WEBVTT

00:00:00.080 --> 00:00:06.480
thanks lenovo namd for sponsoring a portion of today's video lenovo's slim7

00:00:04.400 --> 00:00:11.120
laptop offers excellent performance and fantastic battery life all powered by

00:00:08.800 --> 00:00:14.160
AMD's ryzen 9 5000 series mobile processor click the link in the

00:00:12.400 --> 00:00:20.960
description or watch till the end to learn more i just treated myself to the greatest

00:00:18.080 --> 00:00:26.480
monitor that money can buy 20 years ago

00:00:23.600 --> 00:00:26.480
oh wow

00:00:28.320 --> 00:00:35.840
but even today this absolute unit of a

00:00:32.239 --> 00:00:39.480
desktop display goes for more than 3 000

00:00:35.840 --> 00:00:42.719
us dollars why what could a crt from

00:00:39.480 --> 00:00:46.320
2002 do better than a state-of-the-art

00:00:42.719 --> 00:00:50.000
gaming display from 2022. did i just

00:00:46.320 --> 00:00:50.000
waste my freaking money

00:00:57.199 --> 00:01:04.400
when lcd panels arrived on the scene they had some big pants to fill the

00:01:01.600 --> 00:01:09.760
development of the crt display had a 60 year head start and what's crazy is that

00:01:07.040 --> 00:01:14.880
modern displays are still playing catch up to your grandma's old tv in some ways

00:01:12.479 --> 00:01:23.280
especially when you compare to one of the best consumer crts ever the sony gdm

00:01:19.280 --> 00:01:26.799
fw 900 but why is this thing so big well

00:01:23.280 --> 00:01:30.080
it's because of the actual crt the

00:01:26.799 --> 00:01:33.840
cathode ray tube in the back of this big

00:01:30.080 --> 00:01:36.400
box is a heavy glass vacuum tube with

00:01:33.840 --> 00:01:41.280
electron guns inside it the electrons are shot at a layer of phosphors on the

00:01:39.200 --> 00:01:44.479
glass screen at the front now phosphors are materials that emit light when

00:01:43.119 --> 00:01:48.799
they're hit with electromagnetic radiation remember those glow-in-the-dark stars you had on your

00:01:47.200 --> 00:01:52.880
ceiling as a kid well it's the same fundamental principle but to create a

00:01:50.720 --> 00:01:58.159
color image we've got three electron guns one for red one for blue and one

00:01:55.439 --> 00:02:02.320
for green and each has their beams aimed by magnets to hit the corresponding

00:02:00.320 --> 00:02:07.439
section of your screen illuminating the phosphors this whole process happens

00:02:04.799 --> 00:02:14.000
very fast at full resolution on this display it redraws the entire screen 80

00:02:10.800 --> 00:02:18.160
times a second but that's not even close

00:02:14.000 --> 00:02:20.560
to 240 hertz let alone 360 hertz like

00:02:18.160 --> 00:02:24.160
the fastest displays today why pay over three grand for a monitor that looks

00:02:22.800 --> 00:02:29.360
like it belongs on the back of an underfunded public library why do people

00:02:27.120 --> 00:02:32.160
want this this is where we get to my first experience with it because i

00:02:30.800 --> 00:02:39.519
haven't actually gotten to play with it yet oh it's on there are two basic camps

00:02:36.720 --> 00:02:43.680
there's retro gamers like Anthony and sweaty gamers like david sorry david i'm

00:02:42.160 --> 00:02:47.440
a retro david's also a retro gamer you're more sweaty sweaty sweaty retro

00:02:45.440 --> 00:02:54.000
that's not true you're a sweat gamer sweat

00:02:50.560 --> 00:02:58.000
92 pounds 92 pounds let's talk about

00:02:54.000 --> 00:03:01.040
what makes this crt so special it was

00:02:58.000 --> 00:03:03.360
sorry no is a top-of-the-line product

00:03:01.040 --> 00:03:10.879
with rare for the time features like a 16 by 10 aspect ratio and a nearly

00:03:06.599 --> 00:03:13.280
undrivable rated resolution of 2304 by

00:03:10.879 --> 00:03:18.000
1440. add in that it's equipped with an srgb mode for super accurate colors and

00:03:16.000 --> 00:03:22.319
a high vertical refresh rate and there was pretty much nothing that this thing

00:03:20.159 --> 00:03:27.840
couldn't do better than early lcds and even many modern ones like how about

