this right here is a prototype of the atom palm hydrogen the best gaming mouse
on the market theoretically although the hardware is actually fairly
standard for a high-end gaming mouse has a pixar bmw 3360 sensor and omron
switches everything about it has been tuned to offer the lowest possible
response time between you moving the mouse irl and the cursor moving in game
so is this the new competitive edge for gamers or have we passed the point of
human capabilities long ago well one thing humans definitely aren't capable
of is fully appreciating my ability to segue to our sponsor with glasswire you
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all right in a perfect world the movements that you make in real life
with the mouse would be 100 accurately represented in the computer
but in practice there are a bunch of things that can lead to imperfect mouse
tracking and ultimately you missing that sick headshot by a couple of pixels so
what can you do to have the best possible chances first of all disable
your mouse acceleration then most games also have an option for raw
mouse input so you should enable that too while we're talking about easy ways to
up your game disable motion blur this won't affect your mouse just
motion blur why does anybody use it the next problem is sensor spin-out this
occurs when you move the mouse faster than the sensor is able to detect and
generally this results in the mouse failing horribly kind of like someone
running on a treadmill that's going too fast on office mice or cheap generic
gaming mice this can be an issue but basically every real gaming mouse these
days is capable of tracking anywhere from 30 to 50 g's of acceleration
is that a lot well i was curious how that relates to what's humanly possible
so we found this fun article by h nagasaki from 1989 called asymmetric
velocity and acceleration profiles of human ARM movements and in those tests
the maximum ARM acceleration was 11.4 g's and referencing other less reputable
sounding studies we haven't found anything above 20. so basically there's
no chance of you physically outrunning a properly tuned modern gaming mouse what
can introduce errors though are sensor flaws for instance the bmw 3310 has a
problem where if you lift the mouse and then set it down it can stop tracking
properly for a brief time undoing all that work you put into lining up your
sick flick shot fortunately finding a sensor without those kinds of
game-breaking flaws these days is actually pretty easy sensor.fyi
has a list of sensors and mice that are considered flawless so you can just
cross-check with that before you purchase a new gaming mouse once you
have a sensor that isn't doing anything weird make sure then that you have the
lightest possible mouse a light mouse has two benefits for light mice
ergonomics kind of matter less since picking it up is so easy and they also
have less mass which means less inertia so quick moves and adjustments should be
easier now at 45 grams the hydrogen is not
actually the lightest mouse that goes to
the zone konig mk1 but the mk1 lacks a
scroll wheel or even side buttons so the latest properly featured mouse is the
hydrogen bringing us nicely to the party
piece of the atom palm hydrogen the 8
000 hertz pulling rate 8 000 hertz polling rate
what okay to really appreciate why 8 000
hertz kicks butt let's start off a bit lower in the atom palm software you can
change the polling rate to well anything you'd like so let's set it to
one right now the mouse is updating its position about once per second and it's
horrible what's kind of funny about it though is that it's not that it's
totally unusable it does still work like
it's still accurate it's just
not a ton of fun changing the polling rate to something like 125 hertz
oh my god this is going to take me a second there we go that's not bad
and that makes sense 125 hertz is kind of like the standard so if you have an
office mouse at work or something like that chances are
that's its pulling rate and with a maximum delay of just eight milliseconds
between when you physically move the mouse and when the computer gets that
information you can definitely tell when a mouse is pulling at 125 hertz versus
one hertz but you can also tell the difference between 125 and something
higher so let's flip to what like say a thousand
thousand all right this is what i would expect from a high performance gaming
mouse and it really does feel more responsive everything from like snapping
around to targets to even just you know clicking folders and opening them and
closing them it's just more responsive
but the jump from 125 hertz to a thousand hertz is a seven millisecond
difference whereas going from a thousand to eight thousand hertz even though
we're going eight times faster again
it's just a 0.75 millisecond difference
is it possible to feel such a small change
if people are saying this is better i do have to wonder if it's kind of a placebo
effect kind of like how uh we had a bunch of people buy shirts on
lttstore.com and tell us what better gamers they were i mean we're not saying
it doesn't work that way you could try it for yourself but
for the mouse anyway we need some more concrete evidence so
let's do a little bit of math with a thousand hertz pulling rate on your
mouse the maximum possible latency between moving your hand and the
computer receiving a signal that it has moved is one millisecond or a thousand
microseconds with an average latency of about 500 microseconds
