Don't tell my wife, but I've been over gaming devices that only go one way for
a long time. I need something that swings
both ways. And that is where the 1X
Sugar comes in. This thing is Wow. For something that has so many hinges, it
feels kind of unhinged, does it not? It's got two screens, a wide variety of
different configurations, and a performance story that is at best
complicated. Before we get into that though, let's take a look at the
accessories. You get one cable and one
power brick. It's a neat one with cute little foldout prongs, though. Okay,
let's put that aside and talk about the modes. This is mode one, single screen
horizontal gaming. And I haven't even touched on all the modularity that's at
play here. Whoa, look at that. It's a
magnetic D-pad that sits on top of what
otherwise could easily be ABXY buttons, or as I call them, filled square, filled
circle, empty circle, empty diamond. It
doesn't feel amazing, obviously, but to the 1X team's credit, it feels better
than I could have possibly expected. Now, let's look at the next mode. Mode
two, single screen B vertical mode.
This is unhinged. I can't imagine anybody wanting to play like this. It is
so flipping topheavy.
Um, and holding on to this like what
what did I really like the shape of the Wii remote as a controller but without
the motion sensing? Why would I want this? Fortunately, 1X thought of the
same thing which is why they created dual screen a folded standing mode
three. Why it's called that is beyond my comprehension, but the actual layout is
obviously going to be very familiar to uh players of a certain mobile Nintendo
handheld back in the day with the larger top screen and smaller secondary utility
screen down below. One thing that is missing compared to the older consoles
that should remain nameless is any ability to uh angle either of the
screens. But hey, they more than make up for it. Maybe with dual screen B top
bottom display. Oh yeah, and I can move my D-pad over here should I so desire,
which I very much do.
Yeah, I think this is why people are buying this, right? But also also this
one seems pretty reasonable. I think with that in mind, they probably could
have just made this a D-pad. Oh, wait. No, they couldn't have. Yep. That in
fact was why the D-pad had to be optional because these are the two main
modes that you're likely to use. I wonder if these could have just been
magnetically attachable to an interface on the side. Then, oh, hey, speaking of
the side, why don't we take a look at the IO? Over on the right of the main
screen, you're going to find a micro SD card. Uh, here's some tape. Did we put
this on? Weird. Anywh who, uh, power button and not a
whole lot else. Just a little spot for the magnet that holds the H controllers
into place. Either here or here. Over on
the other side, we've got our volume wheel.
Yep, that's a volume wheel. All right. And where the devil is our USBC port?
Oh, there it is. Right there on the Is it
the bottom? Uh, is it the top? It's
somewhere. It's there. On the back,
we've got what appears to be a ventilation fan as well as are these
speaker grills? They must be. How does it know? Left and right. Ah, see, that's
the thing. If you were expecting this to be an x86 PCbased device, you are
unfortunately going to be sorely disappointed. Well, I shouldn't say
sorely disappointed. While it does use a Qualcomm platform, so it runs Android,
it uses the Snapdragon G3 Gen 3, which
is based on TSMC's 4nmter process node
and should be a fairly potent mobile
gaming solution. And with the way that Android emulators have improved over the
last little while, I mean, even Switch emulation is getting pretty good now,
isn't it? There's a lot of options. Of course, the one that you guys probably
care about the most is going to be
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wasn't what you cared about. you cared about drastic. Now, my understanding is
there's a bit of a process for getting DS games running on this thing. So, um,
one moment, please. According to Ree, who set this up, getting this whole
process to be as simple as it is now, took so long that he literally doesn't
remember how he did it and never wants to do it again. But if you follow the
steps, which maybe we could link a guide down below. No. What? You literally have
no idea how you did it. >> Follow my way through. >> Oh my god. Okay. Well, anyway, we've got
it set up. So, you can press the heart button, go to fusion.
