WEBVTT

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creating a 3d model of a person from scratch is tough and while modeling

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software and hardware has improved throughout the years it still takes a

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ton of experience and a lot of work to take a collection of basic shapes and

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turn it into a photorealistic person but

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hold on a second what if we started with a finished

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person instead and then just tweaked them to look different

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well that sounds kind of like the character creation tool in your favorite

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rpg and those are often pretty decent

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but they're always highly limited in terms of their sculpting options

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that is until now meet the metahuman creator want a voodoo

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doll of your boss to kick around with ragdoll physics

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easy want a photorealistic digital representation of the father you never

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had got you covered want a waifu to

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whatever people do with those you didn't need to know but you got it

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want to know about our sponsor ridge wallet ridge wallet wants to redefine no nay

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have redefined the traditional wallet with their compact frames and rfid

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and get free worldwide shipping

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with the metahuman creator epic has set out to give developers the ability to

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not only make character models quickly but to a high level of detail

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now it hasn't been officially released yet but you can request access on their

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website wait a few days and bada

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you've got your very own npc factory at your disposal the big question however

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is is it as easy to use as they say

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to find out i will be going manoa mono

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against our logistics manager matthias who has a background in 3d modeling

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granted he leans more towards architecture and structures but he does

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have experience with character modeling as well anyway if epic did their job right none

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of that should matter i mean this looks pretty easy right who needs design

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school to make a fully rigged and clothed human when you've got the power

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of unreal engine 4. speaking of clothing too bad we can't

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clothe our models in ltte merch that would be a fun epic collab for the next

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best thing go to lttstore.com and clothe yourself with them

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now each of us will have 20 minutes to turn the same starting metahuman into a

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digital version of yours truly neither of us have touched

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the tool yet and will both be using the same frontal and three-quarter view

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profile pictures as references

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does this seem reasonable

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how much time would it normally take to create a fully rigged and clothed person

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depending on the complexity anywhere from a couple hundred hours to a couple

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thousand

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fortunately my secret weapon is i have the advantage of seeing myself in the

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mirror every morning

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i don't think anyone's going to call that an advantage

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this is it yeah there's no like tutorial

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mission we just go now

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oh my gosh um i'm ready

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how long do we get okay

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normally when we do these kinds of challenges no matter how much experience

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i have i'll just like come in like overly confident

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hey i got nothing i got no swagger uh face blend what is blend

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oh my god you take multiple characters and like put them together and she's

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like looking at you and stuff the whole time holy crap i am

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screwed i'm pretty confident about this it's

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relatively intuitive um

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it's pretty you know just point click drag

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what the hell is happening okay well that

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how do i make my nose pointier

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absolutely zero prior experience

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in-game character creation tools i usually just blitz through them as fast

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as possible because i play games to play games not to stare at

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in-game characters

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my chances are basically zero thank you for making me say that out loud

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i still haven't figured out how to change skin color at all

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so that's a challenge

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well that ain't it chief uh

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okay what color is my skin i don't know never really thought about it

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i went to school for uh 3d animation mostly for cinematics uh so you know

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like cartoons and whatnot um unfortunately i never actually got a

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chance to do it uh professionally at least

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until today until today

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it's great but i'm having trouble

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how about that okay i have dark brown eyes apparently my my eyes are dark

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okay oh god that smile i don't look like that okay

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my teeth are mostly whitish i think but they're a little yellow

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okay makeup oh god no we don't need any makeup how do i turn it off thin liner

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soft smoky okay it needs more like off buttons

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um because this has eyeliner on it i don't want it

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so do i just press x no oh god

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or something the difference between say this and maya

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is maya you have to drag around individual vertices and other features

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and you have to like place individual polygons where this is just you know

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nice click and drag and you know move it all around okay

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color here we go what color is my hair it's kind of

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um oh god i'm so gonna lose this

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that doesn't look anything like me though looks so much better than you

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yes very symmetrical i'm not very symmetrical as far as i can tell there

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isn't any way to actually change or adjust the hair shapes only what the

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presets are which is kind of annoying

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okay maybe we could change the pants to yeah that's

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more like it uh-huh

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okay definitely hoodie okay shoes

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there we go it's the closest we got i'm surprised you didn't choose the

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child body the child shut up i'm not that short

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all right i need to find some mother with a big nose and i need to add that

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to my blend show me the like big old honkin nose why

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do these people all have perfect adorable noses look how cute this guy is

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look at jesse here like man 10 out of 10 doable

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i think they're going to add a lot of stuff later on because it does feel like there's a lot of

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tweaks and details that are missing currently yeah i mean one thing you

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can't really adjust is you know eye separation and that's in even some

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fairly basic character creation screens that i've seen we can move them apart

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and stuff oh wow okay i'm gonna admit this doesn't look quite

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like you but i think that's just due to the limitations of the tool oh oh yeah

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you're just gonna blame the tool well when mine looks identical to me you're

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gonna who's gonna be laughing now uh oh my god you can add more than three

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blend things i'm just gonna leave christopher in

