hello do you realize your ARM is in the pavement sir
this is a good-looking game wow this is the lighting without rtx you
are not playing this game with ray tracing on and dlss disabled
it's finally actually coming out guys we've got it cyberpunk 2077 and
of course we've got the answer to the question you guys all want to know
how does it look running on the absolute maximum balls to the wall hardware at 4k
or for extra credit at 8k
on the world's best tv the lg
88 inch OLED let's find out shall we ladies and
gentlemen and this video is brought to you by origin pc who sent over the
hardware that we're going to be using for our experience today origin pc
ladies and gentlemen they don't do everything necessarily right
but boy do they ever have the best shipping materials because this thing is
gonna freaking work no matter what i do to it here we go boys
ah look i'm in a hurry we got a game to
play let's go
you wouldn't know it from what i did to the packing materials don't worry though
origins packing materials top notch but
this is a very special pc it's in a Corsair 4000d but
this is what they're calling a resto mod
version so they've done a custom
graphic for it that sort of harkens back to uh a simpler time back when new
ducktales episodes were still airing and the front of computers looked a little
something like this like that compact disc logo right there get that that
floppy drive and for the color
they've gone with a classic beige because those were the days when you
know it was less about flash and more about
well they weren't fast they're so it was about something
anyway in true restomod style naturally
even though they've gone after the aesthetic of an older pc the insides of
this thing are absolutely packed to the gills with the latest gaming hardware
yes my friends it is liquid cooled it is
packing an rtx 3080 it's got a 4k
capture card and a 5950x 16 core processor so no matter how
hungry cyberpunk 2077 is we are going to be absolutely chewing through it
one minor inconvenience is that because i did want to run it at 8k as well i
might have to figure out how to get an rtx 3098 here at some point let's fire
it up oh wow that is very RGB uh
which is definitely uh
different when you consider the retro theme i guess that's kind of the point
though right oh man yeah we're really not uh not
hiding what's actually under the hood of the engine in this particular resto mod
eh so they're only making 50 of these and once they're gone they are gone
actually one more thing we need to fire this up get the launcher installed and
okay that's cute we got the real player
real player icon got the network neighborhood up in here all
right that's adorable thank you origin pc
that's it game's downloading all i got to do now
is catch some z's on my CPU pillow
lttstore.com see you guys in a bit
wake up samurai we've got a game to play sorry uh film the video dude no
seriousness though guys it is i forgot to put on my watch i'm so out of it it's
five in the morning Colton johno and david got our early access copy of the
game all sorted out this morning and we
are ready to play cyberpunk 2077.
uh it's running at 380 frames per second
in the menu so let's see how the game runs do you guys want to go straight to high or
should we start at lake medium medium okay we'll start at medium now we are
aware that there could be some performance irregularities in our
version of the game this is the early access beta drm protected version of the
game we didn't get any clarification as to what exactly drm protected means
we turned on shadowplay recording it's recording the game i want to play this
game HDR we're gonna play on like the best tv in the market we're gonna play
with some HDR ladies and gentlemen what are we running at so one thing we change
field of view we change it to 90. by default it's like 75 or something
let's change it to 90. uh medium yeah yeah lens flare motion
blur i changed that to off uh by default i think it was on low medium there we go
okay medium preset wow medium has a lot of like
low stuff and ray tracing's off on medium for sure styles so just
click continue where is it going to drop me you guys
continue wow this is the lighting without rtx
that's kind of impressive already right out of the gate
what kind of quality are we looking at for these passers-by well dang
this looks pretty darn good for medium don't it
i mean i've seen some speculation that cd projekt red is like delaying the
console release by a few hours because they're like worried it's not gonna look
good or whatever based on how good this is running on
like very very nice looking even if they're
medium settings i am less worried
this is like a locked 60 FPS pretty much i might be a little more nervous than i
was before because this is medium settings on an
rtx 3080.
