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lonus Tech tips coverage of paast 2014 is brought to you by Intel and Corsair

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all right guys we're here at PAX East with Chris Roberts at the Logitech Booth

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hey guys and I've got a bunch of questions for you first off though uh

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we've seen the hanger module we've now seen the dog fighting module once this

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game is released way off in the future what is going to be the success metric

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for you at what point in time will you be able to sit back and go like okay this is this is staris this is what I

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wanted uh well I want the so for me I

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won't be happy until the full univers is there that you can travel around that's

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of the level and scope they want so even in the early stages sort of like Alpha

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Beta Universe we probably won't have enough of the star systems for me to

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feel successful but essentially I want a sort of big vibrant stable community

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that's making their own like stories and history up that we sort of manage uh and

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when we get there then I'll be happy that they want add a bunch of extra

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features so I mean I don't see it ending anytime soon so for me the first part of

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the Sprint is just to get like all the features in and then at that point sort

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of start to massage it make it uh you

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know play as well as possible and then start adding additional content uh and

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let it seeing it grow I'm actually really interested to see the universe

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grow like we we're actually planning on a whole bunch of sort of functionality

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that's based around a dynamic like uh

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locations and so like if you have a colony and the when you first starting

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placeing play the game and it's going well in that system then over time maybe

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a year later you'd come back and the colonies come into a small town and a

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year later it's grown into a bustling City and so we we we're actually

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building that kind of tech into all the different planets and environments it's

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all managed by the econ economy simulator and we're going to all have it

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visually represented in the different places so I'm just really curious to you

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know two years on or three years on hopefully if we last that long which you

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know whatever touch W somewhere yeah yeah uh yeah just just to see that

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Universe sort of grow and evolve I mean it's really you know when you look at World of Warcraft or EV on line or some

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of the other MMOs that have lasted a long time it's really kind of

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interesting because you sort of see them now and you see them when they started and they're quite different games right

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so I'm kind of looking forward to getting the base in there and then sort

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of seeing how it goes from there yeah for sure and like when when looking at

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all that kind of stuff uh from our organization U even just within

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ourselves it's interesting to see how much you guys Foster just creative

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develop within the community because we've done some crazy stuff and it's

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been really well received everywhere uh like a few guys in the audience will

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know Pro uh project Monarch has been received really well with all the guys

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and it's this crazy ridiculous plan so it's it's actually really nice to see

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that you guys are supporting the community like that now completely different question what's your favorite

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part of the current dog fighting module

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uh okay well actually there's some stuff that that I actually didn't manage to

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demo on stage so we're going to do some videos this week uh but uh first of all

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the zero g uh stuff is which I noticed here actually on the floor for some

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reason in the Swarm mode all the GeForce stuff is off GeForce is on but you don't

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see the animation so you don't see the cockpit wayway uh so I'm actually trying

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to figure out why that why that's happening but uh but you actually uh can

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eject out of your ship and uh be in zero g and actually fly around in zero g

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there's little jetpacks on your your uh your pilot suit uh so I'm going to show

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a video of that later on this week so that's kind of fun uh but sort of the multiplayer Death

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Match stuff's the funnest which was also one of the things that on Thursday night

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we did the presentation we had server issues uh so I guess a lot of the fun

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stuff I I didn't really get demo but people are really going to like it I mean you know I think it looks great and

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uh it's kind of got a fun uh sort of fast-paced uh game play um and I'm kind

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of looking forward to seeing everyone play it and and that'll be really good

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just to sort of AC what people do and be see kind of where the areas that maybe

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need balancing or what works for people or what people don't quite understand

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cuz there a lot of features sort of under the hood right so there's all the

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different so you can fly the normal way but you can turn it off and you have the

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decoupled way where you could just change your orientation and also you can

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strafe also in that decample M you go left right up down forward back so I'm

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interested to see like people start to use that for their combat and then

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there's Shield management and energy management of your weapons like so if

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you're just running around in the swap mode here you'll see when you're firing weapons you can see the Heat and stuff

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going down but there's actually management stuff for that inside the HUD

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interface uh which uh partly is hooked

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up but not fully hooked up and it will be for the actual proper dog fight release so it'll be interesting sort of

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see how all people judge that so we got a lot of little sort of Polish tweaking

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stuff to do in the module and then obviously you get the back end super

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reliable uh which is sort of that's what's holding up us giving it to

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everyone right now uh but yeah when we get all that I'll be really curious you

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know because we got leader boards for organization an individual so yeah I'm

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kind of I'm curious to see who's going to be who's going to be the top dog

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fighter I'm really excited to jump on that and I think our group will do really well but um looking at like you

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you're talking about you have to get the server backend strong before you can actually release all that kind of stuff

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how the community seems to be perceiving now I'm going to say betas but this is

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like pre pre pre-alpha whatever you want to call it um are you guys worried about

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Community reception because I know at the at the pre-event on Thursday before

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PA East it was it was very positive but that is some of the hardcore and like I

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know I don't care if I run into bugs and I'll do as much as I can to do bug

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reports but are you are you worried about Community reception at all uh well

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I mean obviously that's that's the concern is that people don't understand

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that they're getting this way sooner cuz you know like normally if you get like a

