WEBVTT

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hello do you realize your ARM is in the pavement sir

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this is a good-looking game wow this is the lighting without rtx you

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are not playing this game with ray tracing on and dlss disabled

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it's finally actually coming out guys we've got it cyberpunk 2077 and

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of course we've got the answer to the question you guys all want to know

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how does it look running on the absolute maximum balls to the wall hardware at 4k

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or for extra credit at 8k

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on the world's best tv the lg

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88 inch OLED let's find out shall we ladies and

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gentlemen and this video is brought to you by origin pc who sent over the

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hardware that we're going to be using for our experience today origin pc

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ladies and gentlemen they don't do everything necessarily right

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but boy do they ever have the best shipping materials because this thing is

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gonna freaking work no matter what i do to it here we go boys

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ah look i'm in a hurry we got a game to

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play let's go

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you wouldn't know it from what i did to the packing materials don't worry though

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origins packing materials top notch but

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this is a very special pc it's in a Corsair 4000d but

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this is what they're calling a resto mod

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version so they've done a custom

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graphic for it that sort of harkens back to uh a simpler time back when new

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ducktales episodes were still airing and the front of computers looked a little

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something like this like that compact disc logo right there get that that

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floppy drive and for the color

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they've gone with a classic beige because those were the days when you

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know it was less about flash and more about

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well they weren't fast they're so it was about something

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anyway in true restomod style naturally

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even though they've gone after the aesthetic of an older pc the insides of

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this thing are absolutely packed to the gills with the latest gaming hardware

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yes my friends it is liquid cooled it is

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packing an rtx 3080 it's got a 4k

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capture card and a 5950x 16 core processor so no matter how

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hungry cyberpunk 2077 is we are going to be absolutely chewing through it

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one minor inconvenience is that because i did want to run it at 8k as well i

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might have to figure out how to get an rtx 3098 here at some point let's fire

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it up oh wow that is very RGB uh

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which is definitely uh

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different when you consider the retro theme i guess that's kind of the point

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though right oh man yeah we're really not uh not

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hiding what's actually under the hood of the engine in this particular resto mod

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eh so they're only making 50 of these and once they're gone they are gone

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actually one more thing we need to fire this up get the launcher installed and

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okay that's cute we got the real player

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real player icon got the network neighborhood up in here all

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right that's adorable thank you origin pc

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that's it game's downloading all i got to do now

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is catch some z's on my CPU pillow

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lttstore.com see you guys in a bit

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wake up samurai we've got a game to play sorry uh film the video dude no

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seriousness though guys it is i forgot to put on my watch i'm so out of it it's

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five in the morning Colton johno and david got our early access copy of the

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game all sorted out this morning and we

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are ready to play cyberpunk 2077.

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uh it's running at 380 frames per second

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in the menu so let's see how the game runs do you guys want to go straight to high or

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should we start at lake medium medium okay we'll start at medium now we are

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aware that there could be some performance irregularities in our

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version of the game this is the early access beta drm protected version of the

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game we didn't get any clarification as to what exactly drm protected means

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we turned on shadowplay recording it's recording the game i want to play this

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game HDR we're gonna play on like the best tv in the market we're gonna play

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with some HDR ladies and gentlemen what are we running at so one thing we change

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field of view we change it to 90. by default it's like 75 or something

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let's change it to 90. uh medium yeah yeah lens flare motion

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blur i changed that to off uh by default i think it was on low medium there we go

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okay medium preset wow medium has a lot of like

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low stuff and ray tracing's off on medium for sure styles so just

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click continue where is it going to drop me you guys

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continue wow this is the lighting without rtx

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that's kind of impressive already right out of the gate

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what kind of quality are we looking at for these passers-by well dang

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this looks pretty darn good for medium don't it

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i mean i've seen some speculation that cd projekt red is like delaying the

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console release by a few hours because they're like worried it's not gonna look

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good or whatever based on how good this is running on

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like very very nice looking even if they're

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medium settings i am less worried

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this is like a locked 60 FPS pretty much i might be a little more nervous than i

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was before because this is medium settings on an

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rtx 3080.

