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hello do you realize your ARM is in the pavement sir

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this is a good-looking game wow this is the lighting without rtx you

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are not playing this game with ray tracing on and dlss disabled

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it's finally actually coming out guys we've got it cyberpunk 2077 and

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of course we've got the answer to the question you guys all want to know

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how does it look running on the absolute maximum balls to the wall hardware at 4k

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or for extra credit at 8k

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on the world's best tv the lg

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88 inch OLED let's find out shall we ladies and

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gentlemen and this video is brought to you by origin pc who sent over the

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hardware that we're going to be using for our experience today origin pc

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ladies and gentlemen they don't do everything necessarily right

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but boy do they ever have the best shipping materials because this thing is

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gonna freaking work no matter what i do to it here we go boys

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ah look i'm in a hurry we got a game to

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play let's go

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you wouldn't know it from what i did to the packing materials don't worry though

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origins packing materials top notch but

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this is a very special pc it's in a Corsair 4000d but

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this is what they're calling a resto mod

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version so they've done a custom

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graphic for it that sort of harkens back to uh a simpler time back when new

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ducktales episodes were still airing and the front of computers looked a little

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something like this like that compact disc logo right there get that that

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floppy drive and for the color

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they've gone with a classic beige because those were the days when you

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know it was less about flash and more about

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well they weren't fast they're so it was about something

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anyway in true restomod style naturally

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even though they've gone after the aesthetic of an older pc the insides of

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this thing are absolutely packed to the gills with the latest gaming hardware

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yes my friends it is liquid cooled it is

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packing an rtx 3080 it's got a 4k

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capture card and a 5950x 16 core processor so no matter how

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hungry cyberpunk 2077 is we are going to be absolutely chewing through it

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one minor inconvenience is that because i did want to run it at 8k as well i

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might have to figure out how to get an rtx 3098 here at some point let's fire

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it up oh wow that is very RGB uh

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which is definitely uh

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different when you consider the retro theme i guess that's kind of the point

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though right oh man yeah we're really not uh not

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hiding what's actually under the hood of the engine in this particular resto mod

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eh so they're only making 50 of these and once they're gone they are gone

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actually one more thing we need to fire this up get the launcher installed and

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okay that's cute we got the real player

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real player icon got the network neighborhood up in here all

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right that's adorable thank you origin pc

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that's it game's downloading all i got to do now

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is catch some z's on my CPU pillow

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lttstore.com see you guys in a bit

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wake up samurai we've got a game to play sorry uh film the video dude no

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seriousness though guys it is i forgot to put on my watch i'm so out of it it's

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five in the morning Colton johno and david got our early access copy of the

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game all sorted out this morning and we

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are ready to play cyberpunk 2077.

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uh it's running at 380 frames per second

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in the menu so let's see how the game runs do you guys want to go straight to high or

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should we start at lake medium medium okay we'll start at medium now we are

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aware that there could be some performance irregularities in our

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version of the game this is the early access beta drm protected version of the

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game we didn't get any clarification as to what exactly drm protected means

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we turned on shadowplay recording it's recording the game i want to play this

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game HDR we're gonna play on like the best tv in the market we're gonna play

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with some HDR ladies and gentlemen what are we running at so one thing we change

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field of view we change it to 90. by default it's like 75 or something

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let's change it to 90. uh medium yeah yeah lens flare motion

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blur i changed that to off uh by default i think it was on low medium there we go

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okay medium preset wow medium has a lot of like

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low stuff and ray tracing's off on medium for sure styles so just

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click continue where is it going to drop me you guys

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continue wow this is the lighting without rtx

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that's kind of impressive already right out of the gate

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what kind of quality are we looking at for these passers-by well dang

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this looks pretty darn good for medium don't it

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i mean i've seen some speculation that cd projekt red is like delaying the

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console release by a few hours because they're like worried it's not gonna look

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good or whatever based on how good this is running on

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like very very nice looking even if they're

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medium settings i am less worried

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this is like a locked 60 FPS pretty much i might be a little more nervous than i

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was before because this is medium settings on an

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rtx 3080.

