lonus Tech tips coverage of pax 2014 is brought to you by Intel and Corsair all
right guys we're here at oculus rift at PAX East you all knew this was coming I
held myself off as long as I could but it is now day two and I couldn't stay
away any longer I got to try out their couch nights demo which was really good
and it was really fun to play um any comparisons I make during this video
will be comparing to development kit one not the HD prototype or the uh Crystal
Cove prototype development kit one just so you guys know uh right off the bat
the pixel grid is still noticeable at 108 but we kind of expected that it is a
lot easier to look past though than it was on development kit 1 you could look
past it on development kit 1 but it's still always looks like you're looking
through a screen door on this one you notice the pixels at first but once you
get engaged with the game they kind of disappear and it's not actually too bad
although I am still definitely excited for kind of 4K screens or 2 and a2k
screens in these VR devices the other most noticeable thing when you actually
start playing with it is presence when you lean forward or if you move your
head forward or you chill your head side to side or any of that kind of stuff it actually react reacts to that due to the
tracking LEDs and the external camera that they have now set up and that feels
great and it feels natural and it really makes you feel like you're actually in the game despite sitting on a couch
playing with knights that are on the table which is not happening in reality
but it still actually is a lot more engaging and really increases the
presence that you feel within the VR environment another interesting question
I had was about the external camera that we first saw introduced on the crystal
Co prototype and is now on DK2 or this
guy right here um the external camera which I can't show you right now is is
tracking IR LEDs that are built into the front of the development kit too and if
you were to play something like e Valkyrie and tried to do a back flip so you lean too far backwards and
essentially took the headset like this how's the tracking IR LEDs going to work
if the camera can't see them properly and if you were someone who bought an
omni or has an omni already or is getting one in the future how's that
going to work because if the tracking camera is set up in one fixed position
and you turn around so you're not facing it anymore and the headsets like this to
the camera that's going to be a serious problem and the answer to that was that
they're targeting a seated position they have to be able to conquer what's on the
table now before they move forward and what's on the table now is a seated
position so hopefully in the future you can do stuff like holidex while you're
running around and jumping over things and you can stand and you can Crouch and
you can crawl and you can do all that kind of stuff but for now the Oculus
experience is going to be seated so if you're someone that's getting an omni or
someone that plans to be flipping around or mobile with the Oculus that's not
actually the experience they're targeting right now so just a heads up
all right guys so I think the conclusion of this is that I'm not canceling my DK2
order if you will let me know let me know in the comments below let me know
on the Forum let me know on Twitter at slick PC I want to know what you guys think about this demo we showed you as
much as we could now other than strapping the camera into an Oculus Rift because that would not work very well
but oh well um I had a great time it looks great the the presence of being
able to lean forward and backward is great low persistence on the OLED panel
is awesome I got to experience that as well and the fast 75 HZ refresh rate is
also great so let me know what you think think about all those things in the same
area as I told you previously thank you for watching if you want to see all of our PX EAS content be sure to subscribe
to lonus techtips and as always thanks for watching