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all right that's fair you guys want to try out dlss first look at this shiny

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shirt how stylish is this guy hold on talk to

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the chris so this is not benchmarking i just want to know how it runs with

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dlss that's all so quality so this should render

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internally at 1440p if i recall correctly

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okay well that was a quick and easy 30

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performance gain ish approximately

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i mean that's man

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the lss is sweet that is noticeably smoother in terms of

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the actual gameplay experience this is a good looking game

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honestly there's places where i can kind of tell like tom's diner the sign there

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actually i can't tell if that's just like kind of like a heat distortion

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effect oh my god i think the reason it's ripley

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is just because of like the like the heat distortion of the like hvac of the

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diner like that's pretty cool

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if we didn't get a 30 FPS improvement i would think dlss is

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not freaking working because we dropped to 53 here which is

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not benchmarking just talking about the experience here's a difference i can see

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that i'm expecting high details to kind of smooth out for me like look how bad

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this guy on the stairs looks those are some like 2005 textures right there but

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the world is so populous i understand why they have to do that i think that's

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something that's going to push the card higher as we push detail levels up so

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what changes from medium to high we get film grain

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low motion blur depth of field lens flare

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what else changes here shadow mesh quality so let's have a look

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screen space reflections i want to see what our draw distance is looking like

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level of detail goes to high i'm expecting that to change things like the

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quality of the crowd around me

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so shadows are something that mostly stays at

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medium i mean given how good the lighting looked even at medium

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bearing in mind again that this is the

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early access drm version whatever that means we changed to high

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that cost us about 20 25 percent of our performance

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there like 43 45 FPS

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yeah that is markedly better you can tell

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that they're expending a lot of performance improving the quality of the

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crowd look at this this is without real-time ray tracing

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like look at the quality of these reflections

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and it's not like in like a need for speed underground like the whole world

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is shiny kind of way like this is actually reasonable

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okay now can dlss save this can we play

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on high i'm sticking with quality so there's a lesser performance improvement

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but we expect it to look very similar to native rendering with the quality dlss

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setting look how much better the crowd looks and to me like in a game like this

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that is so much of the atmosphere and so much of the immersion that when i see

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people's like clothing texture quality

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dynamically changing as they're walking towards me on even like a

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a small street like this it's it's pretty jarring whereas

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this is not nearly as noticeable like you could see here let's watch this guy

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with the purple shiny pants there

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that's the flip over point right there that's that's where the the asset

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quality change that's pretty good by the time someone's that far away like it's

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almost unnatural for them to look that sharp anyway

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you could you could guarantee they spent a ton of time tuning that hey yeah like

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here this uh lady with the backpack

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right there you can see it and we're still like even in a crowded

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area like this we're still running above 60 FPS i mean

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of course it's rtx 3080

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oh they have different settings for ray tracing

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so okay what does ultra look like okay

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ultra cranks everything except ray tracing

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and then if we set it to ray tracing medium oh it keeps everything on ultra and then

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just sets retracement i would have thought it would compensate by turning

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down some other things and turning up retracing i think a lot of people are going to turn on that ray tracing medium

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preset thinking it means medium graphical fidelity but ray tracing on

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and that is that is not what that is okay this is gonna nope it's not this is

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gonna be the processor wrecker okay are people fighting is that gunfire

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are you sure

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sir are you okay sir now you know i'm really interested in

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this can because i actually think that as it was

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rolling around on the red surface that was part of why it kind of seemed like

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we couldn't see it and i do wonder if ray tracing

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is going to make that lighting a little bit more realistic you see how the

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bottom of the can is just yeah so okay hold on i got i g before that

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can stop rolling i want to turn ray tracing on and see what happens

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what uh okay so it's still the same behavior which is interesting so that

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means either ray traced lighting in this game is not that expensive

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or it means that whatever it's doing when it's not ray tracing is really

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expensive and when i say expensive i mean in terms of GPU compute

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requirements okay hold on i don't wanna i don't wanna experience that too much

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yet i wanna i wanna focus on looking at ultra oh man now i'm getting

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distracted because this is fascinating