00:03:25.120 --> 00:03:32.319
zero pixel response time or wait

00:03:28.959 --> 00:03:36.000
how can pixel response time be zero b0

00:03:32.319 --> 00:03:38.879
in an lcd light shines through crystals

00:03:36.000 --> 00:03:44.159
that physically shift and turn to allow the light through that process takes

00:03:41.040 --> 00:03:46.480
time but in a crt when an electron hits

00:03:44.159 --> 00:03:51.120
the phosphor it instantly produces a photon and then stops once the electron

00:03:49.200 --> 00:03:55.760
gun is no longer blasting it what actually makes the image stay on the

00:03:53.280 --> 00:03:59.920
screen is a limitation of our own human monkey vision when you point a

00:03:57.599 --> 00:04:05.920
high-speed camera at a crt you'll actually see that the entire screen is

00:04:02.400 --> 00:04:08.400
drawn line by line by a single point but

00:04:05.920 --> 00:04:13.360
when we scale time back to the human perception level it appears that the

00:04:11.040 --> 00:04:17.359
whole screen is lit up and that's actually why this video is gonna look a

00:04:15.840 --> 00:04:21.680
little bit funky because we have to play around with our shutter speed in order

00:04:19.040 --> 00:04:27.840
to make the screen stop flickering and looking weird

00:04:23.759 --> 00:04:29.919
it's so crisp i haven't seen a crt of

00:04:27.840 --> 00:04:35.759
anywhere near this grade in man i went lcd in 2004. you see that

00:04:33.120 --> 00:04:39.280
slow moving line going down the screen that's due to the desynchronization

00:04:37.440 --> 00:04:43.360
between the frame rate of our camera and the refresh rate of this display ah

00:04:41.600 --> 00:04:48.560
let's put it back to 80. that better david that's so much better wonderful oh

00:04:46.560 --> 00:04:53.680
i forgot to explain why we're using a gtx titan x because that's the last

00:04:51.199 --> 00:04:56.560
NVIDIA card that still included analog outputs that's why you chose it right is

00:04:55.360 --> 00:05:02.240
there anything after that i don't know that's that's the best card crazy this

00:04:59.120 --> 00:05:04.479
is the best crt gaming setup you can

00:05:02.240 --> 00:05:08.639
have can you do dp to vga active conversion probably right okay that was

00:05:06.560 --> 00:05:12.479
interesting is that i looked for like a good way to try and con to switch to

00:05:10.800 --> 00:05:15.759
analog i'm not sure if there really is one that actually allows you to access

00:05:14.240 --> 00:05:19.280
all of the settings in here because if you just do like a plug and adapter yeah

00:05:17.840 --> 00:05:24.400
you can only do 60 hertz you're limited by like the HDMI spec or whatever

00:05:22.639 --> 00:05:28.479
yeah that's a good tech tip i love it yeah well if it's on the wrong monitor

00:05:26.160 --> 00:05:32.000
Windows shift arrow key and you could whoops you can move it around between

00:05:30.320 --> 00:05:35.600
the monitors amazing adam just tech tipped me we have

00:05:34.000 --> 00:05:40.400
to kind of fool around with all displays connected because if this one turns off

00:05:37.600 --> 00:05:43.600
it takes 45 minutes to warm up but we're going to check the refresh rate yes

00:05:42.320 --> 00:05:48.639
currently it's running 300. is that like a g-sync limitation or

00:05:46.720 --> 00:05:55.600
something what is that oh you know what it probably is this is a

00:05:50.880 --> 00:05:55.600
titan x we're running dp 1.2 yeah

00:05:55.759 --> 00:06:01.120
can't have the best of all worlds that's okay we'll settle for 300. really what

00:05:58.960 --> 00:06:05.680
we're going to be looking at here is brightness which is obviously in two

00:06:03.520 --> 00:06:08.720
completely different leagues and of course

00:06:06.560 --> 00:06:13.600
image persistence now here's something i didn't miss the phosphor layer is

00:06:11.120 --> 00:06:18.000
actually like this far behind the front pane of glass so you kind of have this

00:06:15.840 --> 00:06:22.720
perception that you're looking through a window at your monitor as opposed to

00:06:20.160 --> 00:06:28.479
just at your monitor it's like your monitor sitting in a shadow box the

00:06:25.120 --> 00:06:30.720
slight blur of having round

00:06:28.479 --> 00:06:35.520
phosphor light emission rather than square pixels you really don't need any

