WEBVTT

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this video is brought to you by our trusted Graphics partner

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NVIDIA welcome to my Battlefield 3 benchmarking guide where it will be

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hosted by not me slick hosts these so

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you guys will be going along with him on a little run through so we're not doing

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any performance results in this one so the rig he's using is his personal rig

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which is a 2600k and a 660 Ti actually

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it's not this 660 Ti it's some completely different one so don't worry too much about that but whatever frame

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rates you guys see those are on random settings we're not really standardizing

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anything so don't worry too much about it but he's also going to explain what

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happened with some frame rate dips that occur due to save games so what we're

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showing you guys is the two-minute run through that we use at various settings

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usually on I believe it's extreme preset or Ultra preset or whatever the very

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highest one is because Battlefield runs pretty darn well it's Ultra and so it's

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a two-minute run through the comrads level in a specific way so you'll get

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all the tips you need for how to run the Benchmark exactly the way we do so you

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can easily compare against all the graphics cards that we're testing as

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well as comparing your rig against what we've got over here all right so after

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that really long cinematic what we're going to do is just run up to this Waypoint here and cut the wires inside

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the room um you want to just start The Benchmark right when you start running

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um so the second you start running away from the car is when you start the Benchmark just cut the wires right here

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you'll notice a little bit of a frame dip right there right when it started saving that's mainly because I'm

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recording with fraps at the same time usually it doesn't really feel that at

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all right here I just walk behind uh

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Vladimir here I think his name is Vladimir and then the other guy kind of

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skirts around the left side wait for him to get a little bit in front of me and

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then I'll start running as well I just don't want to actually run into anyone

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to make inconsistencies I'm just going to take

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these guys out here oh apparently he didn't die there

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we go taking him out now we're going to scirt around the right side of these

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pillars do consistent again and then

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what you're mainly going to do here is just fight take everybody out um this

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part can get a little bit hectic but if you run it a few times there is a bit of

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a rhythm to it uh the enemies come out like the the guys that came out of the

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stairs right there will come out from the stairs at the exact same time every

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time different people behind different pillars might slightly change but the

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fight is generally similar stuff like that guy over there can be anomalies

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he's not usually running there but just make sure you take everyone out you'll

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notice the saving point when everyone dies and then wait for them to get on

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each side of the door and then run through why that bike was there I have

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no idea but it's not really a big deal um follow them down here then you'll

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notice three enemies coming up from the right side just fit yourself in between these

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two cars and take them out the lights are really annoying um but they go in

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the same three fixed positions every time so it's not really that big of a

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deal again there's a little bit of a frame dip there but that's mainly cuz

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I'm recording with fraps at the same time and it went for a safe just to make

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timing of the benchmarks consistent at the very end shoot these Windows out you

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don't want to run much further down because there's a rocket that will come

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out and hit that pillar and that will make your benchmark inconsistent so just

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sit up here and shoot the Windows and then you're done thanks for watching guys as always

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don't forget to subscribe and like and do all those little things with the

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clicky mouse that is attached to the computer with the USB and all of that

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good stuff and hey we'd love for you guys to check out our Forum so there is

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a link in the description of the video where we have a thread where you guys

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can actually post your own results since you're all running the same standardized

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Benchmark now it's easy to compare hair and you don't have to worry about sort

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of optimization here or can Benchmark there because everything here is running

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pretty much the same thing in a real world gaming environment so see you guys

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next time for more benchmarking guides and all that kind of good stuff and I

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think I'm pretty much done here now