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all right that's fair you guys want to try out dlss first look at this shiny

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shirt how stylish is this guy hold on talk to

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the chris so this is not benchmarking i just want to know how it runs with

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dlss that's all so quality so this should render

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internally at 1440p if i recall correctly

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okay well that was a quick and easy 30

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performance gain ish approximately

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i mean that's man

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the lss is sweet that is noticeably smoother in terms of

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the actual gameplay experience this is a good looking game

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honestly there's places where i can kind of tell like tom's diner the sign there

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actually i can't tell if that's just like kind of like a heat distortion

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effect oh my god i think the reason it's ripley

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is just because of like the like the heat distortion of the like hvac of the

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diner like that's pretty cool

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if we didn't get a 30 FPS improvement i would think dlss is

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not freaking working because we dropped to 53 here which is

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not benchmarking just talking about the experience here's a difference i can see

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that i'm expecting high details to kind of smooth out for me like look how bad

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this guy on the stairs looks those are some like 2005 textures right there but

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the world is so populous i understand why they have to do that i think that's

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something that's going to push the card higher as we push detail levels up so

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what changes from medium to high we get film grain

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low motion blur depth of field lens flare

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what else changes here shadow mesh quality so let's have a look

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screen space reflections i want to see what our draw distance is looking like

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level of detail goes to high i'm expecting that to change things like the

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quality of the crowd around me

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so shadows are something that mostly stays at

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medium i mean given how good the lighting looked even at medium

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bearing in mind again that this is the

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early access drm version whatever that means we changed to high

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that cost us about 20 25 percent of our performance

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there like 43 45 FPS

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yeah that is markedly better you can tell

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that they're expending a lot of performance improving the quality of the

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crowd look at this this is without real-time ray tracing

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like look at the quality of these reflections

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and it's not like in like a need for speed underground like the whole world

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is shiny kind of way like this is actually reasonable

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okay now can dlss save this can we play

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on high i'm sticking with quality so there's a lesser performance improvement

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but we expect it to look very similar to native rendering with the quality dlss

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setting look how much better the crowd looks and to me like in a game like this

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that is so much of the atmosphere and so much of the immersion that when i see

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people's like clothing texture quality

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dynamically changing as they're walking towards me on even like a

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a small street like this it's it's pretty jarring whereas

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this is not nearly as noticeable like you could see here let's watch this guy

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with the purple shiny pants there

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that's the flip over point right there that's that's where the the asset

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quality change that's pretty good by the time someone's that far away like it's

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almost unnatural for them to look that sharp anyway

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you could you could guarantee they spent a ton of time tuning that hey yeah like

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here this uh lady with the backpack

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right there you can see it and we're still like even in a crowded

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area like this we're still running above 60 FPS i mean

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of course it's rtx 3080

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oh they have different settings for ray tracing

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so okay what does ultra look like okay

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ultra cranks everything except ray tracing

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and then if we set it to ray tracing medium oh it keeps everything on ultra and then

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just sets retracement i would have thought it would compensate by turning

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down some other things and turning up retracing i think a lot of people are going to turn on that ray tracing medium

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preset thinking it means medium graphical fidelity but ray tracing on

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and that is that is not what that is okay this is gonna nope it's not this is

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gonna be the processor wrecker okay are people fighting is that gunfire

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are you sure

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sir are you okay sir now you know i'm really interested in

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this can because i actually think that as it was

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rolling around on the red surface that was part of why it kind of seemed like

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we couldn't see it and i do wonder if ray tracing

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is going to make that lighting a little bit more realistic you see how the

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bottom of the can is just yeah so okay hold on i got i g before that

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can stop rolling i want to turn ray tracing on and see what happens

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what uh okay so it's still the same behavior which is interesting so that

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means either ray traced lighting in this game is not that expensive

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or it means that whatever it's doing when it's not ray tracing is really

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expensive and when i say expensive i mean in terms of GPU compute

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requirements okay hold on i don't wanna i don't wanna experience that too much

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yet i wanna i wanna focus on looking at ultra oh man now i'm getting

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distracted because this is fascinating

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our frame rate went down ray tracing may

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be more effective than whatever other

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method of global illumination they are using for this game well here we can

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easily flip between it i love how quickly this game allows you to tune

