, which is the step down at

00:17:38.160 --> 00:17:43.840
$80. It has a lot of the same features, no adaptive triggers, but it does have

00:17:42.000 --> 00:17:48.080
the trigger stops that I actually think I prefer if I'm exclusively playing

00:17:45.600 --> 00:17:52.640
competitive games. Uh, it has the stick tension, which is amazing, and it's

00:17:50.240 --> 00:17:55.840
actually a better implementation IMO because you can do it without taking the

00:17:54.559 --> 00:17:59.679
face plate off. You just spin these dials, and it changes the tension. Let's

00:17:57.919 --> 00:18:04.799
go all the way to the max. And these sticks, they still feel amazing. These

00:18:02.160 --> 00:18:07.840
triggers, too. Face buttons feel good, huh, I actually think I like the face

00:18:06.080 --> 00:18:11.600
buttons on the Vader more. And there's also two extra face buttons, which is

00:18:09.440 --> 00:18:16.240
pretty nifty. So, 80 bucks, you got the Vader. And then at 50 bucks, you have

00:18:13.600 --> 00:18:20.160
the Direwolf 3, which is another very good controller. A little more price

00:18:18.240 --> 00:18:24.320
conscientious. This one's a very solid alternative to an Xbox controller as

00:18:21.919 --> 00:18:27.840
Hall effect sticks as well. Uh, so that reliability should be better longterm

00:18:26.080 --> 00:18:32.320
and back paddles. Otherwise, it's very similar to an Xbox controller, if not

00:18:29.679 --> 00:18:36.799
just slightly better. And all three of them are really good options. The best

00:18:34.400 --> 00:18:41.840
one is the most expensive one. Uh, and I can without reservation recommend this

00:18:39.679 --> 00:18:46.160
thing. It is awesome and the best controller for a shooter I've ever used.

00:18:44.160 --> 00:18:50.720
I am going to start saving my pennies up for one of these. Maybe save half the

00:18:48.640 --> 00:18:53.760
pennies and get a Vader 4. I don't know. You tell me in the comments which one I

00:18:52.320 --> 00:18:57.760
should go for. Just like I'm going to tell you that this video is over. Thank you so much for watching ShortCircuit.

00:18:56.720 --> 00:19:03.120
If you like this video, why don't you check out my recent unboxing of the Turtle Beach Stealth Pivot?