all right that's fair you guys want to try out dlss first look at this shiny
shirt how stylish is this guy hold on talk to
the chris so this is not benchmarking i just want to know how it runs with
dlss that's all so quality so this should render
internally at 1440p if i recall correctly
okay well that was a quick and easy 30
performance gain ish approximately
i mean that's man
the lss is sweet that is noticeably smoother in terms of
the actual gameplay experience this is a good looking game
honestly there's places where i can kind of tell like tom's diner the sign there
actually i can't tell if that's just like kind of like a heat distortion
effect oh my god i think the reason it's ripley
is just because of like the like the heat distortion of the like hvac of the
diner like that's pretty cool
if we didn't get a 30 FPS improvement i would think dlss is
not freaking working because we dropped to 53 here which is
not benchmarking just talking about the experience here's a difference i can see
that i'm expecting high details to kind of smooth out for me like look how bad
this guy on the stairs looks those are some like 2005 textures right there but
the world is so populous i understand why they have to do that i think that's
something that's going to push the card higher as we push detail levels up so
what changes from medium to high we get film grain
low motion blur depth of field lens flare
what else changes here shadow mesh quality so let's have a look
screen space reflections i want to see what our draw distance is looking like
level of detail goes to high i'm expecting that to change things like the
quality of the crowd around me
so shadows are something that mostly stays at
medium i mean given how good the lighting looked even at medium
bearing in mind again that this is the
early access drm version whatever that means we changed to high
that cost us about 20 25 percent of our performance
there like 43 45 FPS
yeah that is markedly better you can tell
that they're expending a lot of performance improving the quality of the
crowd look at this this is without real-time ray tracing
like look at the quality of these reflections
and it's not like in like a need for speed underground like the whole world
is shiny kind of way like this is actually reasonable
okay now can dlss save this can we play
on high i'm sticking with quality so there's a lesser performance improvement
but we expect it to look very similar to native rendering with the quality dlss
setting look how much better the crowd looks and to me like in a game like this
that is so much of the atmosphere and so much of the immersion that when i see
people's like clothing texture quality
dynamically changing as they're walking towards me on even like a
a small street like this it's it's pretty jarring whereas
this is not nearly as noticeable like you could see here let's watch this guy
with the purple shiny pants there
that's the flip over point right there that's that's where the the asset
quality change that's pretty good by the time someone's that far away like it's
almost unnatural for them to look that sharp anyway
you could you could guarantee they spent a ton of time tuning that hey yeah like
here this uh lady with the backpack
right there you can see it and we're still like even in a crowded
area like this we're still running above 60 FPS i mean
of course it's rtx 3080
oh they have different settings for ray tracing
so okay what does ultra look like okay
ultra cranks everything except ray tracing
and then if we set it to ray tracing medium oh it keeps everything on ultra and then
just sets retracement i would have thought it would compensate by turning
down some other things and turning up retracing i think a lot of people are going to turn on that ray tracing medium
preset thinking it means medium graphical fidelity but ray tracing on
and that is that is not what that is okay this is gonna nope it's not this is
gonna be the processor wrecker okay are people fighting is that gunfire
are you sure
sir are you okay sir now you know i'm really interested in
this can because i actually think that as it was
rolling around on the red surface that was part of why it kind of seemed like
we couldn't see it and i do wonder if ray tracing
is going to make that lighting a little bit more realistic you see how the
bottom of the can is just yeah so okay hold on i got i g before that
can stop rolling i want to turn ray tracing on and see what happens
what uh okay so it's still the same behavior which is interesting so that
means either ray traced lighting in this game is not that expensive
or it means that whatever it's doing when it's not ray tracing is really
expensive and when i say expensive i mean in terms of GPU compute
requirements okay hold on i don't wanna i don't wanna experience that too much
yet i wanna i wanna focus on looking at ultra oh man now i'm getting
distracted because this is fascinating
our frame rate went down ray tracing may
be more effective than whatever other
method of global illumination they are using for this game well here we can
easily flip between it i love how quickly this game allows you to tune
your settings i mean
that is a big game changer in terms of the actual experience of like getting
