A lot of people hate that modern games are so hard to run and for what? So they
can look a little bit nicer. But on the other hand, when you come across those
photorealistic mods of games like GTA 5
and Cyberpunk, aren't you at least a little tempted to try them out? I know I
am. especially when ASUS sponsors a video featuring their new PG34W CDN, a
fifth generation QD OLED beast of a monitor that is going to make these
games look their absolute stunningest. But um question, how do we do this? I
couldn't help noticing that the original game looks
really not like that. >> It wasn't easy. Don't get me wrong, I
love games and I respect the hell out of community modders who give fresh life to
older titles, but oh my god, what is
that? >> It's a map showing conflicts in the mod load order. Yeah, to achieve anything
close to photo realism, you'll need ray tracing, high resolution texture packs,
lighting mods, asset packs, custom lots, or usually some combination of all of
them. Which raises the question, is it really worth the effort? Will it
actually look this good when I do it myself at home? What kind of hardware do
I freaking need to run my games like that? And is it potentially worth it to
buy a paid mod pack so that I don't have to deal with the hassle? Or are they
mostly just a scam?
To find out, I volunteered Mr. David Pankratz to install as many mods as he
could on some of the most popular photorealistic titles to try to kind of
replicate, you know, that gaming experience that tends to go viral every
couple of months or so. >> You want to take a look?
>> No. See, here's the thing. My vacation
starts now. So, good luck.
>> This can't [snorts] be that hard, can it?
All right, bankrats. Cyberpunk 2077 looks great out of the box, but that
hasn't stopped modders from pushing the envelope. What are we looking at?
>> We've got about 72 different mods running here that bring Cyberpunk from
what you know to what you see here. >> Holy crap. I found a pretty good list on
Nexus mods that had a whole bunch of things and focus mostly on the
environmental mods so that you got the most effect as few as possible.
>> There it looks like you've got a bunch of texture packs. Like this road looks incredible. The reflections too and the
water is like perfect. Is there a bunch is is there any rate tracing or
anything? >> A lot of that is just the path tracing
turned on. >> Okay. Yeah. So, we turned on path tracing, and to get a decent frame rate
in all of the different scenes, you have to turn DLSS on. But in this scene here,
where you don't have tons going on, I mean, we're running at 111 frames per
second with path tracing on at 3440 by 1440.
>> And unfortunately, that's not quite enough frames because our ASUS monitor
here can do 360 hertz, but 1440p ultra wide is a little
over 5 million pixels. So, it's kind of hard to push those frames. What's What's
DLSS set to right now? >> It's set to quality. So, you're getting
>> you're getting a decent image still >> with path tracing. And you're still
getting like 110 frames a second. That's not bad. I mean, we're getting like what
70 high 60s for 1% lows, too. This is a
still image, though. Right now, we are not moving. >> Do you want me to get on the bike and
move around? >> Please get on the bike and move around cuz that's when these things kind of
tend to break down a little bit. We grabbed a controller just so it's a
little smoother to look around. This looks amazing. And even the
headlights going around. >> Yeah, there was a mod that changed the
way that the headlights worked with the
rest of the environment around. >> That's okay.
>> Getting so close to the ground, like that ground texture is probably the one
of the most impressive things I've looked at so far. >> Even just the rippling with the path
tracing on the light on the water on the stream. Another big thing was a
immersive firsterson camera mod which goes and adds a little bit more shake
>> and it changes the way that the camera looks around at things.
>> Oh yeah, that's a big thing. Body cam does that. That's a super photorealistic
game. Um it's taken forever to actually properly come out. I think it's still in
early access. It's supposed to look like a body cam and so they've got a lot of
motion and whatnot when you're moving around. That was so cool though, even
watching the bike like as it landed and then watching the lights turn off
slowly. Um it was nice. Oh my god. Like
look at the shadows there. That looks so good. This is why in our four tech
experts react video, I said sometimes I do think it's worth turning ray tracing
on. Mod settings isn't always there. Hey, >> no. Mod settings isn't always there.
Neither is mods. >> Yeah, depending on the mod packages that
you get, they'll have different supporting menu features. It was hard to
find stuff that all kind of went into one menu. So, you end up with a bunch of
extras like this. >> Perfect. >> Yeah. If we go into mods and then move
over to weathermancer here, we can
change it. >> God, the rain looks so good. Is there a
mod for the uh raindrops on the water or is that
>> There is really. >> So, there's a mod for the raindrops on
the water and there's a mod for the texture of the rain coming down as well.
