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The scourge of gamers everywhere is screen tearing, or at least it was,

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until tech like G-Sync from NVIDIA and FreeSync from AMD came along to save the day.

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Unlike the old FIX, V-Sync, these technologies don't sacrifice frame rate and actually improve

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responsiveness. But unfortunately, these variable refresh rate technologies are both still pretty

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inconsistent in terms of how well they work, and are pretty confusing, with both sides offering

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three different performance tiers for a feature that really should be pretty straightforward.

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To be fair, NVIDIA and AMD do keep lists of certified monitors, but if the monitor you're

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considering isn't on one of those lists, it's a crapshoot as to whether variable refresh rate

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will even work, leaving you to rely on trial and error, or on a second-hand account from some

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rando online. Can't trust those guys. So maybe it isn't surprising that Vesa has swooped in

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to try to both clear this whole mess up, and also make sure the tech actually works as intended.

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And if you don't know who Vesa are, they're not the credit card people. Thank goodness.

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It's an industry association that defines display standards for everything from DisplayPort

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to HDR to those holes that let you wall mount your screens. Love those guys.

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But how are they going to fix variable refresh rate? Like many problems in life,

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they're trying to solve this one by slapping a spiffy logo on displays that actually do play

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nicely with VRR, and fittingly, the logo will say Vesa Adaptive Sync, and look a little something

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like this, with the number indicating the display's maximum refresh rate.

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But how is this different from the lists of monitors you can already get from AMD and NVIDIA?

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One huge distinction is that Vesa is requiring that displays get sent to an authorized independent

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testing facility in order to earn the badge. Neither the GPU nor the monitor manufacturers

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can put the logo on a specific display's box until it passes verification, aka basic training.

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And the testing is quite stringent, partly to ensure that it actually does give gamers an

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adaptive sync experience that works as the good lord intended, but also partly because there are

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key specifications that monitor manufacturers are notorious for fudging. A big one is pixel

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response time, which affects how much the display will suffer from artifacts like ghosting.

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Vesa's procedures require that monitors are tested at room temperature and default settings,

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criteria that were chosen precisely because display makers unfortunately use high ambient

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temperatures and aggressive overclocks to achieve a response time figure that doesn't always reflect

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reality. On top of this, the Vesa standard also ensures flicker, jitter, and dropped frames are

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well within limits. In short, the Vesa Adaptive Sync badge means the monitor is good, and that the

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actual adaptive sync functionality will work within a reasonably wide range of frame rates,

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something that isn't always guaranteed on many displays marketed as gaming monitors.

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But if you're not into gaming, there's another badge for displays that you should know about.

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This media sync logo means that the screen should show most kinds of video content without tearing,

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flicker, or other artifacts, whether it's 24fps movie content or the buttery smooth 60fps video

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we've gotten used to seeing on social media. This testing procedure is a little more lenient

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than the one for adaptive sync, so it shouldn't be too hard for well-built mid-range displays to

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pass. Note, though, that even though an adaptive sync badge means the display is also media sync

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certified, I'm sure you'll see some manufacturers slap both logos onto the box to make it look

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more impressive. It might work with me. Although these programs are very new,

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there are already a couple of displays from LG that earned the badges at the time we wrote this video.

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Hopefully, we'll be seeing more in the near future, so our monitor buying lives

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can be a little easier. But do keep in mind that these Vesa tests don't cover brightness,

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HDR quality, or viewing angles, so be sure to read reviews and the rest of the spec sheet for

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any monitor that you're interested in. You don't want to end up with a display that runs your games

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flawlessly until you move your head a little bit to the left. And then it's, oh, it looks horrible.

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That's it for this video, guys. Thanks for watching. Like the video if you like it,

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dislike it if you disliked it. I'm cool with both. Check out our other videos,

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I'll tell you that much.
