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all right guys we're here at PAX East with Chris Roberts at the Logitech Booth
hey guys and I've got a bunch of questions for you first off though uh
we've seen the hanger module we've now seen the dog fighting module once this
game is released way off in the future what is going to be the success metric
for you at what point in time will you be able to sit back and go like okay this is this is staris this is what I
wanted uh well I want the so for me I
won't be happy until the full univers is there that you can travel around that's
of the level and scope they want so even in the early stages sort of like Alpha
Beta Universe we probably won't have enough of the star systems for me to
feel successful but essentially I want a sort of big vibrant stable community
that's making their own like stories and history up that we sort of manage uh and
when we get there then I'll be happy that they want add a bunch of extra
features so I mean I don't see it ending anytime soon so for me the first part of
the Sprint is just to get like all the features in and then at that point sort
of start to massage it make it uh you
know play as well as possible and then start adding additional content uh and
let it seeing it grow I'm actually really interested to see the universe
grow like we we're actually planning on a whole bunch of sort of functionality
that's based around a dynamic like uh
locations and so like if you have a colony and the when you first starting
placeing play the game and it's going well in that system then over time maybe
a year later you'd come back and the colonies come into a small town and a
year later it's grown into a bustling City and so we we we're actually
building that kind of tech into all the different planets and environments it's
all managed by the econ economy simulator and we're going to all have it
visually represented in the different places so I'm just really curious to you
know two years on or three years on hopefully if we last that long which you
know whatever touch W somewhere yeah yeah uh yeah just just to see that
Universe sort of grow and evolve I mean it's really you know when you look at World of Warcraft or EV on line or some
of the other MMOs that have lasted a long time it's really kind of
interesting because you sort of see them now and you see them when they started and they're quite different games right
so I'm kind of looking forward to getting the base in there and then sort
of seeing how it goes from there yeah for sure and like when when looking at
all that kind of stuff uh from our organization U even just within
ourselves it's interesting to see how much you guys Foster just creative
develop within the community because we've done some crazy stuff and it's
been really well received everywhere uh like a few guys in the audience will
know Pro uh project Monarch has been received really well with all the guys
and it's this crazy ridiculous plan so it's it's actually really nice to see
that you guys are supporting the community like that now completely different question what's your favorite
part of the current dog fighting module
uh okay well actually there's some stuff that that I actually didn't manage to
demo on stage so we're going to do some videos this week uh but uh first of all
the zero g uh stuff is which I noticed here actually on the floor for some
reason in the Swarm mode all the GeForce stuff is off GeForce is on but you don't
see the animation so you don't see the cockpit wayway uh so I'm actually trying
to figure out why that why that's happening but uh but you actually uh can
eject out of your ship and uh be in zero g and actually fly around in zero g
there's little jetpacks on your your uh your pilot suit uh so I'm going to show
a video of that later on this week so that's kind of fun uh but sort of the multiplayer Death
Match stuff's the funnest which was also one of the things that on Thursday night
we did the presentation we had server issues uh so I guess a lot of the fun
stuff I I didn't really get demo but people are really going to like it I mean you know I think it looks great and
uh it's kind of got a fun uh sort of fast-paced uh game play um and I'm kind
of looking forward to seeing everyone play it and and that'll be really good
just to sort of AC what people do and be see kind of where the areas that maybe
need balancing or what works for people or what people don't quite understand
cuz there a lot of features sort of under the hood right so there's all the
different so you can fly the normal way but you can turn it off and you have the
decoupled way where you could just change your orientation and also you can
strafe also in that decample M you go left right up down forward back so I'm
interested to see like people start to use that for their combat and then
there's Shield management and energy management of your weapons like so if
you're just running around in the swap mode here you'll see when you're firing weapons you can see the Heat and stuff
going down but there's actually management stuff for that inside the HUD
interface uh which uh partly is hooked
up but not fully hooked up and it will be for the actual proper dog fight release so it'll be interesting sort of
see how all people judge that so we got a lot of little sort of Polish tweaking
stuff to do in the module and then obviously you get the back end super
reliable uh which is sort of that's what's holding up us giving it to
everyone right now uh but yeah when we get all that I'll be really curious you
know because we got leader boards for organization an individual so yeah I'm
kind of I'm curious to see who's going to be who's going to be the top dog
fighter I'm really excited to jump on that and I think our group will do really well but um looking at like you
you're talking about you have to get the server backend strong before you can actually release all that kind of stuff
how the community seems to be perceiving now I'm going to say betas but this is
like pre pre pre-alpha whatever you want to call it um are you guys worried about
Community reception because I know at the at the pre-event on Thursday before
PA East it was it was very positive but that is some of the hardcore and like I
know I don't care if I run into bugs and I'll do as much as I can to do bug
reports but are you are you worried about Community reception at all uh well
I mean obviously that's that's the concern is that people don't understand
that they're getting this way sooner cuz you know like normally if you get like a
beta from a publisher it's not really a beta it's like it's basically they're