>> Oh my god, that's so good. Even with like the weather changing and whatnot,
this still looks kind of different. What else are you doing? One of the heavy
lifters in the mod packages is a L, which stands for lookup table. What it
does is pulls different values from the
lighting and the tone mapping and pushes
you're able to change the entire scene with very very little performance hit.
Actually, if I pull open Cyber Engine Tweaks here, we have what's called a L
switcher where I can change the color grading on the fly.
>> Yeah. What's vanilla look? Let's let's look at vanilla first. >> Yeah, vanilla looks like this here. So,
everything is a bit oversaturated is kind of the biggest difference.
>> When you're in different weather, you get a lot of a yellow tone to everything
as well. We've got a whole bunch of different ones that we can choose from here, though. Like supernova is another
more stylized. >> That's really cool. >> And then they've got hypnov
sort of thing. Yeah, a lot of optimization too is done by just like
using smaller, lower res textures on stuff that you don't think people are
going to care about as much. Like obviously your main character has super
high poly, super high res. Um, but then NPCs or a random side character you'll
meet once or twice. Like it's funny how you look at old PS2 games and like you
can tell who the main characters are almost right away.
>> I'm also using a plugin called Reshade, which is what a lot of modders will use
for pro post-processing as well. What I'm mainly using it for though is that
depth of field you were seeing before. >> Oh yeah. Well, it makes a huge
difference. Thank you, NVIDIA. God, that looks so looks so good when you do that.
>> But you can see that it even like blurs a bunch of the UI elements.
>> I will say now that you're just walking around Night City, um it doesn't look as
good. Like a lot of the time when you see those videos of like millions of views of, you know, GTA or Cyberpunk
looking photorealistic, um, they're cherrypicking certain spots and weather
patterns and like models that they know that they've, oh, I've got this car
that's got the high-res texture pack, so that's what I'm going to drive for the video. But then you go into an area
that's like not necessarily set up. Like this still looks really good, don't get
me wrong, but it doesn't look quite as good as the canal that we were driving
in earlier. But man, yeah, some of this still looks amazing, though. Again, the
it's it's funny how much the ground textures are kind of what impressed me
the most. >> The ground the puddles. >> Yeah, the puddles. The puddles cuz the
puddle formations look a lot more real. They don't just look like, you know, in a lot of games they just look like
circles basically or like ovals and oblong shapes. These look a lot more
natural. >> One of the reasons I loaded up this scene was to show you what happens to
your VRAM though when you start >> What do we add? >> In the previous scene, for reference, we
had about 12 gigs of VRAM used. Now that we're in the middle of the city, we're
over 16 >> and this isn't even 4K. That's wild. If we're at 4K, this would probably be
almost capping out like 20 gigs or something. Probably maybe 18.
>> Yeah, I think it came out to about the 18 mark. >> Yeah. Well, there you go. Another reason
to cry when uh VRAM prices go up in the
new year. And I've got to say, the text and Cat Frame X actually looks really
impressive thanks to this fifth gen QD OLED panel because now they're doing
what just about everyone wanted them to. They've gone to an RGB stripe sub pixel
layout. So that should mean a lot less text fringing for those of you who are
sensitive to it. I don't see like any on this like sharp black white-on-black
text here in Cap Frame X like at all. >> One of the highlights that a lot of
modders put into their games are these custom cars that they do a lot of work
on to make them look really good. So I found a tyan. [laughter]
>> It's not wrapped though. >> It's not wrapped. >> Where's the Dbrand wrap? It looks really
good. It does look really good. And then we got a Ford GT.
>> Yo. >> And then a 240 SX. >> Yo.
>> Like, okay, so modding games, sometimes it's really easy, sometimes it's very
hard. What kind of hurdles? Like, did you Were there any issues when trying to
get all this loaded up into Cyberpunk? >> Cyberpunk was pretty clean. If you go
and take your time, watch the requirements. You have to put the
requirements in there if it calls for it. And some of the mods have
installation instructions. And again, you have to follow those installation
instructions. You cannot skip steps. But if you take your time, pay attention to
the details, Cyberpunk was pretty seamless. I stuck to the method of
install two or three mods at a time, boot the game up, and make sure that
things work because there are times where you go and load 15 or 20 mods at
once and you come back, you load up the game, everything's broken, and you got
to pick and choose what, okay, what did I put in there? and figure out what to
disable to get back to a working state again. >> I've been waiting for this for like
months. I've been so excited to see this with my own eyeballs.
