WEBVTT

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since the early days of video gaming we've been looking for more and more

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ways to take our games with us from the Primitive handhelds of the 1970s that

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could only play one game each to the 3DS

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which brought portable stereo 3D to the

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masses to the NVIDIA Shield that can stream full quality games wirelessly

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from a PC so as it becomes increasingly

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easy to cram high-end equipment into a

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small package I mean just think what's possible these days with a smartphone or

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a small form factor computer it might not be surprising that the next big

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thing in console gaming might be Nintendo's new Switch a living room

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console that's also being pitched as a

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fully portable console wait

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what okay so it's like this the switch

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took one of the main selling points of its commercially unsuccessful

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predecessor the Wii U and made it a lot

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more robust the Wii U featured a screen

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on the main controller that enabled the gamer to play without a TV uh maybe

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while they were in the bathroom or something but the caveat was that you

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had to stay within a certain range of the actual console which combined with a

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distinct lack of killer apps meant that

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this wasn't enough to lure people away from competition like Sony and

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Microsoft but not to be dissuaded by

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poor sales figures Nintendo making what

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some consider to be its last stand in the living room console arena is

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doubling down on this concept by making the switch's 720p screen part of the

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console itself which has a tabletes form

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factor and weighs slightly less than 400

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G with the controllers attached to the side a little lighter than an iPad Air 2

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when you're using the switch in standard living room mode or TV mode as Nintendo

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calls it the console connects and charges over USB typc to an included

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dock that features an HDMI port and

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three spare USB type A ports although

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the switch comes with a somewhat meager 32 GB of internal storage this is

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expandable through a Micro SD card slot

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good on you Nintendo so the switch will play games at either 1080P or 900 P at

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up to 60 frames per second while connected to a TV and this is cool in

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60fps titles it can even maintain this frame rate when you take it on the road

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but if this wasn't enough of a paradigm shift for you where things get really

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interesting is when we start to look at the controller setup the switch actually

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comes with a pair of controllers so yes

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you get local multiplayer out of the box they're called joycon on and they bear a

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passing resemblance to Wii remotes but are quite a bit more versatile in

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addition to being smaller the console comes with a joycon grip that holds the

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joy-cons together to allow them to behave like a single controller with

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more traditional ergonomics but if you want to remove the switch from the dock

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and take it with you the joycons can also act as independent controllers for

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portable local multiplayer or they can slide directly onto the console itself

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making it look kind of like the Wii U controller except with the ability to

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play on toilets everywhere instead of just the ones in your home and Nintendo

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is pushing the multiplayer aspect very hard here not only emphasizing how folks

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can play with separate controllers on the same screen wherever they go but

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also that up to eight separate switch

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consoles can be linked together on a local network some games will even run

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on multiple switches in this manner with

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just one cartridge similar to Diablo spawn or download play on the

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3DS joycons also support motion sensing

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but a bit differently than you might have experienced it on the Wii or the

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Wii U one of your two joycons has an IR

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sensor that can detect not only motion but distances and shapes and both

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joy-cons support what Nintendo is calling HD Rumble which is an advanced

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haptic engine that can simulate lots of

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different Sensations Nintendo demoed

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this by showing how it could simulate the feeling of an ice cube rattling

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around a glass with the player being able to distinguish between one and

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multiple cubes and between solid ice and liquid water pretty cool if big if game

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devs actually Implement any of these features on the subject of the games

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themselves this is an area Nintendo is definitely looking to improve on over 50

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games are in development and there's going to be extra emphasis on

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first-party titles like Mario and Zelda

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to give players an optimally nintendoe

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experience but even though the switch is obviously newer than the PS4 or Xbox One

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don't expect it to push the limits of console performance the NVIDIA Tegra GPU

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also isn't going to come close to competing with a high-end PC graphics

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card but it wasn't designed to as Nintendo experiences tend to be less

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about Cutting Edge graphics and more about delivering something unique that

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isn't easy to replicate on a PC or other gaming box and of course tempering the

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graphics horsepower means better battery life the console itself is expected to

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work for 3 to 6 hours while the joy-cons can get up to 20 hours each one thing

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that's decidedly not that cool is that

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unlike in the past Nintendo is going to start charging an annual fee for on

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online multiplayer though thankfully they are widely expected to undercut

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Sony and Microsoft so you probably won't be paying nearly as much as you would

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for a PSN or Xbox Live subscription so

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will it be successful at $300 the launch

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price puts it on par with the PS4 and expone right now except that they come

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with an included game and both have massive back catalogs so whether you

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make the switch will ultimately come down to Nintendo

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being more successful selling this

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hybrid Paradigm than NVIDIA

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