the game locked in like getting jumped into the game the fact that you're not
going out and restarting it constantly and like okay is it running okay now
um wow yeah i mean i'm sure there's more
i'm sure it's like better but do you see it
no i can't point out what it is if we put them side by side i'm sure we could
be oh yeah yes i can tell from the pixels
but high looks really good there you go that's the Linus tech tips
recommendation if you've got the horses
high with quality dlss
is like what you want to run at if you're running an rtx 3080 you're
probably realistically a 30-70 at that point okay well that's what i want to figure
out next is okay now what happens if we start playing around with ray tracing
that's it that's the money right there game like this that's more environment
story driven 60 80 FPS that is lots
i don't think our ray tracing setting was working before
this is very different okay i don't think this is right
no it wouldn't be this bad okay just a second here
okay let's just go to ultra again and
see what happens okay there we go
all right now settings
retracing medium
wait so is that what happened is we didn't realize that dlss was turning on
before or did it just like glitch out hard there
i think we didn't realize
so you i mean unless something dramatic changes
between now and i don't know what time it is but like
10 hours from now you are not playing this game with ray
tracing on and dlss disabled that is not happening
wow okay
now what if i set it to quality instead of auto
oh wow so dlss is working real hard when you've
got ray tracing on like you are rendering at probably 1080p at best
oh i see and you know what
hold on a second so look at just the look at just the hood of the car
um as we as we rotate around it so you see
a little bit of noise in it right that's a characteristic of upscaling
that you just you can't really get around you see just like a little bit of noise in the in the rear hood or trunk
whatever you want to call it the boot okay now let's uh let's go ahead and
change to auto
and then i expect that you're gonna see that get quite a bit worse yep there it
is you see all that noise
it's still okay when you're not focused on an
object it's not bad but it's way more
noticeable you can see it in that railing like you can kind of see it it's
like there's like a like a noise filter over everything and that's not the film
grain effect it's different it's more noticeable in areas where
there's more light which is again normal when it comes to
image noise yeah it's it's noticeable
i mean obviously we didn't notice it before when we were looking at that can
rolling down the street oh that explains why the performance
improves too david yeah that doesn't make sense so let's figure out let's so we're
running around 50 55 FPS right now so let's go ahead and not set it to auto so
i'm willing to bet we're running on performance or ultra performance right
now performance yep
you know what i'm not sure i think it might still be 1080 but just with more
approximations
hyper ultra performance
that is very noticeable
yeah the road looks absolutely disgusting at the edges of the fridge so
this you're probably right this probably is like 720p upscaled
or like maybe it's rendering parts of the scene at higher
ah yeah i know the car looks really nasty too just everything looks pretty
nasty especially towards the edges of the frame
yeah that's nasty tastic
the good news is that leaving it on auto is
probably just kind of your best bet okay here's some really interesting
shadows let's flip it back to quality
let's flip it back to hi
do you have to change the dls no okay
wait did that even change
okay yeah
okay all right you can really see in the
shadows of the stairs like those look like
garbage town compared to the raytraced shadows
okay yeah i can see it for sure look at that
okay man which one would you play on though look at this green car on the side you
see the green car right there okay let's flip back
to high ma'am
what's more important to you sharpness
or i mean those shadows really do look like
just a smudgy blurry mess compared to
that
okay part of my problem too with rtx is like do you see how it was i kind of
felt like there was too much bloom as i was coming out of that tunnel
like i get it it's supposed to kind of uh mimic the effect of stepping out into
a bright area but it doesn't because it's not when i like drive through a
tunnel my eyes do not adjust to it you know this works like aperture on a
camera not like my eyes because i'm in my car like looking ahead to the road
i'm not like staring at the dark wall of the
inside of the tunnel for hours on end
that's something that i kind of struggle with i find a little
bit immersion breaking about most rtx implementations that i've seen see that
actually looks more realistic to me oh no it doesn't that's really awful too
but this area closer to us is fine
so you see that get out of my way
they've done a good job if nothing else of mimicking the way that
like real-time ray tracing global illumination works with their regular
non-ray-traced global illumination the quality is clearly lower in cases like
those stairs but
i'd say they're both good and this one comes down to personal preference
do you want that like incredible fidelity in the shadows or do you want