Okay, we're close. We're close now. Uh,
then we just need to go to this one and do that. Whoa. DS
emulation, buddy. Oh, I didn't even
notice the R1, R2, and R2, L2 buttons back
here. Not the most conveniently positioned that I've ever felt, but very
usable. Hey, sorry, I forgot to mention the case. The case actually feels really
nice. It's like a faux leather uh hard case. Like, this is one of the finest
included cases I've ever seen. Good job, 1X. So, these are actually two buttons
down here each, right? So, heart brings
up 1X's little menu here, so we can fine-tune the performance. Apparently,
they've got a dual heat pipe cooler in here, so it should stay nice and cool
regardless of what you're doing. As for battery life, that is a bit of a sore
spot for the community so far. Um, it
does have like a lower power to the secondary screen mode and you can
apparently, according to 1x, get like 7 hours of battery life out of it. But you
won't get that if you're running the whole thing at full board. It's got a
5600 mAh battery. It's still kind of
topheavy. Hey, boys. especially if you're used to the ergonomics of a
Nintendo DS, which admittedly already aren't great, but at least are not as
heavy on the top. Oh, it's touchscreen. I guess I didn't really mention that.
And these are both OLED displays boasting 450 nits peak brightness, so
that should be fine. Mario Kart DS. Let's go. Oh, really heavy. It's like
freaking heavy. And this really is a lot of moving parts. Probably going to be a
little rusty. Have not touched this game in many a year. I know. That's what they
all say, right?
>> Whoops. What did I press?
>> No. How did I hit that? I hit the whole track.
Oh my god. Just don't include any of this gameplay. This is horrible. This is
the worst thing ever. Oh, okay. What did
I do to switch the screens there? That was horrible.
>> There. Okay. It's fixed.
>> You know what? Screw it. I give up. Let's try a different emulator.
>> Mario Kart Double Dash. It is. Uh, hello. All right. I guess we won't need
the two screens anymore. So, we'll just do this. Ah. Ah. Okay.
Even though this is obviously substantially more difficult to run, I
got to say, um,
not bad. These mobile chips have really come a long way. Yeah, these shoulders
are are not great. Especially when you're like kind of reaching in here to
get these instead of having your thumb across them. You kind of have to press
this one like that. Where are the speakers on this boy? I think they're
here, right? Oh, yeah. There we go. Okay. So, what am I looking at back
here? Hold on. Where'd my Oh, wow. My
volume wheel goes inside the device. Okay. I mean, at least one of them has
to be an exhaust, but I pretty much can't hear anything. Oh, 1X is very
proud of their material choices, by the way. They use a an aluminum unibody
frame, uh, internally. The outside is plastic, and then they're using what
they call SK7 special steel for the hinge because it excels in applications
requiring high hardness and wear resistance. It has a built-in gyro if
you like gyroscopic aiming. Oh boy, I appear to have closed my software. Hey,
speaking of software, I mean, this is just Android, right? So, theoretically,
I could run Android games. Cool. We're going to listen to Genchin Impact and
Crab Rave at the same time.
Oh. Oh, that's right. Genshin doesn't actually support controllers, does it?
It does. Oh, well. Oh, wait. Hold on. Oh, I just have to make my focus display
this. Nope. Okay. Apparently, Genchin does support controllers now on Android
and has for a little while. and we did get it working before, but is really,
really, really annoying. So, they clearly have some work to do on the
software side. Of course, this is a prototype device as well. So, bear that
in mind, but I can only I can only show you guys what I have in my hands, and
what I have in my hands is an imperfect menu and controller binding experience.
There is one more thing. It supports bypass charging, so you shouldn't wear
out your battery as much if you're plugged in while you're using it for long periods. Is this a second volume
rocker? Oh, it has What about second volume rocker? So, there's a wheel here
and a volume rocker here. Hey, I just
noticed something that's missing, though. There's no headphone jack.
Speaking of being plugged in and gaming for long hours at a time, Bluetooth only
really on a device this big. I guess I
kind of see it cuz it's got so many hinges and moving parts everywhere. But
I feel like this would have been a good spot or like right here next to the
charging port. But who knows, maybe that would have cost extra. And Lord only
knows, the last thing we needed was for this device to be more expensive. The
Indiegogo early bird price is $599 USD
with 16 gigs of RAM and 512 gigs of storage. And the retail is expected to
be, is this right? $799, $800.
A truly unique device for folks who want
to play DS games, but cannot afford a Nintendo DS, but can afford this.
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