giving you the G they're like a month before as a demo to get people
interested and they pretty much think it's done uh whereas we're really like
this is by the seed of our pants okay we think it works here you guys go uh and
so I'm hoping I mean I I I was actually surprised on Thursday night like how
positive everyone was cuz I was actually pretty bummed I was like oh my God we I didn't get to show this I didn't get to
show that disaster and like the next day
like all the Press was great and uh all the people at the event were great and I
was like okay but I think the difference is that it's like a it's like a
different mentality so I think a lot of the community I'm maybe all the
community I don't know but but everyone sort of feels like they're in this
together you know so they're part of and they appreciate sort of getting all the
development updates as it comes along and so seeing so they sort of understand
that you know they wouldn't normally get it this this isn't a slick publisher
beta this is really early for feedback so their their opinions and Ma and
voices matter right so like if people say oh I think this is unbalanced or I
find this too hard to control that's stuff we take on board and will actually
affect the game play uh and so I so I'm
hoping that people understand that and you know the price you pay for that early involvement is that it's not
necessarily going to be as stable as slick or as polished as it would
normally be in a traditional publisher setup uh so I hope so I mean I'm sure
there'll be a few people are like this sucks I want my money back this game
doesn't play right uh but I you know I
you know at the end of the day it's like look we're quite a ways off from having to finish game and this game's only
going to be better by like everyone's involvement and feedback uh and I'd
rather be open and give it because I'm actually enjoying it right it's really great to sort of see the involvement
from the community see everyone's enthusiasm and also see everyone's sort of ideas it doesn't mean that you you're
a you're able or want to react to everyone's ideas but certainly the ones
that like make sense to you you go oh yeah you know that makes sense let's bring that on board uh so I like the
process and and and uh you know I really do I mean like I I've had a great time
here at Pax I meet all all the you a huge mind of our community members and
everyone just sort of feels like they're part of the team you know and it's kind of cool and you sort of have fun and
show them stuff that you're proud of and they're excited and so uh so you know
despite the possible pitfalls you know I'm I'm okay with it it's going to be
good honestly that that's got to be one of the benefits of being an open in an
open development environment is people are supportive because being at the
pre-event on Thursday when the helmet flipped that was the most ridiculous
thing ever the entire whole club just
exploded all at once because that was just amazing and and it is interesting
to see and I do think it's going to be better received as you said um because
of how it is in open development now um with a game like this um how do you
manage expectations with a game like
this uh well I don't know I mean it's really hard I mean I I know that there's
a lot of people think oh my God it's like it's hype beyond belief it's too
but you know I don't necessarily think that it's us hyping it right I just
think that that everyone's getting excited probably because there hasn't
been a game like this and then this and then we're really just sort of shooting
for the Stars right so it's not just like oh we're just going to fly around in space it's like you know no you're
going to be down and your first person on the planet at this level of detail you're going to get into your ship at
this level of detail you're could be able to walk around the big ships that they board other ship so it's like
pretty much sort of checking list of anyone that played a space gamees like
dream game uh which is my dream game right so uh so yeah I mean that I guess
you know and then at the point because we're early in the process you know
everyone's got their own idea how the game's going to be and you know I don't
I mean obviously it just can't you know people's ideas to what the final product
going to be it's never going to consistently match up because you've got so many people but I do think we'll
manage to have enough of all these features that will be the well enough
done that it will be you know if we get 70% of what we're planning into the
final game I think it will be a really really great game uh but yeah I don't
know how I you know I don't know how to manage the expectations particularly
well because you know I'm excited by what we're doing and of course I think
we're going to do something really great so I'm not going to be there going oh
well you know it's maybe it's okay I mean I'm going to yeah I'm really proud of how this thing's going uh so all I
ask people is you know you just have to be patient
during the process right so a lot of times I I do see like in our community
people sort of see something or they hear something on the forums and then
the sky is falling because that possibly can't work and I sort of think well why
don't we just wait till you actually get to play it in the game and then see if it works or not and then at that point
you're going to have we going have a discussion about it um but you know that
doesn't always happen but that you that that's just the nature of the Beast I
mean you know you I mean we've got a lot of people and they're very excited for
this and so I guess I would rather have vigorous debate on the forums then no
debate at all right because it shows people are invested in the game that's
getting made and they care which is which is great honestly I think uh I've
seen on our forums people talk about the game all the time and all that kind of stuff and I've seen a lot of huge
expectations but I think what's helping it on our side at least is everything
that people are expecting you guys seem to just be doing all of the time like
everything that everyone wanted to see in dog fight uh on the pre-event there there was more
than what everyone had expected which is kind of amazing that you guys are able to keep up with that level of
development um there's tons of people here waiting for you so I'm going to let
you go uh thanks for taking time out of your day to have this interview I really
appreciate it if you want to see all the rest of our pxi content be sure to subscribe to L Tech tips and as always
thanks for watching this video thanks guys