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your settings i mean

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that is a big game changer in terms of the actual experience of like getting

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the game locked in like getting jumped into the game the fact that you're not

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going out and restarting it constantly and like okay is it running okay now

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um wow yeah i mean i'm sure there's more

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i'm sure it's like better but do you see it

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no i can't point out what it is if we put them side by side i'm sure we could

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be oh yeah yes i can tell from the pixels

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but high looks really good there you go that's the Linus tech tips

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recommendation if you've got the horses

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high with quality dlss

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is like what you want to run at if you're running an rtx 3080 you're

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probably realistically a 30-70 at that point okay well that's what i want to figure

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out next is okay now what happens if we start playing around with ray tracing

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that's it that's the money right there game like this that's more environment

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story driven 60 80 FPS that is lots

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i don't think our ray tracing setting was working before

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this is very different okay i don't think this is right

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no it wouldn't be this bad okay just a second here

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okay let's just go to ultra again and

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see what happens okay there we go

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all right now settings

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retracing medium

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wait so is that what happened is we didn't realize that dlss was turning on

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before or did it just like glitch out hard there

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i think we didn't realize

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so you i mean unless something dramatic changes

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between now and i don't know what time it is but like

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10 hours from now you are not playing this game with ray

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tracing on and dlss disabled that is not happening

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wow okay

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now what if i set it to quality instead of auto

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oh wow so dlss is working real hard when you've

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got ray tracing on like you are rendering at probably 1080p at best

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oh i see and you know what

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hold on a second so look at just the look at just the hood of the car

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um as we as we rotate around it so you see

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a little bit of noise in it right that's a characteristic of upscaling

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that you just you can't really get around you see just like a little bit of noise in the in the rear hood or trunk

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whatever you want to call it the boot okay now let's uh let's go ahead and

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change to auto

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and then i expect that you're gonna see that get quite a bit worse yep there it

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is you see all that noise

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it's still okay when you're not focused on an

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object it's not bad but it's way more

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noticeable you can see it in that railing like you can kind of see it it's

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like there's like a like a noise filter over everything and that's not the film

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grain effect it's different it's more noticeable in areas where

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there's more light which is again normal when it comes to

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image noise yeah it's it's noticeable

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i mean obviously we didn't notice it before when we were looking at that can

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rolling down the street oh that explains why the performance

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improves too david yeah that doesn't make sense so let's figure out let's so we're

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running around 50 55 FPS right now so let's go ahead and not set it to auto so

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i'm willing to bet we're running on performance or ultra performance right

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now performance yep

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you know what i'm not sure i think it might still be 1080 but just with more

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approximations

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hyper ultra performance

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that is very noticeable

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yeah the road looks absolutely disgusting at the edges of the fridge so

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this you're probably right this probably is like 720p upscaled

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or like maybe it's rendering parts of the scene at higher

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ah yeah i know the car looks really nasty too just everything looks pretty

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nasty especially towards the edges of the frame

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yeah that's nasty tastic

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the good news is that leaving it on auto is

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probably just kind of your best bet okay here's some really interesting

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shadows let's flip it back to quality

238
00:17:59,600 --> 00:18:02,720
let's flip it back to hi

239
00:18:03,600 --> 00:18:07,280
do you have to change the dls no okay

240
00:18:09,520 --> 00:18:12,559
wait did that even change

241
00:18:12,960 --> 00:18:15,840
okay yeah

242
00:18:16,320 --> 00:18:21,360
okay all right you can really see in the

243
00:18:19,600 --> 00:18:25,360
shadows of the stairs like those look like

244
00:18:23,039 --> 00:18:29,120
garbage town compared to the raytraced shadows

245
00:18:26,640 --> 00:18:32,080
okay yeah i can see it for sure look at that

246
00:18:31,039 --> 00:18:38,000
okay man which one would you play on though look at this green car on the side you

247
00:18:35,440 --> 00:18:40,840
see the green car right there okay let's flip back