within 8 000 hertz miles the maximum latency is now just 125 microseconds and
the average is 62.5 now our contact at
atom palm says that it's this average response time that is so important since
with a thousand hertz mouse you will get used to that average 500 microsecond
delay while over time you will actually get muscle memory for the 8 000 hertz
mouse and move it quicker just how much more accuracy can you
expect from that to find out alex was locked in a dark room until he emerged
with the grand unified theory of leet which i will present to you now this
allows you to input the parameters of your mouse movement and find out the
maximum possible error due to the pulling rate of your mouse since the
most leaked gamer move is of course the 360 no scope let's start there after
studying epic gamer moments we found that the average 360 no scope happens in
about .4 seconds and by plugging that
and average mouse and game settings into the grand unified theory of elite we
found that the maximum error on paper with a 1 000 hertz mouse during a 360 no
scope is 19.2 pixels while the 8 000
hertz mouse is just 2.4
damn with that said most people are not
no offense 360 no scoping all the time so for a more realistic movement of 20
centimeters over a span of one second we're looking at about an error of 6.3
pixels or 1.77 millimeters which looks a little
something like oh yeah that's
that's not a lot but at 8 000 hertz
it's less than half as much anyway this potential for error is not taking into
account adjustments on the fly as you're making your shot because no one closes
their eyes and makes a one second shot
on muscle memory alone you see where your aim is going and you correct your
movement with the muscle memory for a thousand hertz now people were insanely
good at quake with 125 hertz mice so
theoretical inaccuracy doesn't always translate to missing the shot in real
life which brings us then to the biggest question why the heck does any of this
matter if best case scenario your display is running at 360 refreshes per
second anyway well we were curious too
so we're going to set up our most scientific of tests our test consists of
our mouse testing robot moving our device at precisely 2000 millimeters per
minute the ASUS rog pg259 qn running at
360 hertz and our kronos high speed
camera recording the movements at a thousand frames per second
i should note here that high speed cameras need lots of light and
comparatively monitors are not very bright so the footage kind of looks like
butt but surprisingly our test results did manage to show a difference between
8 000 hertz and 1000 hertz what we're
looking for here is a perfectly spaced mouse movement with no gaps the gaps
happen when the pulling rate and the display mismatch leading to the highest
possible latency and micro stuttering what i'm surprised to see is that there
is measurable stuttering at a thousand hertz and even two thousand and four
thousand but at eight thousand it is almost perfectly spaced being honest
with you guys i did not expect to see any real world
difference here and only performed the test because blurbusters thought that a
thousand hertz might show stuttering at refresh rates of 240 hertz and higher i
really was not expecting the differences to be ah yes
this clear now it is possible to overclock a small
number of gaming mice to 8 000 hertz that don't have support for it out of
the box but for most mice the maximum 1000 hertz pulling rate is hard-coded
into the drivers which means unfortunately that the atom palm
hydrogen is well unfortunately for all the other
mouse makers i suppose legitimately the most accurate mouse on the market
although being accurate is meaningless without also reducing click latency
unfortunately we don't have a reliable way to test the debounce and latency of
a mouse yet but adam palm wrote a research paper about how they have the
lowest theoretically possible click latency by doing some fancy debounce
stuff in the microcontroller if you feel like checking their work you can go read
that we're gonna have it linked down below the final hurdle though of course for adam palm is reliability as far as
that goes well only time will tell we haven't even been able to test a final
production unit yet so we can't properly comment on that or even the build
quality because this one right here is 3d printed but razer has announced plans
to release an 8 000 hertz mouse if you need a little bit more reliability
uh so anyway this is it the atom palm hydrogen theoretically the most accurate
gaming mouse and although chances are that you are not cool or skilled enough
to experience any of the benefits besides the placebo
feel goodness of like having like the best most legit mouse man then um
you know bummer but hey if you're an elite gamer you should consider picking
it up for well just a little under a hundred dollars would you buy it
oh heavens no um people should just get the
g305 it's light the battery lasts basically forever and it's relatively
cheap but hey do you know what's not cheap the hours of labor that my writing staff
puts into creating videos like this and segues to our sponsor like this MSI's
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at the link in the video description if you guys enjoyed this video you might
also enjoy uh oh what was that slow-mo mouse nonsense
no no not that one the one where we test wired versus wireless mice with a
high-speed camera it was great and you could also check does high FPS make you
a better gamer we'll link them both