that incredible fidelity in the game world something we haven't talked about
much is how the lower fidelity the original graphical asset is the worse
it's going to look with deep learning super sampling right garbage in garbage
out so you look at the road right next to the car not bad you look at the car itself okay
yeah you've got that kind of uh that grainy effect on it
not bad though but look at that road way out in front of us through the tunnel
it's not good whereas if we flip back to
hi yeah
big difference okay wait i want to see this i want to
see this raytraced look at all the candles and stuff
no maybe rage racing's the answer david
auto switch look at the look at just
the immersiveness of this environment with all these different colors of light
like these candles does that not looking freaking
incredible oh i don't know what's the right answer
and then okay we're gonna go back i we could go all the way to ultra
without ray tracing and it just it looks fake it looks flat
it looks like a video game again and it's subtle like
but it's really real
okay i want to see ultra now
you know the difference between medium and ultra is like just the reflections
yeah it's really not that noticeable to me
because the lighting is what really gives the scene depth
environments like this with ray tracing
on really does
like just the the way his clothing moves when his head moves like oh
did you see his ARM when he reached up david yeah
and i'm sitting so close to this that's another thing to consider guys is we are
quite literally blown up right now like
if i'm on a monitor if i'm on a monitor i'm like
i'm at like this distance and that difference in sharpness
not that noticeable from here okay you ready for 8k then yeah all
right this was good enough like dark scene we've okay yeah i think so too oh
man all right okay um rtx 30 90 time or i i
don't know do you do you want to do you want to try it okay with the 3080
all right we just had to change over to 8k mode on
our HDMI port wow that is really broken i can't tell
what it looks like is changing in that
horizontal divide both of them look right
but different do you know what i mean the top half of the screen is missing
particles and i can't tell if like chromatic
aberration no yeah chromatic aberration goes through the barrier
okay okay well let's just try changing some
graphical settings and see oh
this is this is very annoying
okay so if we go to 4k
we can figure out what we're running at so what
did we decide ray tracing medium was our target david
so let's do that then we'll go to 8k
wow this uh
does not look great
when your graphics card is at the very limit of what it can handle turning on
something like shadow play can impact performance very
significantly even if it doesn't under normal circumstances so i'm gonna turn
that back off okay back to the human eye the thing about the resolution of the
human eye is that resolution doesn't mean
how many dots per a given area that's how we define resolution in terms of
screens the resolution of the human eye is the detail it can resolve resolution
and objects in motion have sort of different
resolution characteristics than static objects so if we're looking at this at
15 FPS 8k or whatever and we just look
at some high res assets on a static
wall or something like that here let's go back let's go back in here
okay that looks flippin awesome but the
problem is that as soon as anything's in motion the way that our eye perceives
the resolution of the image the detail of the image is very poor so you need a
combination of high frame rate and high detail and at 8k this just well i mean
come on i don't think i need to tell you guys this ain't cutting it like that
looks horrible right that's not there's no resolution left
anymore when the frame rate is so low rock on we're going rtx 30 90 baby
so we're gonna start with 4k ray trace medium
and as expected that's not like
night and day but i would also say that that is
noticeably smoother this is raytrace medium
okay given that the performance is not markedly better
i don't have a lot of hope for this but i mean
you guys you guys want to see it right okay
well you know what
to NVIDIA and the game's credit 24 FPS
is a lot better than 15 FPS in terms of
raw percentage i wouldn't say that it's a great gaming
experience but it's a lot better
so this is 8k balanced
20 FPS
all right here's the thing then it comes down to your goal the only reason to
turn it to 8k is if you want the ultimate in image crispness in sharpness
and if that's what you're after we already determined that turning on ray
tracing well you're already making compromises to the sharpness at 4k
let alone at 8k in order to maintain a playable frame rate so clearly
this is kind of like a pointless scenario
8k with ray tracing which requires dlss
which reduces the sharpness we've like got settings that are working against
each other so with that in mind
let's try it without ray tracing
dlss is now off
man 8k continues to underwhelm me
even if i don't move the camera around and we don't have any tearing or like
really bad motion blur like this is 23 FPS this is
the cinematic frame rate right here ladies and gentlemen like it's not bad
it just doesn't look that much better