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beta from a publisher it's not really a beta it's like it's basically they're

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giving you the G they're like a month before as a demo to get people

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interested and they pretty much think it's done uh whereas we're really like

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this is by the seed of our pants okay we think it works here you guys go uh and

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so I'm hoping I mean I I I was actually surprised on Thursday night like how

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positive everyone was cuz I was actually pretty bummed I was like oh my God we I didn't get to show this I didn't get to

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show that disaster and like the next day

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like all the Press was great and uh all the people at the event were great and I

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was like okay but I think the difference is that it's like a it's like a

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different mentality so I think a lot of the community I'm maybe all the

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community I don't know but but everyone sort of feels like they're in this

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together you know so they're part of and they appreciate sort of getting all the

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development updates as it comes along and so seeing so they sort of understand

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that you know they wouldn't normally get it this this isn't a slick publisher

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beta this is really early for feedback so their their opinions and Ma and

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voices matter right so like if people say oh I think this is unbalanced or I

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find this too hard to control that's stuff we take on board and will actually

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affect the game play uh and so I so I'm

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hoping that people understand that and you know the price you pay for that early involvement is that it's not

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necessarily going to be as stable as slick or as polished as it would

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normally be in a traditional publisher setup uh so I hope so I mean I'm sure

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there'll be a few people are like this sucks I want my money back this game

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doesn't play right uh but I you know I

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you know at the end of the day it's like look we're quite a ways off from having to finish game and this game's only

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going to be better by like everyone's involvement and feedback uh and I'd

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rather be open and give it because I'm actually enjoying it right it's really great to sort of see the involvement

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from the community see everyone's enthusiasm and also see everyone's sort of ideas it doesn't mean that you you're

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a you're able or want to react to everyone's ideas but certainly the ones

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that like make sense to you you go oh yeah you know that makes sense let's bring that on board uh so I like the

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process and and and uh you know I really do I mean like I I've had a great time

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here at Pax I meet all all the you a huge mind of our community members and

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everyone just sort of feels like they're part of the team you know and it's kind of cool and you sort of have fun and

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show them stuff that you're proud of and they're excited and so uh so you know

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despite the possible pitfalls you know I'm I'm okay with it it's going to be

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good honestly that that's got to be one of the benefits of being an open in an

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open development environment is people are supportive because being at the

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pre-event on Thursday when the helmet flipped that was the most ridiculous

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thing ever the entire whole club just

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exploded all at once because that was just amazing and and it is interesting

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to see and I do think it's going to be better received as you said um because

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of how it is in open development now um with a game like this um how do you

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manage expectations with a game like

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this uh well I don't know I mean it's really hard I mean I I know that there's

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a lot of people think oh my God it's like it's hype beyond belief it's too

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but you know I don't necessarily think that it's us hyping it right I just

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think that that everyone's getting excited probably because there hasn't

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been a game like this and then this and then we're really just sort of shooting

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for the Stars right so it's not just like oh we're just going to fly around in space it's like you know no you're

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going to be down and your first person on the planet at this level of detail you're going to get into your ship at

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this level of detail you're could be able to walk around the big ships that they board other ship so it's like

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pretty much sort of checking list of anyone that played a space gamees like

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dream game uh which is my dream game right so uh so yeah I mean that I guess

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you know and then at the point because we're early in the process you know

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everyone's got their own idea how the game's going to be and you know I don't

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I mean obviously it just can't you know people's ideas to what the final product

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going to be it's never going to consistently match up because you've got so many people but I do think we'll

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manage to have enough of all these features that will be the well enough

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done that it will be you know if we get 70% of what we're planning into the

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final game I think it will be a really really great game uh but yeah I don't

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know how I you know I don't know how to manage the expectations particularly

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well because you know I'm excited by what we're doing and of course I think

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we're going to do something really great so I'm not going to be there going oh

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well you know it's maybe it's okay I mean I'm going to yeah I'm really proud of how this thing's going uh so all I

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ask people is you know you just have to be patient

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during the process right so a lot of times I I do see like in our community

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people sort of see something or they hear something on the forums and then

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the sky is falling because that possibly can't work and I sort of think well why

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don't we just wait till you actually get to play it in the game and then see if it works or not and then at that point

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you're going to have we going have a discussion about it um but you know that

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doesn't always happen but that you that that's just the nature of the Beast I

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mean you know you I mean we've got a lot of people and they're very excited for

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this and so I guess I would rather have vigorous debate on the forums then no

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debate at all right because it shows people are invested in the game that's

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getting made and they care which is which is great honestly I think uh I've

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seen on our forums people talk about the game all the time and all that kind of stuff and I've seen a lot of huge

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expectations but I think what's helping it on our side at least is everything

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that people are expecting you guys seem to just be doing all of the time like

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everything that everyone wanted to see in dog fight uh on the pre-event there there was more

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than what everyone had expected which is kind of amazing that you guys are able to keep up with that level of

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development um there's tons of people here waiting for you so I'm going to let

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you go uh thanks for taking time out of your day to have this interview I really

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appreciate it if you want to see all the rest of our pxi content be sure to subscribe to L Tech tips and as always

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thanks for watching this video thanks guys