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our frame rate went down ray tracing may

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be more effective than whatever other

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method of global illumination they are using for this game well here we can

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easily flip between it i love how quickly this game allows you to tune

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your settings i mean

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that is a big game changer in terms of the actual experience of like getting

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the game locked in like getting jumped into the game the fact that you're not

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going out and restarting it constantly and like okay is it running okay now

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um wow yeah i mean i'm sure there's more

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i'm sure it's like better but do you see it

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no i can't point out what it is if we put them side by side i'm sure we could

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be oh yeah yes i can tell from the pixels

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but high looks really good there you go that's the Linus tech tips

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recommendation if you've got the horses

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high with quality dlss

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is like what you want to run at if you're running an rtx 3080 you're

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probably realistically a 30-70 at that point okay well that's what i want to figure

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out next is okay now what happens if we start playing around with ray tracing

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that's it that's the money right there game like this that's more environment

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story driven 60 80 FPS that is lots

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i don't think our ray tracing setting was working before

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this is very different okay i don't think this is right

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no it wouldn't be this bad okay just a second here

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okay let's just go to ultra again and

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see what happens okay there we go

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all right now settings

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retracing medium

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wait so is that what happened is we didn't realize that dlss was turning on

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before or did it just like glitch out hard there

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i think we didn't realize

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so you i mean unless something dramatic changes

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between now and i don't know what time it is but like

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10 hours from now you are not playing this game with ray

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tracing on and dlss disabled that is not happening

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wow okay

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now what if i set it to quality instead of auto

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oh wow so dlss is working real hard when you've

00:15:20.240 --> 00:15:29.760
got ray tracing on like you are rendering at probably 1080p at best

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oh i see and you know what

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hold on a second so look at just the look at just the hood of the car

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um as we as we rotate around it so you see

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a little bit of noise in it right that's a characteristic of upscaling

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that you just you can't really get around you see just like a little bit of noise in the in the rear hood or trunk

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whatever you want to call it the boot okay now let's uh let's go ahead and

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change to auto

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and then i expect that you're gonna see that get quite a bit worse yep there it

00:16:02.320 --> 00:16:05.600
is you see all that noise

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it's still okay when you're not focused on an

00:16:09.920 --> 00:16:15.279
object it's not bad but it's way more

00:16:13.360 --> 00:16:20.079
noticeable you can see it in that railing like you can kind of see it it's

00:16:17.440 --> 00:16:24.399
like there's like a like a noise filter over everything and that's not the film

00:16:22.320 --> 00:16:27.920
grain effect it's different it's more noticeable in areas where

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there's more light which is again normal when it comes to

00:16:30.399 --> 00:16:37.920
image noise yeah it's it's noticeable

00:16:36.320 --> 00:16:42.160
i mean obviously we didn't notice it before when we were looking at that can

00:16:39.759 --> 00:16:46.560
rolling down the street oh that explains why the performance

00:16:44.880 --> 00:16:52.560
improves too david yeah that doesn't make sense so let's figure out let's so we're

00:16:49.600 --> 00:16:56.880
running around 50 55 FPS right now so let's go ahead and not set it to auto so

00:16:55.440 --> 00:17:00.639
i'm willing to bet we're running on performance or ultra performance right

00:16:58.480 --> 00:17:04.519
now performance yep

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you know what i'm not sure i think it might still be 1080 but just with more

00:17:08.799 --> 00:17:11.600
approximations

00:17:13.679 --> 00:17:17.280
hyper ultra performance

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that is very noticeable

00:17:20.880 --> 00:17:27.439
yeah the road looks absolutely disgusting at the edges of the fridge so

00:17:25.839 --> 00:17:31.840
this you're probably right this probably is like 720p upscaled

00:17:30.160 --> 00:17:36.320
or like maybe it's rendering parts of the scene at higher

00:17:34.799 --> 00:17:40.080
ah yeah i know the car looks really nasty too just everything looks pretty

00:17:37.919 --> 00:17:45.720
nasty especially towards the edges of the frame

00:17:41.760 --> 00:17:45.720
yeah that's nasty tastic

00:17:46.080 --> 00:17:52.799
the good news is that leaving it on auto is

00:17:50.160 --> 00:17:56.640
probably just kind of your best bet okay here's some really interesting

