WEBVTT

00:00:00.120 --> 00:00:07.640
lonus Tech tips coverage of pax 2014 is brought to you by Intel and Corsair all

00:00:05.839 --> 00:00:11.240
right guys we're here at oculus rift at PAX East you all knew this was coming I

00:00:09.639 --> 00:00:14.879
held myself off as long as I could but it is now day two and I couldn't stay

00:00:13.120 --> 00:00:18.840
away any longer I got to try out their couch nights demo which was really good

00:00:16.760 --> 00:00:21.840
and it was really fun to play um any comparisons I make during this video

00:00:20.199 --> 00:00:26.039
will be comparing to development kit one not the HD prototype or the uh Crystal

00:00:24.000 --> 00:00:29.599
Cove prototype development kit one just so you guys know uh right off the bat

00:00:28.000 --> 00:00:34.079
the pixel grid is still noticeable at 108 but we kind of expected that it is a

00:00:32.439 --> 00:00:37.520
lot easier to look past though than it was on development kit 1 you could look

00:00:35.559 --> 00:00:40.320
past it on development kit 1 but it's still always looks like you're looking

00:00:38.719 --> 00:00:43.320
through a screen door on this one you notice the pixels at first but once you

00:00:41.719 --> 00:00:46.920
get engaged with the game they kind of disappear and it's not actually too bad

00:00:45.320 --> 00:00:51.399
although I am still definitely excited for kind of 4K screens or 2 and a2k

00:00:49.160 --> 00:00:54.879
screens in these VR devices the other most noticeable thing when you actually

00:00:52.640 --> 00:00:57.879
start playing with it is presence when you lean forward or if you move your

00:00:56.559 --> 00:01:02.920
head forward or you chill your head side to side or any of that kind of stuff it actually react reacts to that due to the

00:01:00.920 --> 00:01:06.520
tracking LEDs and the external camera that they have now set up and that feels

00:01:04.960 --> 00:01:11.439
great and it feels natural and it really makes you feel like you're actually in the game despite sitting on a couch

00:01:09.920 --> 00:01:15.119
playing with knights that are on the table which is not happening in reality

00:01:13.600 --> 00:01:18.360
but it still actually is a lot more engaging and really increases the

00:01:16.720 --> 00:01:21.759
presence that you feel within the VR environment another interesting question

00:01:19.720 --> 00:01:27.200
I had was about the external camera that we first saw introduced on the crystal

00:01:23.439 --> 00:01:29.439
Co prototype and is now on DK2 or this

00:01:27.200 --> 00:01:33.600
guy right here um the external camera which I can't show you right now is is

00:01:31.560 --> 00:01:36.720
tracking IR LEDs that are built into the front of the development kit too and if

00:01:35.560 --> 00:01:42.479
you were to play something like e Valkyrie and tried to do a back flip so you lean too far backwards and

00:01:40.000 --> 00:01:45.960
essentially took the headset like this how's the tracking IR LEDs going to work

00:01:44.200 --> 00:01:49.040
if the camera can't see them properly and if you were someone who bought an

00:01:47.240 --> 00:01:52.040
omni or has an omni already or is getting one in the future how's that

00:01:50.680 --> 00:01:55.560
going to work because if the tracking camera is set up in one fixed position

00:01:54.000 --> 00:01:59.560
and you turn around so you're not facing it anymore and the headsets like this to

00:01:57.680 --> 00:02:04.000
the camera that's going to be a serious problem and the answer to that was that

00:02:01.960 --> 00:02:07.680
they're targeting a seated position they have to be able to conquer what's on the

00:02:05.759 --> 00:02:11.520
table now before they move forward and what's on the table now is a seated

00:02:09.119 --> 00:02:14.680
position so hopefully in the future you can do stuff like holidex while you're

00:02:13.000 --> 00:02:17.360
running around and jumping over things and you can stand and you can Crouch and

00:02:16.239 --> 00:02:21.239
you can crawl and you can do all that kind of stuff but for now the Oculus

00:02:19.360 --> 00:02:24.680
experience is going to be seated so if you're someone that's getting an omni or

00:02:22.920 --> 00:02:27.920
someone that plans to be flipping around or mobile with the Oculus that's not

00:02:26.840 --> 00:02:31.319
actually the experience they're targeting right now so just a heads up

00:02:29.920 --> 00:02:36.280
all right guys so I think the conclusion of this is that I'm not canceling my DK2

00:02:33.959 --> 00:02:38.640
order if you will let me know let me know in the comments below let me know

00:02:37.280 --> 00:02:42.760
on the Forum let me know on Twitter at slick PC I want to know what you guys think about this demo we showed you as

00:02:41.640 --> 00:02:48.440
much as we could now other than strapping the camera into an Oculus Rift because that would not work very well

00:02:46.200 --> 00:02:51.440
but oh well um I had a great time it looks great the the presence of being

00:02:50.080 --> 00:02:55.200
able to lean forward and backward is great low persistence on the OLED panel

00:02:53.599 --> 00:02:59.840
is awesome I got to experience that as well and the fast 75 HZ refresh rate is

00:02:58.519 --> 00:03:03.239
also great so let me know what you think think about all those things in the same

00:03:01.599 --> 00:03:08.400
area as I told you previously thank you for watching if you want to see all of our PX EAS content be sure to subscribe

00:03:06.200 --> 00:03:10.959
to lonus techtips and as always thanks for watching