00:06:33.199 --> 00:06:38.479
aliasing at all it looks

00:06:36.800 --> 00:06:42.479
so clean

00:06:40.479 --> 00:06:48.560
flick around oh man this thing is crazy why do they not

00:06:46.160 --> 00:06:51.280
still make these things does it ever look good i mean we

00:06:50.000 --> 00:06:55.120
probably had to reduce our shutter speed so much that

00:06:53.360 --> 00:07:00.720
you're not even getting the the sense of how sharp and crisp it is

00:06:58.319 --> 00:07:05.520
the motion is just flawless though another thing that's really cool is

00:07:02.720 --> 00:07:09.199
subtle gradients like this cloudy sky to the clear blue sky up here you don't get

00:07:07.759 --> 00:07:12.639
any of that blocking or

00:07:10.880 --> 00:07:15.599
banding that you would potentially see on an lcd there's a twitter account that

00:07:14.800 --> 00:07:22.560
has like side-by-side comparisons of 2d sprites from the 16-bit era and it will

00:07:19.440 --> 00:07:25.599
show them on a like crisp lcd display as

00:07:22.560 --> 00:07:27.919
well as on like a cheaper crt and it

00:07:25.599 --> 00:07:31.680
makes a huge difference in how things look like they have a one shot of

00:07:29.280 --> 00:07:36.080
dracula from castlevania on an lcd he has these tiny little beady little red

00:07:33.199 --> 00:07:39.919
eyes but when you put it on a crt the like natural kind of blur makes it fill

00:07:38.319 --> 00:07:44.560
up the whole space in his eyes and it looks so much more painterly and like

00:07:42.240 --> 00:07:48.160
it's crazy the Windows shift arrow key over to the other monitor yeah is that

00:07:45.759 --> 00:07:52.880
gonna work yeah was i just imagining how much better it looked going back to

00:07:49.759 --> 00:07:54.639
1080p definitely sucks although fun fact

00:07:52.880 --> 00:07:59.520
actually driving that thing at the rated resolution back when it came out

00:07:56.560 --> 00:08:03.599
basically impossible yeah and it still doesn't look as clean the additional

00:08:01.599 --> 00:08:08.240
brightness is definitely a plus though and guys lcds have improved a lot to the

00:08:05.680 --> 00:08:12.160
point where under normal circumstances i would be whipping the mouse around on

00:08:09.520 --> 00:08:18.479
this thing going man lcds have gotten great for image persistence

00:08:14.479 --> 00:08:20.479
but even this is not quite there

00:08:18.479 --> 00:08:24.960
i would choose the lcd what what why i've grown very accustomed

00:08:22.720 --> 00:08:30.800
to this level of smoothness of animation and the response time difference at my

00:08:27.520 --> 00:08:32.399
level of play is just not enough to

00:08:30.800 --> 00:08:36.959
matter do you think you can feel a difference between this and the monitor or is that

00:08:35.200 --> 00:08:40.479
all just that's you wouldn't know i doubt most humans would feel a

00:08:38.479 --> 00:08:44.080
difference terrorists win i didn't even see an opponent

00:08:42.240 --> 00:08:48.560
and immediately upon switching to the qdo led this is using samsung's latest

00:08:46.800 --> 00:08:53.120
panel technology in this alienware monitor the last thing i said was a big

00:08:50.560 --> 00:08:57.680
fat lie because no i would definitely go with this man that brightness that

00:08:54.959 --> 00:09:01.839
contrast that pop OLED is a super cool technology because

00:09:00.240 --> 00:09:06.800
it marries some of the biggest advantages of both crt and lcd one of

00:09:04.640 --> 00:09:11.920
the big problems with early lcds in particular was awful black levels well

00:09:09.519 --> 00:09:17.279
with OLED you can turn the pixels off entirely just like a crt where you just

00:09:14.800 --> 00:09:20.399
don't illuminate that section no how do i miss crap

00:09:19.120 --> 00:09:23.920
that sucked another big advantage is that due to the

00:09:22.240 --> 00:09:28.800
nature of OLED displays the pixel response time is near instantaneous so

00:09:26.640 --> 00:09:33.279
you get that excellent persistence of the image even when you're moving around

00:09:30.880 --> 00:09:38.000
rapidly like this although i do have to note that without black frame insertion

00:09:35.279 --> 00:09:42.240
it's not quite the same is it of course that's not to say OLED doesn't have its

00:09:39.680 --> 00:09:47.440
advantages you probably noticed it's quite a lot brighter than our crt well