00:17:54.320 --> 00:18:02.720
shadows let's flip it back to quality

00:17:59.600 --> 00:18:02.720
let's flip it back to hi

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do you have to change the dls no okay

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wait did that even change

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okay yeah

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okay all right you can really see in the

00:18:19.600 --> 00:18:25.360
shadows of the stairs like those look like

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garbage town compared to the raytraced shadows

00:18:26.640 --> 00:18:32.080
okay yeah i can see it for sure look at that

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okay man which one would you play on though look at this green car on the side you

00:18:35.440 --> 00:18:40.840
see the green car right there okay let's flip back

00:18:40.080 --> 00:18:47.440
to high ma'am

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what's more important to you sharpness

00:18:47.440 --> 00:18:54.240
or i mean those shadows really do look like

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just a smudgy blurry mess compared to

00:18:54.240 --> 00:18:57.240
that

00:18:58.320 --> 00:19:04.320
okay part of my problem too with rtx is like do you see how it was i kind of

00:19:02.480 --> 00:19:09.280
felt like there was too much bloom as i was coming out of that tunnel

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like i get it it's supposed to kind of uh mimic the effect of stepping out into

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a bright area but it doesn't because it's not when i like drive through a

00:19:16.240 --> 00:19:24.799
tunnel my eyes do not adjust to it you know this works like aperture on a

00:19:21.840 --> 00:19:27.919
camera not like my eyes because i'm in my car like looking ahead to the road

00:19:26.960 --> 00:19:33.520
i'm not like staring at the dark wall of the

00:19:30.000 --> 00:19:35.120
inside of the tunnel for hours on end

00:19:33.520 --> 00:19:39.440
that's something that i kind of struggle with i find a little

00:19:36.720 --> 00:19:44.640
bit immersion breaking about most rtx implementations that i've seen see that

00:19:41.760 --> 00:19:49.760
actually looks more realistic to me oh no it doesn't that's really awful too

00:19:46.640 --> 00:19:51.120
but this area closer to us is fine

00:19:49.760 --> 00:19:55.120
so you see that get out of my way

00:19:52.960 --> 00:20:00.480
they've done a good job if nothing else of mimicking the way that

00:19:58.480 --> 00:20:05.520
like real-time ray tracing global illumination works with their regular

00:20:03.120 --> 00:20:10.160
non-ray-traced global illumination the quality is clearly lower in cases like

00:20:08.160 --> 00:20:13.760
those stairs but

00:20:11.760 --> 00:20:17.600
i'd say they're both good and this one comes down to personal preference

00:20:15.840 --> 00:20:21.760
do you want that like incredible fidelity in the shadows or do you want

00:20:19.919 --> 00:20:26.320
that incredible fidelity in the game world something we haven't talked about

00:20:23.840 --> 00:20:31.440
much is how the lower fidelity the original graphical asset is the worse

00:20:29.440 --> 00:20:35.919
it's going to look with deep learning super sampling right garbage in garbage

00:20:34.080 --> 00:20:41.120
out so you look at the road right next to the car not bad you look at the car itself okay

00:20:39.200 --> 00:20:45.280
yeah you've got that kind of uh that grainy effect on it

00:20:42.880 --> 00:20:49.120
not bad though but look at that road way out in front of us through the tunnel

00:20:47.600 --> 00:20:52.480
it's not good whereas if we flip back to

00:20:52.880 --> 00:20:59.200
hi yeah

00:20:57.440 --> 00:21:04.640
big difference okay wait i want to see this i want to

00:21:02.400 --> 00:21:08.080
see this raytraced look at all the candles and stuff

00:21:09.280 --> 00:21:13.840
no maybe rage racing's the answer david

00:21:12.640 --> 00:21:19.120
auto switch look at the look at just

00:21:16.880 --> 00:21:23.600
the immersiveness of this environment with all these different colors of light