248
00:18:40,080 --> 00:18:47,440
to high ma'am

249
00:18:44,160 --> 00:18:48,559
what's more important to you sharpness

250
00:18:47,440 --> 00:18:54,240
or i mean those shadows really do look like

251
00:18:50,559 --> 00:18:57,240
just a smudgy blurry mess compared to

252
00:18:54,240 --> 00:18:57,240
that

253
00:18:58,320 --> 00:19:04,320
okay part of my problem too with rtx is like do you see how it was i kind of

254
00:19:02,480 --> 00:19:09,280
felt like there was too much bloom as i was coming out of that tunnel

255
00:19:06,480 --> 00:19:14,000
like i get it it's supposed to kind of uh mimic the effect of stepping out into

256
00:19:11,840 --> 00:19:19,200
a bright area but it doesn't because it's not when i like drive through a

257
00:19:16,240 --> 00:19:24,799
tunnel my eyes do not adjust to it you know this works like aperture on a

258
00:19:21,840 --> 00:19:27,919
camera not like my eyes because i'm in my car like looking ahead to the road

259
00:19:26,960 --> 00:19:33,520
i'm not like staring at the dark wall of the

260
00:19:30,000 --> 00:19:35,120
inside of the tunnel for hours on end

261
00:19:33,520 --> 00:19:39,440
that's something that i kind of struggle with i find a little

262
00:19:36,720 --> 00:19:44,640
bit immersion breaking about most rtx implementations that i've seen see that

263
00:19:41,760 --> 00:19:49,760
actually looks more realistic to me oh no it doesn't that's really awful too

264
00:19:46,640 --> 00:19:51,120
but this area closer to us is fine

265
00:19:49,760 --> 00:19:55,120
so you see that get out of my way

266
00:19:52,960 --> 00:20:00,480
they've done a good job if nothing else of mimicking the way that

267
00:19:58,480 --> 00:20:05,520
like real-time ray tracing global illumination works with their regular

268
00:20:03,120 --> 00:20:10,160
non-ray-traced global illumination the quality is clearly lower in cases like

269
00:20:08,160 --> 00:20:13,760
those stairs but

270
00:20:11,760 --> 00:20:17,600
i'd say they're both good and this one comes down to personal preference

271
00:20:15,840 --> 00:20:21,760
do you want that like incredible fidelity in the shadows or do you want

272
00:20:19,919 --> 00:20:26,320
that incredible fidelity in the game world something we haven't talked about

273
00:20:23,840 --> 00:20:31,440
much is how the lower fidelity the original graphical asset is the worse

274
00:20:29,440 --> 00:20:35,919
it's going to look with deep learning super sampling right garbage in garbage

275
00:20:34,080 --> 00:20:41,120
out so you look at the road right next to the car not bad you look at the car itself okay

276
00:20:39,200 --> 00:20:45,280
yeah you've got that kind of uh that grainy effect on it

277
00:20:42,880 --> 00:20:49,120
not bad though but look at that road way out in front of us through the tunnel

278
00:20:47,600 --> 00:20:52,480
it's not good whereas if we flip back to

279
00:20:52,880 --> 00:20:59,200
hi yeah

280
00:20:57,440 --> 00:21:04,640
big difference okay wait i want to see this i want to

281
00:21:02,400 --> 00:21:08,080
see this raytraced look at all the candles and stuff

282
00:21:09,280 --> 00:21:13,840
no maybe rage racing's the answer david

283
00:21:12,640 --> 00:21:19,120
auto switch look at the look at just

284
00:21:16,880 --> 00:21:23,600
the immersiveness of this environment with all these different colors of light

285
00:21:21,280 --> 00:21:27,919
like these candles does that not looking freaking

286
00:21:25,280 --> 00:21:33,440
incredible oh i don't know what's the right answer

287
00:21:33,679 --> 00:21:41,039
and then okay we're gonna go back i we could go all the way to ultra

288
00:21:39,120 --> 00:21:45,360
without ray tracing and it just it looks fake it looks flat

289
00:21:43,520 --> 00:21:49,039
it looks like a video game again and it's subtle like

290
00:21:47,840 --> 00:21:54,159
but it's really real

291
00:21:50,880 --> 00:21:54,159
okay i want to see ultra now

292
00:21:54,320 --> 00:22:01,039
you know the difference between medium and ultra is like just the reflections