>> I think you're going to be impressed. >> Oh, that looks good. >> It looks so good. Eh,
>> it looks Here's the problem with realistic things.
>> Uh-huh. >> It looks more real, but it doesn't look
better. To me, the most impressive things is just the shadows on the boxes.
Like, they look like there's real boxes. Oh, the depth of field is so aggressive.
>> That's It's so good, though. >> It It It's tough. I had a big period
where I would take old games and put them into reshape and add rate tracing and do depth of field stuff and you can
get these incredible shots, but to make a game playable is hard because you
don't really want that much depth of field when you're really playing a game.
>> Ray trace reflections ARE AWESOME. >> I KNOW THIS IS WHY I'm team pro ray
tracing. >> Like why aren't you just playing the game? >> Why would you like, oh, look at this car
when you could just get in the car and go? >> Our next game is GTA 5. this uh it looks
pretty good, but it just looks like GTA V. >> Yeah. So, what happened with GTA 5 was
it didn't update and when it updated it
broke a bunch of the mods. >> That happens all the time. And the worst
part is unlike an older game or even one that's just not got any kind of live
service aspect to it. This one's getting updated all the time. You're going to
run into that. You're going to install mods, the game is going to break when they update it, and then you got to
wait. Is there like one specific pack that's broken or what are we waiting
for? or what hasn't been updated yet. >> The main piece that's broken is a
injector called script hook v. That piece needs to be running with the game
version that it's matched to. Otherwise, it just doesn't work at all.
>> You know what? You don't need script v hook to look great in the RGB sweater
from ltstore.com. I love this thing. I bought like eight
of these. All my Christmas shopping is done. [laughter]
Well, the timing sucks. But you know what's old and doesn't get updated all
that frequently? The Elder Scrolls 5: Skyrim. One of the most moddedest games
of all time. Maybe a little too modded,
but we'll let you be the judge of that at the link below. Not safe for work.
Don't click this if you're at work. Pancrats, I see that we're using Vortex
from Nexus Mods. >> This game gets involved enough that you
actually need to launch Skyrim through a completely different launcher. Otherwise, you don't have the tools to
make a bunch of the mods work. >> So, I know that Skyrim does have a mod
manager typically. Is that just not good enough for this? And we have to use
Vortex. >> The experience that I had, yes. [laughter] >> Okay. Okay. Um, if you guys have ever
modded an Elder Scrolls game before, there's a lot of options and a lot of
them conflict. I see that we've got a pretty extensive list. >> The list we have here is actually
shorter than what we had for Cyberpunk. We didn't want to spend days and days
modding this because you can just go off the deep end on this. The list I found
was called Ultimate Immersion and they have again hundreds of mods in a page
that you can go and load and it will give you a great effect on there. We
picked and chose the ones that we felt would be the most impactful. Let's take
a look. Whoa. Okay. I'm guessing you've
mostly gotten environmental assets because like the foliage uh never looks
this good. And the water is surprisingly
very pretty as well. >> Yeah, the assets that were completely
replaced are a lot of the foliage. A bunch of the trees, some of the pathways
and the water got a complete overhaul. The lighting got a complete overhaul.
The things like these posts here with the lamp on it, that's completely that's
completely modded as well. >> Yeah, those look really high-res. Why I
chose the scene here is it does showcase a bunch of those environmental effects
that we just talked about. We've got the water, we've got the trees, we've got
the flora. And if we look over this way, we've got a bunch of the mountain here
where we used a mod called dindul that
goes and recompiles all of your LOD textures and makes it so
you see better versions of those models further away.
>> LOD stands for level of detail. So, if something's high LOD, it's a high level
of detail. That's also why you get like LOD pops where something looks uh low
res as it's in the background and then as you get closer and closer, you'll see
it like pop and morph into the higher res uh version or the higher level of
detail version of itself. So, that's actually really cool. Um because yeah,
the mountains look great here. >> And the detail around the tower here
where you can see the steps going up too. Yeah. A lot of the times that
basically gets turned into like a really simple flat texture. This all looks
really good. Those mountains look super highdetailed. [music] Are we doing anything again with reshade
or with lots? >> We're using a program called ENB. It
does a lot of the same sort of thing that you would be able to do with a reshade, but it's more configurable and
it can do more things. >> What was the hardest part of this? Was it really just the load order or were
there a bunch of different conflicts or what? >> Load order conflicts were definitely a
problem. One of the things that still exists now though, even though this is
running properly, is if we go and we take some time to
warp into the future and make it night, the lighting gets to be incredibly dark.