00:09:44.959 --> 00:09:53.760
that's for a couple of reasons one is that this used to be rated for 125 nits

00:09:51.040 --> 00:09:58.800
of peak luminance and it has aged down to a mere 69 which is not as nice as it

00:09:57.120 --> 00:10:02.000
might sound but turn off the lights

00:10:02.080 --> 00:10:07.440
how do i do that so now it's all gross because the blue phosphors have probably

00:10:05.839 --> 00:10:11.760
worn out a little bit more so after calibration

00:10:09.519 --> 00:10:16.000
i mean the thing about luminance is that it's all relative to

00:10:14.160 --> 00:10:20.320
the dilation of your pupil right like that's why the standard for theater

00:10:18.640 --> 00:10:24.079
level HDR is what like 80 nits or something like that

00:10:22.399 --> 00:10:29.519
it's not a lot in a light controlled environment you don't need a ton of

00:10:25.920 --> 00:10:32.079
luminance wow has that never been more

00:10:29.519 --> 00:10:36.560
clear how am i supposed to decide see i could never afford this kind of thing

00:10:33.680 --> 00:10:38.720
back when i was a gamer teenager this is what

00:10:37.360 --> 00:10:42.480
i have something if you're still struggling to make a decision oh see

00:10:41.120 --> 00:10:50.079
that's the thing all right OLED and crts share a lot of

00:10:46.640 --> 00:10:54.240
the same advantages but an OLED will

00:10:50.079 --> 00:10:56.720
never draw in scan lines

00:10:54.240 --> 00:11:02.560
it is absolutely mind-blowing how immediately better a

00:11:00.399 --> 00:11:07.839
retro game that was designed for a display with scan lines looks when you

00:11:04.959 --> 00:11:12.720
fire it up how did this lose to the playstation

00:11:09.839 --> 00:11:17.680
oh look at that grinding baby but it's been so long since i've seen retro

00:11:15.360 --> 00:11:21.680
content on a proper display i forgot how good it looked there is no

00:11:20.800 --> 00:11:28.959
way that i would guess 480i

00:11:24.959 --> 00:11:31.200
480i is half the vertical resolution of

00:11:28.959 --> 00:11:34.720
480p theoretically right because they're interlaced i mean there's some trickery

00:11:33.440 --> 00:11:38.640
so that it doesn't look like it and that's exactly what we're seeing here

00:11:36.959 --> 00:11:43.760
look at the cobblestone like look at how good that texture looks i know right

00:11:40.880 --> 00:11:49.839
like this brick obviously by modern standards right this brick is not that

00:11:46.720 --> 00:11:52.000
amazing but with proper scan lines in

00:11:49.839 --> 00:11:57.440
your display which is something that you can't really replicate on modern

00:11:54.560 --> 00:12:01.040
hardware fake scan lines are a thing you can buy adapters that will sit in

00:11:59.360 --> 00:12:05.519
between your retro console and a modern display and will kind of

00:12:02.800 --> 00:12:09.519
mostly add the effect of scan lines or what you can do is you can run it in

00:12:06.959 --> 00:12:13.519
emulator and many emulators support fake scan lines to get more of that retro

00:12:11.600 --> 00:12:16.959
look but boy is it ever not quite the same man in a dark room and here's

00:12:15.519 --> 00:12:21.920
another thing that's really incredible the dreamcast outputs at 480i like i

00:12:19.279 --> 00:12:28.959
mentioned but this isn't a 480i display it runs at 2304 by 1440 80 hertz crts

00:12:26.560 --> 00:12:35.360
don't have a native resolution you see lcds and oleds have physical pixels that

00:12:32.959 --> 00:12:40.079
cannot be relocated so when you run them at anything other than the resolution

00:12:37.760 --> 00:12:44.720
the number of actual pixels it's more of a pixel count than a resolution really

00:12:42.399 --> 00:12:49.920
they look blurry or they have artifacts crts you can put in any input within

00:12:47.760 --> 00:12:55.600
their supported range and they will run it natively so there's no drawback to

00:12:53.360 --> 00:12:59.760
using a console versus a computer with this thing it'll just look flipping

00:12:57.440 --> 00:13:03.760
awesome no matter what oh and another cool thing is that the limitation of

00:13:01.839 --> 00:13:08.000
what resolution or what refresh rate you can run comes down to the speed with

00:13:06.000 --> 00:13:12.720
which the gun can go back and forth so you could lower your resolution and up

00:13:10.720 --> 00:13:17.600
your refresh rate or lower your refresh rate and increase your resolution the