293
00:21:58,559 --> 00:22:04,320
yeah it's really not that noticeable to me

294
00:22:02,240 --> 00:22:09,919
because the lighting is what really gives the scene depth

295
00:22:06,720 --> 00:22:11,520
environments like this with ray tracing

296
00:22:09,919 --> 00:22:14,159
on really does

297
00:22:14,960 --> 00:22:22,880
like just the the way his clothing moves when his head moves like oh

298
00:22:20,960 --> 00:22:27,440
did you see his ARM when he reached up david yeah

299
00:22:25,360 --> 00:22:34,080
and i'm sitting so close to this that's another thing to consider guys is we are

300
00:22:30,080 --> 00:22:36,640
quite literally blown up right now like

301
00:22:34,080 --> 00:22:41,120
if i'm on a monitor if i'm on a monitor i'm like

302
00:22:38,880 --> 00:22:45,360
i'm at like this distance and that difference in sharpness

303
00:22:42,880 --> 00:22:49,360
not that noticeable from here okay you ready for 8k then yeah all

304
00:22:47,840 --> 00:22:52,640
right this was good enough like dark scene we've okay yeah i think so too oh

305
00:22:51,679 --> 00:22:58,880
man all right okay um rtx 30 90 time or i i

306
00:22:56,720 --> 00:23:02,480
don't know do you do you want to do you want to try it okay with the 3080

307
00:23:01,600 --> 00:23:06,880
all right we just had to change over to 8k mode on

308
00:23:05,120 --> 00:23:13,600
our HDMI port wow that is really broken i can't tell

309
00:23:10,480 --> 00:23:15,679
what it looks like is changing in that

310
00:23:13,600 --> 00:23:19,919
horizontal divide both of them look right

311
00:23:17,760 --> 00:23:24,720
but different do you know what i mean the top half of the screen is missing

312
00:23:21,760 --> 00:23:28,480
particles and i can't tell if like chromatic

313
00:23:26,480 --> 00:23:31,440
aberration no yeah chromatic aberration goes through the barrier

314
00:23:30,480 --> 00:23:37,039
okay okay well let's just try changing some

315
00:23:33,919 --> 00:23:38,720
graphical settings and see oh

316
00:23:37,039 --> 00:23:45,120
this is this is very annoying

317
00:23:41,840 --> 00:23:46,480
okay so if we go to 4k

318
00:23:45,120 --> 00:23:50,559
we can figure out what we're running at so what

319
00:23:48,720 --> 00:23:54,400
did we decide ray tracing medium was our target david

320
00:23:52,559 --> 00:23:58,880
so let's do that then we'll go to 8k

321
00:23:56,559 --> 00:24:01,919
wow this uh

322
00:24:02,159 --> 00:24:07,360
does not look great

323
00:24:05,200 --> 00:24:12,559
when your graphics card is at the very limit of what it can handle turning on

324
00:24:10,080 --> 00:24:16,480
something like shadow play can impact performance very

325
00:24:14,320 --> 00:24:21,279
significantly even if it doesn't under normal circumstances so i'm gonna turn

326
00:24:18,799 --> 00:24:24,960
that back off okay back to the human eye the thing about the resolution of the

327
00:24:22,880 --> 00:24:28,880
human eye is that resolution doesn't mean

328
00:24:26,000 --> 00:24:33,919
how many dots per a given area that's how we define resolution in terms of

329
00:24:31,039 --> 00:24:38,720
screens the resolution of the human eye is the detail it can resolve resolution

330
00:24:37,679 --> 00:24:44,240
and objects in motion have sort of different

331
00:24:41,679 --> 00:24:50,880
resolution characteristics than static objects so if we're looking at this at

332
00:24:47,360 --> 00:24:54,720
15 FPS 8k or whatever and we just look

333
00:24:50,880 --> 00:24:56,320
at some high res assets on a static

334
00:24:54,720 --> 00:24:59,200
wall or something like that here let's go back let's go back in here

335
00:24:58,320 --> 00:25:04,720
okay that looks flippin awesome but the

336
00:25:02,400 --> 00:25:09,200
problem is that as soon as anything's in motion the way that our eye perceives