>> Oh, you know, you know, in a way it's a little more realistic in that the sense
that, you know, night is actually really dark if there's no stars or moonlight
out, but this is uh this is pretty black. And it looks so black thanks to
ASUS's black shield film that gives you
not only um a lot less of that magenta look when bright studio lights or
overhead lights are shining on your monitor, but they've also increased the
surface hardness by 2.5 times, which
these things are very very delicate. Uh my own cat has scratched them actually
multiple times and uh it's a bit of a problem, but no longer.
>> Here's another nice scene where you can really see the lighting pop off.
>> Yeah. And with the high load on the mountains, like it's such a minor thing.
And don't get me wrong, normally it's totally worth getting the higher performance um by lowering the detail,
but like it's Skyrim. It's old. We're still getting what 60 FPS is. It's
locked to lock. Yeah, it's locked to 60. >> There are mods that you can unlock it,
but you start running into physics problems unless you put more mods in.
>> I love the creation engine. It's a great engine that should never get updated or
fixed ever >> because it is an older game. those texture packs that bring textures up to
4K and 8K go up much longer ways. So
that's why you can see things like down in the grass there's a lot more detail.
>> Yeah, this is incredible. Oh man, the
detail on all of those little branches and leaves and twigs and stuff and like
it still looks stylized. Okay, what does vanilla look like though? Because like
I'm probably thinking of Skyrim through rose tinted glasses. You know, it's been
a pretty long time. I I think my last playthrough was at least 5 years at
least 5 years ago. So, let's take a look at vanilla and just see how much we've
improved things. >> Here we are at the same river scene that we had before, and you can see
immediately the water. >> The water looks very different.
>> This looks awful. >> One of the things that I'm getting reminded about just now is one of the
mods installed and the other one has the flora and whatnot reacting to the wind a
lot more. >> Everything is super static here. It's moving a little bit,
>> but not a whole lot. >> Not a ton. >> Is there denser foliage as well or no?
>> Yes. Yeah, that's what it seems like cuz this really is kind of sparse looking,
especially in like the hills up there and just even just these ferns or
whatever. >> Yeah, the ground textures are okay, but
you can tell that they're much less detailed. >> Especially the rocky parts of it. Like
these just look like, I don't know, garbage rocks.
>> I want the good rocks. This doesn't look bad. But as much as I'm poo pooing it a
little bit because I've seen the new hotness, um there was something
absolutely amazing and groundbreaking about walking into Skyrim and actually
getting out into Highgar and like taking a look at everything and it looked
amazing for the time, but like the water especially like it's another one of
those things where I kind of want the style of um the classic look, but I want
everything in higher resolution and I want better water effects. I want better
like I want ray tracing. Well, technically this is the higher resolution because this is the
anniversary edition. >> Oh, this is anniversary edition.
>> Yeah. >> And another thing to mention is we're running all of these games like maxed
out just in the normal settings. So, this is if you're not modding, literally
as good as it's going to get. How much time have we spent? like re like
realistically with all the research and then trying to load mods and then
failing to load mods and then going back to the start and just because I know
that sometimes you have to just fully nuke the whole directory and start from
scratch. Yep. >> How how much time do you think it took
to get just Skyrim to this level? Well, not this level, but the other one we
were looking at. >> Just Skyrim was probably about a day,
day and a half. That included probably
four game wipes. It takes time. Is it worth it? Maybe.
All right, I think we've got one more game. This was a Lionus request.
Can the audience guess what it is? 5 seconds and then I'm going to tell you.
>> Will it run? [laughter]
>> If you guessed Crisis original, you're correct. I can tell that we're running
the modded version before we even get out of the menu because we're eating up
almost 11 and a half gigs of VRAM. I
mean, this came out in what, like late 2007? >> Yeah. >> How much did cards even have? All right.
Well, show me. I want I got to see I got to see if this lives up to the hype. And
remember, this is original. This is not remastered, right? >> This is original.