and a big part of that is that the textures just aren't
they're not 8k because there's no point putting such gigantic textures in the
game like this road looks like a video game texture you know
and you do lose some of that resolution on the characters which are one of the
things that really stand out about the game to me as being so detailed
um when you're running at a frame rate like this like you can't like here let's
wait for someone to walk right in front of us
and i'll show you you can't make out the like here like you can't make out their face
really at all like you can't
hey i think your spray cans broke in there but is that the same guy
well that's a bit of a letdown 8k totally not worth it you know what though we are recording right now okay
let's stop the recording that camera's rolling okay here we go let's see if that helps a lot there's
the 30 90 flexing its muscles all that extra vram means that yeah okay the game
still doesn't run perfect by any stretch of the imagination
but the difference between recording and not recording is only like
1 to 2 FPS now instead of absolutely tanking it like it did on the 3080. i
mean that was only applicable at 8k and i wouldn't run this game at 8k
but install the latest drivers
you've got to be kidding me like just now
all right sure all right let's find out ladies and
gentlemen we're running the game ready driver now on the rtx 3090 and we realized
something the quick presets do not adjust texture quality you can only
adjust texture quality in the main menu
so i would assume we were running on medium texture quality before that kind
of explains why vending machines for example were not changing their level of
detail as we were flipping through the presets
now i don't see anything else in here
that has appeared now that we're in the main
menu so on the rtx 3090 we're flipping over to high textures i mean it's got
like oodles of vram anyway so i wouldn't expect it to make much of a difference
but now you guys know unfortunately because of the drm i'm not gonna risk
swapping the 30 90 out and putting the 3080 back in that's not happening we're
just gonna have to move forward with what we've got here
anyway the video is called running at max settings not comprehensive
benchmarking performance review so
this is gonna be that oh yeah
yep that looks
way better if you've got the vram you are going to
want to run it at high texture quality
wow so it's not everything
but where it makes a difference that is a big difference let's see how the rtx
3090 handles this video yeah still at 4k still at 4k guys
preset retracing medium here we go
67 FPS in here
let's check we might not even need it to be on that
whether it's the game ready driver or the rtx 3090 upgrade is hard to say at
this point unfortunately because everything's changing so fast right now
but 50 FPS in here with quality dlss
dang 40 out on the street so
i wouldn't say that the game ready driver probably changed the actual
performance of the game that much
looks like more like you know it it's tuned as opposed to you suddenly go
to 300 FPS from you know 50 or whatever
of course we gotta try 8k i said i was gonna run the game on max
settings so you ready
ray tracing ultra texture's high
yeah you're probably right because it sucks
all the haters are gonna be like okay should we just turn the lss off
all right this is it ladies and gentlemen the moment you waited for
8k everything absolutely maxed oh right i
gotta actually change the resolution
well it's gonna be a graphics card generation
or two before we're gonna get playable frame rates in this game at 8k without
any deep learning super sampling tricks
but when that happens it's gonna look real fly
two things to disclaim here guys one this is of course a pre-release copy of
the game so it might not be indicative of final performance
and number two don't expect this to go from seven FPS
to playable in seven hours or however long it is
game comes out i think 7 FPS is probably enough for
candlelight
it's really not like that is
gorgeous all right so why don't we try and see if
we can make 8k playable then okay
so dlss i mean we're going to have to go to like
let's try performance 3090 going to performance seems to seems
to do it but as i said in a take that we might
have ended up throwing away this is not how i would run the game
because if your goal is the absolute sharpest resolution well i mean that's
the only reason to turn it to 8k then you don't want to be running dlss
in performance mode obviously because it really hurts the sharpness of the image
particularly around the edge in general it hurts the sharpness of the image in a
big way you'd be far better off just running at one quarter of the pixel
count running at 4k and enjoying that additional sharpness
and not using dlss in performance mode being
able to use it in quality mode that would be a much better experience
you're kind of working against yourself but hey we did it
and you know what you guys did you made it all the way to the end of this video
so that i could tell you again thank you for watching thanks to origin pc for
sponsoring it and lttstore.com
you know if your CPU is not fast enough for cyberpunk well at least your head
can be comfortable while you rest and wait for a faster CPU to just magically
appear