337
00:25:07,360 --> 00:25:14,880
the resolution of the image the detail of the image is very poor so you need a

338
00:25:12,000 --> 00:25:20,000
combination of high frame rate and high detail and at 8k this just well i mean

339
00:25:18,240 --> 00:25:23,760
come on i don't think i need to tell you guys this ain't cutting it like that

340
00:25:21,919 --> 00:25:27,919
looks horrible right that's not there's no resolution left

341
00:25:25,919 --> 00:25:33,520
anymore when the frame rate is so low rock on we're going rtx 30 90 baby

342
00:25:31,440 --> 00:25:38,159
so we're gonna start with 4k ray trace medium

343
00:25:34,960 --> 00:25:39,840
and as expected that's not like

344
00:25:38,159 --> 00:25:43,279
night and day but i would also say that that is

345
00:25:41,360 --> 00:25:46,480
noticeably smoother this is raytrace medium

346
00:25:45,360 --> 00:25:52,559
okay given that the performance is not markedly better

347
00:25:50,080 --> 00:25:56,799
i don't have a lot of hope for this but i mean

348
00:25:54,320 --> 00:25:59,600
you guys you guys want to see it right okay

349
00:25:58,559 --> 00:26:05,200
well you know what

350
00:26:01,600 --> 00:26:08,240
to NVIDIA and the game's credit 24 FPS

351
00:26:05,200 --> 00:26:10,720
is a lot better than 15 FPS in terms of

352
00:26:08,240 --> 00:26:15,679
raw percentage i wouldn't say that it's a great gaming

353
00:26:13,039 --> 00:26:20,000
experience but it's a lot better

354
00:26:18,320 --> 00:26:25,640
so this is 8k balanced

355
00:26:22,240 --> 00:26:25,640
20 FPS

356
00:26:30,240 --> 00:26:36,720
all right here's the thing then it comes down to your goal the only reason to

357
00:26:34,480 --> 00:26:41,600
turn it to 8k is if you want the ultimate in image crispness in sharpness

358
00:26:39,840 --> 00:26:45,440
and if that's what you're after we already determined that turning on ray

359
00:26:43,360 --> 00:26:50,559
tracing well you're already making compromises to the sharpness at 4k

360
00:26:48,240 --> 00:26:55,360
let alone at 8k in order to maintain a playable frame rate so clearly

361
00:26:53,279 --> 00:27:00,400
this is kind of like a pointless scenario

362
00:26:56,559 --> 00:27:02,720
8k with ray tracing which requires dlss

363
00:27:00,400 --> 00:27:08,159
which reduces the sharpness we've like got settings that are working against

364
00:27:04,640 --> 00:27:11,200
each other so with that in mind

365
00:27:08,159 --> 00:27:14,640
let's try it without ray tracing

366
00:27:11,200 --> 00:27:18,640
dlss is now off

367
00:27:14,640 --> 00:27:20,640
man 8k continues to underwhelm me

368
00:27:18,640 --> 00:27:24,400
even if i don't move the camera around and we don't have any tearing or like

369
00:27:22,400 --> 00:27:27,840
really bad motion blur like this is 23 FPS this is

370
00:27:26,159 --> 00:27:35,520
the cinematic frame rate right here ladies and gentlemen like it's not bad

371
00:27:31,200 --> 00:27:37,279
it just doesn't look that much better

372
00:27:35,520 --> 00:27:41,520
and a big part of that is that the textures just aren't

373
00:27:39,600 --> 00:27:45,120
they're not 8k because there's no point putting such gigantic textures in the

374
00:27:43,200 --> 00:27:49,200
game like this road looks like a video game texture you know

375
00:27:46,799 --> 00:27:52,720
and you do lose some of that resolution on the characters which are one of the

376
00:27:50,640 --> 00:27:56,880
things that really stand out about the game to me as being so detailed

377
00:27:55,039 --> 00:28:00,159
um when you're running at a frame rate like this like you can't like here let's

378
00:27:58,720 --> 00:28:04,000
wait for someone to walk right in front of us

379
00:28:02,080 --> 00:28:09,919
and i'll show you you can't make out the like here like you can't make out their face