>> Wow. >> I can already tell you the foliage is
super dense. >> Yeah. >> Oh, and all these textures actually look like pretty good. And the models like on
that fern. Oh, I love this. Yeah. Ultra wide crisis. This is a problem. Crisis
doesn't like ultra wide. It wasn't made for it. All right, what have we
installed this time? >> This one's actually a full replacement pack called Crisis Enhanced. It was
super easy to deploy. It had really straightforward instructions. Didn't
have any issues at all. I thought I was going to be getting into a lot more
because it's an old game. >> Yeah, >> Crisis was made with modding in mind,
though. >> Uh you do have a native mods menu inside
the game itself. The ground again, the ground and the rocks look pretty solid.
And even the trees and foliage. Like I know that this probably doesn't look
nearly as good as the uh Skyrim stuff
even that we were just looking at, but it's like kind of close. It's pretty
good. >> The water looks a lot better as well. >> It really does. I love how you can see
the rippling of the waves and whatnot and the and the seafoam. We're also
getting like pretty good performance like 137 140 FPS. 1% lows aren't bad
either. We did have some hitching earlier as uh I guess some textures or
assets were loading in, but it's actually pretty solid at like 100 now.
To be fair, this is a 5090 at like 1440p
ultrawide. You'd hope that it would do a little more than 61% lows, but uh
crisis, that's all I got to say is crisis. Well, you know what else I have
to say? Actually, that sun looks incredible.
And that's partly thanks to HDR because
this is obviously just Windows auto applying HDR, which hey, you can do that
to most games. And if it's got native support with our PG34WCDN
here, it's got a true black 500 Vasa
rating. And it's also going to get bright as heck. So any HDR content
you're going to watch is going to absolutely pop on this thing. Let's take
a look at vanilla and just see where we're starting from. We're using 2 gigs
of VRAM, baby. The foliage density, I'm
surprised by how much is still here, actually. Like, the details are
definitely way worse. Um, but there's just as many plants as there were
before. I wasn't expecting that. They really crushed it with the lush jungle
scene. Oh, but yeah, like the water doesn't look as good. The ripples don't look as
good. Even the ferns, they don't look nearly as detailed. This still looks
great just because Krytek did such an
incredible job on building this game.
Well, I've got my own mod right here. A little bit of height adjustment. Uh
Pancrats, you know, you've really kind of struggled through this for the last
at least couple of weeks, but even earlier in the year. Now that you've
done all of this, would you go home and
mod your own games to this level of like
photo realism or even just beautifification? >> For a first playthrough, I don't think
I'd actually touch mods uh just to get the experience. There is a lot of
artistic direction that was put into these games. And like David was saying
earlier, you miss out on a lot if you go and just start jumping into the modding
right aways. If you're coming back for a second playthrough or a third
playthrough or a playthrough a decade later for some of these games 100% go
ahead and give these things a shot. >> One thing that we kind of didn't explore
as much as we would have liked to, you know, largely because of GTA not
working, you see a lot of those like paid mod packs and community members
where you have to get paid access to their list of specific mods and stuff.
How much research do we look into that and do you think it's worth traveling
down that rabbit hole? We did actually go into buying a couple Patreon based
mod packs. A lot of them were just a list of mods that were readily available
off Nexus mods already and a ReShade preset. >> Ah, it's the ReShade preset that you're
really paying for. Hey, >> there are a lot of tweaks and tunables
that you can play around with in ReShade, but they are all things that
you can go and do a bit of research and kind of make your own preset as well.
So, as much as you know these guys aren't necessarily scamming people or
lying to anyone and they're doing a service that someone can pay for, we
encourage you to do your own research and just try modding yourself. You're not going to break your computer. You
might break your game a little bit. But that's why you always back up your files
first. Before we see Lionus' reaction to all this stuff, let me just tell you a
little bit more about this monitor, cuz there's a few things that we haven't mentioned yet. There's OLED Pro with a
neoproximity sensor that automatically detects when you step away. dimming or
blacking out the screen to protect the panel. For settings, the display widget
center handles your firmware updates and lets you export and import
configurations. There's also ROG Gaming AI, which has a whole suite of features
like AI visual and dynamic shadow boost to pop the colors and details. Last but
not least, this monitor has all the ports you could ever dream of with
DisplayPort 2.1, UHBR20, HDMI 2.1, and
USBC with 90 watts of power delivery.
I'm back from vacation and it's time to experience photorealistic
cyberpunk. Um, [music]
whoops. No amount of photorealistic mods will make you good at driving.