00:21:21.280 --> 00:21:27.919
like these candles does that not looking freaking

00:21:25.280 --> 00:21:33.440
incredible oh i don't know what's the right answer

00:21:33.679 --> 00:21:41.039
and then okay we're gonna go back i we could go all the way to ultra

00:21:39.120 --> 00:21:45.360
without ray tracing and it just it looks fake it looks flat

00:21:43.520 --> 00:21:49.039
it looks like a video game again and it's subtle like

00:21:47.840 --> 00:21:54.159
but it's really real

00:21:50.880 --> 00:21:54.159
okay i want to see ultra now

00:21:54.320 --> 00:22:01.039
you know the difference between medium and ultra is like just the reflections

00:21:58.559 --> 00:22:04.320
yeah it's really not that noticeable to me

00:22:02.240 --> 00:22:09.919
because the lighting is what really gives the scene depth

00:22:06.720 --> 00:22:11.520
environments like this with ray tracing

00:22:09.919 --> 00:22:14.159
on really does

00:22:14.960 --> 00:22:22.880
like just the the way his clothing moves when his head moves like oh

00:22:20.960 --> 00:22:27.440
did you see his ARM when he reached up david yeah

00:22:25.360 --> 00:22:34.080
and i'm sitting so close to this that's another thing to consider guys is we are

00:22:30.080 --> 00:22:36.640
quite literally blown up right now like

00:22:34.080 --> 00:22:41.120
if i'm on a monitor if i'm on a monitor i'm like

00:22:38.880 --> 00:22:45.360
i'm at like this distance and that difference in sharpness

00:22:42.880 --> 00:22:49.360
not that noticeable from here okay you ready for 8k then yeah all

00:22:47.840 --> 00:22:52.640
right this was good enough like dark scene we've okay yeah i think so too oh

00:22:51.679 --> 00:22:58.880
man all right okay um rtx 30 90 time or i i

00:22:56.720 --> 00:23:02.480
don't know do you do you want to do you want to try it okay with the 3080

00:23:01.600 --> 00:23:06.880
all right we just had to change over to 8k mode on

00:23:05.120 --> 00:23:13.600
our HDMI port wow that is really broken i can't tell

00:23:10.480 --> 00:23:15.679
what it looks like is changing in that

00:23:13.600 --> 00:23:19.919
horizontal divide both of them look right

00:23:17.760 --> 00:23:24.720
but different do you know what i mean the top half of the screen is missing

00:23:21.760 --> 00:23:28.480
particles and i can't tell if like chromatic

00:23:26.480 --> 00:23:31.440
aberration no yeah chromatic aberration goes through the barrier

00:23:30.480 --> 00:23:37.039
okay okay well let's just try changing some

00:23:33.919 --> 00:23:38.720
graphical settings and see oh

00:23:37.039 --> 00:23:45.120
this is this is very annoying

00:23:41.840 --> 00:23:46.480
okay so if we go to 4k

00:23:45.120 --> 00:23:50.559
we can figure out what we're running at so what

00:23:48.720 --> 00:23:54.400
did we decide ray tracing medium was our target david

00:23:52.559 --> 00:23:58.880
so let's do that then we'll go to 8k

00:23:56.559 --> 00:24:01.919
wow this uh

00:24:02.159 --> 00:24:07.360
does not look great

00:24:05.200 --> 00:24:12.559
when your graphics card is at the very limit of what it can handle turning on

00:24:10.080 --> 00:24:16.480
something like shadow play can impact performance very

00:24:14.320 --> 00:24:21.279
significantly even if it doesn't under normal circumstances so i'm gonna turn

00:24:18.799 --> 00:24:24.960
that back off okay back to the human eye the thing about the resolution of the

00:24:22.880 --> 00:24:28.880
human eye is that resolution doesn't mean

00:24:26.000 --> 00:24:33.919
how many dots per a given area that's how we define resolution in terms of

00:24:31.039 --> 00:24:38.720
screens the resolution of the human eye is the detail it can resolve resolution

00:24:37.679 --> 00:24:44.240
and objects in motion have sort of different

00:24:41.679 --> 00:24:50.880
resolution characteristics than static objects so if we're looking at this at