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there okay now we're just throwing stuff at the wall okay okay what about pia

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let's throw pia in here oh god that's not it pia get out

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yeah what kind of shortcuts what what are you doing mostly just

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rotation and movements i didn't even move the guy around at all

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do you need to do that um if you want a good sculpt of course you do

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because if you could transition between two views like you can actually see what

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you're doing i think really this tool is designed to

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make us feel bad about ourselves

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okay okay okay count us down three

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two

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one they feel like sims really you

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definitely got the nose better i couldn't figure out the nose tool

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so basically i didn't actually blend anything i just

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sculpted all manually really yes

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so the tools i primarily used were the move and sculpt

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then i just integrated parts of the features to kind

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of get my ballpark then tuned with the movement sculpt

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interesting yeah i definitely used blend

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which it took me a while to figure out how to use and then i went in with move

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and sculpt and then i made things worse

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for the most part i think the blend has a large potential to

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you know speed up all the workflow the problem is like i didn't want to

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waste time by learning a new tool when i could just do it faster myself right

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if there's more hair customization or if you could say sculpt the hair like

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you could do the face yeah that would have made it so much better i think with

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more time and experience i could get it closer but not a lot closer it needs way

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more tools with respect to being able to like shape the face more or maybe i mean

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oh actually yours is better but it's hard to tell under the beard but i felt like i couldn't draw in my cheeks enough

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that's i constantly try to draw it in because you have quite my cheeks are

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quite concave yeah yeah um and then the nose

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you yes you can't do anything with the nose it needs way more in terms of accessories there's a lot of things

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about a person that are identifiable

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markers that you just can't put on like i have a mole for example that would

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really help go oh yeah that's Linus or earrings or whatever which one looks

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more like minus i don't know the bow pretty bad

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ouch stab don't twist

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so these are both supposed to be Linus

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okay there's a bit i get a bit of an asian

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vibe on this one here uh

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i don't immediately get Linus vibes from either of them so there's that

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okay what am i doing you need to decide which face looks more like your husband

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but neither of them look like him

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on honestly the one on the right kind of looks like james to me

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but the one on the left the hair is just too

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nice looking like it's all swept so neatly and Linus's hair is always just

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like like he just woke up it's bed head

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why did i think it was a good idea to bring in someone who looks at me this much

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oh yeah and did you get the ears being offside a little bit

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i don't know uh the one on the left just looks more fake just in general it just

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looks less like a real human the one on the right

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really you know i just i can't get past the beard it's just too much it's just

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too much on the left i'm sorry i'm sorry

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i have experience doing this because i watched Linus do short circuits all the

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time both hairs at least the hairstyles is off for sure

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oh yeah the one on the right i like the one on the right better

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so the the right one looks like what Linus wants to look like

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and then when the left is around here

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which one do you think looks more like neither

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i think i'm gonna go with the one on the left just because this one looks too much like james to me

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i'm gonna guess matthias made that one

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no really yeah Linus self image is james

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they do look like people they just don't look like lions

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like like maybe the one on the right like maybe a slightly younger Linus but

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i've seen younger Linus and he didn't look like that

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and i'm gonna predict i think matthias did the one on the

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right you're very wrong what

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oh i'm so sorry mathias that's fine

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now if if i'm allowed to guess who's done what

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don't look at us okay okay fine i'm gonna guess that

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uh the left one was done by mathias and the right one was done by Linus

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i'm gonna say that the left one was modeled by Linus

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the super beardy one just

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Linus is a jokester and he would do that uh i could see that

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being like the hero in your story and that's kind of like the

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um oh man i don't know why luke just popped into my head

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what word were you

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which one did you say looked more like me again

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so james is the hero in your story is that what you're trying to say

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uh i'm gonna go now i'm not a modern game

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development expert but i think it's pretty obvious that this would help a

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lot in terms of creating extremely diverse looking crowds of people i mean

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we've seen so often where the main character is like this

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immaculately crafted 3d model i think

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like the the the reboot tomb raider games are a great example where lara

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croft is just like this painstakingly created model and then

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pretty much everyone else in the games is like

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yeah it looks like it was done five five years ago you know crowds of people with

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this level of diversity with this amount of speed is definitely going to increase

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my immersion because you see it so often where you're like oh yeah that's the

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same one with a palette swap like it it takes you out of it it's immersion

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breaking whereas this can improve that like overnight i think it has a great

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potential to replace a large amount of

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npc creation in the scene where you need say

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a hundred different characters all wandering around doing different things

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it's absolutely great because it's rigged textured and ready to go and

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easily deployable you know

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yeah it's not great admittedly

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well wasn't that fun i was uh actually you know what we

00:15:39.839 --> 00:15:47.279
probably got closer than i expected if you guys are looking for another fun video to watch we recently did one with

00:15:44.880 --> 00:15:53.519
two simultaneously running games and people have to decide whether rtx is on

00:15:49.839 --> 00:15:54.880
or off the results will shock you

00:15:53.519 --> 00:15:57.600
that's me thanks Yvonne