Unfortunately, it doesn't look that different to me. Am
I missing something here? >> I think you're not looking at the small
details like the shadows in the rubble,
the ground texture, some of the wall textures. You're just like flying by it
at like high speeds. Path tracing. >> Don't worry, I can't see. Well, path
path tracing um on all the >> Oh my god, look at these towers.
They're like broken. They have like a weird halo around them.
You see that? It looks like it's selected. That's my mission indicator.
[laughter] See, this is why I stopped modding games. Did I ever tell you about
the time that I modded Oblivion? I applied so many damn mods to my Elder
Scrolls 4 install that when I went to reformat my computer because I got a
virus or something and I went to load my game again, it couldn't because I had so
many mods. And then that was in the days before like convenient mod workshops and
stuff. So, I couldn't even remember what all the mods were. So, I lost like tens
of hours of progress. And then I resolved to never mod anything again.
No way. You guys put my car in the game?
That's crazy. Okay, that's pretty cool.
My car's faster, actually. No, I think this does have like the acceleration of
it. Who took the time to do all of this?
This is crazy. This is like sitting in
my car. Even like the interface is there. It definitely feels like the
showcase videos are very cherrypicked, though.
>> They are. >> All right, let's move on to Skyrim. How
is this game this old? It has no right
to look this good. Like there's areas where you can clearly see that, you
know, this is not a modern texture.
>> It probably has been replaced, though. A lot of the textures in the game have
been replaced. >> You know, I never played Skyrim, and if
I was going to play Skyrim today, I don't think I would have any choice but
to do this to it because this looks just
2025 play ready. Like, this looks awesome.
Okay. Is all the god rays stuff modded? >> The lighting was overhauled by a program
called ENB, and it gives you a lot of tunables on what you can do with the
lighting and a bunch of the post-processing. >> Wow.
And that Oh, that's an outstanding bokeh
effect. Like, it doesn't look like, you know, crappy lowresolution assets at a
distance. It looks like a painting. What the hell?
That is some last gen water if I've ever seen it. But Way better than the uh way
better than the original water. >> Everything else about this though is
incredible. Look at these trees.
>> There's still some problems like this floating tree right here.
>> No, whatever. Whatever. Trees float. They float. Have you ever tried it? Put
a tree in the water, it floats. >> One of the mods that we put in here uh
recompiled your level of detail distances. So, you get much higher level
of detail at further further away. So, I'm not getting like a three polygon
tree over here. Exactly. It's just rendering the full quality tree because
I mean, we've got the GPU horses for it. Look at that. If you told me this was a
picture and you were like, you know, and you didn't let me look at it for too
long, I'd be like, "Yeah, and why'd you take it away so fast?" You know, like I
wouldn't be Look at these rocks.
>> The rocks are really good. >> They rock. Look at the sun off the top
of the freaking tree here. the way it's handling the the HDR here, too. It has
it doesn't even have it baked into the engine. It has no right to be this good.
Like you you could see the highlights and that everything else is like black
against the bright sky like it's supposed to be. That was incredible.
>> Enhance mod. >> Not to be confused with Crisis
Remastered, which ended up being a bit of a flop. You know what? This is
actually pretty good looking Dusk. This one I feel like my nostalgia goggles are
on a little bit though because I remember the game looking this good and
I know it doesn't. All right, let's try vanilla. Yeah, I got to say this one
just is not as transformative. Man, how
does this game look so good still? And we just have it cranked, I assume.
>> Yeah. >> Yeah, >> we had to edit some config files to be able to get the right resolution because
it didn't actually support the resolution we're running at. >> Sure doesn't.
>> But beyond that, this is vanilla. So, I guess this is the part where we shout
out ASUS for sending over this incredible monitor for us to experience
these games on. If you want to learn more about the new RGB QDLE PG34WCDN,
make sure you check it out at the link in the video description. And also check
out the incredible communities that contribute to keeping these old games
not just playable, but enjoyable [clears throat] for new generations of
gamers. And I mean, Skyrim, you really
can't say that the game is that old. If you guys like this video, why not check
out the last time we enjoyed games at super high fidelity? Although it was
more like just super high resolution, 8K. Honestly, not as impressive as
improved lighting and improved assets if I'm being honest with you. Feel like I
have enough resolution these days. Might just be my eyes going. 40s coming for