00:13:14.880 --> 00:13:21.760
choice is yours within reason to compare our native image quality with an lcd we

00:13:19.920 --> 00:13:27.040
actually had to go find an older one that still has a vga input and it should

00:13:24.240 --> 00:13:32.480
be noted that depending on the scalar built into the panel that vga input

00:13:29.519 --> 00:13:36.560
could behave very very differently this particular benq was a fairly high end

00:13:34.639 --> 00:13:41.440
display wow does that ever look like dog crap the craziest part of how much worse

00:13:39.680 --> 00:13:47.920
this looks to the eye is that this crt for low-res games like

00:13:45.040 --> 00:13:52.160
this actually isn't necessarily your best case scenario having your pixel

00:13:50.480 --> 00:13:57.040
points and uh not quite a pixel more of a dot having

00:13:54.160 --> 00:14:02.000
your dots so pinpoint accurate actually takes away some of the softness that low

00:13:59.839 --> 00:14:07.360
resolution consoles benefited from it was kind of a natural anti-aliasing so

00:14:04.240 --> 00:14:09.360
if we had a crt tv we might even be

00:14:07.360 --> 00:14:14.800
having a better experience look at what this brick looks like in comparison

00:14:12.320 --> 00:14:19.120
it looks like trash okay let's go back let's go back to the

00:14:16.800 --> 00:14:22.320
crt way better like it even looks more 3d

00:14:20.399 --> 00:14:28.880
do you guys see how like it just has more of a 3d pop the color it doesn't

00:14:25.360 --> 00:14:31.360
shift at all i forgot

00:14:28.880 --> 00:14:35.279
it's absolutely perfect one of the things that makes this particular set so

00:14:33.519 --> 00:14:39.600
accurate is that it uses a technology that sony developed in the 60s that they

00:14:37.440 --> 00:14:42.399
called trinitron to improve the video quality of their televisions when

00:14:41.120 --> 00:14:46.399
electron guns were developed they weren't entirely accurate and often

00:14:44.480 --> 00:14:51.040
electrons would stray from their intended path causing them to activate

00:14:48.639 --> 00:14:54.639
other unintended phosphors it wasn't a big issue with black and white

00:14:52.160 --> 00:14:58.959
televisions but once colors got involved stray electrons hitting nearby phosphors

00:14:56.880 --> 00:15:04.880
would unacceptably distort the image with unintended colors and fuzziness to

00:15:01.680 --> 00:15:07.040
solve this rca developed the shadow mask

00:15:04.880 --> 00:15:11.040
a metal sheet full of tiny holes that would block stray electrons from hitting

00:15:09.040 --> 00:15:14.800
the wrong phosphors but the downside to this was it greatly reduced display

00:15:13.199 --> 00:15:18.720
brightness because the metal panel blocked a lot of the energy the

00:15:16.480 --> 00:15:22.639
trinitron though uses an aperture grille which is instead made up of vertical

00:15:20.560 --> 00:15:26.560
slits this was accompanied by a change in the arrangement of electron guns from

00:15:24.320 --> 00:15:30.720
a triangle to a straight line and it allows much more of the energy to make

00:15:28.720 --> 00:15:34.720
it to the screen and thus a brighter display sony actually won an emmy for

00:15:32.480 --> 00:15:38.560
this technology so apple isn't the only emmy award-winning tech company the

00:15:36.639 --> 00:15:42.639
disadvantage of aperture grille so my old viewsonic p95f plus was an aperture

00:15:41.279 --> 00:15:46.800
grill display are we connected to the computer stuff here let's switch over

00:15:47.360 --> 00:15:53.360
yeah and there's one up here as well right there

00:15:50.560 --> 00:15:56.800
those lines there are a visible element of the aperture grille and they're

00:15:55.040 --> 00:16:00.800
noticeable enough that adam when this thing arrived came to me he's like minus

00:15:59.279 --> 00:16:05.040
i think you spent three thousand dollars on a monitor with visible defects on it

00:16:03.120 --> 00:16:08.480
actually they're completely normal and i can tell you from experience daily

00:16:06.720 --> 00:16:13.440
driving an aperture grill monitor that you completely forget about them after

00:16:10.320 --> 00:16:15.519
the first couple of hours the LTT Store

00:16:13.440 --> 00:16:20.560
screwdriver has a super strong magnet in it and a magnetic bit

00:16:17.759 --> 00:16:25.839
and the funny thing about electrons is they interact with magnetic fields right