00:24:47.360 --> 00:24:54.720
15 FPS 8k or whatever and we just look

00:24:50.880 --> 00:24:56.320
at some high res assets on a static

00:24:54.720 --> 00:24:59.200
wall or something like that here let's go back let's go back in here

00:24:58.320 --> 00:25:04.720
okay that looks flippin awesome but the

00:25:02.400 --> 00:25:09.200
problem is that as soon as anything's in motion the way that our eye perceives

00:25:07.360 --> 00:25:14.880
the resolution of the image the detail of the image is very poor so you need a

00:25:12.000 --> 00:25:20.000
combination of high frame rate and high detail and at 8k this just well i mean

00:25:18.240 --> 00:25:23.760
come on i don't think i need to tell you guys this ain't cutting it like that

00:25:21.919 --> 00:25:27.919
looks horrible right that's not there's no resolution left

00:25:25.919 --> 00:25:33.520
anymore when the frame rate is so low rock on we're going rtx 30 90 baby

00:25:31.440 --> 00:25:38.159
so we're gonna start with 4k ray trace medium

00:25:34.960 --> 00:25:39.840
and as expected that's not like

00:25:38.159 --> 00:25:43.279
night and day but i would also say that that is

00:25:41.360 --> 00:25:46.480
noticeably smoother this is raytrace medium

00:25:45.360 --> 00:25:52.559
okay given that the performance is not markedly better

00:25:50.080 --> 00:25:56.799
i don't have a lot of hope for this but i mean

00:25:54.320 --> 00:25:59.600
you guys you guys want to see it right okay

00:25:58.559 --> 00:26:05.200
well you know what

00:26:01.600 --> 00:26:08.240
to NVIDIA and the game's credit 24 FPS

00:26:05.200 --> 00:26:10.720
is a lot better than 15 FPS in terms of

00:26:08.240 --> 00:26:15.679
raw percentage i wouldn't say that it's a great gaming

00:26:13.039 --> 00:26:20.000
experience but it's a lot better

00:26:18.320 --> 00:26:25.640
so this is 8k balanced

00:26:22.240 --> 00:26:25.640
20 FPS

00:26:30.240 --> 00:26:36.720
all right here's the thing then it comes down to your goal the only reason to

00:26:34.480 --> 00:26:41.600
turn it to 8k is if you want the ultimate in image crispness in sharpness

00:26:39.840 --> 00:26:45.440
and if that's what you're after we already determined that turning on ray

00:26:43.360 --> 00:26:50.559
tracing well you're already making compromises to the sharpness at 4k

00:26:48.240 --> 00:26:55.360
let alone at 8k in order to maintain a playable frame rate so clearly

00:26:53.279 --> 00:27:00.400
this is kind of like a pointless scenario

00:26:56.559 --> 00:27:02.720
8k with ray tracing which requires dlss

00:27:00.400 --> 00:27:08.159
which reduces the sharpness we've like got settings that are working against

00:27:04.640 --> 00:27:11.200
each other so with that in mind

00:27:08.159 --> 00:27:14.640
let's try it without ray tracing

00:27:11.200 --> 00:27:18.640
dlss is now off

00:27:14.640 --> 00:27:20.640
man 8k continues to underwhelm me

00:27:18.640 --> 00:27:24.400
even if i don't move the camera around and we don't have any tearing or like

00:27:22.400 --> 00:27:27.840
really bad motion blur like this is 23 FPS this is

00:27:26.159 --> 00:27:35.520
the cinematic frame rate right here ladies and gentlemen like it's not bad

00:27:31.200 --> 00:27:37.279
it just doesn't look that much better

00:27:35.520 --> 00:27:41.520
and a big part of that is that the textures just aren't

00:27:39.600 --> 00:27:45.120
they're not 8k because there's no point putting such gigantic textures in the

00:27:43.200 --> 00:27:49.200
game like this road looks like a video game texture you know

00:27:46.799 --> 00:27:52.720
and you do lose some of that resolution on the characters which are one of the

00:27:50.640 --> 00:27:56.880
things that really stand out about the game to me as being so detailed