380
00:28:06,880 --> 00:28:09,919
really at all like you can't

381
00:28:11,679 --> 00:28:18,159
hey i think your spray cans broke in there but is that the same guy

382
00:28:18,159 --> 00:28:23,919
well that's a bit of a letdown 8k totally not worth it you know what though we are recording right now okay

383
00:28:22,559 --> 00:28:30,240
let's stop the recording that camera's rolling okay here we go let's see if that helps a lot there's

384
00:28:27,440 --> 00:28:34,799
the 30 90 flexing its muscles all that extra vram means that yeah okay the game

385
00:28:32,880 --> 00:28:37,840
still doesn't run perfect by any stretch of the imagination

386
00:28:36,559 --> 00:28:44,720
but the difference between recording and not recording is only like

387
00:28:41,919 --> 00:28:48,880
1 to 2 FPS now instead of absolutely tanking it like it did on the 3080. i

388
00:28:46,960 --> 00:28:53,120
mean that was only applicable at 8k and i wouldn't run this game at 8k

389
00:28:51,679 --> 00:28:57,679
but install the latest drivers

390
00:28:54,960 --> 00:29:00,640
you've got to be kidding me like just now

391
00:29:00,799 --> 00:29:05,120
all right sure all right let's find out ladies and

392
00:29:04,159 --> 00:29:11,039
gentlemen we're running the game ready driver now on the rtx 3090 and we realized

393
00:29:09,039 --> 00:29:16,720
something the quick presets do not adjust texture quality you can only

394
00:29:13,360 --> 00:29:18,960
adjust texture quality in the main menu

395
00:29:16,720 --> 00:29:22,880
so i would assume we were running on medium texture quality before that kind

396
00:29:20,960 --> 00:29:27,120
of explains why vending machines for example were not changing their level of

397
00:29:25,360 --> 00:29:32,799
detail as we were flipping through the presets

398
00:29:28,480 --> 00:29:34,240
now i don't see anything else in here

399
00:29:32,799 --> 00:29:38,880
that has appeared now that we're in the main

400
00:29:36,080 --> 00:29:42,720
menu so on the rtx 3090 we're flipping over to high textures i mean it's got

401
00:29:40,640 --> 00:29:46,559
like oodles of vram anyway so i wouldn't expect it to make much of a difference

402
00:29:44,559 --> 00:29:51,200
but now you guys know unfortunately because of the drm i'm not gonna risk

403
00:29:49,279 --> 00:29:55,919
swapping the 30 90 out and putting the 3080 back in that's not happening we're

404
00:29:54,000 --> 00:29:59,600
just gonna have to move forward with what we've got here

405
00:29:57,679 --> 00:30:05,200
anyway the video is called running at max settings not comprehensive

406
00:30:01,600 --> 00:30:08,880
benchmarking performance review so

407
00:30:05,200 --> 00:30:10,640
this is gonna be that oh yeah

408
00:30:08,880 --> 00:30:13,760
yep that looks

409
00:30:12,000 --> 00:30:20,640
way better if you've got the vram you are going to

410
00:30:16,799 --> 00:30:23,120
want to run it at high texture quality

411
00:30:20,640 --> 00:30:27,279
wow so it's not everything

412
00:30:25,200 --> 00:30:33,279
but where it makes a difference that is a big difference let's see how the rtx

413
00:30:30,320 --> 00:30:38,480
3090 handles this video yeah still at 4k still at 4k guys

414
00:30:37,200 --> 00:30:41,679
preset retracing medium here we go

415
00:30:45,000 --> 00:30:49,799
67 FPS in here

416
00:30:51,520 --> 00:30:58,240
let's check we might not even need it to be on that

417
00:30:56,480 --> 00:31:02,559
whether it's the game ready driver or the rtx 3090 upgrade is hard to say at

418
00:31:01,120 --> 00:31:07,840
this point unfortunately because everything's changing so fast right now

419
00:31:05,360 --> 00:31:12,159
but 50 FPS in here with quality dlss

420
00:31:10,240 --> 00:31:16,559
dang 40 out on the street so

421
00:31:14,480 --> 00:31:22,640
i wouldn't say that the game ready driver probably changed the actual