00:16:23.600 --> 00:16:25.839
so

00:16:27.199 --> 00:16:33.759
what's going on here but actually all you're doing is just taking the electron

00:16:31.759 --> 00:16:38.240
beams and deflecting them so i'm supposed to talk to you guys about why

00:16:35.759 --> 00:16:42.240
people don't buy these one obvious one is price although you can find tvs

00:16:40.959 --> 00:16:46.320
especially if they're not in great condition for significantly cheaper than

00:16:44.480 --> 00:16:50.560
what we paid for this the issue is that finding one in good shape is getting

00:16:48.000 --> 00:16:55.279
more and more challenging and as that becomes more and more true the costs are

00:16:52.959 --> 00:16:59.120
only going to go up even this one which we paid a lot for suffers from degraded

00:16:57.600 --> 00:17:02.720
phosphorus and some nicks in the anti-glare coating another big one is

00:17:00.800 --> 00:17:05.760
cost even if the price isn't high transporting these things can be a

00:17:04.240 --> 00:17:09.439
nightmare how much does it cost to ship one of these especially without the

00:17:07.280 --> 00:17:13.760
original packaging it was cheaper for me to pay an employee for 10 hours of

00:17:11.679 --> 00:17:18.640
driving and reimburse their mileage than to ship it via mail and then there's the

00:17:15.520 --> 00:17:21.439
luminance crts just don't get as bright

00:17:18.640 --> 00:17:25.280
and as they're used it only gets worse and unlike a projector there's no way to

00:17:23.280 --> 00:17:30.240
change out the lamp it's not a lamp it's an electron gun after years of service

00:17:28.079 --> 00:17:36.320
this thing just ain't gonna look the way that it used to so what's the answer in

00:17:33.120 --> 00:17:39.840
my opinion modern tvs between OLED and

00:17:36.320 --> 00:17:42.080
particularly qdo led which is in tvs now

00:17:39.840 --> 00:17:45.840
and on the horizon for monitors we no longer have to deal with the

00:17:43.039 --> 00:17:50.880
shortcomings of lcds and while they do have some drawbacks themselves the

00:17:47.840 --> 00:17:53.520
biggest one which is burn-in is actually

00:17:50.880 --> 00:17:56.720
shared with crts there's also the fact that they run at a fixed resolution but

00:17:55.200 --> 00:18:00.960
from my personal experience as we've gone to 4k and beyond it's become far

00:17:59.520 --> 00:18:05.039
less of an issue because the pixel density is so high that

00:18:03.440 --> 00:18:09.200
especially from couch distance it doesn't make that much of a difference

00:18:06.960 --> 00:18:13.280
but if you want the ultimate tracking down a high quality crt might be worth

00:18:11.280 --> 00:18:16.799
it for you for the rest of you maybe you should just stick to checking out our

00:18:14.640 --> 00:18:21.200
sponsor thank you for sponsoring this section of the video the lenovo legion

00:18:18.960 --> 00:18:25.120
slim 7 is thin lightweight and one of the most portable laptops in the lenovo

00:18:23.200 --> 00:18:29.760
legion lineup you can experience excellent performance and fantastic

00:18:26.960 --> 00:18:34.160
battery life powered by its AMD ryzen 9 5000 series mobile processor

00:18:32.080 --> 00:18:37.600
and it's thoughtfully created to ensure the maximum audio visual experience

00:18:35.919 --> 00:18:42.320
while getting the most game time out of its battery life making it an ultimate

00:18:40.080 --> 00:18:46.160
mobile gaming machine the legion slim 7 allows for professional level gaming

00:18:44.080 --> 00:18:49.600
performance no matter who you are and where you are and you can click the link

00:18:47.840 --> 00:18:53.600
in the description to learn more thanks again to lenovo and AMD for sponsoring

00:18:51.760 --> 00:18:56.799
that section of the video if you guys enjoyed this video and you like watching

00:18:55.200 --> 00:19:00.400
me spend way too much money on stupid stuff get subscribed because that's a

00:18:58.320 --> 00:19:05.520
major part of our content strategy also you can check out this video where

00:19:03.120 --> 00:19:08.880
i bought a gigantic the first ultra wide display which was actually a rear

00:19:07.200 --> 00:19:13.360
projection display we still have it it still works

00:19:10.400 --> 00:19:18.880
a shootout this versus that the king of the ancient kings

00:19:15.120 --> 00:19:18.880
oh my god we have to