00:27:55.039 --> 00:28:00.159
um when you're running at a frame rate like this like you can't like here let's

00:27:58.720 --> 00:28:04.000
wait for someone to walk right in front of us

00:28:02.080 --> 00:28:09.919
and i'll show you you can't make out the like here like you can't make out their face

00:28:06.880 --> 00:28:09.919
really at all like you can't

00:28:11.679 --> 00:28:18.159
hey i think your spray cans broke in there but is that the same guy

00:28:18.159 --> 00:28:23.919
well that's a bit of a letdown 8k totally not worth it you know what though we are recording right now okay

00:28:22.559 --> 00:28:30.240
let's stop the recording that camera's rolling okay here we go let's see if that helps a lot there's

00:28:27.440 --> 00:28:34.799
the 30 90 flexing its muscles all that extra vram means that yeah okay the game

00:28:32.880 --> 00:28:37.840
still doesn't run perfect by any stretch of the imagination

00:28:36.559 --> 00:28:44.720
but the difference between recording and not recording is only like

00:28:41.919 --> 00:28:48.880
1 to 2 FPS now instead of absolutely tanking it like it did on the 3080. i

00:28:46.960 --> 00:28:53.120
mean that was only applicable at 8k and i wouldn't run this game at 8k

00:28:51.679 --> 00:28:57.679
but install the latest drivers

00:28:54.960 --> 00:29:00.640
you've got to be kidding me like just now

00:29:00.799 --> 00:29:05.120
all right sure all right let's find out ladies and

00:29:04.159 --> 00:29:11.039
gentlemen we're running the game ready driver now on the rtx 3090 and we realized

00:29:09.039 --> 00:29:16.720
something the quick presets do not adjust texture quality you can only

00:29:13.360 --> 00:29:18.960
adjust texture quality in the main menu

00:29:16.720 --> 00:29:22.880
so i would assume we were running on medium texture quality before that kind

00:29:20.960 --> 00:29:27.120
of explains why vending machines for example were not changing their level of

00:29:25.360 --> 00:29:32.799
detail as we were flipping through the presets

00:29:28.480 --> 00:29:34.240
now i don't see anything else in here

00:29:32.799 --> 00:29:38.880
that has appeared now that we're in the main

00:29:36.080 --> 00:29:42.720
menu so on the rtx 3090 we're flipping over to high textures i mean it's got

00:29:40.640 --> 00:29:46.559
like oodles of vram anyway so i wouldn't expect it to make much of a difference

00:29:44.559 --> 00:29:51.200
but now you guys know unfortunately because of the drm i'm not gonna risk

00:29:49.279 --> 00:29:55.919
swapping the 30 90 out and putting the 3080 back in that's not happening we're

00:29:54.000 --> 00:29:59.600
just gonna have to move forward with what we've got here

00:29:57.679 --> 00:30:05.200
anyway the video is called running at max settings not comprehensive

00:30:01.600 --> 00:30:08.880
benchmarking performance review so

00:30:05.200 --> 00:30:10.640
this is gonna be that oh yeah

00:30:08.880 --> 00:30:13.760
yep that looks

00:30:12.000 --> 00:30:20.640
way better if you've got the vram you are going to

00:30:16.799 --> 00:30:23.120
want to run it at high texture quality

00:30:20.640 --> 00:30:27.279
wow so it's not everything

00:30:25.200 --> 00:30:33.279
but where it makes a difference that is a big difference let's see how the rtx

00:30:30.320 --> 00:30:38.480
3090 handles this video yeah still at 4k still at 4k guys

00:30:37.200 --> 00:30:41.679
preset retracing medium here we go

00:30:45.000 --> 00:30:49.799
67 FPS in here

00:30:51.520 --> 00:30:58.240
let's check we might not even need it to be on that

00:30:56.480 --> 00:31:02.559
whether it's the game ready driver or the rtx 3090 upgrade is hard to say at

00:31:01.120 --> 00:31:07.840
this point unfortunately because everything's changing so fast right now