422
00:31:19,039 --> 00:31:24,559
performance of the game that much

423
00:31:22,640 --> 00:31:31,039
looks like more like you know it it's tuned as opposed to you suddenly go

424
00:31:27,360 --> 00:31:33,840
to 300 FPS from you know 50 or whatever

425
00:31:31,039 --> 00:31:37,440
of course we gotta try 8k i said i was gonna run the game on max

426
00:31:35,840 --> 00:31:42,080
settings so you ready

427
00:31:39,600 --> 00:31:44,880
ray tracing ultra texture's high

428
00:31:45,120 --> 00:31:49,919
yeah you're probably right because it sucks

429
00:31:48,320 --> 00:31:53,840
all the haters are gonna be like okay should we just turn the lss off

430
00:31:52,240 --> 00:31:57,440
all right this is it ladies and gentlemen the moment you waited for

431
00:31:56,320 --> 00:32:03,120
8k everything absolutely maxed oh right i

432
00:31:59,760 --> 00:32:03,120
gotta actually change the resolution

433
00:32:05,600 --> 00:32:10,480
well it's gonna be a graphics card generation

434
00:32:08,640 --> 00:32:14,559
or two before we're gonna get playable frame rates in this game at 8k without

435
00:32:13,600 --> 00:32:19,840
any deep learning super sampling tricks

436
00:32:17,679 --> 00:32:23,440
but when that happens it's gonna look real fly

437
00:32:24,159 --> 00:32:30,240
two things to disclaim here guys one this is of course a pre-release copy of

438
00:32:28,480 --> 00:32:34,159
the game so it might not be indicative of final performance

439
00:32:32,000 --> 00:32:38,880
and number two don't expect this to go from seven FPS

440
00:32:36,480 --> 00:32:44,480
to playable in seven hours or however long it is

441
00:32:42,240 --> 00:32:49,279
game comes out i think 7 FPS is probably enough for

442
00:32:46,720 --> 00:32:49,279
candlelight

443
00:32:51,200 --> 00:32:57,039
it's really not like that is

444
00:32:55,519 --> 00:33:02,640
gorgeous all right so why don't we try and see if

445
00:32:58,799 --> 00:33:04,720
we can make 8k playable then okay

446
00:33:02,640 --> 00:33:07,519
so dlss i mean we're going to have to go to like

447
00:33:05,760 --> 00:33:11,200
let's try performance 3090 going to performance seems to seems

448
00:33:10,080 --> 00:33:15,600
to do it but as i said in a take that we might

449
00:33:13,279 --> 00:33:19,760
have ended up throwing away this is not how i would run the game

450
00:33:17,840 --> 00:33:24,720
because if your goal is the absolute sharpest resolution well i mean that's

451
00:33:22,000 --> 00:33:29,519
the only reason to turn it to 8k then you don't want to be running dlss

452
00:33:26,799 --> 00:33:33,760
in performance mode obviously because it really hurts the sharpness of the image

453
00:33:31,760 --> 00:33:37,519
particularly around the edge in general it hurts the sharpness of the image in a

454
00:33:35,279 --> 00:33:41,279
big way you'd be far better off just running at one quarter of the pixel

455
00:33:39,200 --> 00:33:44,399
count running at 4k and enjoying that additional sharpness

456
00:33:43,360 --> 00:33:49,200
and not using dlss in performance mode being

457
00:33:46,720 --> 00:33:52,720
able to use it in quality mode that would be a much better experience

458
00:33:51,039 --> 00:33:56,320
you're kind of working against yourself but hey we did it

459
00:33:54,480 --> 00:34:00,880
and you know what you guys did you made it all the way to the end of this video

460
00:33:58,880 --> 00:34:04,840
so that i could tell you again thank you for watching thanks to origin pc for

461
00:34:03,360 --> 00:34:10,000
sponsoring it and lttstore.com

462
00:34:08,079 --> 00:34:14,480
you know if your CPU is not fast enough for cyberpunk well at least your head

463
00:34:12,560 --> 00:34:19,839
can be comfortable while you rest and wait for a faster CPU to just magically

464
00:34:17,119 --> 00:34:19,839
appear