00:31:05.360 --> 00:31:12.159
but 50 FPS in here with quality dlss

00:31:10.240 --> 00:31:16.559
dang 40 out on the street so

00:31:14.480 --> 00:31:22.640
i wouldn't say that the game ready driver probably changed the actual

00:31:19.039 --> 00:31:24.559
performance of the game that much

00:31:22.640 --> 00:31:31.039
looks like more like you know it it's tuned as opposed to you suddenly go

00:31:27.360 --> 00:31:33.840
to 300 FPS from you know 50 or whatever

00:31:31.039 --> 00:31:37.440
of course we gotta try 8k i said i was gonna run the game on max

00:31:35.840 --> 00:31:42.080
settings so you ready

00:31:39.600 --> 00:31:44.880
ray tracing ultra texture's high

00:31:45.120 --> 00:31:49.919
yeah you're probably right because it sucks

00:31:48.320 --> 00:31:53.840
all the haters are gonna be like okay should we just turn the lss off

00:31:52.240 --> 00:31:57.440
all right this is it ladies and gentlemen the moment you waited for

00:31:56.320 --> 00:32:03.120
8k everything absolutely maxed oh right i

00:31:59.760 --> 00:32:03.120
gotta actually change the resolution

00:32:05.600 --> 00:32:10.480
well it's gonna be a graphics card generation

00:32:08.640 --> 00:32:14.559
or two before we're gonna get playable frame rates in this game at 8k without

00:32:13.600 --> 00:32:19.840
any deep learning super sampling tricks

00:32:17.679 --> 00:32:23.440
but when that happens it's gonna look real fly

00:32:24.159 --> 00:32:30.240
two things to disclaim here guys one this is of course a pre-release copy of

00:32:28.480 --> 00:32:34.159
the game so it might not be indicative of final performance

00:32:32.000 --> 00:32:38.880
and number two don't expect this to go from seven FPS

00:32:36.480 --> 00:32:44.480
to playable in seven hours or however long it is

00:32:42.240 --> 00:32:49.279
game comes out i think 7 FPS is probably enough for

00:32:46.720 --> 00:32:49.279
candlelight

00:32:51.200 --> 00:32:57.039
it's really not like that is

00:32:55.519 --> 00:33:02.640
gorgeous all right so why don't we try and see if

00:32:58.799 --> 00:33:04.720
we can make 8k playable then okay

00:33:02.640 --> 00:33:07.519
so dlss i mean we're going to have to go to like

00:33:05.760 --> 00:33:11.200
let's try performance 3090 going to performance seems to seems

00:33:10.080 --> 00:33:15.600
to do it but as i said in a take that we might

00:33:13.279 --> 00:33:19.760
have ended up throwing away this is not how i would run the game

00:33:17.840 --> 00:33:24.720
because if your goal is the absolute sharpest resolution well i mean that's

00:33:22.000 --> 00:33:29.519
the only reason to turn it to 8k then you don't want to be running dlss

00:33:26.799 --> 00:33:33.760
in performance mode obviously because it really hurts the sharpness of the image

00:33:31.760 --> 00:33:37.519
particularly around the edge in general it hurts the sharpness of the image in a

00:33:35.279 --> 00:33:41.279
big way you'd be far better off just running at one quarter of the pixel

00:33:39.200 --> 00:33:44.399
count running at 4k and enjoying that additional sharpness

00:33:43.360 --> 00:33:49.200
and not using dlss in performance mode being

00:33:46.720 --> 00:33:52.720
able to use it in quality mode that would be a much better experience

00:33:51.039 --> 00:33:56.320
you're kind of working against yourself but hey we did it

00:33:54.480 --> 00:34:00.880
and you know what you guys did you made it all the way to the end of this video

00:33:58.880 --> 00:34:04.840
so that i could tell you again thank you for watching thanks to origin pc for

00:34:03.360 --> 00:34:10.000
sponsoring it and lttstore.com

00:34:08.079 --> 00:34:14.480
you know if your CPU is not fast enough for cyberpunk well at least your head

00:34:12.560 --> 00:34:19.839
can be comfortable while you rest and wait for a faster CPU to just magically

00:34:17.119 --> 00:34:19.839
appear
